Trippled

From Sega Retro

Which division of Sega actually existed.

At first there was an R&D1 and R&D2 Source from R&D1: https://web.archive.org/web/20030422213943/www.hitmaker.co.jp/top/lounge/corumun/site/corumun_txt22.html "

Koichi Izumi (designer) Heavyweight designer of a hit maker who engaged in numerous works such as "Rail Chase 2" "Lost World" "Magical Trocco Adventure" "Confidential Mission". My hobby is eating with my daughter who is 4 years old. And youkai freak. Most recent projects are Ms. Kumagai's projects. It is so-called Kumagai program. Kumagai Masafu 's schedule "There is no delay in the schedule, craftsmen's designer who will complement and expand the world view of the work" It is so. It is one of the staff who feels the thickness of the hit maker. "Hitmaker who is talking about now (former AM 3 lab) 10 years history"? I can not speak as much as history, but let's write it for the time being.

First of all, it was the first R & D department (1 lab) that became the mother of Hitmaker. It is a department mainly developing business game. The titles that were created were Super Monaco Grand Prix, Golden Ax, Bonanza Brothers, Gain Grand, Tetris, Aliens Storm, RadMobile, Shadow Dancer, Quiz homework forgotten, Last Master .... Okay" Source for R&D2: https://sega.jp/fb/album/09_shi/interview1.html "He belongs to the second R & D department (department that produces consumer software) as a planner. "

This was during the 80's

For the 90's. There is official production history websites: (AM1) https://web.archive.org/web/20030625045159/http://www.wow-ent.co.jp/jpn/products/history.html (AM2) https://web.archive.org/web/20040630004045/http://www.sega-am2.co.jp:80/jp/games/index.html (AM3) https://web.archive.org/web/20040610032406/http://www.hitmaker.co.jp/site/comphistory.html

Then here pages PDF's from official Japanese magazines documenting CS1-3, and AM1-6 https://retrocdn.net/images/c/c3/SSM_JP_19960614_1996-09.pdf (Page 138-145) https://retrocdn.net/images/9/98/SSM_JP_19980123_1998-03.pdf (Page 22, just CS1-3)

Then for 2000 onwards: https://retrocdn.net/images/9/9f/Edge_UK_089.pdf (Page 68-78)

Then from 2005 onwards

An overall official list announced in 2005 http://spong.com/article/8384/Sega-Management-and-Development-Structure-Outlined

Here are pages in Japanese that mention these divisions from 2005 onwards. This will include archived hiring sites from Sega, each division that is mentioned for a certain time periods will get mentioned.

GE1: http://kagu.plus.co.jp/case/1303/ (mentions how GE1 was formely Sonic Team) http://sonic.sega.jp/SonicChannelOld/creators/011/index.html (Interviewe with Sonic Team members stating position was around 2007) https://web.archive.org/web/20060429232156/http://sega.jp:80/corp/saiyo/20060125_1.html(Hiring page first appearing in 2005)

GE2: http://www.4gamer.net/specials/060831_psu_int/060831_psu_int_001.shtml http://trendy.nikkeibp.co.jp/article/column/20070918/1002715/ (Mentions employee and department belonging to, around 2007) https://web.archive.org/web/20060112044537/http://sega.jp:80/corp/saiyo/20051228_4.html (Hiring page first appearing in 2005)

GE3 http://www.4gamer.net/specials/060831_psu_int/060831_psu_int_001.shtml (offical interview with employees that mentions division) https://web.archive.org/web/20060212171118/http://sega.jp:80/corp/saiyo/20060120.html (Hiring page, mention Phantasy Star as products)

New Entertainment http://www.cri-mw.co.jp/product/interview/2008/ryu-ga-gotoku/2nt4hm0000000a0n.html (offical interview with employees that mentions division) https://web.archive.org/web/20051216235257/http://sega.jp:80/corp/saiyo/20050830.html (Hiring page in 2005)

Family Design R&D https://web.archive.org/web/20051217021635/http://sega.jp:80/corp/saiyo/20050328.html (Hiring page)

Sports Design R&D http://www.4gamer.net/specials/070522_sakatsuku_int/070522_sakatsuku_int_001.shtml (offical interview with employees that mentions division) https://web.archive.org/web/20051104103840/http://sega.jp:80/corp/saiyo/20050930.html (Hiring page first appearing in 2005)

AM1: https://web.archive.org/web/20150525170222/http://sega.jp/segavoice/vol28/ (offical interview with employees that mentions division) https://web.archive.org/web/20081019052038/http://sega.jp:80/corp/saiyo/parttime/20061027_1/ (Hiring page)

AM3 http://www.ne.jp/asahi/v/hara/ga_core/ga_core2_1.html https://web.archive.org/web/20051120000133/http://sega.jp:80/corp/saiyo/20050713.html (Hiring page first appearing in 2005)

Sega PC http://gamez.itmedia.co.jp/games/articles/0704/20/news118.html (Article about division) (offical interview with employees that mentions division) https://web.archive.org/web/20051217013344/http://sega.jp:80/corp/saiyo/20050606.html (Hiring page, Sega PC existed since 1995)

Mobile https://web.archive.org/web/20051217010831/http://sega.jp:80/corp/saiyo/20050907.html

And about 2008 or 2010 onwards GE, New, Sports Design, Sega PC and AM3 are not mentioned anymore.

CS1 http://cedec.cesa.or.jp/2016/session/ENG/2190.html (Mentions division and employees) https://web.archive.org/web/20101016234521/http://sega.jp:80/corp/saiyo/parttime/20100823_1/ (Hiring page for 2010) http://sega-games.co.jp/recruit/parttime/20170531_1.html (Hiring page now)

CS2 http://www.4gamer.net/games/131/G013139/20111227008/ (Official interview with employees) https://www.inside-games.jp/article/2008/12/02/32507.html (Official interview with employees) http://sonic.sega.jp/SonicChannelOld/creators/026/index.html (Mentions division and employee) http://game.watch.impress.co.jp/img/gmw/docs/506/870/html/12.jpg.html http://www.gpara.com/infos/view/16024 (Mentions division and employee) https://www.hal.ac.jp/cross/report/2567 (Official interview with employees) https://web.archive.org/web/20101227181851/http://sega.jp:80/corp/saiyo/parttime/20101215_1/ (Hiring page in 2010 or so)

CS2 is interresting as it relates to two articles on Wikipedia which are in need of drastic change, Sonic Team and Sega Sports R&D. The third link proves that Sega Sports R&D does not exist anymore, and that the responsible producer is located at CS2. Sega Sports R&D does not have a hiring site after 2007, and genereally there is nothing to find on the internet if you search for "スポーツデザイン研究開発部 (Sega Sports Design)" after 2008. Finally on the Sonic Team article an important thing is that it stops around 2004. Both GE1 and CS2 links should hopefully provide with enough sources of what was afterwards. Not to mention that Sega Studio USA does not exist anymore: http://videogamesdaily.com/interviews/201010/interview-sonic-teams-takashi-iizuka/2/ (very last question of Interview is the quickest source I could find).

CS3 http://www.jasst.jp/symposium/jasst13tokyo/pdf/E4-1.pdf (Mentions game and division) http://game.watch.impress.co.jp/docs/interview/572264.html (official Interview mentions division) http://joshinweb.jp/game/cmt_30.html (official Interview mentions division) http://blogs.sega.com/2013/11/25/sega-3d-classics-space-harrier-3d-interview-with-developer-m2/

https://web.archive.org/web/20081216033130/http://sega.jp:80/corp/saiyo/parttime/20081105_1/ (First appearence per hiring page in 2008)

AM1 https://web.archive.org/web/20130218083918/http://sega.jp:80/corp/saiyo/parttime/20121120_1/

Sega Networks (Mobile) https://web.archive.org/web/20130310153435/http://sega.jp/corp/saiyo/parttime/20120228_1/

Online R&D https://web.archive.org/web/20130117025927/http://sega.jp/corp/saiyo/parttime/20121204_1/


Template:Refimprove Template:Unreliable sources

This is a list of development studios owned by Sega, a multinational videogame developer and publisher based out of Tokyo, Japan. Template:Infobox company

Sega Studios

1983–1990

Development division

Department Headed By Titles
Sega DD #2 Yu Suzuki Template:Columns-list
Sega R&D1 Rikiya Nakagawa Template:Columns-list

Consumer development division

Department Headed By Titles
Sega CD Shinobu Toyoda[1] Template:Columns-list

1990–1999

Team list

Department Members From Headed By Titles
Sega AM1 R&D Sega DD #3 Rikiya Nakagawa Template:Columns-list
Sega AM2 R&D Sega DD#2 Yu Suzuki Template:Columns-list
Sega AM3 R&D New Studio Hisao Oguchi Template:Columns-list
Sega AM4 R&D New Studio Toshihiro Nagoshi Template:Columns-list
Sega AM5 R&D New Studio Tetsuya Mizuguchi Template:Columns-list
Sega CD Sega CD Makoto Oshitani 4|
Sega CS1 R&D Sega CD Noriyoshi Oba Template:Columns-list
Sega CS2 R&D Sega CD Noriyoshi Oba Template:Columns-list
Sonic Team (CS3 R&D) Sega CD Yuji Naka Template:Columns-list

1999–2004

Studio list

Department Members From Headed By Titles
WOW Entertainment Sega AM1 R&D Rikiya Nakagawa Template:Columns-list
Sega AM2 same as before Yu Suzuki Template:Columns-list
Hitmaker Sega AM3 R&D Mie Kumagai Template:Columns-list
Amusement Vision Sega AM4 R&D Toshihiro Nagoshi Template:Columns-list
Sega Rosso Sega AM5 R&D Kenji Sasaki Template:Columns-list
Smilebit Sega AM6 R&D Shun Arai Template:Columns-list
Overworks Sega AM7 R&D Noriyoshi Oba Template:Columns-list
Sonic Team same as before Yuji Naka Template:Columns-list
United Game Artists AM5 + AM6 + AM8 Tetsuya Mizuguchi Template:Columns-list

2005–2009

Department Members From Titles
GE1 R&D Sonic Team + United Game Artists Template:Columns-list
GE2 R&D Overworks Template:Columns-list
Department Members From Titles
NE R&D Amusement Vision + Smilebit Template:Columns-list
Sports R&D Amusement Vision + Smilebit Template:Columns-list
Department Members From Titles
AM R&D WOW Entertainment + Sega-AM2 + Hitmaker + Sega Rosso 4|* Mushiking (2003-2010)
AM R&D WOW Entertainment + Sega-AM2 + Hitmaker + Sega Rosso 4|* Mushiking (2003-2010)
AM R&D WOW Entertainment + Sega-AM2 + Hitmaker + Sega Rosso 4|* Mushiking (2003-2010)
AM R&D WOW Entertainment + Sega-AM2 + Hitmaker + Sega Rosso Template:Columns-list

2009–present

Department Members From Titles
CS1 R&D same as before Template:Columns-list
CS2 R&D same as before Template:Columns-list
CS3 R&D same as before Template:Columns-list

Amusement R&D Division which focuses on the development of games for arcade. Yu Suzuki stepped down and is now solely responsible for YS.NET

Department Members From Titles
AM R&D same as before Template:Columns-list
  • Wonderland Wars (2015) [9]
AM R&D same as before

Sega Networks focuses on development for smartphones and tablets.

Department Year of purchase/founding Members from Headed by Titles
Sega Networks [10] 2012 Consumer R&D Division Haruki Satomi Template:Columns-list[11]

Acquired studios

Department Division Year of purchase/founding Notable titles
The Creative Assembly Sega Europe 2005 Template:Columns-list
Sports Interactive Sega Europe 2006 Template:Columns-list
Three Rings Design Sega of America 2011 Template:Columns-list
Hardlight Studio Sega Europe 2012 Template:Columns-list
Relic Entertainment Sega of America 2013 Template:Columns-list
Atlus Sega Holdings 2013 Template:Columns-list
Demiurge Studios Sega of America 2015 Template:Columns-list
Ignited Artists Sega of America 2014 Template:Columns-list
Amplitude Studios Sega Europe 2016 Template:Columns-list

Affiliated studios

Sega began contracting subsidiary studios in 1983.

Japanese

Studio Titles
Alfa System Template:Columns-list
Ancient Template:Columns-list
Arc System Works Template:Columns-list
Aspect Co. Template:Columns-list
Chime Template:Columns-list
Chunsoft Template:Columns-list
Climax Entertainment Template:Columns-list
Compile Template:Columns-list
Coreland Template:Columns-list
Crypton Future Media Template:Columns-list
D3 Publisher Template:Columns-list
Dimps Template:Columns-list
Flight-Plan Template:Columns-list
French Bread Template:Columns-list
From Software Template:Columns-list
Game Freak Template:Columns-list
Genki Template:Columns-list
Givro Template:Columns-list
Imageepoch Template:Columns-list
J Force Template:Columns-list
M2 Template:Columns-list
Media.Vision Template:Columns-list
Microcabin Template:Columns-list
Neverland Template:Columns-list
PlatinumGames Template:Columns-list
Prope Template:Columns-list
Shade Template:Columns-list
RED Entertainment Template:Columns-list
Sonic! Software Planning Template:Columns-list
Studio Forefront Template:Columns-list
Syn Sophia Template:Columns-list
System Sacom Template:Columns-list
Tabot Inc. Template:Columns-list
Technosoft Template:Columns-list
Vic Tokai Template:Columns-list
Treasure Template:Columns-list
Tri-Ace Template:Columns-list
Vivarium Inc. Template:Columns-list
Westone Bit Entertainment Template:Columns-list

Western

Studio Titles
Access Games Template:Columns-list
Amuze Template:Columns-list
Appaloosa Interactive Template:Columns-list
Arkedo Studio Template:Columns-list
Avalanche Studios Template:Columns-list
Backbone Entertainment Template:Columns-list
Big Red Button Entertainment Template:Columns-list
Bizarre Creations Template:Columns-list
BlueSky Software Template:Columns-list
Double Fine Productions Template:Columns-list
EA Black Box Template:Columns-list
Gearbox Software Template:Columns-list
Griptonite Games Template:Columns-list
Infogrames Template:Columns-list
Kuju Entertainment Template:Columns-list
Monolith Productions Template:Columns-list
No Cliché Template:Columns-list
Obsidian Entertainment Template:Columns-list
Petroglyph Games Template:Columns-list
Planet Moon Studios Template:Columns-list
Pseudo Interactive Template:Columns-list
Realtime Associates Template:Columns-list
Sanzaru Games Template:Columns-list
STI Template:Columns-list
SegaSoft Template:Columns-list
Sega Studios Australia Template:Columns-list
Sega Studios San Francisco Template:Columns-list
Shiny Entertainment Template:Columns-list
Sumo Digital Template:Columns-list
ToeJam & Earl Productions Template:Columns-list
Totally Games Template:Columns-list
Traveller's Tales Template:Columns-list
Visual Concepts Template:Columns-list
Zono Incorporated Template:Columns-list

References

Template:Reflist

Template:Sega

Template:Japanese Electronics Industry