Difference between revisions of "Virtua Fighter 4"

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{{Bob
 
{{Bob
 
| bobscreen=VirtuaFighter4 title.png
 
| bobscreen=VirtuaFighter4 title.png
| screenwidth=320
+
| bobscreen2=VirtuaFighter4_PS2_JP_SSTitle.png
| title=
+
| tab1=NAOMI 2
 +
| tab2=PlayStation 2
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]]
+
| developer=[[Sega-AM2 (company)|Sega-AM2]]
| distributor=[[Sony Computer Entertainment]] (PS2/EU)
+
| support={{company|[[Katsugekiza]]|role=motion capture}}
 +
| distributor={{company|[[Sony Computer Entertainment Europe]]|system=PS2|region=Europe}}
 
| system=[[Sega NAOMI 2]], [[Sega NAOMI 2 GD-ROM]], [[PlayStation 2]]
 
| system=[[Sega NAOMI 2]], [[Sega NAOMI 2 GD-ROM]], [[PlayStation 2]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=1-2
 
| players=1-2
 
| genre=Fighting
 
| genre=Fighting
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_jp=2001
+
| naomi2_date_jp=2001-08-02{{ref|https://web.archive.org/web/20011211235121/http://www.sega-am2.co.jp/vf4/index.html}}
| ps2_date_jp=2002-01-31
+
| naomi2_date_us=2001
| ps2_rrp_jp=6,800
+
| naomi2_code_us=840-0080C
 +
| naomi2_date_uk=2001{{ref|1=http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=4482}}
 +
| naomi2gd_date_jp=2001
 +
| naomi2gd_code_jp=GDS-0012C
 +
}}
 +
{{releasesPS2
 +
| ps2_date_jp=2002-01-31{{ref|https://web.archive.org/web/20070515075307/http://www.jp.playstation.com/software/title/slpm62130.html}}
 
| ps2_code_jp=SLPM-62130
 
| ps2_code_jp=SLPM-62130
 +
| ps2_rrp_jp=6,800 (''7,140''){{ref|https://web.archive.org/web/20070515075307/http://www.jp.playstation.com/software/title/slpm62130.html}}
 +
| ps2_date_eu_Promo=2002
 +
| ps2_code_eu_Promo=SCES-50759
 +
| ps2_rating_eu_Promo=
 
| ps2_date_eu=2002-05-10
 
| ps2_date_eu=2002-05-10
 
| ps2_code_eu=SCES-50759
 
| ps2_code_eu=SCES-50759
 +
| ps2_rating_eu=15
 +
| ps2_date_uk=2002-05-10{{magref|cvg|246|54}}
 +
| ps2_rrp_uk=39.99{{magref|cvg|246|80}}
 +
| ps2_code_uk=SCES-50759
 +
| ps2_rating_uk=15
 +
| ps2_date_fr=2002-05-10
 +
| ps2_code_fr=SCES-50759
 +
| ps2_rating_fr=12
 +
| ps2_date_de=2002-05-10
 +
| ps2_code_de=SCES-50759
 +
| ps2_rating_de=12
 +
| ps2_date_es=2002-05-10
 +
| ps2_code_es=SCES-50759
 +
| ps2_rating_es=13
 
| ps2_date_us=2002-03-17
 
| ps2_date_us=2002-03-17
 
| ps2_code_us=SLUS-20323
 
| ps2_code_us=SLUS-20323
| ps2_type_us_1=Greatest Hits
+
| ps2_rating_us=t
| ps2_date_us_1=2003
+
| ps2_date_us_gh=2003
| ps2_code_us_1=SLUS-20323GH
+
| ps2_code_us_gh=SLUS-20323GH
 +
| ps2_rating_us_gh=t
 
| ps2_date_au=2002
 
| ps2_date_au=2002
 +
| ps2_code_au=SCES-50759-ANZ
 +
| ps2_rating_au=m15
 +
| ps2_date_it=2002
 +
| ps2_code_it=SCES-50759
 +
| ps2_rating_it=15
 +
| ps2_date_fi=2002
 +
| ps2_code_fi=SCES-50759
 +
| ps2_rating_fi=vet15
 
}}
 
}}
| elspa=15
+
| properties={{Properties|PS2|adx|sofdec}}
| esrb=t
 
| usk=12
 
| adese=13
 
| sell=12
 
| oflc=m15
 
 
}}
 
}}
{{sub-stub}}'''''Virtua Fighter 4''''' (バーチャファイター4) is a fighting game developed by [[Sega AM2]] and released for [[Sega NAOMI 2]] arcade hardware in 2001. It is the fouth major entry in the ''Virtua Fighter'' series and a direct sequel to ''[[Virtua Fighter 3]]''. The game was originally announced under the working title of '''''Virtua Fighter X''''', before appearing with its final name at [[AOU Show 2001]].
+
'''''{{PAGENAME}}''''' (バーチャファイター4) is a fighting game developed by [[Sega-AM2]] and released for [[Sega NAOMI 2]] [[arcade]] hardware in 2001. It is the fouth major entry in the ''Virtua Fighter'' series and a direct sequel to ''[[Virtua Fighter 3]]''. The game was originally announced under the working title of '''''Virtua Fighter X''''', before appearing with its final name at [[AOU Show 2001]].
 +
 
 +
The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF.NET (later [[ALL.Net]]) system.
 +
 
 +
It was succeeded by ''[[Virtua Fighter 5]]'' in 2005.
  
 
==Gameplay==
 
==Gameplay==
 
===Characters===
 
===Characters===
As is tradition with the series, ''Virtua Fighter 4'' retains all the characters from previous ''Virtua Fighter'' games (excluding the secret Alphabet Character). It also adds two new characters, Lei-Fei and Vanessa Lewis.
+
''Virtua Fighter 4'' is the only game in the history of the ''Virtua Fighter'' series to remove a character from the core lineup of playable characters. Taka Arashi, who debuted in ''Virtua Fighter 3'' and would return in ''[[Virtua Fighter 5 R]]'', was not included due to technical difficulties.
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{{InfoTable|imagewidths=100|
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{{InfoRow
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| title=Akira Yuki
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Pai Chan
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Lau Chan
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Wolf Hawkfield
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Jeffry Mcwild
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Kagemaru
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Sarah Bryant
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Jacky Bryant
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Dural
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Shun Di
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
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| title=Lion Rafale
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| image=Notavailable.svg
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| desc=
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}}
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{{InfoRow
 +
| title=Aoi Umenokoji
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| image=Notavailable.svg
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| desc=
 +
}}
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{{InfoRow
 +
| title=Lei-Fei
 +
| image=Notavailable.svg
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Vanessa Lewis
 +
| image=Notavailable.svg
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==
 +
===Development===
 +
The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).{{ref|http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm}} In comparison, the same year, ''[[wikipedia:Dead or Alive 3|Dead or Alive 3]]'' on the [[Xbox]] used 10,000 to 15,000 polygons for the characters. ''Virtua Fighter 4''<nowiki>'</nowiki>s character polygon count was unsurpassed until ''Virtua Fighter 5'' in 2005.{{ref|https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/}} In terms of [[Texel|textures]], the game uses 128 [[Byte|MB]] of texture data for the characters.{{magref|nextgeneration|80|51}}
 +
 +
The PlayStation 2 version of ''Virtua Fighter 4'', due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.{{magref|nextgeneration|80|54}}
 +
 
===Legacy===
 
===Legacy===
 
Like its predecessors, ''Virtua Fighter 4'' saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the [[PlayStation 2]] in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.
 
Like its predecessors, ''Virtua Fighter 4'' saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the [[PlayStation 2]] in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.
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Two major upgrades exist for the game, ''[[Virtua Fighter 4: Evolution]]'' and ''[[Virtua Fighter 4 Final Tuned]]''.
 
Two major upgrades exist for the game, ''[[Virtua Fighter 4: Evolution]]'' and ''[[Virtua Fighter 4 Final Tuned]]''.
  
==Digital Manuals==
+
==Production credits==
 +
===NAOMI 2 version===
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|Virtua Fighter 4 Staff}}
 +
*'''Executive Producer:''' [[Hisashi Suzuki]]
 +
*'''Producer & Director:''' [[Yu Suzuki]]
 +
*'''Coordinator:''' [[Hiroshi Kataoka]]
 +
*'''Game Director:''' [[Daichi Katagiri]]
 +
*'''Program Director / VF.NET & Card Planning:''' [[Toru Ikebuchi]]
 +
*'''CG Design Director:''' [[Yasuo Kawagoshi]]
 +
{{creditsheader|Programmer}}
 +
*'''Main programmer:''' [[Susumu Morii]]
 +
*'''Game System:''' [[Shinji Ohshima]]
 +
*'''Rendering Effect:''' [[Goho Ogura]]
 +
*'''GUI & 2D Graphics:''' [[Takanori Kobayashi]]
 +
*'''Program & Arrangement:''' [[Masataka Daigo]]
 +
*'''NAOMI net & Enemy:''' [[Syuji Takahashi]]
 +
*'''Stage Effect & Sound Program:''' [[Yohsuke Takeda]]
 +
*'''Stage Effect & Card System:''' [[Shigeru Yoshida]]
 +
{{creditsheader|CG Designer}}
 +
*'''Chracter Face Director / Akira & Kage:''' Jun Kubota (iceman)
 +
*'''Wolf & Jeffery:''' [[Makio Kida]]
 +
*'''Lion, Aoi & Dural:''' Hiroaki Ota
 +
*'''Jacky & Lei-fei:''' [[Tetsunari Iwasaki]]
 +
*'''Sarah & Vanessa:''' Takashi Ito
 +
*'''Lau & Pai:''' Yumiko Sonoyama
 +
*'''Shun:''' [[Chizuka Tamehira]]
 +
*'''Chracter Concept Design:''' Kenji Miyawaki
 +
*'''Stage Design:''' Munehiko Makino, [[Atsushi Kanno]]
 +
*'''Visual Effect Design:''' [[Toru Ikeuchi]]
 +
*'''GUI & 2D Graphics:''' [[Kazfumi Ohashi]]
 +
*'''Design Support:''' [[Akihito Hiroyoshi]], Takahito Minei, Hiroshi Hiraga, Kon Goshi, Nobuyuki Fujiki, Masami Naitou, Jin Onodera, Makoto Onuma, Nobuhiko Kosuge, Takahiko Kimura, [[Mitsugu Tsuchida]]
 +
{{creditsheader|Planner}}
 +
*'''Planning & Arrangement:''' Tomonori Shiino
 +
{{creditsheader|Motion}}
 +
*'''Motion Director:''' Kouji Kudou
 +
*'''Motion Designer:''' [[Yoshiyuki Iwai]], Kousuke Sasaki, Makoto Koizumi, Masato Nakamura, Hajime Itou
 +
**'''Nova Inc.:''' Kashow Oda, Kazuaki Kitazawa
 +
**'''Anchor Inc.:''' [[Masahiro Onoguchi]], [[Toshiyuki Ohashi]], Yoshikazu Sumioka, Kiyoshi Kunimori, Mitsuo Shimizu, Shintaro Umeda, Tsutomu Tokumasu
 +
*'''Motion Capture Team:''' [[Hans van Veenendaal|Hans Van Veenendall]], [[Yaeko Okadaya]], [[Takeo Iwata]]
 +
*'''Motion Actor'''
 +
**'''[[Attractive Action Club]]:''' Mitsuo Abe, Akira Oohashi, Eiji Morisaki, Tomotaka Watanabe, Jirou Ishimura, Toshinori Sasaki
 +
**'''[[Katsugekiza]]:''' Wataru Koga, Iori Sakakibara
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**'''Stunts Astyn:''' Motoki Kawana, Akira Sugihara
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**'''Ray/Orbital Link:''' Nakazawa Ray
 +
*'''Game System Regulator:''' Tetsuji Sugahara, [[Masaharu Terabata]], Masanori Chida
 +
{{creditsheader|Sound}}
 +
*'''Sound Creator:''' [[Tatsutoshi Narita]], [[Shinichi Goto]], [[Sachio Ogawa]], [[Hideaki Miyamoto]], [[Naoyuki Machida]], [[Satoru Higashi]], [[Tomoya Koga]], Hiroyuki Kazama
 +
*'''Chracter Voice:''' Shinichiro Miki, Mahito Tsujimura, Minami Takayama, Shigeru Chiba, Nina Kumagaya, Tetsuya Sakai, Takahiro Sakurai, [[Takenobu Mitsuyoshi]], Eric Kelso, Jeff Manning, Dennis Gun, Colleen Lanki, Yuko Florence Yunokawa, Donna Burke, Claire O'Connor, Marcus Hood, Ryan Drees
 +
{{creditsheader|VF.NET}}
 +
*'''VF.NET team:''' [[Koki Koiwa]], [[Kazuhiro Shigekuni]], [[Yasuyuki Komiya]], [[Masaya Takeshige]], Chika Torii, Wataru Nakanishi
 +
*'''Cabinet Design:''' [[Masao Yoshimoto]], [[Hideyuki Yamada]], [[Seiji Ishii]], [[Toru Mori]], [[Masaki Kawabata]], [[Yasuhiro Wada]], [[Hiroki Koyama]], Naoaki Syoui, [[Mitsuru Kawamura]], [[Kenji Watanabe]]
 +
*'''Publicity:''' [[Taku Kihara]], [[Kazunori Oh|Kaznori O]]
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*'''Visual Editing:''' [[Makoto Ando]], [[Naonori Watanabe]]
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*'''Special Thanks:''' Master Gorenshi, [[Satoshi Motoike]], [[Masanori Ohe]], [[Youji Kato]], Ryujirou Ohta, [[Satoshi Fujinuma]], Mitsuo Kashiwagi, [[Masayuki Takahashi]], [[Miyuki Noda]], [[Hiroyuki Tsuzuki]], Daigo Iwatani, Hiroya Eguchi, Hideaki Fukai, Shungo Seki, Katsuhiro Fujita, Yoshihiko Suzuki, Tomoko Morikawa, [[Eisuke Abe]], Takeyuki Izumi, Naoya Shiozaki, Ryo Sato, Seiji Honma, [[Masato Shimoyama]], Hiromitsu Sasaki, Hiroshi Tsurusaki, Daisuke Kojima, [[Ryo Shibasaki]], [[Manabu Sato]], Masato Suzuki, Hidemi Yamaguchi, Akino Tsuga, [[Erika Aihara]], [[Hiroshi Kandou]], Masaya Saida, [[Akira Yamanaka]], [[Yukio Sugino]], Magic Capsule Co., Ltd., discoveryfirm "the legend of China"
 +
*'''NAOMI by:''' Hardware R&D Dept.
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*'''Presented by:''' [[Sega]]
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*'''Created by:''' [[AM2]]
 +
| source=In-game credits{{ref|1=https://www.youtube.com/watch?v=Mdh-Ue1we9k}}
 +
| console=NAOMI2
 +
}}
 +
}}
 +
 
 +
===PlayStation 2 version===
 +
{{multicol|
 +
{{creditstable|
 +
{{creditsheader|Staff}}
 +
*'''Director:''' [[Toru Ikebuchi|池淵 徹]]
 +
*'''Coordinator:''' [[Hiroshi Kataoka|片岡 洋]]
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{{creditsheader|Programmers}}
 +
*'''Main programmer:''' [[Hideki Tanaka|田中 秀樹]]
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*'''Arcade Conversion'''
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**'''Graphics Library:''' [[Toru Ikebuchi|池淵 徹]]
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**'''3D Display & Converter:''' {{rolloverText|八木澤 茂|Shigeru Yagisawa}}
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**'''2D Display & Effect:''' {{rolloverText|高林 雄一|Yuichi Takabayashi}}
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**'''Effects:''' [[Shigeru Yoshida|吉田 茂]]
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**'''Sound:''' [[Yohsuke Takeda|武田 洋介]]
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*'''Training'''
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**'''Training System:''' [[Hiroaki Shoji|庄司 弘明]]
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**'''Trial:''' [[Norihiro Sekine|関根 紀裕]]
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**'''Free Training:''' [[Yasutaka Igarashi|五十嵐 保孝]]
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**'''Command Training:''' {{rolloverText|影山 壮太|Souta Kageyama}}
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*'''System'''
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**'''File System:''' [[Takeshi Yamanouchi|山之内 毅]]
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**'''Data Files:''' [[Takehiko Usui|薄井 岳彦]]
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**'''Advice:''' {{rolloverText|橋本 圭介|Keisuke Hashimoto}}
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**'''Options:''' {{rolloverText|佐藤 領|Ryo Sato}}
 +
{{creditsheader|Designers}}
 +
*'''Art Director:''' [[Yasuo Kawagoshi|川越 康雄]]
 +
*'''Characters:''' {{rolloverText|平賀 宏志|Hiroshi Hiraga}}, [[Chizuka Tamehira|為平 千寿香]], {{rolloverText|五師 魂|Kon Goshi}}, {{rolloverText|藤木 伸幸|Nobuyuki Fujiki}}
 +
*'''Items:''' [[Nobuhiko Kosuge|小菅 信彦]], [[Ringo Manabe|真鍋 林檎]], [[Mitsugu Tsuchida|土田 貢]]
 +
*'''Stages:''' [[Atsushi Kanno|菅野 敦]], [[Satoshi Andou|安藤 聡]]
 +
*'''Visual Effects:''' [[Toru Ikeuchi|池内 徹]]
 +
*'''2D Graphics:''' [[Kazufumi Ohashi|大橋 一文]], [[Hiroshi Kandou|貫洞 洋至]]
 +
*'''Design R&D:''' [[Youji Kato|加藤 陽仁]], [[Satoshi Fujinuma|藤沼 里志]], [[Masayuki Takahashi|高橋 雅之]]
 +
{{creditsheader|Planners}}
 +
*'''Training:''' [[Hideo Choumabayashi|蝶間林 英生]]
 +
*'''System:''' [[Noriyuki Shimoda|下田 紀之]]
 +
*'''Sound Team:''' [[Tatsutoshi Narita|成田 尊]], [[Sachio Ogawa|小河 幸男]], [[Shinichi Goto|後藤 真一]], [[Naoyuki Machida|町田 直幸]], [[Satoru Higashi|東 論]]
 +
**'''Menu Narration:''' Lenne Hardt
 +
*'''Original Movie:''' [[Naonori Watanabe|渡辺 尚則]], [[Toru Ikeuchi|池内 徹]], [[Kazufumi Ohashi|大橋 一文]], [[Hiroshi Kandou|貫洞 洋至]], [[Masatomo Suzuki|鈴木 正友]]
 +
{{creditsheader|Help Team}}
 +
*'''Programmers:''' [[Takayuki Iida|飯田 貴行]], [[Takeshi Iwasaki|岩崎 剛]], [[Shinji Ohshima|大島 真治]], [[Fuminori Sato|佐藤 文則]], [[Tetsuya Sugimoto|杉本 哲也]], [[Masataka Daigo|醍醐 正高]], [[Takayuki Muramatsu|村松 誉教]], [[Susumu Morii|森井 進]], [[Masaru Moriguchi|森口 賢]], [[Makoto Wada|和田 誠]]
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*'''Stage Designers:''' [[Munekazu Makino|牧野 宗和]], [[Takumi Matsui|松井 工]], [[Shigetaka Kyoya|京谷 茂孝]]
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*'''Character Designer:''' [[Takahito Minei|嶺井 孝仁]]
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*'''2D Graphics:''' [[Naonori Watanabe|渡辺 尚則]], [[Masatomo Suzuki|鈴木 正友]], [[Hidekuni Ohta|太田 英邦]]
 +
*'''Planners:''' [[Yusuke Matsuyama|松山 雄介]], [[Hiroshi Masui|増井 宏]], [[Tomonori Shiino|椎野 智徳]], [[Yuichi Taniguchi|谷口 祐一]]
 +
*'''Publicity:''' [[Taku Kihara|木原 卓]]
 +
*'''Publicity Design:''' [[Kazunori Oh|王 和則]], {{rolloverText|西野 紗代子|Sayoko Nishino}}, [[Hidekuni Ohta|太田 英邦]]
 +
*'''Supervisors:''' [[Hisashi Arima|有馬 央]], {{rolloverText|キャサ夫|Kyasao}}, {{rolloverText|ちび太|Chibita}}, [[Tsutomu Morohashi|諸橋 務]], [[Kouji Kudou|工藤 浩司]], {{rolloverText|千田 正憲|Masanori Chida}}, 中村 真人, {{rolloverText|佐々木 孝介|Kosuke Sasaki}}, {{rolloverText|小泉 真|Makoto Koizumi}}, [[Masaharu Terabata|寺端 正治]], [[Toshiyuki Ohashi|大橋 俊幸]], {{rolloverText|荻原 純志|Junji Ogihara}}, {{rolloverText|菅原 哲二|Tetsuji Sugahara}}, [[Daichi Katagiri|片桐 大智]]
 +
*'''Special Thanks:''' {{rolloverText|森川 ジョージ|George Morikawa}}, {{rolloverText|PKアキラ|PK Akira}}, {{rolloverText|アニアキ|Aniaki}}, {{rolloverText|海老原 玲緒奈|Reona Ebihara}}, {{rolloverText|鏡 陽光|Takahiro Kagami}}, {{rolloverText|小島 創|Hazime Kojima}}, {{rolloverText|忰田 豊|Yutaka Kaseda}}, {{rolloverText|ザ・ゲリラ|The‑Guerrilla}}, {{rolloverText|佐々木 明子|Akiko Sasaki}}, {{rolloverText|澤田 五郎|Goro Sawada}}, {{rolloverText|篠原 元貴|Motoki Shinohara}}, {{rolloverText|榛葉 志乃武|Shinobu Shinba}}, {{rolloverText|杉原 貴広|Takahiro Sugihara}}, {{rolloverText|ススキノウルフ|Susukino Wolf}}, {{rolloverText|セガール|Sega‑RU}}, {{rolloverText|龍爺|Doragon Jiji}}, {{rolloverText|たいちょう|Taicho}}, {{rolloverText|ハクションラウ魔王|Hakusyon Lau Maoh}}, {{rolloverText|長谷 励|Rei Hase}}, {{rolloverText|ハチ|Hachi}}, [[Takayuki Haneda|羽田 隆之]], {{rolloverText|深沢 洋介|Yousuke Fukazawa}}, {{rolloverText|マッスルサラ|Muscle Sarah}}, {{rolloverText|三浦 利夫|Toshio Miura}}, {{rolloverText|ムッキー晶|Mukky Akira}}, {{rolloverText|武藤 洋平|Youhei Mutoh}}, {{rolloverText|吉田 孝広|Takahiro Yoshida}}, {{rolloverText|太田 隆二郎|Ryujiro Ohta}}, [[Koki Koiwa|小岩 功基]], [[Kazuhiro Shigekuni|重国 和宏]], [[Takami Shibasaki|柴崎 孝美]], [[Yusuke Shimizu|清水 祐介]], {{rolloverText|釣崎 宏|Hiroshi Tsurusaki}}, {{rolloverText|鳥居 史|Chika Torii}}, {{rolloverText|中西 亘|Wataru Nakanishi}}, [[Kenji Miyawaki|宮脇 謙史]], {{rolloverText|古川 憲司|Kenji Furukawa}}, {{rolloverText|CRI事業部|CRI Division}}, {{rolloverText|テクニカルリサーチ部|TR Department}}, {{rolloverText|Virtua Fighter 4 アーケードチーム|Virtua Fighter 4 Arcade Team}}
 +
{{creditsheader|[[Sega of America]]}}
 +
*'''Localization:''' [[Jin Shimazaki]], [[Osamu Shibamiya]], Arthur Liboon
 +
*'''Product Marketing:''' [[Mike Fischer]], [[Robert Alvarez]], [[Cord Smith]]
 +
*'''Public relations:''' [[Kirsten Merit]], [[Gwen Marker]]
 +
*'''Creative Services:''' [[Robert Schonfisch]], [[Angela Santos]]
 +
{{creditsheader|[[Sega of Europe]]}}
 +
*'''Localization / PD:''' [[Katsuhisa Sato|Kats Sato]], [[Matt O'Driscoll]], [[Aude Donnan]], [[Mark Horneff]]
 +
*'''Product Marketing:''' [[Jim Pride]], [[Mark Fisher]]
 +
*'''Software Manual:''' [[Emma Ledda]]
 +
*'''Special thanks to all those involved at:''' [[Sony Interactive Entertainment|Sony Computer Entertainment Europe]]
 +
*'''Executive Director:''' [[Yu Suzuki|鈴木 裕]]
 +
*'''Executive Producer:''' [[Hisashi Suzuki|鈴木 久司]]
 +
*'''Presented by:''' [[Sega]]
 +
:'''Original Game ©[[Sega]] ©[[Sega AM2|Sega-AM2]]/[[Sega]],2001,2002'''
 +
| source=In-game credits (JP)
 +
| pdf=VirtuaFighter4_PS2_JP_SSCredits.pdf
 +
| console=PS2
 +
}}
 +
}}
 +
 
 +
==Digital manuals==
 
<gallery>
 
<gallery>
File:VirtuaFighter4 NAOMI2 US Manual.pdf|NAOMI US manual
+
VirtuaFighter4 NAOMI2 US Manual.pdf|NAOMI US manual
 
</gallery>
 
</gallery>
  
==Promotional Material==
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|Notavailable.svg|FI TV advert<ref>https://www.youtube.com/watch?v=c5xPTSq2UQI&ab_channel=KanavaZeroZero</ref>}}
 +
|{{gitem|VirtuaFighter4 NAOMI2 US Flyer.pdf|NAOMI 2 US flyer}}
 +
|{{gitem|VirtuaFighter4 PS2 AU PrintAdvert.jpg|PlayStation 2 AU print advert}}
 +
|{{galleryPrintAd
 +
|576k|48|29-40
 +
}}
 +
|{{galleryPrintAd
 +
|text=PlayStation 2 print advert
 +
|gamepro|163|144
 +
|playus|5|13
 +
}}
 +
|{{galleryPrintAd
 +
|text=PlayStation 2 print advert
 +
|gamepro|164|14-15
 +
}}
 +
}}
 +
 
 +
==Artwork==
 
<gallery>
 
<gallery>
File:VirtuaFighter4 PS2 AU PrintAdvert.jpg|PlayStation 2 AU print advert
+
VF4DedicatedArtworkDisc LOGOSECO.png
 +
 
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 LOGOMAIN.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 AKIRA.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 AOI.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 JACKY.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 JEFFRY.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 KAGE.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 LAU.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 LEI-FEI.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 LION.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 PAI.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 SARAH.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 SHUN.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 VANESSA.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 WOLF.png
 +
PS2PressInformation MediaTourtoJapan Autumn2001 VF4 AKIRA Big.png
 +
VF4DedicatedArtworkDisc AKI.png
 +
VF4DedicatedArtworkDisc AOI.png
 +
VF4DedicatedArtworkDisc JAC.png
 +
VF4DedicatedArtworkDisc JEF.png
 +
VF4DedicatedArtworkDisc KAG.png
 +
VF4DedicatedArtworkDisc LAU.png
 +
VF4DedicatedArtworkDisc LEI.png
 +
VF4DedicatedArtworkDisc LIO.png
 +
VF4DedicatedArtworkDisc PAI.png
 +
VF4DedicatedArtworkDisc SAR.png
 +
VF4DedicatedArtworkDisc SHU.png
 +
VF4DedicatedArtworkDisc VAN.png
 +
VF4DedicatedArtworkDisc WOL.png
 +
VF4DedicatedArtworkDisc PS2 VF4.png
 +
SegaForeverYT AkiraYuki4 667x667.png|Akira
 +
SegaForeverYT LionRafale3 960x960.jpg|Lion
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
===NAOMI 2 Version===
+
===NAOMI 2 version===
{{scanArcade
+
{{ScanArcade
 +
| type=upright
 
| console=NAOMI 2
 
| console=NAOMI 2
 +
| region=US
 
| cart=VirtuaFighter4 NAOMI2 Cart.jpg
 
| cart=VirtuaFighter4 NAOMI2 Cart.jpg
 +
| cartback=Virtua_Fighter_4_NAOMI2_US_Cart_Back.jpg
 +
}}
 +
{{ScanArcade
 +
| type=upright
 +
| console=NAOMI 2
 +
| region=JP
 +
| cart=
 
}}
 
}}
{{scanArcade
+
{{ScanArcade
 +
| type=upright
 
| console=NAOMI 2<br>GD-ROM
 
| console=NAOMI 2<br>GD-ROM
 +
| region=JP
 +
| instructionstop=Virtua_Fighter_4_NAOMI2_JP_Marquee.jpg
 +
| instructionslong=Virtua_Fighter_4_NAOMI2_JP_Bezel1.jpg
 +
| instructionslong2=Virtua_Fighter_4_NAOMI2_JP_Bezel1.jpg
 
| disc=Virtua Fighter 4 Naomi2 GD-ROM Disc.jpg
 
| disc=Virtua Fighter 4 Naomi2 GD-ROM Disc.jpg
 
}}
 
}}
  
===PlayStation 2 Version===
+
===PlayStation 2 version===
 
{{ratings
 
{{ratings
 
| icon=PS2
 
| icon=PS2
| consolesplus=95
+
| gi=98
| consolesplus_source={{num|124|page=74/75/76/77}}
+
| gi_source=''May 2002, p78''
 +
| techtv=100
 +
| techtv_source=''[https://web.archive.org/web/20020413174750/http://www.techtv.com/extendedplay/reviews/story/0,24330,3378651,00.html TechTV (2002/04/05)]''
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 76: Line 389:
 
| region=US
 
| region=US
 
| cover=VirtuaFighter4 PS2 US Box.jpg
 
| cover=VirtuaFighter4 PS2 US Box.jpg
| disc=
+
| disc=VirtuaFighter4 PS2 US Disc.jpg
 +
| manual=VirtuaFighter4 PS2 US Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 2
 
| console=PlayStation 2
| region=US<br/>(Greatest Hits)
+
| region=US (Greatest Hits)
 
| cover=VirtuaFighter4 PS2 US Box GreatestHits.jpg
 
| cover=VirtuaFighter4 PS2 US Box GreatestHits.jpg
 
| disc=VirtuaFighter4 PS2 US Disc GreatestHits.jpg
 
| disc=VirtuaFighter4 PS2 US Disc GreatestHits.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 2
 
| console=PlayStation 2
| region=EU
+
| region=US<br>(Hollywood Video)
| cover=VirtuaFighter4 PS2 EU Box.jpg
+
| cover=VirtuaFighter4 PS2 US Box HollywoodVideo.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
Line 91: Line 405:
 
| region=JP
 
| region=JP
 
| cover=VirtuaFighter4 PS2 JP Box.jpg
 
| cover=VirtuaFighter4 PS2 JP Box.jpg
 +
| disc=VirtuaFighter4 PS2 JP Disc.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=AU
 +
| cover=VirtuaFighter4 PS2 AU Box.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PlayStation 2
 
| console=PlayStation 2
| region=AU
+
| region=EU
 +
| cover=VirtuaFighter4 PS2 EU Box.jpg
 +
| disc=
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=EU (Promo)
 
| cover=
 
| cover=
 +
| disc=VirtuaFighter4 PS2 EU promo disc.jpg
 +
}}{{Scanbox
 +
| console=PlayStation 2
 +
| region=UK
 +
| cover=VirtuaFighter4 PS2 UK cover.jpg
 
| disc=
 
| disc=
 
}}{{Scanbox
 
}}{{Scanbox
Line 118: Line 447:
 
| disc=
 
| disc=
 
}}
 
}}
 +
{{Scanbox
 +
| console=PlayStation 2
 +
| region=SE/DK/FI/NO
 +
| cover=VirtuaFighter4 PS2 SE-DK-FI-NO Box.jpg
 +
}}
 +
 +
==Technical information==
 +
''Virtua Fighter 4'' was the first video game to use normal mapping, an advanced form of bump mapping.
 +
 +
The character models in the original Sega NAOMI 2 arcade version had about 20,000 polygons per character. This was the highest character polygon count in any video game at the time,{{ref|[https://game.watch.impress.co.jp/docs/20061025/3dvf5.htm 3Dゲームファンのための「バーチャファイター5」グラフィックス講座]}} surpassing the character polygon counts of 2001 [[Dreamcast]] game ''[[Sports Jam]]'' (up to 18,357 polygons){{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-con-sombra_zpse98c8443.jpg~original Character model with shadow]}}{{ref|[http://i1056.photobucket.com/albums/t366/Esppiral/Dreamcast%20polycount/wire-sin-sombra_zpsbb543ab8.jpg~original Character model]}} and higher than the character polygon counts of any [[Xbox]] games (up to 15,000 polygons in [[:Category:Dead or Alive|''Dead or Alive 3'' and ''Dead or Alive Ultimate'']]). The polygon counts in the PlayStation 2 version of ''Virtua Fighter 4'' were reduced to about 7,000 polygons per character.{{ref|[https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ "Yes, but how many polygons?" An artist blog entry with interesting numbers]}}
 +
 +
===ROM dump status===
 +
{{romtable|
 +
{{rom|PS2|sha1=56925d84541e709b5a354ea701756752b92be342|md5=0c91d4105d3969c345bdede385344bf8|crc32=ddcf01e0|size=691,470,336|date= |source=CD-ROM (EU)|comments=SCES-50759 (V1.00)|quality=}}
 +
{{rom|PS2|sha1=c085481cf6c0b33b1369e8c66af4b0b0d6341654|md5=6042fc56240778af6f96891d473cbafb|crc32=af293820|size=567,332,976|date= |source=CD-ROM (JP)|comments=SLPM-62130 (V2.00)|quality=good}}
 +
{{rom|PS2|sha1=4b867387c089e586d6fe3f4d4d9ea47743870f25|md5=961c46ace3bfc96e4e88ea1e93e35e81|crc32=3ddf5508|size=569,800,224|date= |source=CD-ROM (US)|comments=SLUS-20323 (V1.02)|quality=}}
 +
{{rom|PS2|sha1=|md5=|crc32=|size=|date=2002-01-04|source=CD-R|comments=|quality=|prototype=yes|protoname=PlayStation 2 prototype; 2001-01-04}}
 +
{{rom|PS2|sha1=|md5=|crc32=|size=|date=2002-02-01|source=CD-R|comments=|quality=|prototype=yes|protoname=PlayStation 2 prototype; 2001-02-01}}
 +
}}
 +
 +
==External links==
 +
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/ps2/vf4/ PlayStation 2]
 +
* [http://www.virtua-fighter-4.com/ Official website]
 +
* ''{{PAGENAME}}'' on PlayStation.com: [http://www.jp.playstation.com/software/title/slpm62130.html JP], [https://www.playstation.com/en-us/games/virtua-fighter-4-ps2/ US]
 +
 +
==References==
 +
<references/>
  
==External Links==
+
{{VirtuaFighter4Omni}}
*[http://www.virtua-fighter-4.com/ Official Website]
 
{{clear}}
 
 
{{VirtuaFighter}}
 
{{VirtuaFighter}}
[[Category:2001 NAOMI 2 games]]
 
[[Category:NAOMI 2 games]]
 
 
[[Category:NAOMI 2 GD-ROM games]]
 
[[Category:NAOMI 2 GD-ROM games]]
 +
[[Category:CD-ROM PlayStation 2 games]]

Latest revision as of 08:00, 9 March 2024

n/a

  • NAOMI 2
  • PlayStation 2

VirtuaFighter4 title.png

VirtuaFighter4 PS2 JP SSTitle.png

Virtua Fighter 4
System(s): Sega NAOMI 2, Sega NAOMI 2 GD-ROM, PlayStation 2
Publisher: Sega
Developer:
Supporting companies:
Distributor:
Sony PlayStation 2
Sony Computer Entertainment Europe (Europe)
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Arcade (NAOMI 2)
JP
¥? ?
Arcade (NAOMI 2)
US
$? 840-0080C
Arcade (NAOMI 2)
UK
£? ?
Arcade (NAOMI 2 GD-ROM)
JP
¥? GDS-0012C



















Sony PlayStation 2
JP
¥6,800 (7,140)6,800 (7,140)[3] SLPM-62130
Sony PlayStation 2
US
SLUS-20323
ESRB: Teen
Sony PlayStation 2
US
(Greatest Hits)
SLUS-20323GH
ESRB: Teen
Sony PlayStation 2
EU
(Promo)
SCES-50759
Sony PlayStation 2
EU
SCES-50759
ELSPA: 15+ OK
Sony PlayStation 2
DE
SCES-50759
USK: 12
Sony PlayStation 2
ES
SCES-50759
aDeSe: 13+
Sony PlayStation 2
FR
SCES-50759
SELL: 12+
Sony PlayStation 2
UK
£39.9939.99[5] SCES-50759
ELSPA: 15+ OK
Sony PlayStation 2
FI
SCES-50759
VET: 15+
Sony PlayStation 2
IT
SCES-50759
ELSPA: 15+ OK
Sony PlayStation 2
AU
SCES-50759-ANZ
OFLC: M15

Virtua Fighter 4 (バーチャファイター4) is a fighting game developed by Sega-AM2 and released for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3. The game was originally announced under the working title of Virtua Fighter X, before appearing with its final name at AOU Show 2001.

The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF.NET (later ALL.Net) system.

It was succeeded by Virtua Fighter 5 in 2005.

Gameplay

Characters

Virtua Fighter 4 is the only game in the history of the Virtua Fighter series to remove a character from the core lineup of playable characters. Taka Arashi, who debuted in Virtua Fighter 3 and would return in Virtua Fighter 5 R, was not included due to technical difficulties.

Notavailable.svg Akira Yuki
Notavailable.svg Pai Chan
Notavailable.svg Lau Chan
Notavailable.svg Wolf Hawkfield
Notavailable.svg Jeffry Mcwild
Notavailable.svg Kagemaru
Notavailable.svg Sarah Bryant
Notavailable.svg Jacky Bryant
Notavailable.svg Dural
Notavailable.svg Shun Di
Notavailable.svg Lion Rafale
Notavailable.svg Aoi Umenokoji
Notavailable.svg Lei-Fei
Notavailable.svg Vanessa Lewis

History

Development

The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights).[6] In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters. Virtua Fighter 4's character polygon count was unsurpassed until Virtua Fighter 5 in 2005.[7] In terms of textures, the game uses 128 MB of texture data for the characters.[8]

The PlayStation 2 version of Virtua Fighter 4, due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.[9]

Legacy

Like its predecessors, Virtua Fighter 4 saw several minor upgrades during the course of its lifespan, titled "Ver. B" and "Ver. C" respectively. It was ported to the PlayStation 2 in 2002 with slight graphical downgrades and online modes removed in exchange for more single player options.

Two major upgrades exist for the game, Virtua Fighter 4: Evolution and Virtua Fighter 4 Final Tuned.

Production credits

NAOMI 2 version

Virtua Fighter 4 Staff
Programmer
CG Designer
Planner
  • Planning & Arrangement: Tomonori Shiino
Motion
Sound
VF.NET
Source:
In-game credits[10]

PlayStation 2 version

Staff
Programmers
Designers
Planners
Help Team
Original Game ©Sega ©Sega-AM2/Sega,2001,2002
Source:
In-game credits (JP)
VirtuaFighter4 PS2 JP SSCredits.pdf
[11]

Digital manuals

Magazine articles

Main article: Virtua Fighter 4/Magazine articles.

Promotional material

Notavailable.svg
FI TV advert[12]
Notavailable.svg

VirtuaFighter4 NAOMI2 US Flyer.pdf

PDF
NAOMI 2 US flyer
VirtuaFighter4 NAOMI2 US Flyer.pdf
VirtuaFighter4 PS2 AU PrintAdvert.jpg
PlayStation 2 AU print advert
VirtuaFighter4 PS2 AU PrintAdvert.jpg
Logo-pdf.svg
Print advert in 576 Konzol (HU) #48: "Március 2002" (2002-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
PlayStation 2 print advert in GamePro (US) #163: "April 2002" (2002-0x-xx)
also published in:
  • Play (US) #5: "May 2002" (2002-xx-xx)[13]
Logo-pdf.svg
Logo-pdf.svg
PlayStation 2 print advert in GamePro (US) #164: "May 2002" (2002-0x-xx)
Logo-pdf.svg

Artwork

Physical scans

NAOMI 2 version

NAOMI 2, US
Virtua Fighter 4 NAOMI2 US Cart Back.jpgVirtuaFighter4 NAOMI2 Cart.jpg
Cart
NAOMI 2, JP
NAOMI 2
GD-ROM,
JP
Virtua Fighter 4 NAOMI2 JP Marquee.jpg
"Top" instructions
Virtua Fighter 4 NAOMI2 JP Bezel1.jpg
"Long" instructions
Virtua Fighter 4 NAOMI2 JP Bezel1.jpg
"Long" instructions (2)
Virtua Fighter 4 Naomi2 GD-ROM Disc.jpg
Disc

PlayStation 2 version

Sega Retro Average 
Publication Score Source
98 May 2002, p78
100 TechTV (2002/04/05)
Sony PlayStation 2
99
Based on
2 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
90
[14]
BGamer (PT)
87
[15]
Bonus (YU)
85
[16]
Click!Konsole (PL)
95
[17]
Consoles + (FR) PAL
95
[18]
Computer & Video Games (UK) PAL
80
[5]
Edge (UK) NTSC-J
70
[19]
Electronic Gaming Monthly (US) NTSC-U
98
[20]
Famitsu (JP) NTSC-J
93
[21]
GamePro (US) NTSC-U
100
[22]
Game Station (UK)
80
[23]
GMR (US) NTSC-U
100
[24]
Hyper (AU) PAL
94
[25]
MAN!AC (DE) PAL
91
[26]
Official U.S. PlayStation Magazine (US) NTSC-U
100
[27]
PlayStation 2 Official Magazine - UK (UK) PAL
80
[28]
Players (DE) PAL
90
[29]
Play (PL)
96
[30]
Play (US) NTSC-U
80
[31]
PlayZone (DE) PAL
91
[32]
PSM (US) NTSC-U
90
[33]
PSX Extreme (PL) NTSC-J
93
[34]
Power Unlimited (NL)
89
[35]
Super Juegos (ES)
95
[36]
Sony PlayStation 2
90
Based on
24 reviews

Virtua Fighter 4

PlayStation 2, US
VirtuaFighter4 PS2 US Box.jpg
Cover
PlayStation 2, US (Greatest Hits)
VirtuaFighter4 PS2 US Box GreatestHits.jpg
Cover
VirtuaFighter4 PS2 US Disc GreatestHits.jpg
Disc
PlayStation 2, US
(Hollywood Video)
VirtuaFighter4 PS2 US Box HollywoodVideo.jpg
Cover
PlayStation 2, JP
VirtuaFighter4 PS2 JP Box.jpg
Cover
VirtuaFighter4 PS2 JP Disc.jpg
Disc
PlayStation 2, AU
VirtuaFighter4 PS2 AU Box.jpg
Cover
PlayStation 2, EU
VirtuaFighter4 PS2 EU Box.jpg
Cover
PlayStation 2, EU (Promo)

VirtuaFighter4 PS2 EU promo disc.jpg
Disc
PlayStation 2, UK
VirtuaFighter4 PS2 UK cover.jpg
Cover
PlayStation 2, FR
VirtuaFighter4 PS2 FR Box.jpg
Cover
PlayStation 2, DE
VirtuaFighter4 PS2 DE Box.jpg
Cover
PlayStation 2, ES
VirtuaFighter4 PS2 ES Box.jpg
Cover
PlayStation 2, IT
VirtuaFighter4 PS2 IT Box.jpg
Cover
PlayStation 2, SE/DK/FI/NO
VirtuaFighter4 PS2 SE-DK-FI-NO Box.jpg
Cover

Technical information

Virtua Fighter 4 was the first video game to use normal mapping, an advanced form of bump mapping.

The character models in the original Sega NAOMI 2 arcade version had about 20,000 polygons per character. This was the highest character polygon count in any video game at the time,[37] surpassing the character polygon counts of 2001 Dreamcast game Sports Jam (up to 18,357 polygons)[38][39] and higher than the character polygon counts of any Xbox games (up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate). The polygon counts in the PlayStation 2 version of Virtua Fighter 4 were reduced to about 7,000 polygons per character.[40]

ROM dump status

System Hash Size Build Date Source Comments
Sony PlayStation 2
 ?
CRC32 ddcf01e0
MD5 0c91d4105d3969c345bdede385344bf8
SHA-1 56925d84541e709b5a354ea701756752b92be342
691,470,336 CD-ROM (EU) SCES-50759 (V1.00)
Sony PlayStation 2
CRC32 af293820
MD5 6042fc56240778af6f96891d473cbafb
SHA-1 c085481cf6c0b33b1369e8c66af4b0b0d6341654
567,332,976 CD-ROM (JP) SLPM-62130 (V2.00)
Sony PlayStation 2
 ?
CRC32 3ddf5508
MD5 961c46ace3bfc96e4e88ea1e93e35e81
SHA-1 4b867387c089e586d6fe3f4d4d9ea47743870f25
569,800,224 CD-ROM (US) SLUS-20323 (V1.02)
Sony PlayStation 2
 ?
CRC32
MD5
SHA-1
2002-01-04 CD-R Page
Sony PlayStation 2
 ?
CRC32
MD5
SHA-1
2002-02-01 CD-R Page

External links

References

  1. http://www.sega-am2.co.jp/vf4/index.html (Wayback Machine: 2001-12-11 23:51)
  2. http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=4482
  3. 3.0 3.1 http://www.jp.playstation.com/software/title/slpm62130.html (Wayback Machine: 2007-05-15 07:53)
  4. Computer & Video Games, "May 2002" (UK; 2002-04-xx), page 54
  5. 5.0 5.1 Computer & Video Games, "May 2002" (UK; 2002-04-xx), page 80
  6. http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm
  7. https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/
  8. Next Generation, "August 2001" (US; 2001-07-17), page 51
  9. Next Generation, "August 2001" (US; 2001-07-17), page 54
  10. https://www.youtube.com/watch?v=Mdh-Ue1we9k
  11. File:VirtuaFighter4_PS2_JP_SSCredits.pdf
  12. https://www.youtube.com/watch?v=c5xPTSq2UQI&ab_channel=KanavaZeroZero
  13. Play, "May 2002" (US; 2002-xx-xx), page 13
  14. 576 Konzol, "Március 2002" (HU; 2002-xx-xx), page 18
  15. BGamer, "Maio 2002" (PT; 2002-0x-xx), page 103
  16. Bonus, "3/2002" (YU; 2002-03-25), page 28
  17. Click!Konsole, "Sierpień 2002" (PL; 2002-xx-xx), page 8
  18. Consoles +, "Mai 2002" (FR; 2002-0x-xx), page 74
  19. Edge, "March 2002" (UK; 2002-02-27), page 90
  20. Electronic Gaming Monthly, "May 2002" (US; 2002-04-02), page 110
  21. Famitsu, "2002-02-08" (JP; 2002-01-25), page 1
  22. GamePro, "May 2002" (US; 2002-0x-xx), page 90
  23. Game Station (UK) (+0:00)
  24. GMR, "February 2003" (US; 2003-01-07), page 93
  25. Hyper, "June 2002" (AU; 2002-05-08), page 50
  26. MAN!AC, "06/2002" (DE; 2002-05-02), page 40
  27. Official U.S. PlayStation Magazine, "April 2002" (US; 2002-03-12), page 92
  28. PlayStation 2 Official Magazine - UK, "April 2002" (UK; 2002-03-22), page 82
  29. Players, "6/2002" (DE; 2002-04-24), page 54
  30. Play, "Czerwiec 2002" (PL; 2002-xx-xx), page 24
  31. Play, "March 2002" (US; 2002-xx-xx), page 46
  32. PlayZone, "06/2002" (DE; 2002-04-30), page 66
  33. PSM, "Vol. 6, No. 4: April 2002" (US; 2002-0x-xx), page 24
  34. PSX Extreme, "03/2002" (PL; 2002-0x-xx), page 40
  35. Power Unlimited, "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 52
  36. Super Juegos, "Mayo 2002" (ES; 2002-0x-xx), page 14
  37. 3Dゲームファンのための「バーチャファイター5」グラフィックス講座
  38. Character model with shadow
  39. Character model
  40. "Yes, but how many polygons?" An artist blog entry with interesting numbers


Virtua Fighter 4

VirtuaFighter4 title.png

Main page | Comparisons | Development | Magazine articles | Video coverage | Reception


Books: Prima's Official Strategy Guide: Virtua Fighter 4 (2001) | Virtua Fighter 4 Red Book: Elementary Phase (2001) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | Virtua Fighter 4 Blue Book: Advanced Phase (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002)
Music: Virtua Fighter 4 Official Soundtrack (2002)
Sony PlayStation 2
Prototypes: 2001-01-04 | 02-01



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Fighters Megamix Sound Tracks (1997) | Virtua Fighter 3 On The Vocal (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)