Virtua Fighter

From Sega Retro

n/a

  • Model 1
  • Saturn
  • 32X

Virtua Fighter Title.png

VirtuaFighter Saturn JP SSTitle.png

VirtuaFighter32X 32X JP-US TitleScreen.png

Virtua Fighter
System(s): Sega Model 1, Sega 32X, Sega Saturn
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Peripherals supported:
Sega 32X
Six Button Control Pad,
Sega Saturn
Saturn Backup Memory
Genre: Fighting Action/Kakutou Action (格闘アクション)[1][2], Action[3][4]

















Number of players: 1-2
Release Date RRP Code
Arcade (Model 1)
JP
¥900,000[5] ?
Arcade (Model 1)
US
$? ?
Arcade (Model 1)
UK
£6,000[5] ?
Arcade (Model 1)
AS
? ?
























Sega Saturn
JP
¥8,8008,800 GS-9001
Sega Rating: All Ages
Sega Saturn
US
PACK-INpack 81005
ESRB: Teen
Sega Saturn
EU
MK81005-50
ELSPA: 3+ OK
Sega Saturn
DE
MK81005-50
USK: 16
Sega Saturn
PT
STJ81005
Sega Saturn
UK
MK81005-50
ELSPA: 3+ OK
Sega Saturn
PL
209zł209
Sega Saturn
AU
FSAT01SSS
Sega Saturn
BR
193016
Tectoy: 13+
Sega 32X
JP
¥7,8007,800 GM-4013
Sega Rating: All Ages
Sega 32X
US
$69.9969.99[11] 84701
ESRB: Teen
Sega 32X
EU
MK84701-50
ELSPA: 3+ OK
Sega 32X
ES
19,900Ptas19,900[17] MK84701-50
ELSPA: 3+ OK
Sega 32X
PT
XJ84701
ELSPA: 3+ OK
Sega 32X
UK
£49.9949.99[15][16] MK84701-50
ELSPA: 3+ OK
Sega 32X
AU
FVIR07SXC
Sega 32X
BR
153020
Tectoy: Todas as Idades

Virtua Fighter (バーチャファイター) is a fighting game developed by Sega AM2 and published by Sega for Sega Model 1 arcade hardware in 1993. It is the first game in the Virtua Fighter series. It is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre.

It was an influential game in the development of 3D polygon graphics, popularizing it among a wider audience (along with Virtua Racing), demonstrating 3D human character models effectively, with realistic movement and physics, creating the basic template for 3D fighting games (such as Tekken, the Soul series and Dead or Alive), and playing a key role in the development of early fifth-generation consoles (the Sega Saturn and PlayStation). It was followed by a 1994 sequel, Virtua Fighter 2.

Story

While much of the first Virtua Fighter's story would be retroactively filled in by newer games and merchandise, the basic premise of the first game is that martial artist Akira Yuki, specialising in the forgotten art form of "Hakkyoku-ken" enters the World Fighting Tournament, in an attempt to be recognised as the greatest fighter in the world.

Gameplay

Virtua Fighter is a one-on-one versus fighting game, pitting two of eight characters (nine, if Dural is included) against each other in a three-dimensional arena to fight over the best of three matches (or "sets" as referred in-game) - players win if their opponent's life bar is depleted, by a "ring-out" (when one of the opponents falls off the edge of the ring), or has less health when the in-game timer reaches 0. The arcade version's cabinet utilises an eight-way control stick and three buttons: "Punch" (P), "Kick" (K) and "Defense" (also referred as Guard/Block) (G). Movement of the characters with the control stick is done using Left and Right to move away/towards the opponent; Down to crouch; holding Down-left or Down-right while standing or crouching makes the character slowly crawl backwards/forwards; and Up, Up-left, or Up-right are used to make the character jump into that respective direction, with characters having two types of jump, depending of how long the player holds any of the up directions. Different attacks can be triggered by pressing a direction plus either the P or K buttons.

While fights take place in a 3D arena, players can only manipulate their characters in a two-dimensional manner, with movement on the third dimension being dictated by the characters' attacks and special moves. Unlike other fighting games at the time, the characters do not turn around automatically when an opponent gets behind them, requiring to tap the required direction in order to face each other. While considered a milestone in real-time 3D graphics, the 3D has limitations, with every arena being a flat square and backgrounds 2D in nature. It also operates with a refresh rate of only 30FPS - half that of Virtua Racing (and Virtua Fighter 2).

Virtua Fighter takes a more realistic approach to combat than many of its popular 2D rivals from the likes of Capcom or SNK, with characters using real world fighting techniques (as opposed to genre-defining Street Fighter II which arms characters with fictional chi-based special attacks and projectiles). It is a slower-paced game as a result, though with hundreds of moves and a computer able to adapt to the player's fighting powers, a more tactical fighter than others on the market. Where this does not apply in the original Virtua Fighter (and its sequel) is the jumping mechanics, with characters being able to jump twice their body height (as was the case in other fighting games of the time).

Unique to Virtua Fighter upon release was the concept of characters receiving "visual damage". If hit with a barrage of attacks, loose items of clothing (for example, Pai's hat or Kage's headband and mask) will fall off and lie on the arena floor until the match is over. This feature makes no difference to gameplay, but would become a staple in many of Sega's fighting games going forward. Another new concept upon release was that of alternate costumes; during a versus match where both players selected the same character, one of the players would receive a secondary costume for that character. This feature would also inspire later 3D fighting games.

Back Attack

When an opponent is behind a character who is facing backwards, the character can perform a Back Attack by pressing P or K. Pressing P performs a standing punch back attack, and K performs a high kick back attack.

Quick Step and Running

When quickly tapping (if facing to the right) RightRight, the player's character will Quick Step forward; and by quickly tapping LeftLeft, the player's Character will Quick Step backwards. Quickly tapping RightRight then holding Right makes the character run towards the opponent; while quickly tapping LeftLeft then holding Left when the character is with his back facing towards the opponent makes the character run away from the opponent.

Short Jump

Quick tapping Up performs a short jump, which can be used to hop over low attacks; tapping Up-left makes the fighter Short jump backwards, and tapping Up-right makes the fighter do a forward Short Jump. During a short jump, characters can perform various jumping attacks by pressing P or K. Pai, Lau, Jacky, Sarah and Kage can perform a backflip instead of a back jump when quick tapping Up-left. Backflips can be chained up to three times.

Giant Leap

Also called Big Jump (大ジャンプ), a Giant Leap is performed by holding Up, in which characters can leap very high up into the air; by holding Up-left or Up-right, the characters can respectively Giant Leap backwards and forwards. During a Giant Leap the characters can press K to do a jump kick, Right P for a spinning hammer punch, Right K for a drop kick, and Left K for a backwards drop kick.

Throws

All characters (except for Akira) have access to a default throw technique by pressing P+G while close to the opponent. Alongside that, each character has unique throws, with each throw technique having their own unique input commands.

Down Attack

Also referred as Stomp Attack, Down Attacks are attacks that are used for hitting a knocked down opponent for additional damage. The input motion for this move is Up P or HOLD UpP when the opponent is in a knocked down state, which causes the character to automatically jump towards the knocked down opponent and attack them. Down Attacks performed with Up P deal less damage but are hard to dodge, while Down Attacks performed by HOLD UpP deal more damage, but are easier to dodge. Akira and Pai have additional Down Attacks that don't use the standard motion that are detailed in the characters section below.

Quick Recovery

When a fighter gets knocked down, or gets into a knocked down state after performing some specific moves, they'll get get up automatically after a few seconds, however during this time they are vulnerable to an opponent's Down Attack. During a knocked down state, players can perform a Quick Recovery in order to get up quickly. Listed below are the two types of Quick Recovery.

Recovery is a more defensive type of Quick Recovery, being useful to dodge down attacks.

Move list (Recovery)
Name Command Description
Quick stand up Rapidly tap Left and Right The character will get up more quickly.
Backwards roll stand up Hold Left The character will roll backwards then get up.
Side roll stand up GGGGG The character will side roll either towards or away from the camera, then get up.
Handspring stand up Hold Up The character gets up with a handspring.

Kick Recovery is a more offensive type of quick recovery, being used to quickly attack the opponent right after getting up.

Move list (Kick recovery)
Name Command Description
High Kick stand up KKKKK The character gets up with a high kick.
Sweep Kick stand up Hold Down KKKKK The character gets up with a sweep kick.
Side Roll and Sweep Kick GGGGG then K The character will side roll either towards or away from the camera, then perform a sweep kick.

Arcade Mode

In the arcade mode, the player completes a series of 8 Stages ("Rounds") where he fights against (in order): Jacky, Jeffry, Sarah, Kage, Pai, Wolf, Lau, and Akira. After defeating Akira, players enter the "Bonus Stage", where they are pitted against Dural.

Characters

Virtua Fighter contains eight characters each employing a different fighting style. A ninth character, Dural, is not readily available to players.

As well as detailing their careers and hobbies, Virtua Fighter also lists the character's blood type, which in Japanese culture can determine one's personality.

Virtua Fighter claims to feature over 700 moves, many of which were left undocumented for players to find them on their own.

Note: Move lists assume the player is standing, facing right. If facing left, Left and Right should be reversed.
VirtuaFighter Akira Portrait.png Akira Yuki
Akira is a 25-year-old kung-fu teacher with blood type O. Akira is largely considered the main protagonist of Virtua Fighter, featuring predominantly on the games' cover art.
Move list (regular attacks)
Name Command Description
Chusui (冲捶) P Akira's normal standing punch.
Housui (崩捶) P while crouched Akira's crouching punch.
Shoutai (昇腿󠄀) K Akira's normal standing high kick.
Youzentai (易前腿󠄀) K while crouched Akira's crouching kick.
Sokutai (側腿󠄀) HOLD Down-rightK Akira's Mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Rakuho Sousui (落歩双捶) P during Short Jump's ascent Akira performs a hopping downward double hammer punch, which knocks the opponent down on hit.
Rakuho Sui (落歩捶) P while descending from a Short Jump Akira performs a step punch after landing from a Short Jump, which knocks down on hit.
Choushitai (跳刺腿󠄀) K during Short Jump's ascent Akira performs a hopping side kick.
Shitai (刺腿󠄀) K just before landing Akira performs a forward step kick after landing from a Short Jump.
Move list (Back Attacks)
Name Command Description
Kenhaisui (拳背捶) P when the opponent is behind Akira performs a turn around punch.
Koushutai (後蹴腿󠄀) K when the opponent is behind Akira performs a turn around high kick which knocks down on hit.
Move list (down attacks)
Name Command Description
Gekihousui (撃崩捶) Up P
Soukahou (槍下炮) Down-right P near the knocked down opponent Akira strikes the knocked down opponent with a downward punch. The move can be repeated indefinitely, but players must wait a moment between hits.
Move list (special moves)
Name Command Description
Hachimon Kaida (八門開打) PP
Kansuitai (環捶腿󠄀) PK
Jouho Chouchuu (上歩頂肘) Right P Akira performs a forward advancing elbow strike.
Rimon Chouchuu (裡門頂肘) RightRight P Akira performs a charging elbow strike that knocks the opponent down.
Mouko Kouhazan (猛虎硬爬山) HOLD DownRight P Akira performs a charging palm strike that knocks the opponent down
Utankyaku (右揣脚) RightRight K Akira performs a forward hop kick. Its possible to input the command for this move while holding the G button. The move's name is also read as Migitankyaku.
Renkantai (連環腿󠄀) RightRight KK Akira performs a forward hopping double kick attack. Its possible to input the command for this move while holding the G button.
Doppo Choushitsu (独歩頂膝) RightRight K+G then release G after 1 frame (close to opponent) Akira performs a jumping knee strike.
Tetsuzankou (鉄山靠) LeftRightRight P+K Akira performs a charging back shoulder lean that knocks the opponent down on hit.
Toushin Soutai (倒身捜腿󠄀) Left P (close to opponent) Akira grabs the opponent and trips them with his leg.
Shin'iha (心意把) Down-leftRight P (close to opponent) Akira grabs the opponent's arm, then pushes them forward.
Youshi Senrin (鷂子穿林) LeftDown-right P+K (close to opponent) Akira goes behind the opponent, then from their back performs a charging back shoulder lean, which temporarily stuns the opponent. When an opponent gets hit by this move, they will move slightly to the left of Akira's Z-axis.
VirtuaFighter Pai Portrait.png Pai Chan
Pai is an 18-year-old "action star" whose hobbies include dancing. She has blood type O.
Move list (regular attacks)
Name Command Description
Chuuken (冲拳) P Pai's normal standing punch.
Souchuken (掃冲拳) P while crouched Pai's crouching punch.
Sentai (旋腿󠄀) K Pai's normal standing high kick.
Sensaitai (旋栽腿󠄀) K while crouched Pai's crouching kick.
Senchutai (旋中腿󠄀) HOLD Down-rightK Pai's Mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Toukuu Soushou (謄空双掌) P during Short Jump's ascent Pai performs a hopping downward handchop with both hands, which knock down the opponent on hit. When this attack is done in a neutral jump, Pai inches slightly forward.
Toukuu Chuuken (謄空冲拳) P while descending from a Short Jump Pai performs a step punch after landing from a Short Jump, which knocks down on hit.
Hishitai (飛刺腿󠄀) K during Short Jump's ascent Pai performs a hopping side kick.
Toukuu Soku Inkyaku (謄空側陰脚) K just before landing Pai performs a forward step kick after landing from a Short Jump.
Move list (Giant Leap attacks)
Name Command Description
Hien Youshuu (飛燕鷹蹴) HOLD RightK while during Giant Leap's ascent Pai performs a jumping dive kick that knocks down the opponent on hit. Whether the attack hits or misses, Pai always lands on her feet.
Move list (down attacks)
Name Command Description
Enshuu Raigeki (燕襲雷撃) Up P
Enshuu Kouraigeki (燕襲高雷撃) HOLD UpP
Rai'in Shouda (雷陰掌打) Down-right P near the knocked down opponent Pai strikes the knocked down opponent with a downward punch. The move can be repeated indefinitely, but players must wait a moment between hits.
Move list (special moves)
Name Command Description
Renkentai (連拳腿󠄀) PK Pai's punch into roundhouse kick two hit combo. Similar combo to Lau's.
Raigekishou (雷撃掌) PPP Pai performs a three hit punch combo.
Souken Senputai (双拳旋風腿󠄀) PPK Pai performs a two hit punch combo that ends into a roundhouse kick.
Renkan Tenshin Kyaku PPPK
Renkan Tenshin Soukyaku PPPDownK
Renkan Haitenkyaku PPPUp-leftK
Senpuuga (旋風牙) K+G Same technique as Lau's.
Ensen Shuu HOLD DownK+G Same technique as Lau's.
Taitou Risenkyaku (腿󠄀登裏旋脚) Press K while standing up from crouch Pai performs a forward advancing roundhouse kick that knocks down the opponent. Same technique as Lau's.
Haitenkyaku (背転脚) Up-left K Pai performs a backflip kick.
Risentai (離旋腿󠄀) Up-leftUp-left K Pai performs a normal backflip followed by a backflip kick.
Tenshin Soutou (転身捜倒) P+G (close to opponent) Normal throw technique.
Ensen Hairyuu (燕旋擺柳) Left P against a opponent's high punch A counterattack throw against high punch attacks; Pai catches the opponent's attack, then flips them on their back.
Rasen Anshou (螺旋按掌) Left P against a opponent's high kick A counterattack throw against high kick attacks; Pai catches the opponent's attack, then throws them to her left.
Senpuu Enjin (旋風燕陣) LeftRight P (close to opponent) Throw technique.
Tenchi Touraku (天地頭落) RightDown P (close to opponent) DDT-like throw technique.
Toushin Inshou (倒身陰掌) RightRight P+K (close to opponent) Throw technique.
VirtuaFighter Lau Portrait.png Lau Chan
Lau, father of Pai, is a 53-year-old Chinese cook. He has blood type B and enjoys Chinese poetry.

During development, Lau was known as both "Lee" and "Tao".

Move list (regular attacks)
Name Command Description
Chuuken (冲拳) P Lau's normal standing punch.
Souchuuken (掃冲拳) P while crouched Lau's crouching punch.
Katsumentai (括面腿󠄀) K Lau's normal standing high kick.
Sensaitai (旋栽腿󠄀) K while crouched Lau's crouching kick.
Senchutai (旋中腿󠄀) HOLD Down-rightK Lau's Mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Toukuu Soushou (謄空双掌) P during Short Jump's ascent Lau performs a hopping downward handchop with both hands, which knock down the opponent on hit. When this attack is done in a neutral Short Jump, Lau inches slightly forward.
Toukuu Chuuken (謄空冲拳) P while descending from a Short Jump Lau performs a step punch after landing from a Short Jump, which knocks down on hit.
Hishitai (飛刺腿󠄀) K during Short Jump's ascent Lau performs a hopping side kick.
Toukuu Soku Inkyaku (謄空側陰脚) K just before landing Lau performs a forward step kick after landing from a Short Jump.
Move list (down attacks)
Name Command Description
Kosou Raishuu (虎爪雷蹴) Up P Lau jumps toward the knocked down opponent and lands on them with a two foot stomp.
Kosou Renshuu (虎爪連蹴) HOLD UpP Lau jumps toward the knocked down opponent and lands on them with a two foot stomp, followed by a second stomp attack.
Move list (special moves)
Name Command Description
Renkentai (連拳腿󠄀) PK Lau's punch into roundhouse kick two hit combo.
Raigekishou (雷撃掌) PPP Lau performs a three hit punch combo.
Souken Senputai (双拳旋風腿󠄀) PPK Lau performs a two hit punch combo that ends into a roundhouse kick.
Renkan Tenshin Kyaku PPPK
Renkan Tenshin Soukyaku PPPDownK
Renkan Haitenkyaku PPPUp-leftK
Shakashou (斜下掌) Down-right P Lau performs a forward palm strike that can also hit crouching opponents. If this move hits as a counter, the opponent will be launched into the air. This move can be chained into a series of combos.
Shajoushou (斜上掌) HOLD Down-rightP Lau performs a rising palm strike that can also hit crouching opponents. If this move hits as a counter, the opponent will be launched higher into the air than with Shakashou. This move can be chained into a series of combos.
Chugeki (肘撃) Right P Lau performs a forward advancing elbow strike.
Taitou Risenkyaku (腿󠄀登裏旋脚) Press K while standing up from crouch Lau performs a forward advancing roundhouse kick that knocks down the opponent.
Rekkakosen Kyaku (烈火虎尖脚) Up-right K Lau performs a low jumping high kick. It looks similar to Hishitai, but the gap for the attack to hit the opponent is shorter, making it easier to connect to other attacks.
Senpuuga (旋風牙) K+G
Ensen Shuu HOLD DownK+G
Kokyaku Haiten (虎脚背転) Up-left K Lau performs a backflip kick.
Risentai (離旋腿󠄀) Up-leftUp-left K Lau performs a normal backflip followed by a backflip kick.
Kensha Touraku (肩車頭落) P+G (close to opponent) Normal throw technique.
Ryusha Senten (柳車旋転) Left P (close to opponent) Lau performs a back drop on the opponent.
Tenshin Ha'inshou (転進巴咽掌) LeftRight P (close to opponent) Lau grabs the opponent by the neck, then does a jumping chokeslam.
VirtuaFighter Wolf Portrait.png Wolf Hawkfield
Wolf is a 27-year-old Canadian wrestler who enjoys karaoke. He has blood type O.
Move list (regular attacks)
Name Command Description
Straight Hammer (ストレートハンマー) P Wolf's normal standing punch.
Low Hammer (ローハンマー) P while crouching Wolf's crouching punch.
High Kick (ハイキック) K Wolf's normal standing high kick.
Low Smash (ロースマッシュ) K while crouching Wolf's crouching kick.
Face-Lift Kick (フェイスリフトキック) HOLD Down-rightK Wolf's Mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Step Hammer (ステップハンマー) P during Short Jump's ascent Wolf performs a hopping downward double hammer punch, which knocks the opponent down on hit.
Rock Punch (ロックパンチ) P while descending from a Short Jump Wolf performs a step punch after landing from a Short Jump, which knocks down on hit.
Toe Crush (トークラッシュ) K during Short Jump's ascent Wolf performs a hopping side kick.
Hammer Edge (ハンマーエッジ) K just before landing Wolf performs a forward step kick after landing from a Short Jump.
Move list (Giant Leap attacks)
Name Command Description
Drop Kick (ドロップキック) HOLD RightK during Giant Leap's ascent Wolf performs a jumping dropkick, which if whiffs or hits the opponent causes Wolf to land on his back, entering a knocked down state.
Move list (down attacks)
Name Command Description
Elbow (エルボー) Up P Wolf performs a jumping elbow drop into the knocked down opponent.
High Elbow (ハイエルボー) HOLD UpP Wolf jumps high up towards the knocked down opponent, striking them with a elbow drop.
Move list (special moves)
Name Command Description
Jab + Straight PP
Hammer Kick PK
One Two Upper (1・2、アッパー) PPP
Sonic Upper (ソニックアッパー) Down-right P Wolf performs a right hand uppercut.
Vertical Upper (バーティカルアッパー) HOLD Down-rightP
Knee Blast (ニーブラスト) Right K
Axe Lariat (アックスラリアート) RightRight P Wolf does a running clothesline, which knocks down on hit. This move can be dodged by crouching.
Shoulder Attack (ショルダー・アタック) LeftRight P Wolf does a shoulder tackle that knocks the opponent away on hit.
Brainbuster (ブレーンバスター) P+G (close to opponent) Normal throw technique.
German Suplex (ジャーマンスープレックス) P+G (standing behind opponent) Wolf's back throw technique.
Body Slam (ボディスラム) Right P (close to opponent)
Splash Mountain Down-rightDown-right P+K (close to opponent) Same move as Jeffry. Also, this is the only game in the series (alongside Virtua Fighter Remix/PC) where Wolf can perform this move.
Double Arm Suplex (ダブルアームスープレックス) Down-left P+K+G (close to crouched opponent) Wolf's throw against a crouching opponent.
Giant Swing Left Down-left Down Down-right Right P (close to opponent) It can also be inputted as Left Down Right P.
VirtuaFighter Jeffry Portrait.png Jeffry Mcwild
Jeffry is a 36-year-old fisherman from Australia who enjoys reggae music. He has blood type A.

Curiously, Jeffry's prototype name was "Dural", a name re-assigned to the final character of the game. He was also briefly known as "Willy".

Move list (regular attacks)
Name Command Description
Straight Knuckle (ストレートナックル) P Jeffry's normal standing punch.
Low Knuckle (ローナックル) P while crouched Jeffry's crouching punch.
Upper Kick (アッパーキック) K Jeffry's normal standing high kick. Also called Uppercut Kick[18].
Vertical Kick (バーティカルキック) K while crouched Jeffry's crouching kick.
Side Kick (サイドキック) HOLD Down-rightK Jeffry's Mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Hammer Down (ハンマーダウン) P during Short Jump's ascent Jeffry performs a hopping downward double hammer punch, which knocks the opponent down on hit.
Step Knuckle (ステップナックル) P while descending from a Short Jump Jeffry performs a step punch after landing from a Short Jump, which knocks down on hit.
Step Kick (ステップキック) K during Short Jump's ascent Jeffry performs a hopping side kick.
Pushing Kick (プッシングキック) K just before landing Jeffry performs a forward step kick after landing from a Short Jump.
Move list (Giant Leap attacks)
Name Command Description
Rising Sun Hammer (ライジングサンハンマー) HOLD RightP during Giant Leap's ascent Jeffry performs a downward spinning hammer punch, which when whiffs or hits the opponent, Jeffry lands with a short forward roll.
Jump Hammer (ジャンプハンマー) P during Giant Leap's ascent Jeffry performs a downward hammer punch when descending from a Giant Leap, which knocks the opponent down on hit.
Jumping Knuckle (ジャンピングナックル) P while descending from a Giant Leap Jeffry lands from the Giant Leap with a step punch that knocks the opponent down on hit.
Killing Bites (キリングバイツ) K simultaneously while performing a Giant Leap Jeffry performs a jumping high kick that only hits on the way up, knocking down standing opponents.
Jumping Foot Stamp (ジャンピングフットスタンプ) HOLD RightK during Giant Leap's ascent Jeffry performs a jumping dropkick which if whiffs or hits the opponent, causes Jeffry to land on his back. Also called Jumping Foot Stomp[19].
Flying Low Kick (フライングローキック) K during Giant Leap's ascent Jeffry performs a jump kick that only hits airborne opponents.
Move list (down attacks)
Name Command Description
Flying Body Press (フライングボディプレス) Up P
Raiden Drop (ライデンドロップ) HOLD UpP
Move list (special moves)
Name Command Description
Double Knuckle PP
Knuckle Kick PK
One Two Upper (1・2、アッパー) PPP
Smash Upper (スマッシュアッパー) Down-right P Jeffry performs a right hand uppercut.
Double Upper (ダブルアッパー) Down-right PP Jeffry performs a right hand uppercut followed by a left hand uppercut.
Dash Elbow (ダッシュエルボー) RightRight P
Toe Kick (トーキック) Down K
Toe Kick Hammer (トーキックハンマー) Down KP Jeffry does a Toe Kick followed by a Hammer Punch.
Knee Attack (ニーアタック) Right K
Back Flip (バックフリップ) P+G (close to opponent) Normal throw technique.
Backbreaker (バックブリーカー) P+G (standing behind opponent) Throw technique. Must be performed from behind the opponent.
Power Slam (パワースラム) Right P (close to opponent) Jeffry throws the opponent behind him.
Body Lift (ボディーリフト) LeftLeft P (close to opponent) Also can be inputted as just Left P after dodging an opponent's high attack. The drawback of this move is that if the grabbed opponent repeatedly presses any buttons, the damage of the throw will be reduced.
Splash Mountain Down-rightDown-right P+K (close to opponent)
Powerbomb (パワーボム) Down-right P+K+G (close to crouching opponent) Jeffry's throw against a crouching opponent.
Iron Claw (アイアンクロー) Down P (close to crouching opponent) Jeffry grabs the crouched opponent's neck and holds them up in the air, then throws them into the ground.
Machine Gun Knee Lift (マシンガンニーリフト) DownRight P (close to crouching opponent) Jeffry grabs the crouched opponent's head and hits them with three knee strikes
Vertical Upper (バーティカルアッパー) HOLD Down-rightP
Elbow Hammer (エルボーハンマー) RightLeft P Jeffry does a elbow strike followed by a Hammer Punch.
VirtuaFighter Kage Portrait.png Kage-Maru (影丸)
Kage-Maru (also spelt as Kagemaru, Kage Maru or just Kage) is a 21-year-old ninja who plays mahjong for a hobby. He has blood type B.

Kage was originally known as "Yagyu" during development.

Move list (regular attacks)
Name Command Description
Danken (弾拳) P Kage's normal standing punch. Kage does a forward knifehand strike.
Jizuri Dan (地擂り弾) P while crouched Kage's crouching punch.
Tsukikaeshi Geri (突き返し蹴り) K Kage's normal standing high kick.
Suri Geri (擂り蹴り) K while crouched Kage's crouching kick.
Naka Geri (中蹴り) HOLD Down-rightK Kage's Mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Shutou (手刀) P during Short Jump's ascent Kage performs a hopping downward knifehand chop, which knocks the opponent down on hit. When this attack is done in a neutral jump, Kage inches slightly forward.
Tobi Seiken (飛び正拳) P while descending from a Short Jump Kage performs a step punch after landing from a Short Jump, which knocks down on hit.
Tobi Kakato Otoshi (飛び踵落とし) K during Short Jump's ascent Kage performs a hopping side kick.
Tsuki Kakato Geri (突き踵蹴り) K just before landing Kage performs a forward step kick after landing from a Short Jump.
Move list (Giant Leap attacks)
Name Command Description
Rakuyou (落葉) HOLD RightP during Giant Leap's ascent Kage performs a downward spinning headbutt, which when whiffs or hits the opponent, Kage lands with a short roll.
Hishougeri (飛翔蹴り) K simultaneously while performing a Giant Leap Kage performs a jumping high kick that only hits on the way up, knocking down standing opponents. Kage can perform this move during a forward Giant Leap only when near the opponent.
Kuuhadan (空巴弾) HOLD RightK during Giant Leap's ascent Kage performs a jumping dropkick, which when whiffs or hits the opponent, Kage lands with a short back roll.
Move list (down attacks)
Name Command Description
Hiendan (飛延弾) Up P (close to the knocked down opponent) Kage does a high jump forward, then lands head first into the knocked down opponent. If the opponent dodges this move, Kage lands head first on the ground and enters a knocked down state — which during the part where he lands head first, he is vulnerable to any attack.
Asuka (飛鳥) Up P (at mid range of the knocked down opponent) Kage does a high jumping backflip towards the knocked down opponent that ends on a stomp. After successfully landing the move on the opponent, Kage jumps forward and lands facing backwards. If the opponent dodges this move, Kage will just land on his feet behind the opponent.
Hishougeki (飛翔撃) Up P (at far range from the knocked down opponent) Kage does a high jumping backflip towards the knocked down opponent and then lands on them with both knees. After successfully landing the move on the opponent, Kage does a forward roll, getting up with his back turned towards the opponent. If the opponent dodges this move, Kage lands on his knees, usually behind the opponent and gets up slowly.
Move list (special moves)
Name Command Description
Sandan Urageri (散弾裏蹴り) PPPK Kage performs a three hit knifehand strike combo finishing with a spinning back kick.
Sandan Fujinkyaku (散弾風神脚) PPPUp-leftK
Hiji Uchi (肘打ち) Right P Kage performs a forward advancing elbow strike.
Suisha Geri (水車蹴り) Up-left K Kage performs a somersault kick. This move also can break an opponent's crouching guard.
Taitou (太刀) P+G (close to opponent) Kage's normal throw technique. Kage performs a hip throw; the opponent is thrown behind Kage slightly to the left axle.
Haura Gasumi (葉裏霞) P+K (standing behind opponent) Kage's back throw technique.
Koenraku (弧延落) Left P (close to opponent) Kage throws the opponent very high into the air. While the opponent is airborne, Kage can follow up with a variety of combos and attacks.
Katana Gasumi (刀霞) P+K+G (close to opponent) Throw technique; Kage flips the opponent upside down.
Kage Gasumi (影霞) LeftRight P (close to opponent) Throw technique.
Ryuu'ei Kyaku (流影脚) RightRight K Kage performs a forward backheel sweep.
Rairyuu Hishoukyaku (雷龍飛翔脚) RightRight P+K+G Kage does a small forward roll, then kicks off the floor with his hands into a flying forward drill kick. This move cannot be blocked high.
VirtuaFighter Sarah Portrait.png Sarah Bryant
Sarah is a 20-year-old female college student from the United States. She enjoys sky diving and has blood type AB. She shares a few of her special moves with Jacky.

In earlier versions of the game, Sarah's name was spelt without the "h" (i.e. "Sara").

Move list (normal attacks)
Name Command Description
Straight Lead (ストレート・リード) P Sarah's normal standing punch.
Squat Straight (スクァト・ストレート) P while crouched Sarah's crouching punch.
Vertical Hook Kick (ヴァーティカル・フック・キック) K Sarah's normal standing high kick.
Low Kick (ローキック) K while crouched Sarah's crouching kick.
Middle Kick (ミドルキック) HOLD Down-rightK Sarah's mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Elbow (エルボー) P during Short Jump's ascent Sarah performs a hopping downward elbow strike, which knocks the opponent down on hit.
Step Straight (ステップストレート) P while descending from a Short Jump Sarah performs a step punch after landing from a Short Jump, which knocks down on hit.
Step Hook Kick (ステップフックキック) K during Short Jump's ascent Sarah performs a hopping side kick.
Step Heel Kick (ステップヒールキック) K just before landing Sarah performs a forward step kick after landing from a Short Jump.
Move list (Giant Leap attacks)
Name Command Description
Jump Kick (ジャンプキック) K simultaneously while performing a Giant Leap Sarah performs a jumping high kick that only hits on the way up, knocking down standing opponents.
Dragon Kick (ドラゴンキック) HOLD RightK while during Giant Leap's ascent Sarah performs a jumping side kick that lasts up until she hits the ground, landing on her hip and getting up moving slightly to either side.
Middle Kick (ミドルキック) K during Giant Leap's ascent Sarah performs a jump kick that only hits airborne opponents.
Move list (Back Attacks)
Name Command Description
Turn Knuckle (ターン・ナックル) P when the opponent is behind Sarah performs a turn around straight punch.
Turn Kick (ターン・キック) K when the opponent is behind Sarah performs a back kick which knocks down on hit.
Move list (down attacks)
Name Command Description
Jumping Knee Stamp (ジャンピングニースタンプ) Up P Sarah jumps towards the opponent, landing on them with a knee stomp. Also known as Jumping Knee Stomp[20].
High Jump Knee Stamp (ハイジャンプニースタンプ) HOLD UpP Sarah jumps forward high up into the air, landing on the opponent with a knee stomp. Also known as Hi-Jump Knee Stomp[20].
Move list (special moves)
Name Command Description
Double Punch - Snap Kick PPK
Combo Rising Knee (コンボ・ライジングニー) PPPK
High Kick Straight (ハイキック・ストレート) KP A high kick into punch combo.
Rising Elbow (ライジングエルボー) Right P Sarah performs a forward advancing elbow strike.
Knee Kick (ニーキック) Right K Sarah performs a jumping knee strike
Toe Kick (トーキック) Down K
Jackknife Kick Down-right K
Front Suplex (フロントスープレックス) P+G (close to opponent) Normal throw technique.
Illusion Kick (イリュージョンキック) HOLD Down-rightKK Sarah hops forward then performs two side kicks consecutively.
Mirage Kick (ミラージュキック) HOLD Down-rightKKK Sarah hops forward then performs two side kicks consecutively, finishing with a high kick.
Somersault Kick Up-left K Same move as Jacky's.
Back Drop (バックドロップ) P+G (standing behind opponent) Sarah's back throw technique; Sarah performs a belly-to-back suplex on the opponent.
Neck Breaker Drop RightRight P (close to opponent) Throwing technique; Sarah lunges forward and grabs the opponent's neck around her arm and jumps forward, slamming their head into the ground. Same move as Jacky's.
Double Joint Butt (ダブルジョイントバット) Right PK Sarah does a combination of a elbow strike followed by a jumping knee strike. This move is also called Double Joint Slam[20].
Leg Slicer (レッグスライサー) Hold Down K+G
VirtuaFighter Jacky Portrait.png Jacky Bryant
Jacky, older brother of Sarah is a 22-year-old male from the United States. He is a Indy car racer by trade and of blood type A.

Originally Jacky's name was spelt with an "ie" (Jackie). This was changed for the final version.

Move list (normal attacks)
Name Command Description
Straight Lead (ストレート・リード) P Jacky's normal standing punch.
Squat Straight (スクァト・ストレート) P while crouched Jacky's crouching punch. Also called Squatting Straight[21].
Vertical Hook Kick (ヴァーティカル・フック・キック) K Jacky's normal standing high kick.
Low Kick (ローキック) K while crouched Jacky's crouching kick.
Middle Kick (ミドルキック) HOLD Down-rightK Jacky's mid-level kick.
Move list (Short Jump attacks)
Name Command Description
Elbow (エルボー) P during Short Jump's ascent Jacky performs a hopping downward elbow strike, which knocks the opponent down on hit.
Step Straight (ステップストレート) P while descending from a Short Jump Jacky performs a step punch after landing from a Short Jump, which knocks down on hit.
Step Hook Kick (ステップフックキック) K during Short Jump's ascent Jacky performs a hopping side kick.
Step Heel Kick (ステップヒールキック) K just before landing Jacky performs a forward step kick after landing from a Short Jump.
Move list (Giant Leap attacks)
Name Command Description
Jump Kick (ジャンプキック) K simultaneously while performing a Giant Leap Jacky performs a jumping high kick that only hits on the way up, knocking down standing opponents.
Middle Kick (ミドルキック) K during Giant Leap's ascent Jacky performs a jump kick that only hits airborne opponents.
Move list (Back Attacks)
Name Command Description
Turn Knuckle (ターン・ナックル) P when the opponent is behind Jacky performs a turn around punch.
Turn Kick (ターン・キック) K when the opponent is behind Jacky performs a back kick which knocks down on hit.
Move list (down attacks)
Name Command Description
Jumping Knee Stamp (ジャンピングニースタンプ) Up P Jacky jumps towards the opponent, landing on them with a knee stomp. Also known as Jumping Knee Stomp[22].
High Jump Knee Stamp (ハイジャンプニースタンプ) HOLD UpP Jacky jumps forward high up into the air, landing on the opponent with a knee stomp. Also known as Hi-Jump Knee Stomp[22].
Move list (special moves)
Name Command Description
Jab + Straight PP
Punch + Side Kick PK (close to opponent) A punch into side kick two hit combo.
Double Spinning Kick KK
Spinning Back Knuckle (スピニングバックナックル) Left P Jacky performs a spinning backfist.
Slant Back Knuckle (スラントバックナックル) Down-left P Jacky performs a crouching spinning backfist.
Rising Elbow (ライジングエルボー) Right P Jacky performs a forward advancing elbow strike.
Toe Kick (トーキック) Down K
Somersault Kick Up-left K
Double Spin Knuckle (ダブルスピンナックル) Hold Left PP
Northern Light Bomb (ノーザンライトボム) P+G (close to opponent) Normal throw technique.
Neck Breaker Drop RightRight P (close to opponent) Throwing technique; Jacky lunges forward and grabs the opponent's neck around his arm and jumps forward, slamming their head into the ground.
Face Crusher (フェースクラッシャー) P+G (standing behind opponent) Jacky's back throw technique; while behind the opponent, Jacky puts his arm around the opponent's head and jumps forward, slamming them face first into the ground.
Spinning Kick (スピニングキック) K+G
Leg Slicer (レッグスライサー) Hold Down K+G
Dural
Dural is the last fighter. Her move set is a amalgamation of all the other Virtua Fighter characters moves. Basic techniques can be performed using the same inputs as the other characters. However, Dural cannot perform a Right K dropkick after a Giant Leap.

Dural is not normally playable in the Arcade version, being playable only in the home ports via a hidden code.

Move list (down attacks)
Name Command Description
Hishougeki (飛翔撃) Up P Kage's Down Attack. Dural does a high jumping backflip towards the knocked down opponent and then lands on them with both knees. After successfully landing the move on the opponent, Dural does a forward roll, getting up with her back turned towards the opponent. If the opponent dodges this move, Dural lands on her knees, usually behind the opponent and gets up slowly. Unlike Kage, Dural can perform this move from any range.
Soukahou (槍下炮) Down-right P near the knocked down opponent Akira's down attack. Dural strikes the knocked down opponent with a downward punch. The move can be repeated indefinitely, but players must wait a moment between hits.
Move list (special moves)
Name Command Description
Hiji Uchi (肘打ち) Right P Kage's move. Dural performs a forward advancing elbow strike.
Toe Kick (トーキック) Down K
Jackknife Kick Down-right K Sarah's move.
Senpuuga (旋風牙) K+G Pai and Lau's special move.
Tetsuzankou (鉄山靠) LeftRightRight P+K Akira's special move. Dural performs a charging back shoulder lean that knocks the opponent down on hit.
Brainbuster (ブレーンバスター) P+G (close to opponent) Wolf's normal throw technique.
Kage Gasumi (影霞) LeftRight P (close to opponent) Kage's throw technique.
Splash Mountain Down-rightDown-right P+K (close to opponent) Jeffry and Wolf's throw technique.
Giant Swing Left Down-left Down Down-right Right P (close to opponent) Wolf's throw technique. It can also be inputted as Left Down Right P.
Iron Claw (アイアンクロー) Down P (close to crouching opponent) Jeffry's throw technique. Dural grabs the crouched opponent's neck and holds them up in the air, then throws them into the ground.
Powerbomb (パワーボム) Down-right P+K+G (close to crouching opponent) Jeffry's throw technique.
Double Arm Suplex (ダブルアームスープレックス) Down-left P+K+G (close to crouched opponent) Wolf's throw technique.

History

Development

Main article: Virtua Fighter/Development.

Impact

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Prior to Virtua Fighter's release, fighting games (such as Capcom's Street Fighter series) were mostly designed and rendered on sprite-based raster hardware — meaning that both the characters and background scenery were composed of 2D sprites and tilemaps, which when using multiple layers produced a parallax scrolling effect as the screen moved to follow the characters. Virtua Fighter dispensed with the 2D graphics, replacing them with flat-shaded triangles rendered in real-time, using the Sega Model 1's 3D rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move tri-dimensionally rather than just backwards and forwards, and a dynamic camera that could zoom, pan, and swoop dramatically around the arena. The game had a more realistic take on the genre, attempting to represent real life martial arts disciplines, making it more of a fighting simulation.[23]

Virtua Fighter's graphics, however, eventually became obsolete due to rapid advances in polygon technology that allowed for rounder, more detailed, textured, higher-polygon-count character models, as seen in Virtua Fighter 2. Nevertheless, Virtua Fighter forever revolutionized the fighting game genre, introducing a more realistic style of gameplay to the genre with its move to 3D.[24]

Legacy

Virtua Fighter was a phenomenal success for Sega, particularly in Japan which was already consumed by arcade game fighting culture. After a slow start, it became one of Japan's highest-grossing arcade games of all time.[20] Its success has guaranteed future entries in the franchise ever since, and is amongst Sega AM2's most recognisable products.

Virtua Fighter was followed by Virtua Fighter 2 in 1994, which sports significantly improved visuals and two new characters. AM2's Seiichi Ishii would also leave following his work on this game to create Tekken for Namco, seen as an important competitor to Virtua Fighter during the 1990s.

Likewise, programmer Francois Yves Bertrand (credited as F.Y. Bertrand) was headhunted by Atari Corporation and put to work on the Atari Jaguar 3D fighting game, Fight for Life, cited as being a killer app for the system designed to rival the PlayStation and Saturn consoles (though mismanagement at the company led to an unfinished build being released).

Virtua Fighter was adapted into a comic book, published by Marvel Comics. It was released in May 1995, to coincide with the Sega Saturn's North American launch.[25]

Virtua Fighter had been given some representation in the Super Smash Bros. series. In Super Smash Bros. for Nintendo 3DS / Wii U, Mii Fighter costumes based on Jacky Bryant and Akira Yuki were added to the game as paid DLC, with the Jacky costume being based on his Virtua Fighter 5 appearance, and the Akira costume being based on his appearance in the original game. Akira himself would later appear in Super Smash Bros. Ultimate as an Assist Trophy, using his polygonal look from this game.

Versions

As a milestone for both Sega and the fighting game genre as a whole, Virtua Fighter was widely tipped for release on the Sega Saturn console. A port was developed in conjunction with the hardware and was released in Japan as a launch title (before becoming the pack-in game for the subsequent North American and European launches of the console).

Views on the Saturn version are generally mixed, as while its existence led to Sega's console out-selling the PlayStation during its first few months of sale in Japan, it quickly became apparent that the port had been rushed to market with severe graphical and technical issues. Although the disc comes paired with higher quality arranged music inspired by the arcade soundtrack, polygon counts are significantly lower, five-second load times interrupt fights and the screen resolution is reduced over the arcade game.

On the Saturn, Virtua Fighter has issues rendering 3D content, with flickering polygons overlapping in odd ways (some of which occasionally disappear entirely), and animation issues, including an infamous bug where certain characters' feet to point in the wrong direction during their winning poses. The jerky camera of the arcade version is also carried over from the arcade game, and in some situations can behave worse than its arcade counterpart. Similar technical issues would be witnessed in Daytona USA, also created in parallel with the hardware.

By the time of the Western release in mid-1995, Virtua Fighter compared unfavourably to other early Saturn/PlayStation fighting games, such as Battle Arena Toshinden. In response, Sega released Virtua Fighter Remix shortly before the Winter launch of Virtua Fighter 2, which addresses some of the concerns and textures the 3D models. Virtua Fighter Remix quickly became the de facto version of Virtua Fighter, being the new console pack-in and the basis for Virtua Fighter PC.

A version of Virtua Fighter was also released for the Sega 32X, which in Japan debuted after the Saturn version (but before the Saturn version in other territories). Originally planned to be a Sega Neptune launch title, it suffers from even lower polygon counts than the Saturn version and various other cutbacks, but is otherwise relatively faithful to the original, subsequently being cited as one of the better games for the system. While the 32X renders fewer polygons at any one time, they are generally more "stable", with clipping and flickering being mostly absent from the port (although some animation issues still remain). It is also the only 32X game with support for 16:9 widescreen displays.

Both home versions of the game added a "Round-Robin" tournament mode.

The arcade version of the game was re-released on the Astro City Mini in 2020. It notably features upscaled graphics and fully transparent shadows compared to the original.

Ports for mobile phones also exist.

Production credits

Main article: Virtua Fighter/Production credits.

Magazine articles

Main article: Virtua Fighter/Magazine articles.

Promotional material

Main article: Virtua Fighter/Promotional material.

Photo gallery

Artwork

Physical scans

Model 1 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(UK)
83
[26]
(AU)
90
[27]
Arcade (Model 1)
87
Based on
2 reviews

Virtua Fighter

Model 1, US
VirtuaFighter Model1 US Manual.pdf
Manual
Model 1, JP

Saturn version

Sega Retro Average 
Publication Score Source
92
95 Sega Saturn Tsūshin, p6
95 №25, p34-37
Sega Saturn
94
Based on
3 reviews
Sega Retro Average 
Publication Version Score
(SA)
85
[28]
(SA)
90
[29]
(FR)
56
[30]
(FR)
93
[31]
(UK) NTSC-J
94
[32]
(UK) PAL
95
[33]
(IT)
91
[34]
(UK)
93
[35]
(UK)
90
[36]
(US) NTSC-U
75
[37]
(US) NTSC-U
100
[38]
(US) NTSC-U
79
[39]
(CZ)
82
[40]
(JP) NTSC-J
90
[41]
(US) NTSC-U
90
[42]
(US) NTSC-U
85
[43]
(US) NTSC-J
95
[44]
(US) NTSC-U
93
[45]
(UK) NTSC-J
96
[46]
(UK) PAL
93
[47]
(FR)
90
[48]
(CZ)
85
[49]
(DE)
82
[50]
(DE) PAL
82
[51]
(UK)
100
[52]
(UK) NTSC-J
97
[53]
(DE) PAL
83
[54]
(RU)
83
[55]
(UK) NTSC-J
96
[56]
(UK) PAL
95
[57]
(US) NTSC-J
75
[58]
(FR)
95
[59]
(NL)
92
[60]
(JP) NTSC-J
89
[61]
(UK) PAL
82
[62]
(CZ)
60
[63]
(DE)
87
[64]
(UK) PAL
97
[65]
(UK) NTSC-J
97
[66]
(UK) NTSC-J
95
[67]
(UK) PAL
95
[68]
(AU)
95
[69]
(JP) NTSC-J
90
[70]
(RU)
60
[71]
(ES)
90
[72]
(ES)
92
[73]
(UK) NTSC-J
96
[74]
(UK) PAL
89
[75]
(ES)
88
[76]
(DE) NTSC-J
80
[77]
(US) NTSC-U
80
[78]
Sega Saturn
88
Based on
51 reviews

Virtua Fighter

Saturn, JP
Virtuafighter sat jp backcover.jpgVirtuafighter sat jp frontcover.jpg
Cover
VirtuaFighter Saturn JP Spinecard.jpg
Spinecard
VirtuaFighter saturn JP cd.jpg
Disc
Saturn, US
Virtuafighter sat us backcover.jpgVirtuafighter sat us frontcover.jpg
Cover
Virtuafighter sat us manual.pdf
Manual
Saturn, US (Not For Resale)

VirtuaFighterSaturnUSBack-NFR.jpg

VirtuaFighterSaturnUSDisk-NFR.jpg
Disc
Virtuafighter sat us manual.pdf
Manual
Saturn, EU
VirtuaFighter saturn eu cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
VirtuaFighterSaturnEUManual.pdf
Manual
Saturn, DE
VirtuaFighter Sat DE cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, PT
VirtuaFighter Sat PT cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, AU
VirtuaFighter Sat AU cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, AU (H/Unit)
VirtuaFighter Sat AU alt cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
Saturn, BR
VF Saturn BR Cover Front.jpg
Cover
Virtua-fighter-saturn-manual.pdf
Manual
Saturn, Asia
VirtuaFighter Sat Asia Box Back.jpgVirtuaFighter Sat Asia Box.jpg
Cover
VirtuaFighter Sat Asia Spinecard.jpg
Spinecard

32X version

Sega Retro Average 
Publication Score Source
93 №35, p62/63
92 №18, p59
Sega 32X
93
Based on
2 reviews
Sega Retro Average 
Publication Version Score
(RU)
60
[79]
(FR)
80
[80]
(UK)
95
[15]
(US) NTSC-U
76
[81]
(JP) NTSC-J
75
[82]
(DE)
90
[83]
(US) NTSC-U
75
[84]
(US) NTSC-U
85
[85]
(US) NTSC-U
86
[11]
(US) NTSC-U
83
[86]
(UK)
93
[87]
(DE)
80
[88]
(ES) PAL
92
[89]
(DE) PAL
80
[90]
(FR) PAL
94
[91]
(DE) PAL
88
[92]
(UK) PAL
93
[93]
(US) NTSC-U
75
[94]
(FR)
92
[95]
(JP) NTSC-J
81
[96]
(UK) PAL
95
[16]
(CZ)
94
[97]
(UK) PAL
96
[98]
(UK) PAL
91
[12]
(UK) PAL
94
[99]
(ES)
91
[100]
(ES)
93
[101]
(FR)
75
[102]
(RU)
74
[103]
(US) NTSC-U
80
[104]
Sega 32X
85
Based on
30 reviews

Virtua Fighter

32X, JP
VF 32X JP Box Back.jpgVirtuaFighter MD JP BoxSpine.jpgVF 32X JP Box Front.jpg
Cover
VirtuaFighter MD JP CartTop.jpg
VirtuaFighter MD JP Cart.jpg
Cart
Virtuafighter 32x jp manual.pdf
Manual
32X, US
VF 32X US Box Back.jpgVF 32X US Box Front.jpg
Cover
Virtua Fighter 32X US Cart.jpg
Cart
Virtuafighter 32x us manual.pdf
Manual
32X, US (Not For Resale Cart)

Virtua Fighter 32X US NFR Cart.jpg
Cart
32X, EU
VF 32X EU Box Back.jpgVirtua Fighter 32X EU Manual.jpgVF 32X EU Box Front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
VirtuaFighter 32X EU Manual.pdf
Manual
32X, FR (Blister pack)
VF 32X FR Blister Back.jpgNospine.pngVF 32X FR Blister Front.jpg
Cover
32X, PT

32X, AU
VF 32X AU front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
32X, BR
VF 32X BR Box.jpg
Cover
Virtuafighter 32x br cart.jpg
Cart
Virtuafighter 32x br manual.pdf
Manual

Technical information

Main article: Virtua Fighter/Technical information.

External links

References

  1. File:Virtuafighter sat jp backcover.jpg
  2. File:VF 32X JP Box Front.jpg
  3. 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
  4. 4.0 4.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
  5. 5.0 5.1 Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 93
  6. Sega Arcade History, Enterbrain, page 129
  7. Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 51
  8. https://eresources.nlb.gov.sg/newspapers/Digitised/Article/straitstimes19940205-1.2.69.15.3?ST=1&AT=search&K=sega+wywy&P=2&Display=0&filterS=0&QT=sega,wywy&oref=article
  9. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  10. Press release: 1995-09-19: Sega Genesis 32X price comes down to $99
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  12. 12.0 12.1 Sega Pro, "November 1995" (UK; 1995-10-05), page 56
  13. Sega Power, "December 1995" (UK; 1995-10-19), page 53
  14. Computer Trade Weekly, "" (UK; 1995-11-13), page 3
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  16. 16.0 16.1 Sega Magazine, "October 1995" (UK; 1995-09-12), page 84
  17. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 73
  18. File:Virtuafighter 32x us manual.pdf, page 23
  19. File:Virtuafighter 32x us manual.pdf, page 24
  20. 20.0 20.1 20.2 20.3 File:Virtuafighter 32x us manual.pdf, page 28 Cite error: Invalid <ref> tag; name ":File:Virtuafighter 32x us manual.pdf_p28" defined multiple times with different content
  21. File:Virtuafighter 32x us manual.pdf, page 29
  22. 22.0 22.1 File:Virtuafighter 32x us manual.pdf, page 30
  23. http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm
  24. htt (Wayback Machine: 2001-11-20 06:12)
  25. Game On! USA, "Vol. 1, No. 6" (US; 1996-xx-xx), page 12
  26. Computer & Video Games, "February 1994" (UK; 1994-01-15), page 100
  27. Gamestar, "June 1994" (AU; 1994-xx-xx), page 54
  28. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 21
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  30. CD Consoles, "Janvier 1995" (FR; 199x-xx-xx), page 126
  31. Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 130
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  34. Computer + Video Giochi, "Gennaio 1995" (IT; 199x-xx-xx), page 30
  35. Digitiser (UK) (1995-07-10)
  36. Edge, "February 1995" (UK; 1994-12-22), page 72
  37. Electronic Entertainment, "September 1995" (US; 1995-0x-xx), page 80
  38. Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 64
  39. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 38
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  41. Famitsu, "1994-12-02" (JP; 1994-11-18), page 1
  42. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
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  44. GamePro, "March 1995" (US; 1995-xx-xx), page 33
  45. GamePro, "August 1995" (US; 1995-xx-xx), page 50
  46. (UK) "Series 4, episode 11" (1994-11-29, 24:00) (+8:08)
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  48. Joypad, "Septembre 1995" (FR; 1995-0x-xx), page 74
  49. LeveL, "Květen 1995" (CZ; 1995-05-01), page 18
  50. MAN!AC, "01/95" (DE; 1994-12-07), page 9
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  52. Maximum, "October 1995" (UK; 1995-09-01), page 142
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  54. Mega Fun, "08/95" (DE; 1995-07-19), page 77
  55. Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 56
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Virtua Fighter

Virtua Fighter Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Region coding | Technical information


Books: (1994) | (1994) | (1994) | (1994) | (1995) | (1995) | (1995) | (1995) | (1995)
Music: (1994) | (1994) | (1994) | (1994) | (1996) | (2023)
Videos: (1994)


Sega 32X
Prototypes: 1995-05-30 | 06-15 | 06-30 | 07-17 | 07-21 | 07-24 | 07-25 | 07-26



Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
(1994) | (1994) | (1994) | (1995) | (1995) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1997) | (1997) | (1997) | (2002) | (2002) | (2004) | (2011) | (2012) | (2012) | (2015) | (2021) | (2023) | (2023)
Books
Book
(1994) | (1994) | (1994) | (1994) | (1995) | (1995) | (1995) | (1995) | (1995) | (1995) | (1995) | (1995) | (1995) | (1995) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1996) | (1997) | (1997) | (1997) | (1997) | (1997) | (1998) | (1998) | (1998) | (2001) | (2002) | (2002) | (2002) | (2002) | (2002) | (2003) | (2003) | (2003) | (2004) | (2004) | (2004) | (2004) | (2006) | (2006) | (2007) | (2007) | (2010) | (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)