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Virtua Fighter

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Virtua Fighter Title.png
Virtua Fighter
Publisher: Sega
Developer:
System(s): Sega Model 1, Sega 32X, Sega Saturn, Tiger R-Zone
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Genre: Fighting, Action[1]






























Number of players: 1-2
Release Date RRP Code
Arcade
JP (prototype)
1993-09[2] ¥?  ?
Arcade
JP (complete)
1993-10[3] ¥900,000[3]  ?
Arcade
US (prototype)
1993-09[2] $?  ?
Arcade
US (complete)
1993 $?  ?
Arcade
EU
1993-10[4] £6,000[3]  ?



Sega Saturn
JP
¥8,800 GS-9001
Sega Saturn
US
PACK-IN 81005
Sega Saturn
UK
£? MK81005-50
Sega Saturn
FR
?F MK81005-50
Sega Saturn
DE
DM ? MK81005-50
Sega Saturn
ES
?Ptas MK81005-50
Sega Saturn
BR
PACK-IN 193016



Sega 32X
JP
¥7,800 GM-4013
Sega 32X
US
$? 84701
Sega 32X
UK
£49.99[6] MK84701-50
Sega 32X
FR
?F MK84701-50
Sega 32X
DE
DM ? MK84701-50
Sega 32X
ES
19,900[7]Ptas MK84701-50
Sega 32X
BR
R$? 153020



Virtua Fighter (バーチャファイター) is a fighting game developed by Sega AM2 and published by Sega for Sega Model 1 arcade hardware in 1993. It is the first game in the Virtua Fighter series. It is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre.

It was an influential game in the development of 3D polygon graphics, popularizing it among a wider audience (along with Virtua Racing), demonstrating 3D human character models effectively, with realistic movement and physics, creating the basic template for 3D fighting games (such as Tekken, Soul and Dead or Alive), and playing a key role in the development of early fifth-generation consoles (the Sega Saturn and Sony PlayStation). It was followed by a 1994 sequel, Virtua Fighter 2.

Story

While much of the first Virtua Fighter's story would be retroactively filled in by newer games and merchandise, the basic premise of the first game is that martial artist Akira Yuki, specialising in the forgotten art form of "Hakkyoku-ken" enters the World Fighting Tournament, in an attempt to be recognised as the greatest fighter in the world.

Gameplay

Virtua Fighter is a versus fighting game, pitting two of nine characters against each other in a three-dimensional arena to fight until one is "knocked out". Unlike other games in the genre at the time (such as Street Fighter II or Mortal Kombat), Virtua Fighter relies only on a control stick and three buttons, Block ("Defense" (guard/block)), Punch ("Punch") and Kick ("Kick"). Simple button combinations will trigger special attacks, and the large number of moves leads to a relatively complex fighting game.

Movements in Virtua Fighter are seen as more realistic than many of its popular 2D rivals from the likes of Capcom or SNK (although in this original game at least, characters still have the ability to jump the height of an average human). Virtua Fighter opts for a slower-pace with fighting styles modeled on those seen in the real world, alongside a "ring out" system, where fights can be lost if a player either walks or is knocked out of the ring.

While fights take place in a 3D arena, players can only manipulate their characters in two dimensions. Movement on the third dimension is dictated by the movesets of opposing characters, however regardless of orientation on the ring, fighters will always face each other head-on and the control scheme will never change.

Unique to Virtua Fighter upon release was the concept of characters receiving "damage". If hit with a barrage of attacks, loose items of clothing (for example, Pai's hat or Kage's mask) will fall off and lie on the arena floor until the match is over. This feature makes no difference to gameplay, but would become a staple in many of Sega's fighting games going forward.

Characters

Virtua Fighter contains eight characters each employing a different fighting style. A ninth character, Dural, is not readily available to players.

As well as detailing their careers and hobbies, Virtua Fighter also lists the character's blood type, which in Japanese culture can determine one's personality.

VirtuaFighter Akira Portrait.png Akira Yuki
Akira is a 25-year-old kung-fu teacher with blood type O. Akira is largely considered the "star" of Virtua Fighter, featuring predominantly on cover art.
VirtuaFighter Pai Portrait.png Pai Chan
Pai is an 18-year-old "action star" whose hobbies include dancing. She has blood type O.
VirtuaFighter Lau Portrait.png Lau Chan
Lau, father of Pai, is a 53-year-old Chinese cook. He has blood type B and enjoys Chinese poetry.

During development, Lau was known as both "Lee" and "Tao".

VirtuaFighter Wolf Portrait.png Wolf Hawkfield
Wolf is a 27-year-old Canadian wrestler who enjoys karaoke. He has blood type O.
VirtuaFighter Jeffry Portrait.png Jeffry Mcwild
Jeffry is a 36-year-old fisherman from Australia who enjoys reggae music. He has blood type A.

Curiously, Jeffry's prototype name was Dural, a name re-assigned to the final character of the game. He was also briefly known as "Willy".

VirtuaFighter Kage Portrait.png Kagemaru
Kagemaru (or just Kage) is a 21-year-old ninja who plays mahjong for a hobby. He has blood type B.

Kage was originally known as Yagyu during development.

VirtuaFighter Sarah Portrait.png Sarah Bryant
Sarah is a 20-year-old female college student from the United States. She enjoys sky diving and has blood type AB.

In earlier versions of the game, Sarah's name was spelt without the "h" (i.e. "Sara").

VirtuaFighter Jacky Portrait.png Jacky Bryant
Jacky, older brother of Sarah is a 22-year-old male from the United States. He is a Indy car racer by trade and of blood type A.

Originally Jacky's name was spelt with an "ie" (Jackie). This was changed for the final version.

Dural
Dural is the last fighter, being an amalgamation of all the other Virtua Fighter fighters.

Moves

Virtua Fighter claims to feature over 700 moves, many of which were left undocumented for players to find.

Note: Assumes the player is standing, facing right. If facing left, Left and Right should be reversed.
Name Command
Akira Yuki
Pai Chan
Lau Chan
Wolf Hawkfield
Running Clothesline Right Right Punch
Dashing Shoulder Left Right Punch
Knee Right Kick
Uppercut Down Right Punch
Backfall Block Punch
Body Slam Right Punch
Crucifix Piledriver Down Right Down Right Punch Kick
Twirl & Hurl Left Down Right Punch
Double Arm Suplex Left Down Punch Kick Block
German Suplex Block Punch
Single Punch Roundhouse Punch Kick
Running Punches Right Right Punch Punch Punch
Knee Uppercut Right Down Right Kick Punch
Jeffry Mcwild
Kagemaru
Sarah Bryant
Jacky Bryant
Dural

History

Development

Model 1 version

3D graphics in games were very primitive. You could only make models from triangles, which didn't even have textures. ... There wasn't the opportunity to make graphics that were really beautiful, and because of that I decided to spend all my efforts to make character movements correct and realistic. Yes, Street Fighter had nice sprites, but we had the advantage of very smooth movements

Yu Suzuki[8]

In 1992 Sega released the three-dimensional fighter, Dark Edge, which attempts to create 3D gameplay by manipulating sprites with the Sega System 32 arcade board. Dark Edge was, however, riddled with hardware limitations and failed to excite the gaming public - the next milestone in the genre had to use polygons.

Sega were not the first to come to this conclusion - Distinctive Software's niche home computer 4D Sports Boxing, released in 1991/1992, was another attempt at a three-dimensional combat game, but was strictly a boxing game, only used 3D polygons for the fighters (who barely resembled humans) rather than the environments, and lacked much of the freedoms enjoyed by Virtua Fighter's gameplay. Similarly to situation surrounding Virtua Racing, no single game on the market was offering to render a respectible number of polygons in real time while keeping a solid frame rate.

A "20% complete" build of what was known as Virtua Fighters was shown at the Amusement Machine Show 1993 in August[9] alongside Star Wars Arcade (then known as Virtua Star Wars). Only two characters out of the planned eight were on show[10] - Lau Chan, and the inevitably scrapped character Siba. While Virtua Fighters raised eyebrows, its early state meant it was not the star of the show - this accolade likely goes to Namco's Ridge Racer, a texture-mapped 3D racing game.

Akira Yuki is a particularly notable character in Virtua Fighter as he was a last-minute addition to the game (so much so that early cabinets do not feature him in the artwork at all). He replaced Siba (also known as "Majido"), a Middle-Eastern fighter who was axed from the game altogether for unknown reasons. Siba would eventually become an unlockable character in Fighters Megamix.

Suzuki stated that the game program was written with 50,000 lines of code.[11]

Another scrapped character, "Jeff" also exists within the game's code. Jeff sports a military cap and camouflage attire, and uses an incomplete set of Jacky's moves. Seiichi Ishii, instrumental in Virtua Fighter's design, would go on to help create the first two Tekken games by Namco, in which an extremely similar character (albeit as a robot), "Prototype Jack" (P.Jack) appears.

Saturn version

The Saturn version of Virtua Fighter was written almost entirely from the ground up alongside the hardware[12]. AM2 took a different approach to the arcade game, focusing on the quality of the animations over graphics, to the point where in early builds, characters could have as little as 100 polygons[13]. AM2 would then raise the polygon count as high as possible before the frame rate dropped to unacceptable levels.

One of these low polygon, low resolution, "30-40% complete" builds was shown at the '94 Tokyo Toy Show[12] in June 1994, where despite being playable, only two punches and two kicks could be performed[14]. Sega later clarified that this build represented less than two weeks of work[15]. A "45% complete" build was shown a few months later, now with an upped resolution to 640x224 (versus the 320x224 seen previously)[16] and more features.

Yu Suzuki had originally planned for 1,000 polygons for each scene in Virtua Fighter, but this milestone was met in the Tokyo Toy Show build[15]. This newer build was running with 1,300 polygons (550 per character and 220 for the ground), with hints that 2,000 may be possible in the final product[15]. The Saturn version was never set to hit the arcade's number of polygons overall, instead using texture mapping to reduce the number needed for facial expressions and floor textures[15].

32X version

The 32X version was meant to debut alongside the cancelled Sega Neptune project[17].


Impact

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Up until that time, fighting games (such as Capcom's Street Fighter series) were designed and rendered on sprite-based 2D graphics hardware—both the character animation and background scenery were composed of 2D sprites and tilemaps, which when using multiple layers produced a parallax scrolling effect as the screen moved to follow the characters. Virtua Fighter dispensed with the 2D graphics, replacing them with flat-shaded triangles rendered in real-time, using the Sega Model 1's 3D rendering hardware, allowing for effects and technologies that were impossible in sprite-based fighters, such as characters that could move left and right rather than just backwards and forwards, and a dynamic camera that could zoom, pan, and swoop dramatically around the arena. The game had a more realistic take on the genre, attempting to represent actual martial arts disciplines, making it more of a fighting simulation.[18]

Virtua Fighter's graphics, however, eventually became obsolete due to rapid advances in polygon technology that allowed for rounder, more detailed, textured, higher-polygon-count character models, as seen in Virtua Fighter 2. Nevertheless, Virtua Fighter forever revolutionized the fighting game genre, introducing a more realistic style of gameplay to the genre with its move to 3D.[19]

Legacy

Virtua Fighter was a phenomenal success for Sega, particularly in Japan which was already consumed by arcade game fighting culture. After a slow start, it became one of Japan's highest-grossing arcade games of all time.[20] Its success has guaranteed future entries in the franchise ever since, and is amongst Sega AM2's most recognisable products.

Virtua Fighter was followed by Virtua Fighter 2 in 1994, which sports significantly improved visuals and two new characters. AM2's Seiichi Ishii would also leave following his work on this game to create Tekken for Namco, seen as an important competitor to Virtua Fighter during the 1990s.

Virtua Fighter was adapted into a comic book, published by Marvel Comics. It was released in May 1995, to coincide with the Sega Saturn's North American launch.[21]

Versions

As a milestone for both Sega and the fighting game genre as a whole, Virtua Fighter was widely tipped for release on the Sega Saturn console. A port was developed in conjunction with the hardware and was released in Japan as a launch title (before becoming the pack-in game for the subsequent North American and European launches of the console).

Views on the Saturn version are generally mixed, as while its existence led to Sega's console out-selling the PlayStation during its first few months of sale in Japan, it quickly became apparent that the port had been rushed to market with severe graphical and technical issues. Although the disc comes paired with higher quality arranged music inspired by the arcade soundtrack, polygon counts are significantly lower, five-second load times interrupt fights and the screen resolution is reduced over the arcade game.

On the Saturn, Virtua Fighter has issues rendering 3D content, with flickering polygons overlapping in odd ways (some of which occasionally disappear entirely), and animation issues, including an infamous bug where certain characters' feet to point in the wrong direction during their winning poses. The jerky camera of the arcade version is also carried over from the arcade game, and in some situations can behave worse than its arcade counterpart. Similar technical issues would be witnessed in Daytona USA, also created in parallel with the hardware.

By the time of the Western release in mid-1995, Virtua Fighter compared unfavourably to other early Saturn/PlayStation fighting games, such as Battle Arena Toshinden. In response, Sega released Virtua Fighter Remix shortly before the Winter launch of Virtua Fighter 2, which addresses some of the concerns and textures the 3D models. Virtua Fighter Remix quickly became the de facto version of Virtua Fighter, being the new console pack-in and the basis for Virtua Fighter PC.

A version of Virtua Fighter was also released for the Sega 32X, which in Japan debuted after the Saturn version (but before the Saturn version in other territories). Originally planned to be a Sega Neptune launch title, it suffers from even lower polygon counts than the Saturn version and various other cutbacks, but is otherwise relatively faithful to the original, subsequently being cited as one of the better games for the system. While the 32X renders fewer polygons at any one time, they are generally more "stable", with clipping and flickering being mostly absent from port (although some animation issues still remain). It is also the only 32X game with support for 16:9 widescreen displays.

Both home versions of the game added a "Round-Robin" tournament mode.

Ports for mobile phones also exist.

Production credits

Arcade version

Source: In-game credits

Saturn version

Source: In-game creditsMedia:VirtuaF1_Saturn_JP_SSOpening.pdf[22]

32X version

Source: In-game credits
Source: US manualMedia:Virtuafighter_32x_us_manual.pdf[23]
  • Special Thanks: Joe Miller, Steve Payne, Joyce Takakura, All Magazines, Chrissie Huneke-Kremer, Diana Bertollt, John Kully, Clint Dyer, Eric Smith, Lorene Goble, Jennifer Titchener, Sandy Tallerico, Graciela Arrue
  • Executive Producer: Michael Latham
  • Associate Producer: Eric Quakenbush
  • Assistant Producers: Erik Wahlberg, Bill Person
  • Marketing Manager: France M. Tantiado
  • Public Relations Coordinator: Terry Tang
  • Test Manager: Mark Lindstrom
  • Lead Tester: Richie Hideshima
  • Assistant (Tester) Leads: Stephen Bourdet, Lloyd Kinoshita, Mike Borg, Nicole Tatum
  • Testers: Rob Prideaux, Joshua Johnson, Ron Allen, Ty Johnson, Mark Fabela, Sako Bezdjian, Raul Orozco, Cesar Lemus, Jay Vo, Scott Hawkins, Kemrexx George, David Paniagua, Richard Cummings, Kim Rogers, Seth Carbon, Rayman Suansing, Joel Breton, Louis Dribbin, Joseph M. Damon, Sean Davin, Stephen C. Wong, Rick Greer, Randy Smaha, Steve Thompson, Anthony Borba, Mike Benton, Eric Molina, Jeffrey L. Loney, Jeff Sanders, Joe Cecchin, Steve Smith
  • Manual: Wendy Dinsmore

Track list

Saturn version


1. [data track] ({{{time}}})


2. AM2 Logo (00:09)


3. Stage Clear (You Won) (00:08)


4. Stage Failed (You Lost) (00:07)


5. Continue? - Game Over (00:18)


6. Player Select (05:04)


7. Jacky Bryant (05:10)


8. Jeffry Mcwild (05:05)


9. Sarah Bryant (05:09)


10. Kage-Maru (05:06)


11. Pai Chan (05:07)


12. Wolf Hawkfield (04:55)


13. Lau Chan (05:11)


14. Akira Yuki (05:12)


15. Dural (05:04)


16. Name Entry (00:50)


17. Rating - Average (00:09)


18. Rating - Poor (00:09)


19. Rating - Excellent (00:12)
Running time: 53:05

Magazine articles

Main article: Virtua Fighter/Magazine articles.

Promotional material

SSM UK 01.pdf

Print advert in














Sega Saturn Magazine (UK) #1: "November 1995" (1995-10-26)
also published in:

SSM JP 1994-01 941201.pdf

Saturn Print advert in














Sega Saturn Magazine (JP) #1: "Extra issue of Beep! MegaDrive" (1994-11-17)

SSM JP 19951101 1995-11.pdfSSM JP 19951101 1995-11.pdf

32X Print advert in














Sega Saturn Magazine (JP) #11: "November 1995" (1995-10-07)

SegaMagazin DE 27.pdf

32X Print advert in














Sega Magazin (DE) #27: "Februar 1996" (1996-01-10)

HobbyConsolas ES 052.pdf

32X Print advert in














Hobby Consolas (ES) #52: "xxxx xxxx" (xxxx-xx-xx)

Photo gallery

Physical scans

Model 1 version

Sega Retro Average 
Publication Score Source
83 №147, p100-101[25]
Arcade
83
Based on
1 review

Model 1, US
VirtuaFighter Model1 US Manual.pdf
Manual
Model 1, JP

Saturn version

Sega Retro Average 
Publication Score Source
56 №3, p126-129[26]
93 №39, p130-132[27]
94 №158, p12-19[28]
№160, p27[29]
№165, p32[30]
95 №165, p32[30]
92
90 №17, p72-75[31]
80 №21, p78/79
79
82 №46, p25
90 №311, p37
95 Sega Saturn Tsūshin, p6
90
85
95 №68, p31[32]
93 №73, p48[33]
95 №25, p34-37
96 №73
93 №15, p71
91
90 №45, p74[34]
82
100 №1, p142/143[35]
97 №29, p38-41
96 №28, p16-21[36]
95 №35, p88[37]
80 №4, p88[38]
95 №55, p54/55[39]
97 №63, p14/15
95 №41, p36/37
95 №49, p50
90
90 №, p9Media:SnGwSISDRZK Book JP.pdf[40]
96 №3, p78-81[41]
88 №1, p76-79[42]
Sega Saturn
90
Based on
34 reviews

Saturn, US
Virtuafighter sat us backcover.jpgVirtuafighter sat us frontcover.jpg
Cover
Virtuafighter sat us manual.pdf
Manual
Saturn, US (Not For Resale)

VirtuaFighterSaturnUSBack-NFR.jpg

VirtuaFighterSaturnUSDisk-NFR.jpg
Disc
Virtuafighter sat us manual.pdf
Manual
Saturn, EU
VirtuaFighter saturn eu cover.jpg
Cover
VirtuaFighter saturn eu cd.jpg
Disc
VirtuaFighterSaturnEUManual.pdf
Manual
Saturn, JP
Virtuafighter sat jp backcover.jpgVirtuafighter sat jp frontcover.jpg
Cover
VirtuaFighter Saturn JP Spinecard.jpg
Spinecard
VirtuaFighter saturn JP cd.jpg
Disc
Saturn, BR
VF Saturn BR Cover Front.jpg
Cover
Saturn, Asia
VirtuaFighter Sat Asia Box Back.jpgVirtuaFighter Sat Asia Box.jpg
Cover
VirtuaFighter Sat Asia Spinecard.jpg
Spinecard
Saturn, PT

32X version

Sega Retro Average 
Publication Score Source
80 №47, p136
95 №168, p36-39[6]
76 №75, p36[43]
75 №358, p30
85 Vol 3, №10, p17
86
93 №35, p62/63
92 №18, p59
92
80
93 №37, p70/71[44]
92 №57, p122/123[45]
95 №22, p84/85
96 №73, p52/53
91 №51, p56/57
94 №56, p26
Sega 32X
88
Based on
16 reviews

32X, US
VF 32X US Box Back.jpgVF 32X US Box Front.jpg
Cover
Virtua Fighter 32X US Cart.jpg
Cart
Virtuafighter 32x us manual.pdf
Manual
32X, EU
VF 32X EU Box Back.jpgNospine.pngVF 32X EU Box Front.jpg
Cover
Virtua Fighter 32X EU Cart.jpg
Cart
VirtuaFighter 32X EU Manual.pdf
Manual
32X, JP
VF 32X JP Box Back.jpgVirtuaFighter MD JP BoxSpine.jpgVF 32X JP Box Front.jpg
Cover
VirtuaFighter MD JP CartTop.jpg
VirtuaFighter MD JP Cart.jpg
Cart
Virtuafighter 32x jp manual.pdf
Manual
32X, BR
VF 32X BR Box.jpg
Cover
Virtuafighter 32x br cart.jpg
Cart
Virtuafighter 32x br manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32
MD5
SHA-1
Cartridge
Sega 32X
CRC32
MD5
SHA-1
1995-07-26
Sega 32X
CRC32
MD5
SHA-1
1995-07-25
Sega 32X
CRC32
MD5
SHA-1
1995-07-24
Sega 32X
CRC32
MD5
SHA-1
1995-07-21
Sega 32X
CRC32
MD5
SHA-1
1995-07-27
Sega 32X
CRC32
MD5
SHA-1
1995-06-30
Sega 32X
CRC32
MD5
SHA-1
1995-06-15
Sega 32X
CRC32
MD5
SHA-1
1995-05-30

References

  1. http://sega.jp/fb/segahard/32x/soft.html
  2. 2.0 2.1 File:EGM US 051.pdf, page 66
  3. 3.0 3.1 3.2 File:MeanMachinesSega22UK.pdf, page 93
  4. File:MeanMachinesSega19UK.pdf, page 51
  5. Press release: 1995-09-19: Sega Genesis 32X price comes down to $99
  6. 6.0 6.1 File:CVG UK 168.pdf, page 36
  7. File:HobbyConsolas ES 052.pdf, page 73
  8. Yu Suzuki Interview
  9. File:CVG UK 144.pdf, page 12
  10. File:CVG UK 144.pdf, page 18
  11. File:GameOn US 06.pdf, page 11
  12. 12.0 12.1 File:Edge UK 011.pdf, page 29
  13. File:Edge UK 011.pdf, page 28
  14. File:Edge UK 011.pdf, page 7
  15. 15.0 15.1 15.2 15.3 File:Edge UK 014.pdf, page 47
  16. File:Edge UK 014.pdf, page 46
  17. File:SegaMagazine UK 15.pdf, page 12
  18. http://www.hardcoregaming101.net/virtuafighter/virtuafighter.htm
  19. gamespot.com/gamespot/features/video/15influential_rc/p4_01.html (archived: 2001-11-20 06:12)
  20. File:UltimateFutureGames UK 02.pdf, page 28
  21. File:GameOn US 06.pdf, page 12
  22. File:VirtuaF1_Saturn_JP_SSOpening.pdf
  23. File:Virtuafighter_32x_us_manual.pdf, page 31
  24. File:SegaPro UK 57.pdf, page 36
  25. File:CVG UK 147.pdf, page 100
  26. File:CDConsoles FR 03.pdf, page 126
  27. File:ConsolesPlus FR 039.pdf, page 130
  28. File:CVG UK 158.pdf, page 12
  29. File:CVG UK 160.pdf, page 27
  30. 30.0 30.1 File:CVG UK 165.pdf, page 32
  31. File:Edge UK 017.pdf, page 72
  32. File:GamePro US 068.pdf, page 33
  33. File:GamePro US 073.pdf, page 50
  34. File:Joypad FR 045.pdf, page 74
  35. File:MAXIMUM UK 01.pdf, page 142
  36. File:MeanMachinesSega28UK.pdf, page 16
  37. File:MeanMachinesSega35UK.pdf, page 88
  38. File:NextGeneration US 04.pdf, page 90
  39. File:PlayerOne FR 055.pdf, page 56
  40. File:SnGwSISDRZK Book JP.pdf, page 11
  41. File:UltimateFutureGames UK 03.pdf, page 74
  42. File:UltimaGeneracion ES 01.pdf, page 79
  43. File:EGM US 075.pdf, page 36
  44. File:MeanMachinesSega37UK.pdf, page 70
  45. File:PlayerOne FR 057.pdf, page 122


Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown) (2006-2010)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter Mobile (2008) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014)
Characters
Akira Yuki | Jacky Bryant | Pai Chan | Sarah Bryant
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Virtua Fighter: Akira/Kage (1994) | Virtua Fighter (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Sound Track (1995) | Virtua Fighter 2 Dancing Shadows (1995) | "Kuchibiru no Shinwa" (1995) | "Wild Vision" (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter & Virtua Fighter 2 Music Tracks (1996) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | "Kyouhansha" (1996) | Tianshi Xiang (1996) | "Ai ga Tarinaize" (1996) | "Eien no Mannaka de" (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter 3 Sound Tracks (1996) | Virtua Fighter 3 On The Vocal (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Final Showdown Official Sound (2012) | Virtua Fighter Official Sound (2013) | Virtua Fighter 2 Official Sound (2013) | Virtua Fighter 3 Official Sound (2013) | Virtua Fighter Best Tracks + One (2015)
Books
Virtua Fighter Maniax (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Guide Book V-Jump (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Act.3 (1995) | Virtua Fighter Strategy Guide (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter Relax (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Mega Books Mix Ultimate Guide (1997) | Prima's Virtua Fighter 3: Unauthorized Arcade Secrets (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Doku Hon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Prima's Official Strategy Guide: Virtua Fighter 3tb (1999) | Virtua Fighter 3tb Official Strategy Guide (1999) | Prima's Official Strategy Guide: Virtua Fighter 4 (2001) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Red Book: Elementary Phase (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Blue Book: Advanced Phase (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution Green Book: Law of the Junkies (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2006) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 Official Strategy Guide (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)