Difference between revisions of "Street Fighter Collection"

From Sega Retro

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Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
 
Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
  
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
+
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
  
 
====Characters====
 
====Characters====
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Knee Bazooka | {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Guile hops forward with a knee strike.}}
 
{{MoveListRow | Knee Bazooka | {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Guile hops forward with a knee strike.}}
 +
{{MoveListRow | Reverse Spin Kick | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} (close) | Guile does an upside-down kick.}}
 
}}
 
}}
 
}}
 
}}
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{{MoveListRow | The Hawk | All three {{punch}} simultaneously in midair | T. Hawk dives down onto his opponent from the air.}}
 
{{MoveListRow | The Hawk | All three {{punch}} simultaneously in midair | T. Hawk dives down onto his opponent from the air.}}
 
{{MoveListRow | Thunderstrike | {{DPF}} {{punch}} | T. Hawk launches upward to strike his opponent head first.}}
 
{{MoveListRow | Thunderstrike | {{DPF}} {{punch}} | T. Hawk launches upward to strike his opponent head first.}}
{{MoveListRow | Storm Hammer | D-Pad in a 360° rotation, then {{punch}} (close) | T. Hawk grapples his opponent and slams them into the ground.}}
+
{{MoveListRow | Storm Hammer | D-Pad in a 360° rotation, then {{punch}} (close) | T. Hawk swings his opponent high into the air, then slams them into the ground.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill.}}
 
{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill.}}
 
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}}
 
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}}
{{MoveListRow | Spinning Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.}}
+
{{MoveListRow | Spinning Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.}}
 
}}
 
}}
 
}}
 
}}
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| desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
 
| desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}.}}
+
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
 
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash.}}
 
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash.}}
 
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
 
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
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{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with {{punch}}.}}
 
{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with {{punch}}.}}
 
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}}
 
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}}
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He backflips once with kick and twice with punch.}}
+
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He backflips once with {{kick}} and twice with {{punch}}. He is invulnerable while performing this move.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
 
Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
  
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding the D-Pad in the direction of the opponent and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
+
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
  
 
Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
 
Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Knee Bazooka | {{left}}+{{button|text=LK}} or {{right}}+{{button|text=LK}} | Guile hops forward with a knee strike.}}
 
{{MoveListRow | Knee Bazooka | {{left}}+{{button|text=LK}} or {{right}}+{{button|text=LK}} | Guile hops forward with a knee strike.}}
{{MoveListRow | Jump Sobat | {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Guile hops toward his opponent with a turning kick.}}
+
{{MoveListRow | Rolling Sobat | {{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}} | Guile hops toward his opponent with a turning kick.}}
{{MoveListRow | Step Kick | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} | Guile takes a step forward and kicks.}}
+
{{MoveListRow | Reverse Spin Kick | {{left}}+{{button|text=HK}} or {{right}}+{{button|text=HK}} (close) | Guile does an upside-down kick.}}
 
{{MoveListRow | Spin Back Knuckle | {{right}}+{{button|text=HP}} | Guile rotates around and swings his fist like a club.}}
 
{{MoveListRow | Spin Back Knuckle | {{right}}+{{button|text=HP}} | Guile rotates around and swings his fist like a club.}}
 
}}
 
}}
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{{MoveListRow | The Hawk | All three {{punch}} simultaneously in midair | T. Hawk dives down onto his opponent from the air.}}
 
{{MoveListRow | The Hawk | All three {{punch}} simultaneously in midair | T. Hawk dives down onto his opponent from the air.}}
 
{{MoveListRow | Thunderstrike | {{DPF}} {{punch}} | T. Hawk launches upward to strike his opponent head first.}}
 
{{MoveListRow | Thunderstrike | {{DPF}} {{punch}} | T. Hawk launches upward to strike his opponent head first.}}
{{MoveListRow | Storm Hammer | D-Pad in a 360° rotation, then {{punch}} (close) | T. Hawk grapples his opponent and slams them into the ground.}}
+
{{MoveListRow | Storm Hammer | D-Pad in a 360° rotation, then {{punch}} (close) | T. Hawk swings his opponent high into the air, then slams them into the ground.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill.}}
 
{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill.}}
 
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}}
 
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}}
{{MoveListRow | Spinning Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.}}
+
{{MoveListRow | Spinning Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.}}
 
{{MoveListRow | Hooligan Combination | {{downleft}} {{QCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}}
 
{{MoveListRow | Hooligan Combination | {{downleft}} {{QCF}} {{upright}} {{punch}} | Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing {{kick}} while holding a direction toward the opponent.}}
 
}}
 
}}
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| desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
 
| desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}.}}
+
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
{{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}.}}
+
{{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}}
 
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash.}}
 
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash.}}
 
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
 
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
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{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with {{punch}}.}}
 
{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with {{punch}}.}}
 
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}}
 
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.}}
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He backflips once with kick and twice with punch.}}
+
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He backflips once with {{kick}} and twice with {{punch}}. He is invulnerable while performing this move.}}
 
{{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega backflips into the air.}}
 
{{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega backflips into the air.}}
 
}}
 
}}

Revision as of 07:36, 31 July 2023

n/a

  • NTSC-U
  • NTSC-J/PAL
  • Super SF2
  • Super SF2X
  • Zero 2 Dash

StreetFighterCollection title.png

StreetFighterCollection Saturn JP SSTitle.png

StreetFighterCollection Saturn JP SSTitle SSF2.png

StreetFighterCollection Saturn JP SSTitle SSF2X.png

StreetFighterZero2dash Saturn JP SStitle.png

Street Fighter Collection
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Developer:
Original system(s): Capcom CPS-2
Game total: 3
Sound driver: SCSP/CD-DA (64/1 tracks)
Peripherals supported: Saturn Backup Memory
Genre: Compilation, Fighting/Taisen Kakutou (対戦格闘)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-1223G
Sega Rating: All Ages
Sega Saturn
US
$39.9939.99[5] T-1222H
ESRB: Teen
Sega Saturn
EU
T-7033H-50
ELSPA: 11+ OK
Sega Saturn
PT
STJVG1036
Sega Saturn
UK
£39.9939.99[7] T-7033H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega Saturn
BR
191446
Tectoy: 14+
Non-Sega versions

Street Fighter Collection (ストリートファイター コレクション) is a compilation of games in the Street Fighter series, released for the Sega Saturn in North America, Europe, and Japan in 1997.

Games included

Gameplay

Super Street Fighter II

Super Street Fighter II Saturn, Character Select.png

Character select

A port of Super Street Fighter II appears on the first disc. It was the first game on Capcom's CPS-2 arcade board, with more sophisticated graphics and audio over the original CPS-1 board used in previous versions of Street Fighter II. All twelve World Warriors from the previous entries return, many with basic and special techniques refined to adjust the overall balance, and the four new characters are introduced. Some of the returning characters received new special techniques such as the Shakunetsu Hadouken for Ryu, a flaming Shouryuuken for Ken, the Atomic Buster for Zangief, and the Devil Reverse for M. Bison. The game also features a new scoring system that tracks combos, first attacks, reversals, and recoveries made by the player and awards bonus points accordingly. However, the faster game speed introduced in Hyper Fighting was reduced to the same speed level as Champion Edition. The faster game speed would later return in Super Turbo.

The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing  START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.

Characters move with Left and Right and flip back and forth with Up-left and Up-right. They crouch with Down. Punches are done with X (jab), Y (medium), and Z (fierce) and kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.

All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.

Players choose one of eight character color schemes: the character's original color scheme with  LP , their color scheme from Champion Edition with  MP , their color scheme from Hyper Fighting with  HP , or one of five new color schemes (with any of the kick buttons or  START , with one additional color scheme available by continuing to hold any button after choosing a character).

Super Street Fighter II Saturn, Characters.png
Japan Ryu
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Hurricane Kick Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Super Street Fighter II Saturn, Characters.png
Japan E.Honda
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name Command Description
Hundred Hand Slap PPPPP E. Honda unleashes a flurry of hand slaps. He can move with Left and Right while doing this.
Sumo Headbutt Hold Left for 2 seconds, then Right+P E. Honda propels himself forward head first like a torpedo.
Sumo Smash Hold Down for 2 seconds, then Up+K E. Honda leaps high into the air and uses his weight to flatten an opponent.
Move list (Command normals)
Name Command Description
Hiza Geri Left+ MK  or Right+ MK  (close) E. Honda performs a knee strike that can hit up to two times.
Flying Sumo Press Down+ MK  while jumping diagonally E. Honda falls down with a diving splash.
Super Street Fighter II Saturn, Characters.png
Brazil Blanka
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218lbs
Blood type:
B
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name Command Description
Electricity PPPPP Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack Hold Left for 2 seconds, then Right+P Blanka curls into a ball and rolls straight into his opponent.
Backstep Rolling Attack Hold Left for 2 seconds, then Right+K Blanka does a handstand, then leaps high into the air for a rolling attack.
Vertical Rolling Attack Hold Down for 2 seconds, then Up+K Blanka launches upwards to hit an airborne opponent (or drop on them from above).
Super Street Fighter II Saturn, Characters.png
United States of America Guile
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen.
Somersault Kick Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick.
Move list (Command normals)
Name Command Description
Knee Bazooka Left+ MK  or Right+ MK  Guile hops forward with a knee strike.
Reverse Spin Kick Left+ HK  or Right+ HK  (close) Guile does an upside-down kick.
Super Street Fighter II Saturn, Characters.png
United States of America Ken
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen.
Dragon Punch Right Down Down-right P Ken rises off the ground while punching upwards. When performed with  HP , Ken has a flaming fist and can hit his opponent up to three times.
Huricane Kick Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.
Super Street Fighter II Saturn, Characters.png
China Chun-Li
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks.
Spinning Bird Kick Hold Down for 2 seconds, then Up+K Chun-Li flips upside down and spins her legs while moving forward.
Kikouken Hold Left for 2 seconds, then Right+P Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Up+ HK  Chun-Li backflips high into the air, coming down with a kick.
Super Street Fighter II Saturn, Characters.png
Soviet Union Zangief
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Power Bomb D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and and slams them into the ground.
Siberian Suplex D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a series of rolling suplexes.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief falls down with a diving splash.
Double Knee Drop Down+ LK  or  MK  while jumping diagonally Zangief falls with his knees forward.
Headbutt Left+ MP  or  HP  or Right+ MP  or  HP  Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt Up+ MP  or  HP  in midair Zangief performs a headbutt in midair.
Super Street Fighter II Saturn, Characters.png
India Dhalsim
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him.
Yoga Teleport Forward Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Command normals)
Name Command Description
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+ HK  in midair Dhalsim spins downward feet first like a drill.
Super Street Fighter II Saturn, Characters.png
Mexico T. Hawk
Date of birth:
1959-07-21
Height:
7'7"
Weight:
357 lbs.
Blood type:
O
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Bison with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name Command Description
The Hawk All three P simultaneously in midair T. Hawk dives down onto his opponent from the air.
Thunderstrike Right Down Down-right P T. Hawk launches upward to strike his opponent head first.
Storm Hammer D-Pad in a 360° rotation, then P (close) T. Hawk swings his opponent high into the air, then slams them into the ground.
Move list (Command normals)
Name Command Description
Thrust Peak Left+ LP  or Right+ LP  T. Hawk chops his hand downward.
Heavy Shoulder Down+ MP  while jumping diagonally T. Hawk drops with his elbow out.
Heavy Body Press Down+ HP  while jumping diagonally T. Hawk falls down with a diving splash.
Super Street Fighter II Saturn, Characters.png
HK 1959 Fei Long
Date of birth:
1969-04-23
Height:
5'8"
Weight:
132 lbs.
Blood type:
O
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name Command Description
Rekka Ken Down Down-right Right P Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.
Rising Dragon Kick Left Down Down-left K Fei Long unleashes a flaming kick that spirals upwards.
Move list (Command normals)
Name Command Description
Chokka Raku Shou Left+ MK  or Right+ MK  Fei Long jumps up and performs an axe kick.
En Geki Shuu Right+ HK  Fei Long steps forward and performs a kick that can hit two times.
Super Street Fighter II Saturn, Characters.png
Jamaica Dee Jay
Date of birth:
1965-10-31
Height:
6'0"
Weight:
203 lbs.
Blood type:
O
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name Command Description
Max Out Hold Left for 2 seconds, then Right+P Dee Jay thrusts his fist upwards to launch a projectile.
Hyper Fist Hold Down for 2 seconds, then Up+PPPPP Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Double Dread Kick Hold Left for 2 seconds, then Right+K Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.
Move list (Command normals)
Name Command Description
Knee Shot Down+ LK  while jumping diagonally Dee Jay attacks with his knee.
Super Street Fighter II Saturn, Characters.png
United Kingdom Cammy
Date of birth:
1974-01-06
Height:
5'5"
Weight:
101 lbs.
Blood type:
B
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name Command Description
Cannon Drill Down Down-right Right K Cammy spirals forward feet first like a drill.
Cannon Spike Right Down Down-right K Cammy leaps into the air with a front kick.
Spinning Knuckle Left Down-left Down Down-right Right P Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.
Bosses
Super Street Fighter II Saturn, Characters.png
United States of America Balrog (M. Bison)
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
Move list (Special moves)
Name Command Description
Dash Straight or Upper Hold Left for 2 seconds, then Right+P or K Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt Hold Down for 2 seconds, then Up+P Balrog jumps up with a shoulder smash.
Turn Punch Hold all three P or K simultaneously, then release Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Super Street Fighter II Saturn, Characters.png
Spain Vega (Balrog)
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208lbs
Blood type:
O
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja."
Move list (Special moves)
Name Command Description
Claw Roll Hold Left for 2 seconds, then Right+P Vega rolls along the ground, ending with a claw thrust.
Claw Thrust Hold Down for 2 seconds, then Up+P Vega jumps to the edge of the screen and then dives at his opponent with a claw.
Flying Barcelona Attack Hold Down for 2 seconds, then Up+K, then P Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
Izuna Drop Hold Down for 2 seconds, then Up+K, then D-Pad towards opponent + P Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Backslash All three P or K simultaneously Vega performs a backflip. He backflips once with K and twice with P. He is invulnerable while performing this move.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Vega can jump off the edges of the screen.
Super Street Fighter II Saturn, Characters.png
Thailand Sagat
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
Tiger Uppercut Right Down Down-right P Sagat rises off the ground while punching upwards, knocking down his opponent on impact.
Tiger Knee Crush Down Down-right Right Up-right K Sagat jumps forward, ramming his opponent with his knee.
Super Street Fighter II Saturn, Characters.png
Thailand M. Bison (Vega)
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A
The leader of the crime syndicate Shadaloo. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
Move list (Special moves)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right+P Bison spirals toward his opponent while infused with psycho energy.
Double Knee Press Hold Left for 2 seconds, then Right+K Bison leaps forward while kicking.
Head Press Hold Down for 2 seconds, then Up+K Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Devil Reverse Hold Down for 2 seconds, then Up+P Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.

Stages

Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.

Super Street Fighter II Saturn, Stages, Ryu.png

Japan Ryu
Super Street Fighter II Saturn, Stages, Ryu.png

Super Street Fighter II Saturn, Stages, E. Honda.png

Japan E. Honda
Super Street Fighter II Saturn, Stages, E. Honda.png

Super Street Fighter II Saturn, Stages, Blanka.png

Brazil Blanka
Super Street Fighter II Saturn, Stages, Blanka.png

Super Street Fighter II Saturn, Stages, Guile.png

United States of America Guile
Super Street Fighter II Saturn, Stages, Guile.png

Super Street Fighter II Saturn, Stages, Ken.png

United States of America Ken
Super Street Fighter II Saturn, Stages, Ken.png

Super Street Fighter II Saturn, Stages, Chun-Li.png

China Chun-Li
Super Street Fighter II Saturn, Stages, Chun-Li.png

Super Street Fighter II Saturn, Stages, Zangief.png

Soviet Union Zangief
Super Street Fighter II Saturn, Stages, Zangief.png

Super Street Fighter II Saturn, Stages, Dhalsim.png

India Dhalsim
Super Street Fighter II Saturn, Stages, Dhalsim.png

Super Street Fighter II Saturn, Stages, T. Hawk.png

Mexico T. Hawk
Super Street Fighter II Saturn, Stages, T. Hawk.png

Super Street Fighter II Saturn, Stages, Fei Long.png

HK 1959 Fei Long
Super Street Fighter II Saturn, Stages, Fei Long.png

Super Street Fighter II Saturn, Stages, Dee Jay.png

Jamaica Dee Jay
Super Street Fighter II Saturn, Stages, Dee Jay.png

Super Street Fighter II Saturn, Stages, Cammy.png

United Kingdom Cammy
Super Street Fighter II Saturn, Stages, Cammy.png

Super Street Fighter II Saturn, Stages, Balrog.png

United States of America Balrog
Super Street Fighter II Saturn, Stages, Balrog.png

Super Street Fighter II Saturn, Stages, Vega.png

Spain Vega
Super Street Fighter II Saturn, Stages, Vega.png

Super Street Fighter II Saturn, Stages, Sagat.png

Thailand Sagat
Super Street Fighter II Saturn, Stages, Sagat.png

Super Street Fighter II Saturn, Stages, M. Bison.png

Thailand M. Bison
Super Street Fighter II Saturn, Stages, M. Bison.png

Bonus stages

A bonus stage appears in the Arcade Mode after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.

Super Street Fighter II Saturn, Bonus Stage 1.png

Bonus stage 1
Characters destroy a car, similar to the first bonus stage of Final Fight.

Super Street Fighter II Saturn, Bonus Stage 2.png

Bonus stage 2
Characters destroy rolling barrels as they fall from a conveyor belt.

Super Street Fighter II Saturn, Bonus Stage 3.png

Bonus stage 3
Characters destroy a stack of flaming oil drums.

Super Street Fighter II Turbo

Super Street Fighter II Turbo Saturn, Character Select.png

Character select

Super Street Fighter II Turbo Saturn, Super Finish.png

Super Combo finish

Super Street Fighter II Turbo Saturn, Akuma.png

Akuma

A port of Super Street Fighter II Turbo appears on the first disc. The game is a versus fighting game that builds on the foundation of Super Street Fighter II but introduces several new gameplay mechanics, including the addition of special moves called Super Combos, air combos, and throw recovery. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Returning characters have received new moves, new animations, and numerous balance changes. The game also adds three speed settings.

The Arcade Mode is a single-player mode consisting of twelve matches against randomly chosen computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. If certain conditions are met, Akuma appears before the fight with M. Bison, pummels him, and fights the player instead. A second player can enter at any time to challenge the first by pressing  START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. The bonus stages from the earlier games have been removed. There is also a dedicated two-player Versus Mode where players can choose a handicap and pick any stage to play.

Characters move with Left and Right and flip back and forth with Up-left and Up-right. They crouch with Down. Punches are done with X (jab), Y (medium), and Z (fierce) and kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding Left or Right and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

Characters have a Super meter that fills when the player performs a special move or lands an attack (other than a throw or a grab) on an opponent. When the meter fills, it changes to read "SUPER," indicating that the player can perform a Super Combo, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The Super meter is reset after every round. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.

The roster from Super Street Fighter II is carried over, with many characters receiving new moves and all characters receiving a Super Combo. Akuma is added as a hidden character.

Like Super Street Fighter II, each character has eight color schemes available, which are selected according to which button the player uses to choose the character (one color scheme for each of the six attack buttons and  START , with one additional color scheme available by continuing to hold any button after choosing a character). Each character has received a different main color scheme unique to this version of Street Fighter II, replacing their original color scheme.

Super Street Fighter II Turbo Saturn, Characters.png
Japan Ryu
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Ryu shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact.
Hurricane Kick Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Flying Uppercut Down+ MP  while jumping diagonally Ryu performs an uppercut in midair.
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Mizoochi Kudaki Right+ HP  Ryu steps forward and punches his opponent in the stomach, potentially hitting twice.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken that can hit his opponent multiple times.
Super Street Fighter II Turbo Saturn, Characters.png
Japan E.Honda
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name Command Description
Hundred Hand Slap PPPPP E. Honda unleashes a flurry of hand slaps.
Sumo Headbutt Hold Left for 2 seconds, then Right+P E. Honda propels himself forward head first like a torpedo.
Sumo Smash Hold Down for 2 seconds, then Up+K E. Honda leaps high into the air and uses his weight to flatten an opponent.
Sumo Throw Right Down-right Down Down-left Left P (close) E. Honda grabs and slams his opponent against the ground, then flattens his opponent with a Sumo Smash.
Move list (Command normals)
Name Command Description
Hiza Geri Right+ MK  (close) E. Honda performs a knee strike that can hit up to two times.
Harai Geri Left+ HK  or Right+ HK  E. Honda does a sweep kick.
Flying Sumo Press Down+ MK  while jumping diagonally E. Honda falls down with a diving splash.
Move list (Super Combos)
Name Command Description
Oni Musou Hold Left for 2 seconds, then Right Left Right+P E. Honda performs two consecutive Sumo Headbutts.
Super Street Fighter II Turbo Saturn, Characters.png
Brazil Blanka
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218lbs
Blood type:
B
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name Command Description
Electricity PPPPP Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack Hold Left for 2 seconds, then Right+P Blanka curls into a ball and rolls straight into his opponent.
Backstep Rolling Attack Hold Left for 2 seconds, then Right+K Blanka does a handstand, then leaps high into the air for a rolling attack.
Vertical Rolling Attack Hold Down for 2 seconds, then Up+K Blanka launches upwards to hit an airborne opponent (or drop on them from above).
Move list (Command normals)
Name Command Description
Surprise Forward Right + all three K simultaneously Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back Left + all three K simultaneously Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Move list (Super Combos)
Name Command Description
Ground Shave Rolling Hold Left for 2 seconds, then Right Left Right+P Blanka rolls along the ground toward his opponent. If the player continues to hold P, he spins in place for a duration before launching forward.
Super Street Fighter II Turbo Saturn, Characters.png
United States of America Guile
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen.
Somersault Kick Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick.
Move list (Command normals)
Name Command Description
Knee Bazooka Left+ LK  or Right+ LK  Guile hops forward with a knee strike.
Rolling Sobat Left+ MK  or Right+ MK  Guile hops toward his opponent with a turning kick.
Reverse Spin Kick Left+ HK  or Right+ HK  (close) Guile does an upside-down kick.
Spin Back Knuckle Right+ HP  Guile rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Double Somersault Kick Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Guile performs two successive Somersault Kicks.
Super Street Fighter II Turbo Saturn, Characters.png
United States of America Ken
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B
A martial artist who received the same training as Ryu, though he is more brash and headstrong. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen.
Dragon Punch Right Down Down-right P Ken rises off the ground while punching upwards. When performed with  HP , Ken has a flaming fist and can hit his opponent up to three times.
Huricane Kick Down Down-left Left K Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.
Kama Barai Geri Down Down-right Right K Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Nata Otoshi Geri Right Down-right Down K Ken does a reverse roundhouse kick, hitting up to two times.
Oosoto Mawashi Geri Right Down-right Down K Ken does a knockdown kick.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right Down Down-right Right P Ken performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.
Super Street Fighter II Turbo Saturn, Characters.png
China Chun-Li
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks.
Spinning Bird Kick Hold Left for 2 seconds, then Right+K Chun-Li flips upside down and spins her legs while moving forward. This move can be performed in midair.
Tenshou Kyaku Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken Hold Left for 2 seconds, then Right+P Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kouhou Kaiten Kyaku Down-right+ MK  Chun-Li flips backwards high into the air, coming down with a kick.
Kaku Kyaku Raku Down-right+ HK  Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Super Street Fighter II Turbo Saturn, Characters.png
Soviet Union Zangief
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A
A good-natured Russian wrestler who joined the tournament to seek greater competition and bring glory to his nation.
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Flying Power Bomb D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and and slams them into the ground.
Siberian Suplex D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a series of rolling suplexes.
Banishing Flat Right Down-right Down P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief falls down with a diving splash.
Double Knee Drop Down+ LK  or  MK  while jumping diagonally Zangief falls with his knees forward.
Headbutt Left+ MP  or  HP  or Right+ MP  or  HP  Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt Up+ MP  or  HP  in midair Zangief performs a headbutt in midair.
Move list (Super Combos)
Name Command Description
Final Atomic Buster D-Pad in a 360° rotation twice, then P (close) Zangief performs two Siberian Suplexes followed by a Spinning Piledriver.
Super Street Fighter II Turbo Saturn, Characters.png
India Dhalsim
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him.
Yoga Blast Right Down-right Down Down-left Left K Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears an the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears an entire screen back with P or half the screen back with K.
Move list (Command normals)
Name Command Description
Headbutt Left+ HP  Dhalsim headbutts his opponent.
Downward Chop Left+ LP  Dhalsim chops his hand downward.
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+K in midair Dhalsim spins downward feet first like a drill. The angle depends on the button used, with  LK  being the closest to 0° and  HK  being the closest to 270°.
Move list (Super Combos)
Name Command Description
Yoga Inferno Down Down-right Right Down Down-right Right P Dhalsim belches a chain of fireballs in front of him.
Super Street Fighter II Turbo Saturn, Characters.png
Mexico T. Hawk
Date of birth:
1959-07-21
Height:
7'7"
Weight:
357 lbs.
Blood type:
O
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Bison with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name Command Description
The Hawk All three P simultaneously in midair T. Hawk dives down onto his opponent from the air.
Thunderstrike Right Down Down-right P T. Hawk launches upward to strike his opponent head first.
Storm Hammer D-Pad in a 360° rotation, then P (close) T. Hawk swings his opponent high into the air, then slams them into the ground.
Move list (Command normals)
Name Command Description
Thrust Peak Left+ LP  or Right+ LP  T. Hawk chops his hand downward.
Heavy Shoulder Down+ MP  while jumping diagonally T. Hawk drops with his elbow out.
Heavy Body Press Down+ HP  while jumping diagonally T. Hawk falls down with a diving splash.
Move list (Super Combos)
Name Command Description
Double Typhoon D-Pad in a 360° rotation twice, then P (close) T. Hawk performs two successive Storm Hammers.
Super Street Fighter II Turbo Saturn, Characters.png
HK 1959 Fei Long
Date of birth:
1969-04-23
Height:
5'8"
Weight:
132 lbs.
Blood type:
O
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name Command Description
Rekka Ken Down Down-right Right P Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.
Rising Dragon Kick Left Down Down-left K Fei Long unleashes a flaming kick that spirals upwards.
Rekku Kyaku Down-left Down Down-right Right Up-right K Fei Long leaps forward with a rolling kick.
Move list (Command normals)
Name Command Description
Chokka Raku Shou Left+ MK  or Right+ MK  Fei Long jumps into the air and performs an axe kick. He jumps up with Left and forward with Right.
En Geki Shuu Right+ HK  Fei Long steps forward and performs a kick that can hit two times.
Move list (Super Combos)
Name Command Description
Rekka Shinken Down Down-right Right Down Down-right Right P Fei Long performs a rapid series of Rekka Kens.
Super Street Fighter II Turbo Saturn, Characters.png
Jamaica Dee Jay
Date of birth:
1965-10-31
Height:
6'0"
Weight:
203 lbs.
Blood type:
O
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name Command Description
Max Out Hold Left for 2 seconds, then Right+P Dee Jay thrusts his fist upwards to launch a projectile.
Hyper Fist Hold Down for 2 seconds, then Up+PPPPP Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Double Dread Kick Hold Left for 2 seconds, then Right+K Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.
Maximum Jackknife Hold Down for 2 seconds, then Up+K Dee Jay jumps into the air while delivering a single spinning kick with  LK  or two spinning kicks with  MK  or  HK .
Move list (Command normals)
Name Command Description
Knee Shot Down+ LK  while jumping diagonally Dee Jay attacks with his knee.
Move list (Super Combos)
Name Command Description
Dread Carnival Hold Left for 2 seconds, then Right Left Right+K Dee Jay hops forward while performing a series of kicks.
Super Street Fighter II Turbo Saturn, Characters.png
United Kingdom Cammy
Date of birth:
1974-01-06
Height:
5'5"
Weight:
101 lbs.
Blood type:
B
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name Command Description
Cannon Drill Down Down-right Right K Cammy spirals forward feet first like a drill.
Cannon Spike Right Down Down-right K Cammy leaps into the air with a front kick.
Spinning Knuckle Left Down-left Down Down-right Right P Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.
Hooligan Combination Down-left Down Down-right Right Up-right P Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Super Combos)
Name Command Description
Spin Drive Smasher Down Down-right Right Down Down-right Right K Cammy performs a Cannon Drill followed by a Cannon Spike.
Bosses
Super Street Fighter II Turbo Saturn, Characters.png
United States of America Balrog (M. Bison)
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
Move list (Special moves)
Name Command Description
Dash Straight or Upper Hold Left for 2 seconds, then Right+P or K Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Dash Ground Straight or Upper Hold Left for 2 seconds, then Down-right+P or K Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger attack button is used.
Buffalo Headbutt Hold Down for 2 seconds, then Up+P Balrog jumps up with a shoulder smash.
Turn Punch Hold all three P or K simultaneously, then release Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super Combos)
Name Command Description
Crazy Buffalo Hold Left for 2 seconds, then Right Left Right+P or K Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
Super Street Fighter II Turbo Saturn, Characters.png
Spain Vega (Balrog)
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208lbs
Blood type:
O
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja."
Move list (Special moves)
Name Command Description
Claw Roll Hold Left for 2 seconds, then Right+P Vega rolls along the ground, ending with a claw thrust.
Claw Thrust Hold Down for 2 seconds, then Up+P Vega jumps to the edge of the screen and then dives at his opponent with a claw.
Flying Barcelona Attack Hold Down for 2 seconds, then Up+K, then P Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive with P.
Izuna Drop Hold Down for 2 seconds, then Up+K, then D-Pad towards opponent + P Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Backslash All three P or K simultaneously Vega performs a backflip. He backflips once with K and twice with P. He is invulnerable while performing this move.
Scarlet Terror Hold Down-left for 2 seconds, then Right+K Vega backflips into the air.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Vega can jump off the edges of the screen.
Move list (Super Combos)
Name Command Description
Rolling Izuna Drop Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K, then D-Pad towards opponent + P Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
Super Street Fighter II Turbo Saturn, Characters.png
Thailand Sagat
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling.
Tiger Uppercut Right Down Down-right P Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with  HP , it can hit multiple times before knocking the opponent down.
Tiger Knee Crush Down Down-right Right Up-right K Sagat jumps forward, ramming his opponent with his knee.
Move list (Super Combos)
Name Command Description
Tiger Genocide Down Down-right Right Down Down-right Right P Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
Super Street Fighter II Turbo Saturn, Characters.png
Thailand M. Bison (Vega)
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A
The leader of the crime syndicate Shadaloo. Bison rules over his empire with an iron fist, and he possesses a mysterious negative psychic power.
Move list (Special moves)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right+P Bison spirals toward his opponent while infused with psycho energy.
Double Knee Press Hold Left for 2 seconds, then Right+K Bison leaps forward while kicking.
Head Press Hold Down for 2 seconds, then Up+K Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.
Devil Reverse Hold Down for 2 seconds, then Up+P Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a Psycho Fist.
Move list (Super Combos)
Name Command Description
Knee Press Nightmare Hold Left for 2 seconds, then Right Left Right+K Bison does two consecutive Double Knee Press maneuvers.
Hidden
Main article: Street Fighter Collection/Hidden content.
Super Street Fighter II Turbo Saturn, Characters.png
Japan Akuma (Gouki)
An emotionless and powerful warrior who fights with the dark energy of Satsui no Hadou. He does not have a Super meter, so he cannot perform Super Combos.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken, which can knock over opponents in close range.
Gou Shouryuken Right Down Down-right P Akuma rises off the ground while punching upwards, which can hit opponents up to three times when close.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma jumps into the air and spins around an axis with his leg extended, tossing his opponent into the air with each hit to potentially hit again. This move can be performed in midair.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.

Stages

Each character has his or her own stage where matches are hosted (with the exception of Akuma, who is fought in M. Bison's stage). The stage can be manually chosen in the two-player mode.

Super Street Fighter II Turbo Saturn, Stages, Ryu.png

Japan Ryu
Super Street Fighter II Turbo Saturn, Stages, Ryu.png

Super Street Fighter II Turbo Saturn, Stages, E. Honda.png

Japan E. Honda
Super Street Fighter II Turbo Saturn, Stages, E. Honda.png

Super Street Fighter II Turbo Saturn, Stages, Blanka.png

Brazil Blanka
Super Street Fighter II Turbo Saturn, Stages, Blanka.png

Super Street Fighter II Turbo Saturn, Stages, Guile.png

United States of America Guile
Super Street Fighter II Turbo Saturn, Stages, Guile.png

Super Street Fighter II Turbo Saturn, Stages, Ken.png

United States of America Ken
Super Street Fighter II Turbo Saturn, Stages, Ken.png

Super Street Fighter II Turbo Saturn, Stages, Chun-Li.png

China Chun-Li
Super Street Fighter II Turbo Saturn, Stages, Chun-Li.png

Super Street Fighter II Turbo Saturn, Stages, Zangief.png

Soviet Union Zangief
Super Street Fighter II Turbo Saturn, Stages, Zangief.png

Super Street Fighter II Turbo Saturn, Stages, Dhalsim.png

India Dhalsim
Super Street Fighter II Turbo Saturn, Stages, Dhalsim.png

Super Street Fighter II Turbo Saturn, Stages, T. Hawk.png

Mexico T. Hawk
Super Street Fighter II Turbo Saturn, Stages, T. Hawk.png

Super Street Fighter II Turbo Saturn, Stages, Fei Long.png

HK 1959 Fei Long
Super Street Fighter II Turbo Saturn, Stages, Fei Long.png

Super Street Fighter II Turbo Saturn, Stages, Dee Jay.png

Jamaica Dee Jay
Super Street Fighter II Turbo Saturn, Stages, Dee Jay.png

Super Street Fighter II Turbo Saturn, Stages, Cammy.png

United Kingdom Cammy
Super Street Fighter II Turbo Saturn, Stages, Cammy.png

Super Street Fighter II Turbo Saturn, Stages, Balrog.png

United States of America Balrog
Super Street Fighter II Turbo Saturn, Stages, Balrog.png

Super Street Fighter II Turbo Saturn, Stages, Vega.png

Spain Vega
Super Street Fighter II Turbo Saturn, Stages, Vega.png

Super Street Fighter II Turbo Saturn, Stages, Sagat.png

Thailand Sagat
Super Street Fighter II Turbo Saturn, Stages, Sagat.png

Super Street Fighter II Turbo Saturn, Stages, M. Bison.png

Thailand M. Bison
Super Street Fighter II Turbo Saturn, Stages, M. Bison.png

Street Fighter Alpha 2 Gold

Main article: Street Fighter Alpha 2 Gold.

Street Fighter Alpha 2 Gold, Hidden, Cammy Gameplay.png

Cammy

The second disc of the set contains Street Fighter Alpha 2 Gold, an enhanced version of the original Street Fighter Alpha 2 (based on Street Fighter Zero 2 Alpha, an arcade-only upgrade released in Japan, Asia, and South America). All of the game modes and features from the previous port are featured, with the exception of the Saturn-exclusive Illustrations gallery. A new Akuma Mode has been added, where the player can fight Shin Akuma directly without needing to satisfy the conditions to make him appear as a foe in the Arcade Mode. Some characters have new moves and Super Combos. Champion Edition-style renditions of all the Street Fighter II characters have been added, alongside Cammy as a hidden character (as she previously appeared in X-Men vs. Street Fighter).

History

Development

In North America, the game was originally announced at E3 1997 as Super Street Fighter Collection[5].

Release

This collection was significant at the time as it provided the first wide release of Super Street Fighter II Turbo, originally released to arcades in 1994, in the West. Though it is now considered the definitive version of Street Fighter II, it was difficult to find in Western regions until the release of this compilation for the Saturn and the PlayStation since the only previous console port it received was for the comparatively obscure 3DO and since the Western release of the arcade game was unpopular because of the notoriously high difficulty of its computer-controlled opponents (which was corrected in Street Fighter Collection).

Even though the packaging for the PAL version does not mention Virgin Interactive, their logo still appears in-game.

Legacy

Capcom would later release Capcom Generation: Dai 5 Shuu Kakutouka-tachi for the Saturn and the PlayStation, which collects the three other arcade versions of Street Fighter II. The PlayStation version was released internationally as Street Fighter Collection 2.

Versions

Compared to the previous Sega Mega Drive and Super NES ports of Super Street Fighter II, the visuals and sounds of the Saturn and PlayStation versions are much more faithful to the arcade original. The 16-bit ports have extra modes and speed settings. They also replace the flaming oil drums of the third bonus stage with a pyramid-shaped brick wall.

The ports of Super Street Fighter II and Super Street Fighter II Turbo in Street Fighter Collection use the arcade soundtracks rather than the arranged soundtracks used in the FM Towns version of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo.

Production credits

Japanese version

Super Street Fighter II

  • Planner: POO, Mucchi
  • Character Designer: Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matunaga, Rikagon, Simpsons, PEI, Mikiman, Buppo, M.Okazaki, Taka, Akiko, K.Crown, Shibataro
  • Programmer: Shin., KID, Min (MiN), EGW, Aoi Mix, Tarabar
  • Music: Syun, Oyaji
  • Sound: Nobu., Toshio
  • Special Thanks: NIN, Akiman, CBX, Dr. Dave, Raven Jimenez, And Capcom All Staff
  • Presented by: Capcom
Source:
In-game credits
SFC-SSF2 Saturn JP SSEnding.pdf
[8]

Super Street Fighter II X

  • Planner: POO, Mucchi, HASSY, Kimo Kimo
  • Character Designer: Akiman, Kurisan, Hayashi, Tanuki, Erichan, Ikusan.Z, Q, Yu-Suke, Youjiro, Inukichi, Fukumoyan, Buppo, Angus, SM, S.Kuwajima, Kisabon, Ohnishi.H, Takky, Matsuchan, MAY, Kazu, Iwai, N-Gawa, RK., Shochan
  • Programmer: Shin., Min (MiN), KID, Mitsu, Garamon, Domesan, Ouchi, Chabin, Kimoto, Inaba
  • Music: Syun, Oyaji
  • Sound: Nobu., Toshio
  • Special Thanks: CBX, EGW, Sado, Iizima, M.Michi, E-Bou., And Capcom All Staff
  • Presented by: Capcom
Source:
In-game credits
SFC-SSF2X Saturn JP SSEnding.pdf
[9]

Street Fighter Zero 2 Dash

Street Fighter Alpha 2 Gold has the same credits.

Arcade Staff
  • Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
  • Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Secret Player-, Hyper Shinchan, Super "Birdie" Sailor
  • Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tonopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
  • Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Art Work: Holyhomerun
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
  • All Sound Produce: Arcade Sound Team
  • Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
  • Producer: Noritaka Funamizu (POO)
  • Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Uesita-Tegekick-Masakazu
Consumer Staff
  • Planner: Neo_G -H. Ishizawa-, Shirahama
  • Programmer: Akiyoshi "Fly Boy" Eshiro, Tada "Nya- Nya-" Hideki, Katsu "Btype" Nishida, Toshihiko "Ed" Honda, Yasuhiro Yanagi, Nishimura "Uktkk" Yoshiaki, Tsutomu Terada (Max), Misawa(Cookie)Tsuyoshi
  • Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
  • Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Illustrations: Ikeno Medaka
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
  • All Sound Produce: Arcade Sound Team
  • Producer: Noritaka Funamizu (POO)
  • Special Thanks: B.I.N, Toshihiko Tsuji, Shingo Aoi, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-, Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
Thank You For Playing
Source:
In-game credits
SFZ2d Saturn JP SSEnding.pdf
[10]

Magazine articles

Main article: Street Fighter Collection/Magazine articles.

Promotional material

StreetFighterCollection Saturn US PrintAdvert.jpg
US print advert
StreetFighterCollection Saturn US PrintAdvert.jpg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #101: "December 1997" (1997-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-31: "1997-31 (1997-09-12)" (1997-08-29)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-32: "1997-32 (1997-09-19)" (1997-09-05)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR) NTSC-J
95
[12]
Computer & Video Games (UK)
75
[6]
Edge (UK) PAL
80
[13]
Electronic Gaming Monthly (US) NTSC-U
86
[14]
Famitsu (JP) NTSC-J
70
[15]
Game Informer (US)
70
[16]
MAN!AC (DE) NTSC-J
88
[17]
Mega Console (IT) NTSC-J
88
[18]
Mega Fun (DE) NTSC
83
[19]
neXt Level (DE) PAL
80
[20]
Saturn Fan (JP) NTSC-J
68
[21]
Saturn Fan (JP) NTSC-J
76
[22]
Saturn Power (UK) PAL
91
[23]
Sega Magazin (DE) NTSC-J
80
[24]
Sega Saturn Magazine (UK) PAL
95
[25]
Sega Saturn Magazine (JP) NTSC-J
80
[26]
Sega Saturn Magazine (JP) NTSC-J
86
[27]
Sega Saturn
82
Based on
17 reviews

Street Fighter Collection

Saturn, JP
SFC Saturn JP Box Back.jpgSFC Saturn JP Box Front.jpg
Cover
SFCollection Saturn JP Spinecard.jpg
Spinecard
SFCollection Saturn JP Disc.jpg
Disc 1
SFCollection Saturn JP Disc2.jpg
Disc 2
Street Fighter Collection JP 取扱説明書.pdf
Manual
Street Fighter Collection JP 取扱説明書 Revise Sheet.pdf
Revise Sheet
Saturn, US
SFC Saturn US Box Back.jpgSFC Saturn US Box Front.jpg
Cover
Sfcollection sat us manual.pdf
Manual
Saturn, EU
StreetFighterCollection Saturn EU Box.jpg
Cover
Saturn, PT

Saturn, BR
SFCSCDBRCover.jpg
Cover
SFCollectionSaturnBRManual.pdf
Manual

Technical information

Main article: Street Fighter Collection/Technical information.

References

  1. File:SFC Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
  3. Sega Saturn Magazine, "1997-31 (1997-09-12)" (JP; 1997-08-29), page 216
  4. http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
  5. 5.0 5.1 File:E31997 Capcom PressKit.pdf, page 13
  6. 6.0 6.1 Computer & Video Games, "March 1998" (UK; 1998-02-11), page 56
  7. Computer & Video Games, "February 1998" (UK; 1998-01-14), page 94
  8. File:SFC-SSF2 Saturn JP SSEnding.pdf
  9. File:SFC-SSF2X Saturn JP SSEnding.pdf
  10. File:SFZ2d Saturn JP SSEnding.pdf
  11. Sega Saturn Magazine, "1997-34 (1997-10-03,10)" (JP; 1997-09-19), page 266
  12. Ação Games, "Novembro 1997" (BR; 1997-xx-xx), page 16
  13. Edge, "Christmas 1997" (UK; 1997-11-27), page 111
  14. Electronic Gaming Monthly, "January 1998" (US; 199x-xx-xx), page 161
  15. Famitsu, "1997-09-26" (JP; 1997-09-12), page 1
  16. Game Informer, "October 1997" (US; 1997-xx-xx), page 66
  17. MAN!AC, "11/97" (DE; 1997-10-08), page 54
  18. Mega Console, "Novembre 1997" (IT; 1997-xx-xx), page 72
  19. Mega Fun, "12/97" (DE; 1997-11-05), page 108
  20. neXt Level, "Mai 1998" (DE; 1998-04-17), page 72
  21. Saturn Fan, "1997 No. 18" (JP; 1997-09-12), page 182
  22. Saturn Fan, "1997 No. 21" (JP; 1997-10-31), page 124
  23. Saturn Power, "January 1998" (UK; 1997-12-03), page 78
  24. Sega Magazin, "Januar 1998" (DE; 1997-12-10), page 72
  25. Sega Saturn Magazine, "November 1997" (UK; 1997-10-15), page 78
  26. Sega Saturn Magazine, "1997-33 (1997-09-26)" (JP; 1997-09-12), page 196
  27. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11


Street Fighter Collection

StreetFighterCollection title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs


Books: Street Fighter Collection Koushiki Guide Book (1998)

Sega Saturn
Prototypes: 1997-07-08 | 07-14



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Final Fight games for Sega systems
Sega Mega-CD
Final Fight CD (1993)
Sega Saturn
Arcade
Final Fight Revenge (1999)
Related games
Sega Mega Drive
Saturday Night Slam Masters (1994)
Sega Saturn
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999)
Sega Dreamcast
Street Fighter Alpha 3 (1999)