Difference between revisions of "Shiro Maekawa"

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{{PersonBob
 
{{PersonBob
 
| image=Shiro_maekawa.jpg
 
| image=Shiro_maekawa.jpg
| birthplace=Hōfu, Yamaguchi prefecture
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| birthplace=Hōfu, Yamaguchi prefecture, Japan{{ref|https://www.facebook.com/shiro.maekawa/about}}
| dob=
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| dob=1970-12-08
 
| dod=
 
| dod=
| company=Sega of Japan
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| employment={{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1994-04-01{{magref|harmony|127|20}}
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| divisions=[[Sega CS1]], [[Sega CS]], [[Sega CS1 (1996-1999)|Sega CS1]]
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}}
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{{Employment
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| company=[[Sonic Team USA]]{{ref|https://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| end=
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| divisions=[[Global Entertainment R&D Dept. 1]]{{ref|http://sonic.sega.jp/SonicChannelOld/creators/006/index.html}}
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}}
 
| role=Designer, Script Writer  
 
| role=Designer, Script Writer  
 
| education=Yamaguchi University (1989-1993)
 
| education=Yamaguchi University (1989-1993)
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| twitter=mizuhano
 
}}
 
}}
'''{{PAGENAME}}''' (前川 司郎) is a game planner.{{ref|https://twitter.com/mizuhano}} He joined Sega in April 1993 and left in March 2008, currently working at Marvelous.{{ref|https://jp.linkedin.com/in/%E5%89%8D%E5%B7%9D-%E5%8F%B8%E9%83%8E-657a4961}} Originally wanting to become an animator, he gave up on that profession as he felt he lacked the required drawing skills, but upon learning that unit direction (storyboards) and storytelling does not require great drawing ability, he took the opportunity of being in charge of Sonic Adventure 2's story. Prior to working on Sonic, he wrote some event dialogue for [[Panzer Dragoon]]. Upon returning to Japan from Sega Studio USA in 2004, he had more involvement in the production of second season (known to be the third season in English) (53-78) of [[Sonic X]], having weekly scenario meetings.{{ref|https://twitter.com/mizuhano/status/1010679646692577281}}
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'''{{PAGENAME}}''' (前川 司郎) is a game planner. He joined Sega in April 1993 and left in March 2008, currently working at Marvelous.{{ref|https://jp.linkedin.com/in/%E5%89%8D%E5%B7%9D-%E5%8F%B8%E9%83%8E-657a4961}} Originally wanting to become an animator, he gave up on that profession as he felt he lacked the required drawing skills, but upon learning that unit direction (storyboards) and storytelling does not require great drawing ability, he took the opportunity of being in charge of Sonic Adventure 2's story. Prior to working on Sonic, he wrote some event dialogue for [[Panzer Dragoon]]. Upon returning to Japan from Sega Studio USA in 2004, he had more involvement in the production of second season (third season outside of Japan) of [[Sonic X]], having weekly scenario meetings.{{ref|https://twitter.com/mizuhano/status/1010679646692577281}}
  
 
==Production history==
 
==Production history==
{{ProductionHistory|{{PAGENAME}}|前川 司郎}}
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{{ProductionHistory|{{PAGENAME}}|Shirou Maekawa|前川 司郎}}
* ''[[Panzer Dragoon Zwei]]'' ([[Saturn]]; 1996) — Special Thanks
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[[Category:Use ProductionHistory template]]
* ''[[Panzer Dragoon Saga]]'' ([[Saturn]]; 1998) — Original Plan, Planning
 
  
 
* ''[[Sonic Adventure]]'' (1998) — Field Designer, A-LIFE System Designer, Visual Memory Game Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Scenario Writer, Story Event Designer, Visual Memory Game Support
 
 
* ''[[Sonic X]]'' (2003) — Supervisor
 
* ''[[Sonic X]]'' (2003) — Supervisor
* ''[[Sonic Heroes]]'' (2003) — Scenario Writer, Main Game Designer, Enemy Game Designer, Story Board Designer
 
* ''[[Sonic Heroes]]'' (PC Version) (2004) — Director
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Special Thanks
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Development Support
 
 
* ''[[Sonic Riders]]'' (2006) — Story Plotter [NOTE: Uncredited]
 
* ''[[Sonic Riders]]'' (2006) — Story Plotter [NOTE: Uncredited]
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Game Script
 
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Story Plotter [NOTE: Uncredited], Game Designer
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Story Plotter [NOTE: Uncredited], Game Designer
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Game Mode Designer, Story Plotter, Story Board Designer
 
 
* ''[[Sonic and the Black Knight]]'' (2009) — In charge of Story{{ref|http://sonic.sega.jp/SonicChannelOld/creators/028/index.html}} [NOTE: Uncredited]
 
* ''[[Sonic and the Black Knight]]'' (2009) — In charge of Story{{ref|http://sonic.sega.jp/SonicChannelOld/creators/028/index.html}} [NOTE: Uncredited]
  
 
==Interviews==
 
==Interviews==
* [http://sonic.sega.jp/SonicChannelOld/creators/006/index.html Shiro Maekawa interview by Sonic Channel (August 21, 2006)] [[https://pastebin.com/30Fy2tnH Translated]]
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{{mirror}}
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* [http://sonic.sega.jp/SonicChannelOld/creators/006/index.html Shiro Maekawa interview by Sonic Channel (August 21, 2006)] [[https://browniehideout.wordpress.com/2022/07/11/creators-interview-006-maekawa-shirou/ Translated]]
 +
 
 +
==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
  
 
==References==
 
==References==

Latest revision as of 07:40, 4 February 2024

Shiro maekawa.jpg
Shiro Maekawa
Place of birth: Hōfu, Yamaguchi prefecture, Japan[1]
Date of birth: 1970-12-08 (age 53)
Employment history:
Sega Enterprises (1994-04-01[2] – )
Divisions:
Divisions:
Role(s): Designer, Script Writer
Education: Yamaguchi University (1989-1993)
Twitter: @mizuhano

Shiro Maekawa (前川 司郎) is a game planner. He joined Sega in April 1993 and left in March 2008, currently working at Marvelous.[5] Originally wanting to become an animator, he gave up on that profession as he felt he lacked the required drawing skills, but upon learning that unit direction (storyboards) and storytelling does not require great drawing ability, he took the opportunity of being in charge of Sonic Adventure 2's story. Prior to working on Sonic, he wrote some event dialogue for Panzer Dragoon. Upon returning to Japan from Sega Studio USA in 2004, he had more involvement in the production of second season (third season outside of Japan) of Sonic X, having weekly scenario meetings.[6]

Production history

Games

Music

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Shiro Maekawa

References