Difference between revisions of "Takaaki Saito"
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+ | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
+ | | divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]}} | ||
+ | {{Employment | ||
+ | | company=[[Sonic Team (company)|Sonic Team]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Global Entertainment R&D Dept. 1]]}} | ||
| role=Programmer | | role=Programmer | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' (齋藤 高明) |
==Production history== | ==Production history== | ||
{{ProductionHistory|Takaaki Saito}} | {{ProductionHistory|Takaaki Saito}} | ||
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==References== | ==References== |
Latest revision as of 05:29, 2 March 2024
Takaaki Saito |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer |
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Takaaki Saito (齋藤 高明)
Production history
- Sonic Adventure (Dreamcast; 1998) — Story event programmers
- ChuChu Rocket! (Dreamcast; 1999) — Web Engineers
- Sonic Adventure 2 (Dreamcast; 2001) — Chao Programmer
- Sonic Adventure 2: Battle (GameCube; 2001) — Chao Programmers
- Sonic Adventure 2: Battle (GameCube; 2001) — Tiny Chao Garden Mini Game Programmer
- Sonic Advance (Game Boy Advance; 2001) — Programmers[1]
- Phantasy Star Online Episode I & II (GameCube; 2002) — Special Thanks
- Sonic Advance 2 (Game Boy Advance; 2002) — Programmers[2]
- Phantasy Star Online Episode I & II (Xbox; 2003) — Special Thanks
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — Graphic Engine Programmers
- Sonic Adventure DX: Director's Cut (GameCube; 2003) — A‑Life System Programmers
- Sonic Pinball Party (Game Boy Advance; 2003) — Programmers
- Sonic N (N-Gage; 2003) — Programmers
- Sega Superstars (PlayStation 2; 2004) — Lead Programmer
- Sonic and the Secret Rings (Wii; 2007) — Special Thanks
- Sonic Unleashed (PlayStation 2; 2008) — Lead Programmer
- Sonic Unleashed (Wii; 2008) — Lead Programmer