Difference between revisions of "Shun Nakamura"

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| employment={{Employment
| role=Designer, Director
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1997{{ref|https://web.archive.org/web/20081007205442/http://sega.jp/segavoice/vol59/}}
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| divisions=[[Sega CS3 (1996-1999)|Sega CS3]],{{ref|https://web.archive.org/web/20081007205442/http://sega.jp/segavoice/vol59/}} [[Sega Software R&D Dept. 8]]
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| company=[[Sonic Team (company)|Sonic Team]]
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[Global Entertainment R&D Dept. 1]]{{ref|http://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}}, [[Sega CS2 (2008-current)|Sega CS2]]
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}}
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{{Employment
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| company=[[Sega Games]]
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| divisions=[[Sega Games CS Studio 2|CS Studio 2]]{{ref|https://web.archive.org/web/20240201193038/https://gamebiz.jp/news/228044}}
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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}}
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| role=Designer, Director, Producer
 
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{{sub-stub}}'''{{PAGENAME}}''' (中村 俊) is a game developer for [[Sonic Team]] whose works include ''[[Samba de Amigo]]'', ''[[Billy Hatcher and the Giant Egg]]'', ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and ''[[Rhythm Thief & the Emperor's Treasure]]'' (all of which he served as Director).
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{{sub-stub}}'''{{PAGENAME}}''' (中村 俊) is a Japanese businessman and [[Sega of Japan]] director, designer, and producer.
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==Career==
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{{PAGENAME}} joined Sega in 1997 and was attached to the CS3 R&D division as a planner. After participating in the Sega Saturn title ''[[Sonic R]]'' and Dreamcast title ''[[Sonic Adventure]]'', his directorial debut was the 1999 arcade game ''[[Samba de Amigo]]''. His other works include ''[[Billy Hatcher and the Giant Egg]]'', ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and ''[[Rhythm Thief & the Emperor's Treasure]]'', all of which he served as director.
  
 
==Production history==
 
==Production history==
* ''[[Sonic R]]'' (1997/1998) — Game Designer (Sega Enterprises Ltd.) (Sega) (as '''Syun Nakamura''')
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{{ProductionHistory|Shun Nakamura|Syun Nakamura|中村 俊}}
* ''[[Sonic Adventure]]'' (1998) — Field designer
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* ''[[ChuChu Rocket!]]'' (Dreamcast Version) (1999) — Puzzle Editing
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==Interviews==
* ''[[Samba de Amigo]]'' (2000) — Director, Main Planner
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{{InterviewList|Shun Nakamura}}
* ''[[Samba de Amigo Ver. 2000]]'' (2000) — Director, Main Planner
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* [[Interview: Samba de Amigo: Party Central Developers (2023-08-30) by Denfaminicogamer]]
* ''[[ChuChu Rocket!]]'' (GBA Version) (2001) — Normal Puzzles
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{{mirror}}
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Special Thanks
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* [https://web.archive.org/web/20160304061403/https://sega.jp/fb/creators/vol_22/1.html {{PAGENAME}} interview by Sega (October 9, 2003)]
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Field Designer (Sonic Adventure Original Staff)
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* [https://web.archive.org/web/20081007205442/http://sega.jp/segavoice/vol59/ ''SEGA VOICE'' interview with Masahiro Kumono & {{PAGENAME}} (December 21, 2006)]
* ''[[Billy Hatcher and the Giant Egg]]'' (2003) — Director, Lead Game Designer
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* [https://web.archive.org/web/20151224163226/http://sonic.sega.jp/SonicChannelOld/creators/010/index.html {{PAGENAME}} interview by Sonic Channel (February 1, 2007)] [[https://web.archive.org/web/20220715180037/https://browniehideout.wordpress.com/2022/07/15/creators-interview-010-nakamura-shun/ Translated]]
* ''[[Sonic Heroes]]'' (2003) — Development Support
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* [https://web.archive.org/web/20230601213233/https://www.shacknews.com/article/135721/samba-de-amigo-vr-nakamura-interview {{PAGENAME}} interview by Shacknews (June 1, 2023)]
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Director, Chief Game Designer
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* [https://web.archive.org/web/20230611204415/https://www.uploadvr.com/samba-de-amigo-quest-vr-interview/ {{PAGENAME}} interview by UploadVR (June 1, 2023)]
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — Planning Supervisor
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* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 Versions) (2008) — Level Design Special Thanks
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==Photographs==
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii Version) (2009) — Lead Game Designer (Game Design Section)
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
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* ''[[Rhythm Thief & the Emperor's Treasure]]'' (2012) — Producer & Director
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==External links==
* ''[[Sonic Lost World]]'' (Wii U & 3DS Version) (2013) — Sonic Character Supervisor  (Sega Corporation)
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* [https://twitter.com/Nakamura_ShunR Shun Nakamura on Twitter]
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Project Support (Sega Development Team)
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* ''[[sonic:Sonic Runners|Sonic Runners]]'' (2015) — Project Support
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==References==
* ''[[Tembo the Badass Elephant]]'' (2015) — Supervisor (Sega)
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<references/>
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Project Support (Sega Games Development Team)
 
*''[[Sonic Boom: Fire & Ice]]'' (2016) — Project Support
 
* ''[[sonic:Sonic Forces|Sonic Forces]]'' (2017) — Producer
 
  
[[Category:Sega of Japan employees]]
 
 
[[Category:Sonic Team]]
 
[[Category:Sonic Team]]

Latest revision as of 15:41, 1 February 2024

Shun nakamura.jpg
Shun Nakamura
Date of birth: 1972-09-11 (age 51)
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Designer, Director, Producer

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Shun Nakamura (中村 俊) is a Japanese businessman and Sega of Japan director, designer, and producer.

Career

Shun Nakamura joined Sega in 1997 and was attached to the CS3 R&D division as a planner. After participating in the Sega Saturn title Sonic R and Dreamcast title Sonic Adventure, his directorial debut was the 1999 arcade game Samba de Amigo. His other works include Billy Hatcher and the Giant Egg, Sonic the Hedgehog and Rhythm Thief & the Emperor's Treasure, all of which he served as director.

Production history

Games

Music

Interviews

No results

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Shun Nakamura

External links

References