Street Fighter Alpha 2

From Sega Retro

For the updated release, see Street Fighter Zero 2'.

n/a

  • NTSC-U
  • NTSC-J
  • PAL

StreetFighterAlpha2 title.png

StreetFighterZero2 Saturn JP SStitle.png

StreetFighterAlpha2 Saturn EU Title.png

Street Fighter Alpha 2
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe), Wooyoung System (KR)
Developer:
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR)
Original system(s): Capcom CPS-2
Sound driver: SCSP (1 track)
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (5,974)5,800e[3] T-1212G
Sega Rating: All Ages
Sega Saturn
US
$65.9565.95[4] T-1213H
ESRB: Teen
Sega Saturn
EU
T-7026H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-7026H-50
USK: 12
Sega Saturn
PT
STJVG0386
Sega Saturn
UK
£49.9949.99[6] T-7026H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega Saturn
AU
OFLC: M15
Sega Saturn
BR
191x57
Tectoy: 14+
Non-Sega versions

Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO2) in Japan, is a versus fighting game and a sequel to Street Fighter Alpha: Warriors' Dreams. It was released for the Sega Saturn in 1996.

Gameplay

Street Fighter Alpha 2, Introduction, Akuma.png

Street Fighter Alpha 2, Introduction, New Characters.png

Introduction

Street Fighter Alpha 2, Character Select.png

Character select

Street Fighter Alpha 2, Gameplay.png

Street Fighter Alpha 2, Super Finish.png

Gameplay

The game is a one-on-one fighting game that most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, air blocking, and fall breaking. New to the game is a Custom Combo system (Original Combo in Japan), replacing the Chain Combos from the first game. Each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button. The console ports feature an optional arranged soundtrack.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. Punches are done with X (jab), Y (medium), and Z (fierce). Kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with L+R, which is a short animation during which the character is vulnerable to attack.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding Left or Right and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

Blocking is done by holding the D-Pad away from the opponent. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can also block in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Special moves still do a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, players can perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which interrupts the blocked attack at the cost of a level of the Super Combo gauge.

Characters have a Super Combo gauge that fills as the character performs regular and special techniques or takes damage. When the gauge reaches level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the strength of the attack and thus the number of levels that are consumed, with higher levels hitting more times and doing more damage. Pressing L is equivalent to pressing all three punch buttons simultaneously, and pressing R is equivalent to pressing all three kick buttons simultaneously. The Super Combo gauge carries over between rounds (but not between battles).

If the Super Combo gauge is at least level 1, the player can initiate a Custom Combo (Original Combo in the Japanese version) by pressing two punch buttons and a kick or one punch button and two kicks. This causes the character to move faster, with attacks performed much more quickly and with much less recovery time, while the Super Combo gauge quickly drains. The player can then perform any series of basic and special moves to create a Custom Combo until the Super Combo gauge is completely exhausted. The character cannot block or move backwards during the Custom Combo. Charge moves can be performed without charging (for example, the player only needs to press Left Right P for a Sonic Boom). The character can be hit out of the combo early, but the Custom Combo has a brief period of invulnerability when it is initiated (which is longer when the Super Combo gauge is at a higher level).

Modes

Street Fighter Alpha 2, Illustrations 001.png

Illustrations

The following game modes are available:

  • Arcade Mode: The single-player mode consists of eight matches against computer-controlled opponents, including a final opponent whose identity depends on the player's selected character. Each character also has a secret rival that they can face during the course of the single-player mode if the player finishes at least five rounds with a Super Combo or a Custom Combo and does not lose a match before the sixth battle. When these requirements are met, the rival interrupts the player's next match and fights the player's character after a short dialogue scene. With Akuma now a regular character, a more powerful version of the character dubbed Shin Akuma replaces him as a secret opponent, fought before the final opponent if certain requirements are met. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the other player to a fight by pressing  START , with the victor continuing in the tournament.
  • Versus Mode: A two-player versus mode where two players can choose any character and a handicap and fight each other.
  • Training Mode: A practice mode where the player can select any character and any opponent. The opponent cannot be defeated, and the player's Super Combo gauge can be set to any level and automatically replenishes after it is used. The opponent can be set to stand, crouch, or jump. There is a recording feature that records the player's actions and plays them back.
  • Survival Mode: A Saturn-exclusive single-player mode where the player chooses a character and tries to defeat every character in the game (besides hidden characters) with a single vitality bar. Some vitality is replenished after each round, depending on the player's score.
  • Illustrations: A Saturn-exclusive bonus mode that contains 100 pieces of art for the game.

There are eight difficulty levels for computer-controlled opponents. The game saves high scores to the console's internal memory.

There are two game speeds, Normal and Turbo, and two playing styles that can be selected after choosing a character, Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also limits the player to a maximum of one Super Combo gauge level, but in turn, it allows the player to perform an instant Super Combo by pressing a punch and kick button of the same strength simultaneously (using a different Super Combo for the light, medium, and hard buttons, initiating a Custom Combo if the character only has two Super Combos).

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick
 TAUNT  Taunt

Playable

All 13 characters from the original Street Fighter Alpha return (with M. Bison, Akuma, and Dan now available to play without needing cheat codes), plus 5 additional fighters (Sakura, Gen, Rolento, Zangief, and Dhalsim).

Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Ryu.gif
Originally appeared in:
Street Fighter
Rival battle:
Sakura
Final battle:
Akuma


Ryu
After defeating Sagat in the first Street Fighter tournament, Ryu goes on another journey when he hears rumours of a martial artist who uses a mysterious power.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with  HP , it has a fire effect at close range that knocks opponents over. The projectile moves faster when a stronger button is used.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
Hurricane Kick Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Hadou no Kamae Down Down-right Right  TAUNT  Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu hops forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. It has a fire effect at level 3.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times. The distance of the vacuum effect is larger at higher levels.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Ryu performs a Dragon Punch.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Ryu performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Adon.gif
Originally appeared in:
Street Fighter
Rival battle:
M. Bison
Final battle:
Sagat


Adon
Sagat's former disciple, he believes that his former master has disgraced the Muay Thai style with his defeat at the hands of Ryu.
Move list (Special moves)
Name Command Description
Rising Jaguar Right Down Down-right K Adon leaps diagonally into the air with a knee strike, which hits up to two times and knocks his opponent down. He leaps higher when a stronger button is used.
Jaguar Tooth Down Down-right Right K Adon somersaults forward while swinging his leg around. He jumps higher when a stronger button is used (which reduces the horizontal distance covered).
Jaguar Kick Right Down-right Down Down-left Left K Adon jumps high into the air and thrusts downward toward his opponent with a kick. He drops at a wider angle when a stronger button is used.
Move list (Command normals)
Name Command Description
Jaguar Crunch Right+ MP  Adon takes a step forward and strikes with his elbow, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Jutting Kick Down-right+ MK  Adon kicks high into the air from a crouched position.
Move list (Super Combos)
Name Command Description
Jaguar Fury Down Down-right Right Down Down-right Right K Adon performs two Jaguar Kicks in quick succession. He does a third Jaguar Kick at level 3.
Jaguar Variable Assault Down Down-right Right Down Down-right Right P Adon dashes forward and hits his opponent with a series of quick strikes. He knocks the opponent into the air for a final strike at level 3.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Adon performs multiple quick hand strikes.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Adon performs a Rising Jaguar.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Chun-Li.gif
Originally appeared in:
Street Fighter II
Rival battle:
Gen
Final battle:
M. Bison


Chun-Li
A female detective who is pursuing a criminal organization that may have been involved in the disappearance of her father.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.
Spinning Air Kick Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.
Kikouken Fireball Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen. The projectile moves faster when a stronger button is used.
Axe Kick Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Kikoushou Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshou Kyaku Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li performs a more powerful version of her Spinning Air Kick that can hit more times.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting her opponent's attack, Chun-Li thrusts both hands out.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting her opponent's attack, Chun-Li performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Guy.gif
Originally appeared in:
Final Fight
Rival battle:
Rose
Final battle:
M. Bison


Guy
One of the three heroes from Final Fight. Guy is warned by his master, Zeku, of an emerging threat to the world, so he seeks to stop this mysterious new evil.
Move list (Special moves)
Name Command Description
Bushin Izuna Drop Down Down-right Right P Guy curls into a ball and leaps across the screen in an arc. He leaps farther when a stronger button is used. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
Dashing Crescent Down Down-right Right K Guy runs towards his opponent, which can be followed up with another K. The effect of the follow-up depends on the initial button used: Guy stops short with  LK  (Kyuuteishi), does a sweep kick with  MK  (Kage Sukui), or does a jumping turnaround kick with  HK  (Kubikari).
Whirlwind Kick Down Down-left Left K Guy jumps into the air at a diagonal angle and spins around an axis with his leg extended, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.
Houzantou Down Down-left Left P Guy crouches and spins forward, then stands with a backfist that knocks his opponent far back. He travels further when a stronger button is used.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Guy can jump off the edges of the screen.
Bushin Gokusaken  LP   MP   HP   HK  Guy performs his multi-hit combo from Final Fight: a backfist, an underhand punch, an elbow strike, and a hop kick that knocks the opponent away.
Hiji Otoshi Down+ MP  in midair Guy thrusts downward with an elbow.
Kubi Kudaki Right+ MP  Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Kamaitachi Down-right+ HK  Guy does a backflip kick.
Move list (Super Combos)
Name Command Description
Bushin Hassou Ken Down Down-right Right Down Down-right Right P Guy jumps diagonally upward and pummels his opponent high into the air with a series of strikes.
Bushin Gourai Kyaku Down Down-right Right Down Down-right Right K Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Guy performs an elbow strike.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Guy performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Ken.gif
Originally appeared in:
Street Fighter
Rival battle:
Dan
Final battle:
Ryu


Ken
Ryu's former training partner. Ken seeks to challenge Ryu once again in order to test his strength and not be outdone by his rival.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Dragon Punch Right Down Down-right P Ken rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with  HP .
Hurricane Kick Down Down-left Left K Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Zenpou Tenshin Down Down-left Left P Ken rolls forward. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.
Zentou Down Down-right Right  TAUNT  Ken rolls a short distance forward, falls, then flips back to a standing position. The purpose of this move is to confuse opponents. He is vulnerable while doing this.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ MK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right Down Down-right Right P Ken performs a low Dragon Punch, then a high Dragon Punch. He does two low Dragon Punches and has a flaming fist for the high Dragon Punch at level 3.
Shinryuuken Down Down-right Right Down Down-right Right K Ken performs a powerful spinning Dragon Punch that ascends upward, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Ken performs a Dragon Punch.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Ken performs a roundhouse kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Dhalsim.gif
Originally appeared in:
Street Fighter II
Rival battle:
Zangief
Final battle:
M. Bison


Dhalsim
A returning character from Street Fighter II. An Indian yogi who gets involved in the recent events to raise money for his poor village.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spews a fireball across the screen. The projectile moves faster but not as far when a stronger button is used. It knocks the opponent over on impact when the move is performed with  MP  or  HP .
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
Yoga Blast Right Down-right Down Down-left Left K Dhalsim breathes a large mass of flame at a diagonal angle in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
Yoga Teleport Forward Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears the entire screen ahead with P or half the screen ahead with K.
Yoga Teleport Backward Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears the entire screen back with P or half the screen back with K.
Yoga Escape Left Down Down-left K when knocked down Dhalsim teleports away after being knocked down.
Move list (Command normals)
Name Command Description
Short Attacks Left+P or K Dhalsim can perform shorter, quicker attacks without stretching his arms by holding Left. This works while standing, crouching, or jumping.
Forward Chop Right+ LP  Dhalsim quickly jabs his open hand forward.
Downward Chop Left+ LP  Dhalsim chops his hand downward. He holds his hand up while the button is held and chops when it is released, allowing the player to time the attack, though he chops eventually even if the button is still held. This is an overhead strike that can hit characters who are crouch blocking.
Headbutt Left+ HP  Dhalsim headbutts his opponent, hitting up to two times.
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+K in midair Dhalsim spins downward feet first like a drill. The angle depends on the button used, with  LK  falling closer to horizontal,  MK  at a 45° angle, and  HK  falling closer to vertical.
Move list (Super Combos)
Name Command Description
Yoga Inferno Down Down-right Right Down Down-right Right P Dhalsim belches a chain of fireballs in front of him. The flames draw his opponent inward.
Yoga Strike Down Down-right Right Down Down-right Right K Dhalsim jumps diagonally upward and tries to grab his opponent (if airborne) to slam them into the ground with his legs.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Dhalsim performs a knee strike followed by an upward hand chop.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Dhalsim performs a knee strike followed by a ground slide.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Gen, Mantis Stance.gif
Street Fighter Alpha 2, Sprites, Gen, Crane Stance.gif
Originally appeared in:
Street Fighter
Rival battle:
Chun-Li
Final battle:
Akuma


Gen
A returning fighter from the original Street Fighter. A Chinese assassin suffering from leukemia who enters the fighting scene once again to find a worthy opponent that can finish him off.

Gen has two fighting stances with entirely different movesets that he can switch between at any time.

The Mantis stance is a more defensive stance with faster but lighter attacks. He can chain light attacks into hard attacks in this stance.

Move list (Special moves (Mantis stance))
Name Command Description
Ansatsu Ken: Ki-ryuu All three K simultaneously Gen changes to his Crane stance.
Hyakurenkou PPPPP Gen chops his hand furiously in front of him. He chops faster when a stronger button is used.
Gekirou Right Down Down-right K Gen jumps into the air while kicking diagonally upward, which knocks his opponent over on impact. He jumps slightly higher when a stronger button is used.
Move list (Super Combos (Mantis stance))
Name Command Description
Zan'ei Down Down-right Right Down Down-right Right P Gen charges through his opponent, continuing to cause injury even after he has moved through them.
Shitenshuu Down Down-left Left Down Down-left Left P Gen unleashes a fury of hand chops before poking his opponent with a single finger. If the finger jab connects, a counter begins counting down above the opponent's head, causing damage on every second. The timer can be ended by attacking Gen. If the timer reaches zero without the opponent interrupting it, the opponent is knocked out and dizzied.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Gen performs a palm thrust.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Gen performs a rising kick.

The Crane stance is a more offensive stance with slower but stronger attacks. His normals are complex but generally have superior reach and often can hit multiple times.

Move list (Special moves (Crane stance))
Name Command Description
Ansatsu Ken: Sou-ryuu All three P simultaneously Gen changes to his Mantis stance.
Jyasen Hold Left for 2 seconds, then Right+P Gen rolls along the ground, then unravels with an open-handed strike. He rolls further when a stronger button is used.
Ouga Hold Down for 2 seconds, then Up+K Gen jumps to the corner of the screen. If no direction is held, he drops a short distance down with a kick. If Left is held, he drops down to the ground. If Right is held, he kicks downward across the screen. If Up is held, he jumps off the screen and darts across the screen over his opponent, and the player can again hold a direction to determine Gen's next action. If no direction is held, he flies over to the other side of the opponent. If Down is held (or the opponent is at the end of the stage and cannot move further back), Gen falls with a downward kick. If Down-left or Down-right is held, Gen does a diagonal kick in either direction.
Move list (Super Combos (Crane stance))
Name Command Description
Kouga Down Down-left Left Down Down-left Left K in midair Gen does multiple wall jumps and diving kicks.
Jakouha Down Down-right Right Down Down-right Right K Gen jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He slams the opponent twice at level 3.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Gen performs a shoulder charge.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Gen performs a flying kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Sakura.gif
Originally appeared in:
Street Fighter Alpha 2
Rival battle:
Sagat
Final battle:
Ryu


Sakura
A Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Sakura shoots a fireball. If the player presses P once, a small fireball is fired that travels three-quarters the width of the screen. If the player presses P twice, a larger fireball is fired that travels half the width of the screen. If the player presses P three times, a very large fireball is fired in front of Sakura that dissipates after moving only a slight distance.
Shouoken Right Down Down-right P Sakura runs forward, then jumps in the air with a spinning uppercut that knocks her opponent over. She dashes a longer distance when a stronger button is used.
Shunpuu Kyaku Down Down-left Left K Sakura jumps into the air and spins around an axis with her leg extended, moving forward in an arc and knocking her opponent over on impact. The move covers more distance when a stronger button is used.
Move list (Command normals)
Name Command Description
Flower Kick Right+ MK  Sakura performs a wide overhead kick. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Sakura shoots a large fireball that can hit her opponent multiple times. The fireball shrinks as it travels the screen, dissipating completely before it reaches the end. It hits more times and does more damage when it is larger, so the move is most effective when performed near Sakura's opponent.
Haru Ichiban Down Down-left Left Down Down-left Left K Sakura advances on her opponent while doing a series of low, sweeping, spinning kicks, ending with a high standing kick.
Midare Zakura Down Down-right Right Down Down-right Right K Sakura performs a series of low Shouokens while moving across the screen, culminating in a high Shouoken. The move covers more distance when a stronger button is used.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting her opponent's attack, Sakura performs a jumping uppercut.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting her opponent's attack, Sakura performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Rolento.gif
Originally appeared in:
Final Fight
Rival battle:
Sodom
Final battle:
Guy


Rolento
One of the boss characters from Final Fight. An ex-Mad Gear member who wants to create his own utopic nation through underhanded methods.
Move list (Special moves)
Name Command Description
Patriot Circle Down Down-right Right P (up to 3 times) Rolento slides forward while twirling his staff around in his hand. This move can be performed up to three times in quick succession, and the third hit knocks the opponent over.
Mekon Delta Air Raid Down Down-left Left P Rolento rolls backwards. He rolls farther when a stronger button is used. If the player presses P again before he finishes his roll, he launches himself across the screen while swinging his staff downward. He launches himself further when a stronger button is used.
Mekon Delta Escape Down Down-left Left K Rolento jumps back to the corner of the screen and then drops back down. He can attack on his way down.
Mekon Delta Attack All three K simultaneously Rolento performs a backflip. If the player presses P again before the backflip is over, he rolls forward in a ball (with the distance depending on the strength of the punch used), which hurts opponents that he rolls into.
Stinger Right Down Down-right K Rolento jumps high into the air. Pressing P or K before he lands throws a knife at an angle. The angle depends on the button used, with  LP  and  LK  being the closest to horizontal,  LP  and  LK  being the closest to 45°, and  HP  and  HK  being the closest to vertical.
Move list (Command normals)
Name Command Description
High Jump Down Up Rolento flips high into the air forward (potentially leaping over his opponent).
Spike Rod Down+ MK  in midair Rolento jabs his staff downward, which can be used to hit his opponent or bounce slightly off the ground.
Fake Rod Right+ MK  Rolento jabs his staff into the ground and uses it to support his weight.
Move list (Super Combos)
Name Command Description
Take No Prisoners Down Down-right Right Down Down-right Right K Rolento pulls a tripwire from the ground, which moves a short distance forward. If the wire catches the opponent, Rolento pulls the opponent onto a hook that appears overhead and drops them onto the ground.
Mine Sweeper Down Down-left Left Down Down-left Left P Rolento rolls backwards while dropping several grenades. The grenades draw the opponent into each other as they explode.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Rolento performs a baton strike.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Rolento leaps to the other side of his opponent.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Zangief.gif
Originally appeared in:
Street Fighter II
Rival battle:
Birdie
Final battle:
Ken


Zangief
Another returning character from Street Fighter II. A Soviet wrestler who travels around the world to show the strength of "the Great Motherland."
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Screw Piledriver D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.
Flying Powerbomb D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Banishing Fist Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief drops with a body press.
Double Knee Drop Down+ LK  or Down+ MK  while jumping diagonally Zangief falls with his knees forward.
Dynamite Kick Down-left+ MK  Zangief does a low kick.
Russian Kick Down-left+ HK  Zangief does a low kick that sweeps his opponent.
Kuuchuu Headbutt Up+ MP  or Up+ HP  during neutral jump Zangief performs a headbutt in midair.
Move list (Super Combos)
Name Command Description
Final Atomic Buster D-Pad in a 360° rotation twice, then P (close) Zangief grabs his opponent and performs a rolling suplex followed by a Screw Piledriver. He performs an additional rolling suplex at levels 2 and 3 and an additional Screw Piledriver at level 3.
Aerial Russian Slam Down Down-right Right Down Down-right Right K Zangief jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground. He performs a throw at level 1, a piledriver at level 2, and a powerbomb at level 3.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Zangief grabs them and does an elbow strike.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Zangief performs a standing kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Charlie.gif
Originally appeared in:
Street Fighter Alpha
Rival battle:
Rolento
Final battle:
M. Bison


Charlie (Nash)
A member of the US military who seeks to crack down on corruption within the army's top brass, suspecting that some of its members are on Shadaloo's payroll.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Charlie fires a circular energy wave across the screen by swinging his arm. The projectile moves faster when a stronger button is used.
Somersault Shell Hold Down for 2 seconds, then Up+K Charlie somersaults upward while kicking in an arc, which knocks his opponent over on impact. He somersaults higher when a stronger button is used. The move can hit twice when it is performed with  HK .
Move list (Command normals)
Name Command Description
Jump Sobat Left+ MK  or Right+ MK  Charlie hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.
Step Kick Left+ HK  or Right+ HK  Charlie takes a step forward and kicks.
Spin Back Knuckle Right+ HP  Charlie rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Sonic Barrage Hold Left for 2 seconds, then Right Left Right+PPPPP Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (up to two at level 1, three at level 2, and four at level 3) by continuing to press P.
Crossfire Blitz Hold Left for 2 seconds, then Right Left Right+K Charlie dashes forward while performing a series of fast kicks. He finishes with a backhand at level 2 and a backhand and an uppercut at level 3.
Somersault Justice Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Charlie performs two Somersault Shells in a row at level 1 and 2 or three Somersault Shells in a row at level 3.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Charlie performs a Spin Back Knuckle.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Charlie performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Birdie.gif
Originally appeared in:
Street Fighter
Rival battle:
Dhalsim
Final battle:
M. Bison


Birdie
A participant from the original Street Fighter who was banned from competing and now works as a bouncer in England. He is interested in joining Shadaloo, so he sets out to prove his strength and gain membership.
Move list (Special moves)
Name Command Description
Bullhead Hold Left for 2 seconds, then Right+P Birdie dashes forward with a headbutt that knocks his opponent over on impact. He dashes further when a stronger button is used.
Bullhorn Hold any two P or K buttons for 1 second, then release Birdie turns around and headbutts his opponent. It does more damage if the buttons are held for longer.
Choke Chain D-Pad in a 360° rotation, then P (close) Birdie grabs his opponent and whips them to the ground two times with his chain.
Bandit Chain D-Pad in a 360° rotation, then K (close) Birdie grabs his opponent and swings them to the ground with his chain. He slams them one time with  LK , two times with  MK , and three times with  HK .
Move list (Command normals)
Name Command Description
Body Press Down+ HP  Birdie drops with a body press.
Move list (Super Combos)
Name Command Description
Jackhammer Hold Left for 2 seconds, then Right Left Right+P Birdie dashes forward and headbutts his opponent multiple times.
Bull Revenger Down Down-right Right Down Down-right Right P or K Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain. He slams the opponent one time at level 1 and 2 and two times at level 3, and he also follows up with a headbutt at level 3. He leaps close with P and far with K.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Birdie performs a headbutt.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Birdie does a front kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Rose.gif
Originally appeared in:
Street Fighter Alpha
Rival battle:
Akuma
Final battle:
M. Bison


Rose
A fortune teller who wields Soul Power. She has sensed M. Bison's evil presence and is on a mission to seal his dark power.
Move list (Special moves)
Name Command Description
Soul Reflect Down Down-left Left P Rose whips her scarf down in front of her. If it hits an opponent, it directly damages and knocks over the opponent, but it can also be used to absorb projectiles with  LP  or reflect them back toward her opponent with  MP  or  HP . Absorbed projectiles increase Rose's Super Combo gauge and increase the damage of her next Soul Spark.
Soul Spark Left Down-left Down Down-right Right P Rose lashes her scarf straight out as a soul sphere shoots down it. The projectile moves faster when a stronger button is used.
Soul Throw Right Down Down-right P Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
Soul Spiral Down Down-right Right K Rose steps forward and spins her scarf like a drill, which knocks her opponent over on impact. She steps slightly further when a stronger button is used.
Move list (Command normals)
Name Command Description
Slide Kick Down-right+ MK  Rose does a slide kick forward.
Move list (Super Combos)
Name Command Description
Aura Soul Spark Down Down-left Left Down Down-left Left P Rose does a version of her Soul Spark that can hit multiple times. She precedes it with a rolling kick at level 2 or a scarf swipe at level 3.
Aura Soul Throw Down Down-right Right Down Down-right Right P Rose does a more powerful version of her Air Throw. She has to catch an airborne opponent to connect with this move at level 1, but she pummels her opponent into the air with grounded strikes at levels 2 and 3.
Soul Illusion Down Down-right Right Down Down-right Right K Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting her opponent's attack, Rose grabs and switches positions with them.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting her opponent's attack, Rose performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Sodom.gif
Originally appeared in:
Final Fight
Rival battle:
Ken
Final battle:
Guy


Sodom
A surviving member of the Mad Gear Gang from the original Final Fight. He seeks to find strong fighters worthy of joining his revived Mad Gear gang.
Move list (Special moves)
Name Command Description
Jigoku Scrape Down Down-right Right P Sodom charges forward and performs a strike with his jitte. He performs a different strike, each traveling slightly further, depending on the strength of the punch used. He slashes inward with  LP , at an upward angle with  MP , or downward with  HP . The move knocks over the opponent when it is performed with  HP .
Butsumetsu Buster D-Pad in a 360° rotation, then P (close) Sodom grabs his opponent, jumps up, and slams them into the ground. He jumps higher when a stronger button is used.
Daikyou Burning D-Pad in a 360° rotation, then K (close) Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.
Shiraha Catch Right Down Down-right K Sodom closes his arms together. If his opponent attacks him while he is doing this, Sodom catches the opponent and throws them across the screen.
Kouten Okiagari Right Down-right Down P when knocked down Sodom rolls away from his opponent.
Tengu Walking Left Down-left Down K when knocked down Sodom catches himself by sticking his jitte in the ground, then uses them to walk forward.
Move list (Super Combos)
Name Command Description
Meido no Miyage Down Down-right Right Down Down-right Right P Sodom performs a series of jitte strikes in succession. He jumps into the air for a final strike at level 3.
Tenchuu Satsu D-Pad in a 360° rotation twice, then P (close) Sodom grabs his opponent, jumps into the air, and slams them into the ground twice. He drags the opponent along the ground after slamming them at level 3.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Sodom performs an upward jitte strike.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Sodom performs a low sliding kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Sagat.gif
Originally appeared in:
Street Fighter
Rival battle:
Adon
Final battle:
Ryu


Sagat
After being scarred for life by Ryu at the end of the first Street Fighter tournament, Sagat seeks to reclaim his title as the Emperor of Muay Thai.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
Tiger Blow Right Down Down-right P Sagat rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Tiger Crush Right Down Down-right K Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over. The move covers more horizontal distance when a stronger button is used.
Move list (Super Combos)
Name Command Description
Tiger Cannon Down Down-right Right Down Down-right Right P Sagat fires a large Tiger Shot that can hit multiple times.
Tiger Raid Down Down-left Left Down Down-left Left K Sagat performs a barrage of kicks, finishing with a flying side kick. The final kick is flaming at level 3.
Tiger Genocide Down Down-right Right Down Down-right Right K Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He performs two Tiger Blows at level 3.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Sagat performs a Tiger Blow.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Sagat performs a standing kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Akuma.gif
Originally appeared in:
Super Street Fighter II Turbo
Rival battle:
Ryu
Final battle:
Gen


Akuma (Gouki)
Akuma, much like Ryu, travels the world, searching for opponents worthy enough to match the might of the Satsui no Hadou. He expresses interest in Ryu's potential.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen, which knocks over opponents in close range. The projectile moves faster when a stronger button is used.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.
Gou Shouryuuken Right Down Down-right P Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Hyakki Shuu Down Down-right Right Up-right P Akuma somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Akuma is near his opponent, he can throw them with P or K instead. He somersaults further when a stronger button is used.
Zenpou Tenshin Down Down-left Left P Akuma jumps forward, then rolls along the ground. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ MK  before the apex of the jump while flipping forward in the air Akuma dive kicks diagonally downward.
Zugai Hasatsu Right+ MP  Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Move list (Super Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Akuma fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Akuma performs a low Gou Shouryuuken, then a high Gou Shouryuuken. He does two low Gou Shouryuukens at level 3.
Tenma Gou Zankuu Down Down-right Right Down Down-right Right P in midair Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Akuma performs a Gou Shouryuuken.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Akuma performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, M. Bison.gif
Originally appeared in:
Street Fighter II
Rival battle:
Charlie
Final battle:
Ryu


M. Bison (Vega)
The leader of the world criminal organization Shadaloo. His actions involve drug trafficking and arms dealing, among others. As a result, he and his organization have gained a great deal of notoriety.
Move list (Special moves)
Name Command Description
Psycho Shot Hold Left for 2 seconds, then Right+P M. Bison throws a fireball across the screen. The projectile travels slightly farther when a stronger button is used.
Double Knee Press Hold Left for 2 seconds, then Right+K M. Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.
Head Press Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing P, which can be aimed with Left and Right.
Skull Diver Hold Down for 2 seconds, then Up+P M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with Left and Right.
Warp Forward Right Down Down-right + all three P or K simultaneously M. Bison disappears and reappears the entire screen ahead with P or half the screen ahead with K.
Warp Backward Left Down Down-left + all three P or K simultaneously M. Bison disappears and reappears the entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right Left Right+P M. Bison spirals toward his opponent while infused with psycho energy. He travels farther at levels 2 and 3.
Knee Press Nightmare Hold Left for 2 seconds, then Right Left Right+K M. Bison does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 3.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, M. Bison performs a standing punch.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, M. Bison warps behind them.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Dan.gif
Originally appeared in:
Street Fighter Alpha
Rival battle:
Guy
Final battle:
Sagat


Dan
Dan's father was killed by Sagat after gouging Sagat's eye out. Dan developed his own style called Saikyou-ryuu ("Strongest Style"), and sets out to avenge his father's death.
Move list (Special moves)
Name Command Description
Gadouken Down Down-right Right P Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand. The projectile travels slightly farther when a stronger button is used.
Kouryuuken Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
Dankuukyaku Down Down-left Left K Dan leaps forward and performs a sequence of kicks in midair that knock his opponent over on impact. He performs a knee strike with  LK , a knee strike and a kick with  MK , and a knee strike and two kicks with  HK . This move can be performed in midair.
Zenten Chouhatsu Down Down-right Right  TAUNT  Dan rolls forward, then performs his taunt.
Kouten Chouhatsu Down Down-left Left  TAUNT  Dan rolls backwards, then performs his taunt.
Move list (Command normals)
Name Command Description
Chouhatsu  TAUNT  Dan's taunt uniquely can be performed multiple times per round and increases the power in his Super Combo gauge.
Kuuchuu Chouhatsu  TAUNT  in midair Dan can perform his taunt in midair.
Shami Chouhatsu Down+ TAUNT  Dan can perform his taunt while crouching.
Move list (Super Combos)
Name Command Description
Chouhatsu Densetsu Down Down-right Right Down Down-right Right  TAUNT  Dan rolls forward multiple times, stopping each time to taunt.
Shinkuu Gadouken Down Down-right Right Down Down-right Right P Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
Hisshou Buraiken Down Down-left Left Down Down-left Left K Dan performs a barrage of kicks at level 1, a barrage of punches ending with a Gadouken and a Kouryuuken at level 2, and combination of both at level 3.
Kouryuu Rekka Down Down-right Right Down Down-right Right K Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Dan knocks his opponent away by flexing his bicep.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Dan performs a sweep kick.

Hidden

Main article: Street Fighter Alpha 2/Hidden content.

The Saturn version was the only console port at the time to feature Evil Ryu, EX Zangief, and EX Dhalsim as unlockable characters, in addition to Shin Akuma and Classic Chun-Li, who were in all the other console versions.

The EX versions of characters use their Street Fighter II: Champion Edition movesets and lose abilities added in the Alpha games, including the ability to block in the air, roll out of falls, or use taunts, Custom Combos, Super Combos, or Alpha Counters.

Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Evil Ryu.gif
Originally appeared in:
Street Fighter Alpha 2
Rival battle:
Sakura
Final battle:
Akuma


Evil Ryu
A hypothetical version of Ryu that succumbed to the power of the Satsui no Hadou.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with  HP , it has a fire effect at close range that knocks opponents over. The projectile moves faster when a stronger button is used.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Hurricane Kick Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Hadou no Kamae Down Down-right Right  TAUNT  Ryu performs the motion for a fireball but does not fire one. The purpose of this move is to confuse opponents. The recovery time for this move is much faster than a real fireball.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu hops forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. It has a fire effect at level 3.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times. The distance of the vacuum effect is larger at higher levels.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right K Ryu performs a low Dragon Punch, then a high Dragon Punch. He does two low Dragon Punches and has a flaming fist for the high Dragon Punch at level 3.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Ryu performs a Dragon Punch.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Ryu performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Shin Akuma.gif
Originally appeared in:
Super Street Fighter II Turbo
Rival battle:
Ryu
Final battle:
Gen


Shin Akuma (Shin Gouki)
A more powerful version of Akuma's form and style, tapping into the true potential of the Satsui no Hadou. He can fire two air fireballs at a time, like his original appearance in Super Street Fighter II Turbo.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen, which knocks over opponents in close range. The projectile moves faster when a stronger button is used.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. He can fire a second fireball by pressing P again in quick succession. The projectiles move faster when a stronger button is used.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.
Gou Shouryuuken Right Down Down-right P Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Hyakki Shuu Down Down-right Right Up-right P Akuma somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. When Akuma is near his opponent, he can throw them with P or K instead. He somersaults further when a stronger button is used.
Zenpou Tenshin Down Down-left Left P Akuma jumps forward, then rolls along the ground. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ MK  before the apex of the jump while flipping forward in the air Akuma dive kicks diagonally downward.
Zugai Hasatsu Right+ MP  Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Move list (Super Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Akuma fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Akuma performs a low Gou Shouryuuken, then a high Gou Shouryuuken. He does two low Gou Shouryuukens at level 3.
Tenma Gou Zankuu Down Down-right Right Down Down-right Right P in midair Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting his opponent's attack, Akuma performs a Gou Shouryuuken.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting his opponent's attack, Akuma performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif
Originally appeared in:
Street Fighter II
Rival battle:
Gen
Final battle:
M. Bison


Classic Chun-Li
An alternate version of Chun-Li who wears her outfit from Street Fighter II. She cannot air block, and the input for her Kikouken Fireball has been reverted to a charge command.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.
Spinning Air Kick Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.
Kikouken Fireball Hold Left for 2 seconds, then Right+P Chun-Li shoots an energy ball across the screen. The projectile moves faster when a stronger button is used.
Axe Kick Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Kikoushou Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshou Kyaku Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li performs a more powerful version of her Spinning Air Kick that can hit more times.
Alpha Counter 1 Left Down-left Down P while blocking After interrupting her opponent's attack, Chun-Li thrusts both hands out.
Alpha Counter 2 Left Down-left Down K while blocking After interrupting her opponent's attack, Chun-Li performs a sweep kick.
Street Fighter Alpha 2, Characters.png
Originally appeared in:
Street Fighter II
Rival battle:
Zangief
Final battle:
M. Bison


EX Dhalsim
A version of Dhalsim more closely resembling his Street Fighter II moveset. He cannot air block or use Super Combos.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spews a fireball across the screen, which knocks the opponent over on impact. The projectile moves faster when a stronger button is used.
Yoga Flame Left Down-left Down Down-right Right P Dhalsim breathes a large mass of flame in front of him, which knocks the opponent over on impact. He holds the flame for longer when a stronger button is used.
Move list (Command normals)
Name Command Description
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill. The angle is closer to horizontal than the Yoga Spear.
Yoga Spear Down+ HK  in midair Dhalsim spins downward feet first like a drill. He falls at a 45° angle.
Street Fighter Alpha 2, Characters.png
Originally appeared in:
Street Fighter II
Rival battle:
Birdie
Final battle:
Ken


EX Zangief
A version of Zangief more closely resembling his Street Fighter II moveset. He cannot air block or use Super Combos.
Move list (Special moves)
Name Command Description
Double Lariat All three P or K simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He spins around once with K and twice with P. He can move with Left and Right while spinning.
Spinning Pile Driver D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief drops with a body press.
Double Knee Drop Down+ LK  or Down+ MK  while jumping diagonally Zangief falls with his knees forward.
Kuuchuu Headbutt Up+ MP  or Up+ HP  during neutral jump Zangief performs a headbutt in midair.

Stages

Each character has his or her own stage where matches are hosted.

There are two special stages in the Arcade Mode: Australia, used when Sagat fights Ryu, and Venezuela, used when Charlie fights M. Bison.

Street Fighter Alpha 2, Stages, Ryu.png

Ryu
Street Fighter Alpha 2, Stages, Ryu.png

Street Fighter Alpha 2, Stages, Adon.png

Adon
Street Fighter Alpha 2, Stages, Adon.png

Street Fighter Alpha 2, Stages, Chun-Li.png

Chun-Li
Street Fighter Alpha 2, Stages, Chun-Li.png

Street Fighter Alpha 2, Stages, Guy.png

Guy
Street Fighter Alpha 2, Stages, Guy.png

Street Fighter Alpha 2, Stages, Ken.png

Ken
Street Fighter Alpha 2, Stages, Ken.png

Street Fighter Alpha 2, Stages, Dhalsim.png

Dhalsim
Street Fighter Alpha 2, Stages, Dhalsim.png

Street Fighter Alpha 2, Stages, Gen.png

Gen
Street Fighter Alpha 2, Stages, Gen.png

Street Fighter Alpha 2, Stages, Sakura.png

Sakura
Street Fighter Alpha 2, Stages, Sakura.png

Street Fighter Alpha 2, Stages, Rolento.png

Rolento
Street Fighter Alpha 2, Stages, Rolento.png

Street Fighter Alpha 2, Stages, Zangief.png

Zangief
Street Fighter Alpha 2, Stages, Zangief.png

Street Fighter Alpha 2, Stages, Charlie.png

Charlie
Street Fighter Alpha 2, Stages, Charlie.png

Street Fighter Alpha 2, Stages, Birdie.png

Birdie
Street Fighter Alpha 2, Stages, Birdie.png

Street Fighter Alpha 2, Stages, Rose.png

Rose
Street Fighter Alpha 2, Stages, Rose.png

Street Fighter Alpha 2, Stages, Sodom.png

Sodom
Street Fighter Alpha 2, Stages, Sodom.png

Street Fighter Alpha 2, Stages, Sagat.png

Sagat
Street Fighter Alpha 2, Stages, Sagat.png

Street Fighter Alpha 2, Stages, Akuma.png

Akuma
Street Fighter Alpha 2, Stages, Akuma.png

Street Fighter Alpha 2, Stages, M. Bison.png

M. Bison
Street Fighter Alpha 2, Stages, M. Bison.png

Street Fighter Alpha 2, Stages, Dan.png

Dan
Street Fighter Alpha 2, Stages, Dan.png

Street Fighter Alpha 2, Stages, Fields of Fate.png

Australia
Street Fighter Alpha 2, Stages, Fields of Fate.png

Street Fighter Alpha 2, Stages, Waterfall.png

Venezuela
Street Fighter Alpha 2, Stages, Waterfall.png

History

Legacy

An updated version called Street Fighter Alpha 2 Gold was included as part of Street Fighter Collection in 1997. It was later released separately, exclusively in Japan, as Street Fighter Zero 2 Dash in 1998.

The game was followed by Street Fighter Alpha 3, which was ported to the Saturn (as Street Fighter Zero 3, released exclusively in Japan) and to the Dreamcast in 1999.

Versions

Both the Saturn and PlayStation versions feature an arranged soundtrack, with only the Saturn version looping properly like the arcade version.

Since it was released a month after the PlayStation version in Japan, the Saturn version includes additional features (a Survival Mode, an Illustrations menu, and a corresponding new music track), despite both versions seeing a simultaneous release overseas. Mega Man 8, another Capcom title, would follow the same pattern.

The PlayStation version served as the basis for the Windows PC port.

Localised names

Also known as
Language Localised Name English Translation
English Street Fighter Alpha 2 Street Fighter Alpha 2
English (US) Street Fighter Alpha 2 Street Fighter Alpha 2
Japanese ストリートファイターZERO2 Street Fighter Zero 2

Comparisons

Main article: Street Fighter Alpha 2/Comparisons.

Production credits

Arcade Staff
  • Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
  • Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Yoga & Sakura-, Hyper Shinchan, Super "Birdie" Sailor
  • Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tanopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
  • Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Art Work: Holyhomerun
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
  • All Sound Produce: Arcade Sound Team
  • Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
  • Producer: Iyono Pon
  • Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Ueshita-Tegekick-Masakazu
Consumer Staff
  • Planner: Neo_G -H. Ishizawa-, Kanetaka (Kinta)
  • Programmer: Akiyoshi Eshiro (E-Bou), B.I.N, Toshihiko Tsuji, Shingo Aoi, Tada -Middle Kick- Hideki, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-
  • Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
  • Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
  • Visual Planner: Mucchi (Haruo.M)
  • Original Illustrations: Ikeno Medaka
  • Sound & Voice Design: Hiroaki "X68K" Kondo
  • Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
  • All Sound Produce: Arcade Sound Team
  • Producer: Noritaka Funamizu (POO)
  • Special Thanks: Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
Thank You For Playing
Source:
In-game credits
SFZ2 Saturn JP SSEnding.pdf
[7]

Magazine articles

Main article: Street Fighter Alpha 2/Magazine articles.

Promotional material

Main article: Street Fighter Alpha 2/Promotional material.

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Bravo ScreenFun (DE)
80
[8]
Computer & Video Games (UK)
100
[6]
Electronic Gaming Monthly (US) NTSC-U
91
[9]
Famitsu (JP) NTSC-J
80
[10]
GameFan (US) NTSC-U
94
[11]
GamePro (US) NTSC-U
90
[12]
Intelligent Gamer (US) NTSC-U
91
[13]
Intelligent Gamer (US) NTSC-U
91
[14]
Joypad (FR) NTSC-J
80
[15]
Joypad (FR) PAL
92
[16]
MAN!AC (DE) PAL
91
[17]
Mega Force (FR) PAL
92
[18]
Mega Fun (DE) PAL
85
[19]
Mean Machines Sega (UK) NTSC-J
94
[20]
Next Generation (US)
75
[21]
Player One (FR)
95
[22]
Saturn Fan (JP) NTSC-J
78
[23]
Saturn Fan (JP) NTSC-J
82
[24]
Saturn+ (UK) NTSC-J
94
[25]
Secret Service (PL)
90
[26]
Sega Magazin (DE) PAL
85
[27]
Sega Power (UK) PAL
88
[28]
Sega Saturn Magazine (UK) PAL
95
[29]
Sega Saturn Magazine (JP) NTSC-J
97
[30]
Sega Saturn Magazine (JP) NTSC-J
89
[31]
Total Saturn (UK) PAL
93
[32]
Total Saturn (UK) PAL
93
[33]
Ultra Game Players (US) NTSC-U
81
[34]
Sega Saturn
89
Based on
28 reviews

Street Fighter Alpha 2

Saturn, JP
SFA2 Saturn JP Box Back.jpgSFA2 Saturn JP Box Front.jpg
Cover
SFAlpha2 Saturn JP Spinecard.jpg
Spinecard
SFAlpha2 Saturn JP Disc.jpg
Disc
SFAlpha2 SS jp manual.pdf
Manual
Saturn, US
SFA2 Saturn US Box Back.jpgSFA2 Saturn US Box Front.jpg
Cover
StreetFighterAlpha2 Saturn US Disc.jpg
Disc
Sfalpha2 sat us manual.pdf
Manual
Saturn, EU
SFA2 Saturn EU Box.jpg
Cover
SFA2 Saturn EU Disc.jpg
Disc
Saturn, EU (newer)

Saturn, PT
SFA2 Saturn PT cover.jpg
Cover
Saturn, AU
SFA2 Saturn AU Box.jpg
Cover
Saturn, BR
SFA2 Saturn BR Box Back.jpgNospine.pngSFA2 Saturn BR Box Front.jpg
Cover
Saturn, KR

Technical information

Main article: Street Fighter Alpha 2/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. File:SFA2 Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. File:StreetFighterZero2 Saturn JP Flyer.pdf
  4. 4.0 4.1 Press release: 1996-10-24: Capcom Launches Street Fighter Alpha 2 with Fireballs
  5. Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
  6. 6.0 6.1 Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 62
  7. File:SFZ2 Saturn JP SSEnding.pdf
  8. Bravo ScreenFun, "April 1997" (DE; 1997-0x-xx), page 35
  9. Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 84
  10. Famitsu, "1996-09-20" (JP; 1996-09-06), page 1
  11. GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
  12. GamePro, "November 1996" (US; 1996-xx-xx), page 122
  13. Intelligent Gamer, "October 1996" (US; 1996-xx-xx), page 60
  14. Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 86
  15. Joypad, "Octobre 1996" (FR; 1996-xx-xx), page 74
  16. Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 106
  17. MAN!AC, "12/96" (DE; 1996-11-13), page 78
  18. Mega Force, "Novembre/Décembre 1996" (FR; 1996-1x-xx), page 88
  19. Mega Fun, "03/97" (DE; 1997-02-05), page 85
  20. Mean Machines Sega, "December 1996" (UK; 1996-11-01), page 66
  21. Next Generation, "December 1996" (US; 1996-11-19), page 268
  22. Player One, "Décembre 1996" (FR; 1996-xx-xx), page 96
  23. Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 196
  24. Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 62
  25. Saturn+, "Issue 4" (UK; 1996-10-24), page 24
  26. Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 18
  27. Sega Magazin, "Februar 1997" (DE; 1997-01-08), page 74
  28. Sega Power, "December 1996" (UK; 1996-10-24), page 46
  29. Sega Saturn Magazine, "November 1996" (UK; 1996-10-17), page 66
  30. Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 244
  31. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  32. Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 40
  33. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 55
  34. Ultra Game Players, "November 1996" (US; 1996-10-08), page 92


Street Fighter Alpha 2

StreetFighterAlpha2 title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Promotional material | Technical information


Books: Street Fighter Zero 2 Perfect Guide Book (1996) | Street Fighter Zero 2 Perfect Guide (1996)

Sega Saturn
Prototypes: 1996-08-06 | 09-06



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Final Fight games for Sega systems
Sega Mega-CD
Final Fight CD (1993)
Sega Saturn
Arcade
Final Fight Revenge (1999)
Related games
Sega Mega Drive
Saturday Night Slam Masters (1994)
Sega Saturn
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999)
Sega Dreamcast
Street Fighter Alpha 3 (1999)