Difference between revisions of "Mortal Kombat II"

From Sega Retro

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==Production credits==
 
==Production credits==
[[Category:Use Creditstable template]]
 
 
===Mega Drive version===
 
===Mega Drive version===
 
{{multicol|
 
{{multicol|
:'''Midway Mortal Kombat Team'''
+
{{creditstable|
Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel<br/>
+
{{creditsheader|'''Midway Mortal Kombat Team'''}}
:'''For Probe Software'''
+
:Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
'''Programmed by:''' David Leitch with the kind assistance of Paul Carruthers<br/>
+
{{creditsheader|'''For Probe Software'''}}
'''Graphics by:''' Terry Ford<br/>
+
*'''Programmed by:''' David Leitch with the kind assistance of Paul Carruthers
'''Music and SFX by:''' Matt Furniss and S. Hollingworth of [[Krisalis Software]]<br/>
+
*'''Graphics by:''' Terry Ford
'''Graphics Utilities:''' Gary Liddon, Carl Muller, Bob Armour<br/>
+
*'''Music and SFX by:''' Matt Furniss and S. Hollingworth of [[Krisalis Software]]
'''Compression Programming:''' Nick Pelling, Greg Michael<br/>
+
*'''Graphics Utilities:''' Gary Liddon, Carl Muller, Bob Armour
'''QA Manager:''' Tim Bradstock<br/>
+
*'''Compression Programming:''' Nick Pelling, Greg Michael
'''QA Engineers:''' James Stewart, Ben O'Reilly, Nick McGee<br/>
+
*'''QA Manager:''' Tim Bradstock
'''Creative Director:''' Joe Bonar<br/>
+
*'''QA Engineers:''' James Stewart, Ben O'Reilly, Nick McGee
'''Produced by:''' Rob O'Farrel (Barg)<br/>
+
*'''Creative Director:''' Joe Bonar
'''Special Thanks to:''' Tiny 'Bubbles' Beckwith<br/>
+
*'''Produced by:''' Rob O'Farrel (Barg)
'''Mr Leitch's Portrait by:''' Alan Seagrave<br/>
+
*'''Special Thanks to:''' Tiny 'Bubbles' Beckwith
: '''Acclaim Development by The Gray Team'''
+
*'''Mr Leitch's Portrait by:''' Alan Seagrave
'''Producer:''' Rob Leingang<br/>
+
{{creditsheader|'''Acclaim Development by The Gray Team'''}}
'''Associate Producer:''' Stacy Hendrickson<br/>
+
*'''Producer:''' Rob Leingang
'''Analysts:''' John Cirabisi, James Johnson, Joe Libertella<br/>
+
*'''Associate Producer:''' Stacy Hendrickson
'''Special Thanks to:''' Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski
+
*'''Analysts:''' John Cirabisi, James Johnson, Joe Libertella
 +
*'''Special Thanks to:''' Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski
 +
}}
 
}}
 
}}
 
 
===32X version===
 
===32X version===
 
{{multicol|
 
{{multicol|
:'''Midway Mortal Kombat Team'''
+
{{creditstable|
Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel<br/>
+
{{creditsheader|'''Midway Mortal Kombat Team'''}}
:'''For Probe Entertainment Limited'''
+
:Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
'''Programmed by:''' Cameron Sheppard, David Leitch<br/>
+
{{creditsheader|'''For Probe Entertainment Limited'''}}
'''Graphics by:''' Terry Ford<br/>
+
*'''Programmed by:''' Cameron Sheppard, David Leitch
'''Music and SFX by:''' Matt Furniss and S. Hollingworth of [[Krisalis Software]]<br/>
+
*'''Graphics by:''' Terry Ford
'''Samples by:''' PC Music<br/>
+
*'''Music and SFX by:''' Matt Furniss and S. Hollingworth of [[Krisalis Software]]
'''Samples Driver by:''' Ed Haynes<br/>
+
*'''Samples by:''' PC Music
'''Compression Programming:''' Nick Pelling, Cameron Sheppard<br/>
+
*'''Samples Driver by:''' Ed Haynes
'''QA Engineers:''' James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary<br/>
+
*'''Compression Programming:''' Nick Pelling, Cameron Sheppard
'''QA Manager:''' Tim Bradstock<br/>
+
*'''QA Engineers:''' James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary
'''Produced by:''' Rob O'Farrel (Barg)<br/>
+
*'''QA Manager:''' Tim Bradstock
'''Executive Producer:''' Tony Porter<br/>
+
*'''Produced by:''' Rob O'Farrel (Barg)
:'''Acclaim Development by The Gray Team'''
+
*'''Executive Producer:''' Tony Porter
'''Producer:''' Rob Leingang<br/>
+
{{creditsheader|'''Acclaim Development by The Gray Team'''}}
'''Associate Producer:''' Alex De Lucia<br/>
+
*'''Producer:''' Rob Leingang
'''Analysts:''' Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine<br/>
+
*'''Associate Producer:''' Alex De Lucia
'''Special Thanks to:''' Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski<br/>
+
*'''Analysts:''' Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine
 +
*'''Special Thanks to:''' Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski
 
'''Thanks again Stacy. We'll miss you!!'''
 
'''Thanks again Stacy. We'll miss you!!'''
 
}}
 
}}
 
+
}}
 
===Game Gear version===
 
===Game Gear version===
 
{{multicol|
 
{{multicol|
'''Midway Mortal Kombat Design Team:''' Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel<br/>
+
{{creditstable|
'''Programming by:''' Keith Burkhill<br/>
+
{{creditsheader|'''Midway Mortal Kombat Design Team:'''}}
'''Backgrounds by:''' Terry Ford<br/>
+
:Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
'''Other Graphics by:''' Keith Burkhill<br/>
+
*'''Programming by:''' Keith Burkhill
'''Music by:''' Matt Furniss<br/>
+
*'''Backgrounds by:''' Terry Ford
'''Produced by:''' Rob O'Farrell (Barg)<br/>
+
*'''Other Graphics by:''' Keith Burkhill
'''Creative Director:''' Jo Bonar<br/>
+
*'''Music by:''' Matt Furniss
'''Quality Assurance Manager:''' Tim Bradstock<br/>
+
*'''Produced by:''' Rob O'Farrell (Barg)
'''Quality Assurance Engineers:''' James Stewart, Ben O'Reilly, Nick McGee<br/>
+
*'''Creative Director:''' Jo Bonar
:'''Acclaim Development by The Gray Team'''
+
*'''Quality Assurance Manager:''' Tim Bradstock
'''Producer:''' Rob Leingang<br/>
+
*'''Quality Assurance Engineers:''' James Stewart, Ben O'Reilly, Nick McGee
'''Associate Producer:''' Stacy Hendrickson<br/>
+
{{creditsheader|'''Acclaim Development by The Gray Team'''}}
'''Analysts:''' Joe Libertella, John Cirabisi, Alex de Lucia, James Johnson<br/>
+
*'''Producer:''' Rob Leingang
'''Special Thanks to:''' Diane Cambria, Eric Weiner, Mark Mermelstein, Eric Samulski, Billy Pidgeon, Steffan Levine, Shawn Rosen
+
*'''Associate Producer:''' Stacy Hendrickson
 +
*'''Analysts:''' Joe Libertella, John Cirabisi, Alex de Lucia, James Johnson
 +
*'''Special Thanks to:''' Diane Cambria, Eric Weiner, Mark Mermelstein, Eric Samulski, Billy Pidgeon, Steffan Levine, Shawn Rosen
 +
}}
 
}}
 
}}
  
Line 515: Line 519:
  
 
==References==
 
==References==
 +
{{multicol|
 
<references/>
 
<references/>
 +
}}
  
 
{{MortalKombat}}
 
{{MortalKombat}}
 
[[Category:Tectoy Mega Net games]]
 
[[Category:Tectoy Mega Net games]]

Revision as of 20:26, 25 June 2016

This article needs description of controls..
This article needs to be edited to include a detailed description of the game's controls, possibly including button templates such as {{A}}.

n/a

MK2 Title.png

Mortal Kombat II
System(s): Sega Mega Drive, Sega 32X, Sega Master System, Sega Game Gear, Sega Saturn
Publisher: Acclaim
Developer:
Developer(s) of original games: Midway
Sound driver:
Sega Saturn
SCSP (1 track)
Peripherals supported:
Sega Game Gear
Gear-to-Gear Cable
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Master System
EU
MK-29029-50
Sega Master System
AU
FMOR01SEC
Sega Master System
BR
028530
Sega Game Gear
JP
¥4,8004,800 T-81107
Sega Game Gear
US
T-81278
Sega Game Gear
EU
T-81278-50
Sega 32X
JP
¥9,8009,800 T-8104A
Sega 32X
US
T-8101B
Sega 32X
EU
T-8101B-50
Sega 32X
BR
153010

Mortal Kombat II, called Mortal Kombat II: Kyuukyoku Shinken (モータルコンバットII 究極神拳) in Japan, is the sequel to the critically acclaimed Mortal Kombat. It was originally released in 1993 as an arcade game before being ported to numerous platforms. It is considered by many to be the best fighter of the series. It sports a cast of twelve characters with numerous special moves including new finishers and new kinds of finishers.

Gameplay

The game plays almost identically to its prequel, Mortal Kombat. The game consists of fourteen fights that start against the other characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the monstrous Kintaro before fighting the game's final boss, Shao Kahn.

All characters share the same basic range of attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three button controller, not all of these moves will be available. What differentiates each character are several special moves that are performed by entering certain button combinations.

Fatalities can be performed like in the original game, and each character now has two of each. Two other kinds of finishing moves appeared in this game, Friendships, where instead of the winning character killing off the opponent, they would do something friendly, and Babalities, where the surviving character would transform the loser into an infant. These were put into the original arcade version of the game to poke fun at those who felt the original Mortal Kombat was too violent.

Unlike the Genesis version of its prequel, the game is completely uncensored from the start and no code is needed to unsensor the game.

Characters

Playable

  • Baraka
  • Jax
  • Johnny Cage
  • Kitana
  • Kung Lao
  • Liu Kang
  • Mileena
  • Rayden
  • Reptile
  • Scorpion
  • Shang Tsung
  • Sub-Zero

Non-Playable

  • Jade
  • Kintaro
  • Noob Saibot
  • Shao Kahn
  • Smoke

Versions

Mega Drive

The Mega Drive version was developed by Probe Entertainment. Differences from the Arcade version include a limited color pallette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some easter eggs that are exclusive to this version such as the Oooh Nasty debug option which replaces the Dan Forden Toasty image with a kids drawing and gives Raiden a "Fergality" special move.

32X

Mortal Kombat II (known as Mortal Kombat II: Kyuukyoku Shinken in Japan) was ported to the 32X by Probe Entertainment, the same company behind the Genesis version of the same game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January 1995. The game was released in Europe and Japan in 1995.

This port is built off of the Genesis version, but features enhanced graphics and utilizes a much greater color palette. Backgrounds, character sprites, and the health bars are among the few things that are much more detailed in this version.

It also boasted many enhanced sound effects that sounded very similar to the arcade version and added numerous sound effects missing in its Genesis counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight schedule, however, it retained the Genesis version's soundtrack.

The port received many lukewarm reviews due to its inferior soundtrack, but is preferred by some over the SNES version for it's tight controls.

Master System and Game Gear

Like other Sega Console versions, it was developed by Probe Entertainment. The Game Gear and Master System versions are identical aside from the screen size. Eight characters and Shao Kahn are present but several were removed such as Raiden, Baraka, Johnny Cage, Kung Lao, Noob Saibot, and Kintaro. Several levels are also missing and the only level with a stage fatality is the Kombat Tomb. Each character has one fatality removed along with friendships. As expected, the graphics and sound take a hit and voice samples are nonexistent.

Saturn

This port is essentially an enhanced version of the Probe Entertainment-developed PlayStation port. Improvements from the PS1 port include the use of arranged CD-quality audio tracks over the console's sound processor, slightly better load times, and the ability to pre-load morphs for Shang Tsung (much like Mortal Kombat Trilogy).

Unlike the PlayStation port, however, there is no option to enable Shao Kahn's dialogue (such as his announcing of the rounds). Kitana's death screams are also missing.

Both of these ports, however, have been received negatively by many gamers. They're widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost 2.5 years after the original arcade version, so many found there to be no excuse for these issues.

Production credits

Mega Drive version

Midway Mortal Kombat Team
Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
For Probe Software
  • Programmed by: David Leitch with the kind assistance of Paul Carruthers
  • Graphics by: Terry Ford
  • Music and SFX by: Matt Furniss and S. Hollingworth of Krisalis Software
  • Graphics Utilities: Gary Liddon, Carl Muller, Bob Armour
  • Compression Programming: Nick Pelling, Greg Michael
  • QA Manager: Tim Bradstock
  • QA Engineers: James Stewart, Ben O'Reilly, Nick McGee
  • Creative Director: Joe Bonar
  • Produced by: Rob O'Farrel (Barg)
  • Special Thanks to: Tiny 'Bubbles' Beckwith
  • Mr Leitch's Portrait by: Alan Seagrave
Acclaim Development by The Gray Team
  • Producer: Rob Leingang
  • Associate Producer: Stacy Hendrickson
  • Analysts: John Cirabisi, James Johnson, Joe Libertella
  • Special Thanks to: Alex De Lucia, Billy Pidgeon, Diane Cambria, Eric Weiner, Steffan Levine, Shawn Rosen, Eric Kuby, Mark Mermelstein, Mike Hong, Eric Samulski

32X version

Midway Mortal Kombat Team
Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
For Probe Entertainment Limited
  • Programmed by: Cameron Sheppard, David Leitch
  • Graphics by: Terry Ford
  • Music and SFX by: Matt Furniss and S. Hollingworth of Krisalis Software
  • Samples by: PC Music
  • Samples Driver by: Ed Haynes
  • Compression Programming: Nick Pelling, Cameron Sheppard
  • QA Engineers: James Stewart, Nick McGee, Clifford Ramsey, Mark Viccary
  • QA Manager: Tim Bradstock
  • Produced by: Rob O'Farrel (Barg)
  • Executive Producer: Tony Porter
Acclaim Development by The Gray Team
  • Producer: Rob Leingang
  • Associate Producer: Alex De Lucia
  • Analysts: Joey Libertella, Eric Weiner, Mark Hermelstein, Steffan Levine
  • Special Thanks to: Billy Pidgeon, Diane Cambria, Eric Kuby, David Sanchez, Eric Samulski

Thanks again Stacy. We'll miss you!!

Game Gear version

Midway Mortal Kombat Design Team:
Ed Boon, John Tobias, Tony Goskie, Dan Forden, John Vogel
  • Programming by: Keith Burkhill
  • Backgrounds by: Terry Ford
  • Other Graphics by: Keith Burkhill
  • Music by: Matt Furniss
  • Produced by: Rob O'Farrell (Barg)
  • Creative Director: Jo Bonar
  • Quality Assurance Manager: Tim Bradstock
  • Quality Assurance Engineers: James Stewart, Ben O'Reilly, Nick McGee
Acclaim Development by The Gray Team
  • Producer: Rob Leingang
  • Associate Producer: Stacy Hendrickson
  • Analysts: Joe Libertella, John Cirabisi, Alex de Lucia, James Johnson
  • Special Thanks to: Diane Cambria, Eric Weiner, Mark Mermelstein, Eric Samulski, Billy Pidgeon, Steffan Levine, Shawn Rosen

Screenshots

Mega Drive version

32X version

Saturn version

Master System version

Game Gear version

Magazine articles

Main article: Mortal Kombat II/Magazine articles.

Promotional material

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
92 №35, p92/93[4]
97 №154, p48-52
80 №13, p68-70[5]
73
92
88 №63, p36-41[6]
94 №21, p48-50[7]
88 №34, p10/11[8]
88 №25, p56/57
94 №23, p2-13 (Supp.)[9]
94 №45, p30-32
96 №9, p74/75
94 №58, p45-48
97 №36, p44/45
70
73 №11/94, p88/91[10]
Sega Mega Drive
88
Based on
16 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[11]
Beep! MegaDrive (JP) NTSC-J
70
[12]
Consoles + (FR)
92
[4]
Cool Gamer (RU)
90
[13]
Computer & Video Games (UK)
97
[14]
Edge (UK)
80
[5]
Electronic Gaming Monthly (US) NTSC-U
73
[15]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[16]
Entsiklopediya luchshikh igr Sega. Vypusk 10 (RU)
100
[17]
Famitsu (JP) NTSC-J
73
[18]
Game Players (US) NTSC-U
92
[19]
Game Players (US)
92
[20]
GamePro (US) NTSC-U
88
[21]
GamePro (DE) PAL
67
[22]
GamesMaster (UK) PAL
94
[7]
Games World: The Magazine (UK) PAL
91
[23]
Joker (SI)
94
[24]
Joypad (FR) PAL
88
[8]
MAN!AC (DE) PAL
80
[25]
Mega (UK) PAL
88
[26]
Mega Force (FR) PAL
91
[27]
Megazin (SI)
91
[28]
Mean Machines Sega (UK) PAL
94
[9]
Player One (FR)
94
[29]
Power Up! (UK)
93
[30]
Score (CZ)
78
[31]
Sega Magazine (UK) PAL
96
[32]
Sega Power (UK) PAL
94
[33]
Sega Pro (UK) PAL
97
[34]
Sega Mega Drive Review (RU)
92
[35]
Sega Saturn Magazine (JP) NTSC-J
80
[36]
Todo Sega (ES)
92
[37]
Tricks 16 bit (RU)
96
[38]
Video Games (DE) PAL
73
[39]
VideoGames (US) NTSC-U
70
[40]
Sega Mega Drive
87
Based on
35 reviews

Mortal Kombat II

Mega Drive, US
MK2 MD US Box.jpg
Cover
MK2 MD US Cart.jpg
Cart
Mega Drive, EU
MK2 MD EU Box.jpg
Cover
MK2 MD EU Cart.jpg
Cart
Mega Drive, JP
MK2 MD JP Box.jpg
Cover
MortalKombat2 MD JP CartTop.jpg
MortalKombat2 MD JP Cart.jpg
Cart
Mega Drive, AU
MortalKombatII MD AU cover.jpg
Cover
Mega Drive, AU (Sega Platinum Collection)
MK2 MD AU Box Platinum.jpg
Cover
Mega Drive, BR
MK2 MD BR Box.jpg
Cover
MK2 MD BR Cart.jpg
Cart
Mega Drive, SE (Rental)
MK2 MD SE Box rental.jpg
Cover

32X version

Sega Retro Average 
Publication Score Source
48 №6, p104-107[41]
93 №42, p100/101[42]
93 №160, p58-60[43]
91
76
88 №27, p69
91 №12, p78
92 №29, p20-25[44]
92 №52, p117[45]
93 №15, p78/79
90 №65, p38/39
95 №43, p40/41
81 №5, p78/79
Sega 32X
86
Based on
13 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR) PAL
48
[41]
Consoles + (FR)
93
[42]
Computer & Video Games (UK) PAL
93
[43]
Digitiser (UK)
90
[46]
Electronic Games (1992-1995) (US) NTSC-U
100
[47]
Famitsu (JP) NTSC-J
55
[48]
GameFan (US) NTSC-U
91
[49]
Game Players (US) NTSC-U
76
[50]
GamePro (US) NTSC-U
58
[51]
Games World: The Magazine (UK) PAL
91
[52]
HiTech (ES) PAL
70
[53]
Mega (UK) PAL
84
[54]
Mean Machines Sega (UK) PAL
92
[44]
Next Generation (US) NTSC-U
50
[55]
Player One (FR)
92
[45]
Saturn Fan (JP) NTSC-J
65
[56]
Sega Magazine (UK) PAL
93
[57]
Sega Power (UK) PAL
90
[58]
Sega Pro (UK) PAL
95
[59]
Sega Pro (UK) PAL
92
[60]
Sega Saturn Magazine (JP) NTSC-J
70
[61]
Todo Sega (ES)
93
[62]
Top Consoles (FR)
80
[63]
Ultimate Future Games (UK) PAL
81
[64]
VideoGames (US)
90
[65]
Sega 32X
81
Based on
25 reviews

Mortal Kombat II

32X, US
MK2 32X US Box Back.jpgMK2 32X US Box Front.jpg
Cover
MK2 32X US Cart.jpg
Cart
Mortalkombatii 32x us manual.pdf
Manual
32X, EU
MK2 32X EU Box Back.jpgMK2 32X EU Box Spine.jpgMK2 32X EU Box Front.jpg
Cover
MK2 32X EU Cart.jpg
Cart
32X, JP
MK2 32X JP Box Back.jpgMortalKombat232x MD JP BoxSpine.jpgMK2 32X JP Box Front.jpg
Cover
MortalKombat232x MD JP CartTop.jpg
MortalKombat232x MD JP Cart.jpg
Cart
Mkii 32x jp manual.pdf
Manual
32X, BR
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120pxNospine.pngMK2 32X BR Box.jpg
Cover
MK2 32X BR Cart.jpg
Cart

Saturn version

Sega Retro Average 
Publication Score Source
75 №51, p138/139[66]
58
46
48 №381, p34
83 №48, p44[67]
88 №39, p91[68]
89 №75, p48/49
93 №1, p78/79[69]
63 №1996-06, p233[70]
58 №, p14[71]
Sega Saturn
70
Based on
10 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
60
[72]
Consoles + (FR)
75
[66]
Electronic Gaming Monthly (US) NTSC-U
58
[73]
Famitsu (JP) NTSC-J
48
[74]
GameFan (US)
46
[75]
GamePro (US) NTSC-U
75
[76]
GamePro (UK)
82
[77]
Hobby Consolas (ES) PAL
82
[78]
Intelligent Gamer's Fusion (US) NTSC-U
67
[79]
Joypad (FR)
83
[67]
Mean Machines Sega (UK) PAL
88
[68]
Next Generation (US) NTSC-U
50
[80]
Saturn Fan (JP) NTSC-J
64
[81]
Saturn+ (UK) PAL
90
[82]
Sega Power (UK) PAL
89
[83]
Sega Saturn Magazine (UK) PAL
93
[69]
Sega Saturn Magazine (JP) NTSC-J
63
[70]
Sega Saturn Magazine (JP) NTSC-J
58
[71]
Todo Sega (ES)
85
[84]
Ultimate Gamer (US)
80
[85]
Última Generación (ES)
76
[86]
VideoGames (US) NTSC-U
60
[87]
Sega Saturn
71
Based on
22 reviews

Mortal Kombat II

Saturn, US
Mortalkombatii sat us backcover.jpgMK2 Saturn US Box.jpg
Cover
Mortalkombatii sat us disc.jpg
Disc
Mkii sat us manual.pdf
Manual
Saturn, EU
MK2 Saturn EU Box.jpg
Cover
MK2 Saturn EU Disc.jpg
Disc
Saturn, JP
MK2 Saturn JP Box Back.jpgMK2 Saturn JP Box.jpg
Cover
MortalKombatII Saturn JP Spinecard.jpg
Spinecard
MortalKombatII Saturn JP Disc.jpg
Disc

Master System version

Sega Retro Average 
Publication Score Source
82 №39, p156[88]
87 №35, p56[89]
80 №25, p98[90]
85 №60, p54
Sega Master System
84
Based on
4 reviews
Sega Retro Average 
Publication Version Score
Sega Master System
N/A
Based on
0 reviews

Mortal Kombat II

Master System, EU
MK2 SMS EU Box.jpg
Cover
MK2 SMS EU Cart.jpg
Cart
Master System, AU
MK2 SMS AU Box.jpg
Cover
MK2 SMS AU Cart Silver.jpg
Cart
Master System, BR
MK2 SMS BR Box.jpg
Cover
Mk2 sms br cart.jpg
Cart
MK2 SMS BR Manual.pdf
Manual
MortalKombatIIBrPosterBack.jpgMortalKombatIIBrPosterFront.jpg
Poster

Game Gear version

Sega Retro Average 
Publication Score Source
88 №154, p48-52
70
45
78 №63, p36-41[6]
90 №35
90 №32, p107[91]
93 №23, p14/15 (Supp.)[92]
92 №9, p76
82 №59, p62
95 №36, p60/61
70
75 №11/94, p88/91[10]
Sega Game Gear
81
Based on
12 reviews
Sega Retro Average 
Publication Version Score
Sega Game Gear
N/A
Based on
0 reviews

Mortal Kombat II

Game Gear, US
MK2 GG US Box Back.jpgNospine.pngMK2 GG US Box Front.jpg
Cover
MK2 GG US Cart.jpg
Cart
Game Gear, EU
MK2 GG EU Box Back.jpgNospine.pngMK2 GG EU Box Front.jpg
Cover
MK2 GG EU Cart.jpg
Cart
Game Gear, JP
MK2 GG JP Box Front.jpg
Cover
MK2 GG JP Cart.jpg
Cart

References

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Mortal Kombat II, Dragon.png
Mortal Kombat games for Sega systems
Sega Mega Drive
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1995) | Ultimate Mortal Kombat 3 (1996)
Sega Master System
Sega Game Gear
Mortal Kombat (1993) | Mortal Kombat II (1994) | Mortal Kombat 3 (1996)
Sega Mega-CD
Mortal Kombat (1994)
Sega 32X
Mortal Kombat II (1994)
Sega Saturn
Mortal Kombat II (1996) | Ultimate Mortal Kombat 3 (1996) | Mortal Kombat Trilogy (1997)
Sega Dreamcast
Mortal Kombat Gold (1999)
Unlicensed Mortal Kombat games for Sega systems
Mortal Kombat 5 (1999)