Daytona USA

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Daytona USA

Daytona USA
Publisher: Sega
Developer: Sega AM2 Xbox Live ArcadePlayStation Network AM Ishoku Team
System(s): Sega Model 2, Sega Saturn, Xbox Live Arcade, PlayStation Network
Genre: Racing













Number of Players: Arcade 1-8 Sega Saturn 1-2
Release Date RRP Code
Arcade JP (location test) 1993 ¥?  ?
Arcade JP (release) 1994-03 ¥?  ?
Arcade US 1994 $?  ?
Arcade EU 1994 £?  ?
Sega Saturn JP 1995-04-01 ¥6,800 GS-9013
Sega Saturn US 1995-05-11 $? 81200
Sega Saturn EU 1995-04 £? MK-81200-50
Sega Saturn BR 199x $? 193026
Sega Saturn KR 199x ₩? GS-9501J
PCs JP 1996-12-06 ¥9,800 (10,290) HCJ-0121
PCs US 1996 $?  ?
PCs EU 1996-11-14 £?  ?
Xbox Live Arcade JP 2011-10-26 800 points  ?
Xbox Live Arcade US 2011-10-26 800 points  ?
Xbox Live Arcade EU 2011-10-26  ? points  ?
PlayStation Network JP 2011-10-26 ¥900  ?
PlayStation Network US 2011-10-25 $9.99  ?


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Daytona USA (デイトナUSA) is a Sega Model 2 arcade racing game developed by Sega AM2. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March. It is loosely based on the NASCAR racing event at the Daytona International Speedway, located in real life in Daytona Beach, Florida in the United States of America. Daytona USA and all of its sequels and rereleases (except Sega Racing Classic, in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.

Contents

Gameplay

The original arcade release has the player drive a stock car, known as the "Hornet" (number 41, producer Toshihiro Nagoshi's "lucky number") loosely based on a Chevrolet Beretta, racing against numerous other cars around three selectable tracks. Player one's car by default is coloured red and blue (the manual car uses a red, black and yellow colour scheme), and can be seen at the forefront of all game covers, flyers and similar media related to the series with the exception of Daytona USA 2 and its update, Daytona USA 2: Power Edition.

The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.

Daytona USA has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is Daytona USA's multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the roll of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).

The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash.

Tracks

DaytonaUSA Beginner.png Three-Seven Speedway (Beginner)
The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with Sonic the Hedgehog ingraved into the side. It is the only track in the game to offer a "rolling start". In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the official Daytona USA soundtrack) which named them.

Three-Seven Speedway contains strange slot machine banners, which can be manipulated by pressing the Start button. Getting three 7s will give you seven seconds of extra time, with three BARs giving you an extra five. Three cherries will give you a random amount of extra time. The game only allows you to do this once during a race, though with multiplayer games every user can trigger it.

DaytonaUSA Advanced.png Dinosaur Canyon (Advanced)
The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners. One of the dead-end paths from the starting position on the left leads to a sign that says "CONGRATULATIONS You Just Lost Your Sponsors!".

The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.

DaytonaUSA Expert.png Sea-Side Street Galaxy (Expert)
The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).

One of the sights of this track is a statue of Jeffry, a character from Virtua Fighter. Jeffry can be turned upside down by travelling in the wrong direction for more than two laps. Coming to a stop and tapping Start (X in the Saturn version) will make Jeffry breakdance.

The music played here is "Sky High", also known as "Blue, Blue Skies".

Cheats

Daytona USA has a number of strange features and hidden options.

All music can be overridden in game by holding one of the VR buttons during the "Gentlemen start your engines" screen. VR1 plays "The King of Speed", VR2 plays "Lets Go Away", VR3 plays "Sky High" and VR4 plays the secret bonus track, "Pounding Pavement". The latter can be accessed in the Saturn game by holding Z on this screen.

Interestingly you'll still get time extensions for driving around tracks in reverse. Also, if you are off-road and stopped, pressing Start will return you to the track.

Time attack mode can be enabled by holding Start in the transmission select screen. Also by holding VR2, VR3 and VR4 at once, a secret fifth birds eye view is enabled.

Like some of Sega's other games, giving specific initials in the results screen will trigger jingle tracks from previous Sega titles:

NAG Virtua Racing MAS ??? GOS ??? MIT ???
ARI ??? YAS Virtua Racing DEK ??? OSA ???
GOM ??? D.K ??? MAC ??? KAG ???
MIY ??? KEN ??? H.O Hang-On S.H Space Harrier
O.R OutRun A.B After Burner P.D Power Drift V.R Virtua Racing
V.F Virtua Fighter SHO Super Hang-On SMG Super Monaco GP G.F Galaxy Force
R.M Rad Mobile S.C Stadium Cross EXN F1 Exhaust Note S.F Strike Fighter
GLC G-Loc: Air Battle TOR Turbo OutRun ORS OutRunners GPR GP Rider
F.Z Fantasy Zone E.R Enduro Racer SDI SDI QTT Quartet
VMO Vermillion T.B Thunder Blade

Saturn Exclusive Cheats

"Karaoke mode" (i.e. show the lyrics of the music in game) can be enabled by using a normal number of laps, holding Up and selecting a track using C.

"Maniac Mode" (depicted by a small "M" in the top-left hand corner of the screen) can be enabled by entering the code UpUpDownDownLeftRightLeftRightABC. This makes the opponent cars far more faster and aggressive.

Japanese/PAL versions of the game use kph as a measurement of speed while the US version uses mph. This can be reversed by holding XYZ on controller 2 and pressing Start on controller 1.

By far the most interesting addition to the game is the "horse", usually seen as part of the scenery. It can either be unlocked by landing in first place on every track, or by holding UpLeftABX and Z on the title screen, then pressing Start. The "automatic" horse is brown, while the "manual" horse is grey and both can travel as fast on grass as they can on tarmac. They also cannot take damage and so can use the pit lanes like normal roads. Other cars are unlocked along the way by finishing first on certain tracks.

"Saturn Mode" allows you to "officially" race tracks in reverse by holding Start and selecting a track with C.

History

Development

The idea of Daytona USA was conceived during one of Toshihiro Nagoshi's visits to North America, where he went to watch a NASCAR race. At the time, his team were looking for new ways to expand and develop the racing genre, and the simplistic-yet-exciting nature of NASCAR prompted the team to try and emulate this in video game form.

The soundtrack was composed and performed by Takenobu Mitsuyoshi, however in the Model 2 version he does not sing entire songs at once. Instead parts of his vocals were recorded and played at various pitches and lengths in order to construct songs, hence their arguably simplistic nature. This is because Model 2 hardware has comparatively limited sound capabilities compared to systems which rely on CD audio.

Daytona USA's original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Though it had a lower polygon count than Sega's previous creation Virtua Racing (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. Coupled with this, Daytona USA is able to keep a constant full 60FPS refresh rate, even with multiple on-screen opponents.

The 1994 western release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other revisions of the game involve advertisements for the Sega Saturn.

Legacy

Due to its popularity, Daytona USA was released as a western launch title for the Sega Saturn in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. The Saturn's draw distance is shorter, meaning that only the scenery close to the hornet is rendered, and suffers heavily from "clipping" as the game fails to disguise the problem (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance). The camera is considerably more jerky in some sections of the game also.

This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's Ridge Racer, released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of Daytona USA is more technically advanced than the arcade version of Ridge Racer). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.

The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version and the use of a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the model 2 version). It is compatible with the Arcade Racer Joystick and surprisingly, the 3D Control Pad (released a full year after Daytona USA). The game interprets the 3D Control Pad as an Arcade Racer Joystick when it is set to "analog".

A port of Daytona USA was also planned for the Sega 32X, but was cancelled presumably because of the add-on's failure to attract a large audience, or the limited graphics capabilities of the system.

In 1996 a Windows port of the game was released, offering superior graphics over the Saturn version. In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.

In an attempt to win back consumers, Sega would also release another version of Daytona USA in the same year - Daytona USA: Championship Circuit Edition. Like Sega Rally, this version was tuned up by Sega AM3 and offered a more stable framerate with more tracks and features. Championship Circuit Edition would mark the first in a long line of sequels, which, with the exception of Daytona USA 2, simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. Sega Racing Classic, released fifteen years after Daytona USA is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing Daytona branding (as another arcade company already acquired the arcade license at the time).

In 2011 Daytona USA was released for Xbox Live Arcade and PlayStation Network, sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set is also available).

Production Credits

Saturn Version

(US Manual)
Producer: Wallace Poulter & Gerald DeYoung
Executive Proucer: Watne Townsend
Lead Test: Tracy Johnson
Assistant Lead: Aron Drayer, Mark Paniagua, Lorne Asuncion, Howard Gipson
Testers: Richie Hideshima, Sean Potter, Craig Drummong, Crisi Albertson, John Jansen, John Amirkhan, Gregg Vogt, Darin Johnston, Dermot Lyans, Rick Greer, Lance Nelson, Steve Wong, Kim Rogers, David Paiagua, Mike Borg, Dylan Manger, Eric Molina, Don Carmichael, Steve Bourdet
Product Manager: Craig Ostrander
Manual: Wendy Dinsmore
Sega Sports: Mike Meisheid, Chris Smith, Scott Rohde, Chris Cutliff, Rosie Freeman, Kelly Ryan
Chief Programmer: Yutaka Noshino
Programmers: Hideya Shibazaki, Takayuki Yamaguchi, Kazuo Ohtani, Matsuhide Mizaguchi, Koue Tsukada
Designers: Yoshinao Asako, Youji Kato, Ryoya Yui
Sound Engineers: Takayuki Nakamura, Takenobu Mitsuyoshi, Kazuhiko Kouchi
Special Thanks: Keiji Okayasu, Toshijiro Nagoshi, Yu Suzuki, Joe Miller, Mike Latham, Yukimi Shimura, Toshiro Nakayama, Jef Feltman, Larry Loth, Willie Mancero, Scott Bayless, Jesse Taylor, Eric Rawlings, Mike Weiner, Blair Bullock, Mark Lindstrom, Tim Dunley and Nemer Velasquez


Gallery

Screenshots

Model 2

Model 2 Bootleg Versions

Physical Scans

Model 2 Version

Arcade, JP
Daytona USA flier.png
Flyer

Saturn Version



















































Sega Saturn 87 Sega Retro Average
Based on 6 reviews
Publication Score Source
CD Consoles ­† 60 №7, p102/103/104/105
Computer & Video Games 96 №163
MAN!AC 85
Mean Machines Sega 92 №32, p58/59/60/61/62/63
Sega Pro 94 №45, p40/41
Sega Pro 92 №49, p51
Saturn, US
Daytonausa sat us backcover.jpgDaytonausa sat us frontcover.jpg

Cover

Daytonausa sat us disc.jpg
Disc
Saturn, EU
DaytonaUSA saturn eu cover.jpg

Cover

DaytonaUSA saturn eu cd.jpg
Disc
Saturn, JP
Daytonausa sat jp backcover.jpgDaytonausa sat jp frontcover.jpg

Cover

Daytonausa sat jp disc.png
Disc
Saturn, BR
DaytonaUSA Sat BR cover.jpg

Cover

Saturn, KR

PC Version



















































PCs 54 Sega Retro Average
Based on 2 reviews
Publication Score Source
MAN!AC 56
Power Play 52 №??, p144
PC, US
DaytonaUSA PC US Box Front.jpg

Cover

PC, US (Expert Software)
DaytonaUSA PC US Box Front Expert.jpg

Cover

PC, JP (Alt)
DaytonaUSA PC JP Box Front Alt.jpg

Cover

PC, JP (2nd Edition)
DaytonaUSA PC JP Box Front.jpg

Cover

PC, JP (Ultra 2000)
DaytonaUSA PC JP Box Front Ultra2000.jpg

Cover

Artwork

External Links

Games in the Daytona USA series
Daytona USA (1994) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Daytona USA 2001 (2001) | Sega Racing Classic (2009)
Daytona USA albums
Daytona USA / B-univ (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)