Art of Fighting

From Sega Retro

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  • NTSC-J
  • PAL

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Art of Fighting
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Distributor: Ecofilmes (PT), Samsung (KR)
Licensor: SNK
Original system(s): Neo Geo
Sound driver: SMPS Z80
Peripherals supported: Six Button Control Pad
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥8,8008,800 G-4113
Sega Mega Drive
US
1146
Videogame Rating Council: MA-13
Sega Mega Drive
EU
1146
Sega Mega Drive
PT
MDJ1146
Sega Mega Drive
UK
1146
Sega Mega Drive
AU
Sega Mega Drive
KR
GM93037JG
Non-Sega versions

Art of Fighting, known as Ryuuko no Ken (龍虎の拳) in Japan (and South Korea), is a fighting game by SNK, originally released for the Neo Geo in 1992. It was ported to the Sega Mega Drive by SNK and published by Sega in 1994.

Art of Fighting is the second fighting game to be developed by SNK, following Fatal Fury (which co-exists in the same fictional universe).

Story

Art of Fighting MD, Introduction.png

Ryo, Robert, and Yuri

Taking place in South Town in 1978, Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by the crime boss Mr. Big.

Gameplay

Art of Fighting MD, Gameplay.png

Gameplay

Art of Fighting is a story-driven fighting game where players control fighters Ryo Sakazaki or Robert Garcia, traveling around the fictional city of South Town in search of Ryo's captured sister, Yuri. The player has to defeat eight other fighters with their own unique fighting styles to finish the game. It plays similarly to other fighting games, such as Fatal Fury or Street Fighter II. Players face a variety of opponents in matches fought to the best of three rounds. Matches are decided by the computer if they conclude four rounds without a winner. There are multiple characters, each having a unique fighting style and set of special techniques.

Unlike later entries, only Ryo and Robert are selectable in the single-player story mode, though all characters can be controlled in the two-player versus mode. There are two difficulty levels for the story mode (Normal and Hard), and the game can only be continued twice.

Characters move with Left and Right and dash with Left Left and Right Right. They jump with Up and flip back and forth with Up-left and Up-right. They crouch with Down. Characters can punch with A and kick with B. They perform a low kick with A+B, which can sweep opponents. Throwing is done by holding the D-Pad toward the opponent while pressing C (but not all characters can throw). Blocking is done by holding the D-Pad away from the opponent while standing or crouching.

In addition to the normal assortment of punches and kicks, characters can also perform special moves using particular button combinations. However, these special moves deplete the character's spirit gauge. The spirit gauge is initially green but becomes yellow or red as its level decreases. The effectiveness of the character's special moves decreases at each threshold, decreasing in power, speed, or range depending on the technique. The spirit gauge replenishes automatically over time and can be refilled by holding A, B or C.

Ryo and Robert have two additional special attacks available to them. The first is a "Super Death Blow" that can be learned from winning a bonus game in the single-player mode (but is immediately available in the two-player mode). This is a more powerful attack that costs a large amount of spirit. They also have desperation attacks, dubbed "Death Blows," which are special combination attacks that can only be executed when the character is below 20% vitality.

When using the standard three-button controller, the character can perform a stronger punch by pressing and holding A briefly or a stronger kick by pressing and holding B briefly. The character can provoke the opponent with C. This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with C while in midair.

When using a Six Button Control Pad, the character can perform a stronger attack with C. The attack is a punch if the character's last attack was a punch or a kick if the character's last attack was a kick. The character can provoke the opponent with X, Y, or Z. This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with X, Y, or Z while in midair.

There are three different alternate controller schemes available in the options that rearrange the functions of the A, B, and C buttons. When using a six-button control pad, there is an additional fourth scheme, called "Type-D," that sets X and Y to normal and strong punches, A and B to normal and strong kicks, and C and Z to provoke.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick

Ryo and Robert are the only playable characters in the single-player mode, but all characters are playable in two-player matches.

Ryo Sakazaki, Robert Garcia, Jack Turner, and Mr. Karate can perform throws. All characters except Jack Turner, Micky Rogers, and Mr. Big can wall jump.

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Ryo Sakazaki
Known as "The Dragon" (). Ryo lost both of his parents at a young age. He takes care of his younger sister Yuri. He learned the martial art of kyokugen karate from his father, Takuma Sakazaki. He hones his skills to perfect his craft and to protect his sister.
Move list
Name Command Description
Tiger Flash Down Down-right Right P Ryo hurls a fireball from his palm.
Crushing Uppercut Right Down Down-right P Ryo jumps into the air while performing an uppercut.
Hurricane Kick Hold Down-left for 1 second, then Right+K Ryo leaps ahead with a flaming kick, followed by a spinning back heel kick.
Quick Attack Left Right Left Right P Ryo punches rapidly in front of him, which lifts and then knocks his opponent away.
Super: Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Ryo channels and throws a large fireball from both hands.
Desperation: Ryuko Ranbu Down Down-right Right P+K Ryo unleashes a flurry of punches and kicks, ending with a Crushing Uppercut.
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Robert Garcia
Known as "The Tiger" (). Robert comes from a wealthy Italian family. He studied kyokugen karate under Takuma Sakazaki in order to prove himself. He and Ryo are friends and rivals, and he is dedicated to help the Sakazaki family as much as he can.
Move list
Name Command Description
Dragon Blast Down Down-right Right P Robert hurls a fireball from his palm.
Crushing Uppercut Right Down Down-right P Robert jumps into the air while performing an uppercut.
Phantom Kick Hold Down-left for 1 second, then Right+K Robert leaps ahead with a flaming kick, followed by a jumping roundhouse.
Quick Attack Left Right Left Right P Robert kicks rapidly in front of him, which lifts and then knocks his opponent away.
Super: Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Robert channels and throws a large fireball from both hands.
Desperation: Ryuko Ranbu Down Down-right Right P+K Robert unleashes a flurry of punches and kicks, ending with a Crushing Uppercut.
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Ryuhaku Todo
Known as the "Old Master." Todo is a martial arts instructor who holds a long-standing rivalry with Takuma Sakazaki and the kyokugen style of karate.
Move list
Name Command Description
Wall of Fire Down Down-right Right P Todo swings his arms down and calls down three flame barriers in front of him.
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Jack Turner
Known as the "Burly Brawler." Jack is a gang leader who works for the crime lord Mr. Big.
Move list
Name Command Description
Devastating Dropkick Hold Down-left for 1 second, then Right+K Jack leaps into the air with a dropkick.
Hot Knuckle Sandwich Down Down-right Right P Jack hops forward twice, then performs a straight punch.
Sliding Kick Down Down-left Left K Jack slides across the floor with a sweep kick.
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Lee Pai Long
Known as "The Legendary Acrobat." Lee is a sennin who wears a monkey mask and fights with clawed hands.
Move list
Name Command Description
Iron Claw Down Down-right Right P Lee floats through the air and across the screen, spinning around while holding his claws out.
Quick Attack Left Right Left Right P Lee punches rapidly in front of him, which lifts and then knocks his opponent away.
Tornado Attack Hold Down-left for 1 second, then Right+K Lee flies forward with a flaming kick, then dances on his opponent with a series of kicks.
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King
Known as the "Kick Boxing Magician." King is the owner and the bouncer of the L'Amor restaurant. She is a French kickboxer and the only female fighter in the game.
Move list
Name Command Description
Venom Strike Down Down-right Right K King performs a jumping kick, lobbing a fireball into the air.
Tornado Kick Down Down-left Left K King performs alternating high and low kicks, then finishes with a roundhouse.
Two-Step Jump Kick Hold Down-left for 1 second, then Right+K King leaps ahead with a flaming knee. If it connects with her opponent, she performs an aerial kick.
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Micky Rogers
Known as the "Stone-Fisted Fury." Micky is a former professional boxer who now works for Mr. Big. He has no kicks.
Move list
Name Command Description
Burning Uppercut Down Down-right Right P Micky does an uppercut in front of him, generating a flying energy wave.
Rolling Uppercut Right Down Down-right K Micky does an uppercut in front of him, generating a wave of fire that rolls along the ground.
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John Crawley
Known as the "Call of Death." John is a navy captain who served with Mr. Big and now secretly works in his crime syndicate.
Move list
Name Command Description
Mega Smash Down Down-right Right P John thrusts his arms out, sending a blast of flame flying forward.
Overdrive Kick Down Down-right Right K John performs a series of kicks, then finishes with a backfist.
Flying Attack Down Down-left Left Up-left P John spins through the air while upside down and holding his arms crossed in front of him.
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Mr. Big
Known as the "Head of South Town." Mr. Big is a crime boss in South Town. He attempted to recruit Ryo Sakazaki into his crime syndicate after observing his talent for fighting, but Ryo refused. He kidnaps Ryo's younger sister Yuri in retaliation. He is the penultimate boss of the game. He cannot jump.
Move list
Name Command Description
Grand Blaster Down Down-right Right P Mr. Big uses his sticks to direct a wave of fire that rolls along the ground.
Rolling Spear Hold Left for 1 second, then Right+K Mr. Big rolls along the ground, then stabs forward with his sticks.
Dive Bomb Attack Down Down-left Left Up-left P Mr. Big flies prone across the screen while holding his sticks out.
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Mr. Karate
Known as the "Invincible One." After defeating Mr. Big, it is discovered that Yuri was kidnapped in order to lure Ryo to "Mr. Karate," a mysterious masked fighter. He is the final boss of the game. He has the same moveset as Ryo.
Move list
Name Command Description
Tiger Flash Down Down-right Right P Mr. Karate hurls a fireball from his palm.
Crushing Uppercut Right Down Down-right P Mr. Karate jumps into the air while performing an uppercut.
Hurricane Kick Hold Down-left for 1 second, then Right+K Mr. Karate leaps ahead with a flaming kick, followed by a spinning back heel kick.
Quick Attack Left Right Left Right P Mr. Karate punches rapidly in front of him, which lifts and then knocks his opponent away.
Super: Haoh Shoukou Ken Right Left Down-left Down Down-right Right P Mr. Karate channels and throws a large fireball from both hands.

Stages

Ryo or Robert face eight opponents in order in the single-player story mode, each fighting in a different stage representing a different part of South Town. Players can choose the stage for two-player versus matches from the title screen.

Art of Fighting MD, Stage 1.png

Karuta
Todo's stage.

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Mac's Bar
Jack's stage.

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China Town
Pai Long's stage.

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L'Amor
King's stage.

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Down Town
Mickey's stage.

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The Guardian
John's stage.

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The Factory
Mr. Big's stage.

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The Karate Gym
Mr. Karate's stage.

Bonus games

In the single-player mode, after every second fight, the player can choose one of three types of bonus games to play. Successfully completing a bonus game awards an upgrade.

Art of Fighting MD, Bonus Games, Bottle Cut.png

Bottle Cut
The goal is to cut the necks off of five bottles sitting on a table. The power gauge fluctuates high and low. Pressing A performs a karate strike. Striking at the right time (when the gauge is close to "MAX") cuts the tops of all five bottles and awards a spirit gauge boost.

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Ice Pillar Smash
The goal is to build up enough strength to smash through five blocks of ice. Pressing AAAAA rapidly fills a strength gauge. The character strikes the ice blocks when time runs out. Filling the gauge before time runs out destroys all four thick ice sheets and awards a life gauge boost.

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Initiate Super Death Blow
The character must execute a super move, the Haoh Shoukou Ken (called the "Haow-Ken" in-game), a specific number of times (depending on the difficulty level). If successfully completed, the move becomes usable in the rest of the game. This is also the only bonus game that cannot be chosen again once successfully completed. While this move must be learned by completing the bonus game in the story mode, it is available by default in the two-player mode.

History

Legacy

Art of Fighting was a significant release for SNK and an influential release for the fighting genre. It introduced a number of conventions that would be seen in later fighting games, including a zooming effect and desperation moves, both famously reused in Samurai Shodown and other Neo Geo fighting games. It also introduced taunting, which would reappear in numerous subsequent fighting games. Alongside Fatal Fury, it pioneered a story-driven approach to the single-player mode. The concept of a spirit gauge that drains as the fighter uses special moves, with taunts that can be used to drain the opponent's spirit, was reused in Sega of America's Eternal Champions games.

The game received two sequels. Art of Fighting 2 was released in 1994 for the Neo Geo MVS and AES, the Neo Geo CD, and the Super Famicom. Art of Fighting 3: The Path of the Warrior was released in 1996 for the Neo Geo MVS and AES and Neo Geo CD. Neither game was ported to a Sega console.

Characters from Art of Fighting have featured prominently in the King of Fighters and Capcom vs. SNK games. Ryo Sakazaki also features as a secret opponent in Fatal Fury Special (and a playable character in the home versions).

The Street Fighter character Dan Hibiki was created as a parody of Ryo Sakazaki and Robert Garcia, whom Capcom saw as derivative of their own characters Ryu and Ken. Dan's ending in Marvel Super Heroes vs. Street Fighter is a parody of the ending of Art of Fighting.

Versions

Art of Fighting was designed in part to take advantage of the relatively high technical specifications of the Neo Geo hardware, demonstrating very large sprites and a unique camera system which appears to zoom in and out of play (in a similar manner to what most 3D fighting games achieved some years later). The game also features some narration from the chosen fighter in between stages.

On the Mega Drive, all of these features are pared back, with the zooming effect removed entirely. Character and background sprites are noticeably smaller and much of the sampled speech is removed. However, unlike the original arcade game, which was limited to four buttons, the actions can be spread to six buttons.

Enemy AI differs between the Japanese and Western versions, with the latter seeing generally stronger opponents. The difficulty in both is reduced from the Neo Geo versions. Mr. Big and Mr. Karate are also available in the two-player versus mode from the outset in the Mega Drive version.

A raster scrolling effect was added for the layer of dust and smoke found in Mickey's stage in the Western version. This was not present in the Japanese release or the Neo Geo original.

The Super NES conversion retains the zooming effect of the Neo Geo game (though with less zoom distance) and adds desperation moves for all of the characters (rather than only Ryo and Robert).

While lacking the graphical and audio fidelity of its Neo Geo AES counterpart, the Mega Drive version of Art of Fighting, like most Neo Geo conversions of the era, retailed at a much lower price point.

Localised names

Also known as
Language Localised Name English Translation
English Art of Fighting Art of Fighting
English (US) Art of Fighting Art of Fighting
Japanese 龍虎の拳 Ryuuko no Ken

Production credits

Japanese version

  • Producer: Eikichi Kawasaki
  • Programmers: D.S.K, 68 Freak BBS Kenchan
  • Technical Support: Mr. Yuki29, Star Light ♥, Asami Don
  • Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
  • Sound: Jojou ha Kitapy, Yamapy I
  • Planner: K.I
  • Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Speaker.R, Wan Wan Pochi Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata21, Kei Fukunaga and... All SNK Staff!
  • Presented by: SNK
Source:
In-game credits
Ryuuko no Ken MD JP credits.pdf
[5]

North American version

  • Producer: Eikichi Kawasaki
  • Programmers: Cross Moon D.S.K, 68 Freak BBS Kenchan
  • Technical Support: Mr. Yuki 29, Asami Don, Speaker.R
  • Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
  • Sound: Jojou ha Kitapy, Yamapy I
  • Planner: K.Chan MK2
  • Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Vow Wow John Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata21, Kei Fukunaga, Kura San, Oh!Buchi, Jaro, Hirotan, 'Art of Fighting' Team All Staff, and... All SNK Staff!
  • Presented by: SNK
Source:
In-game credits
Art of Fighting MD US credits.pdf
[6]

European version

  • Producer: Eikichi Kawasaki
  • Programmers: D.S.K, 68 Freak BBS Kenchan
  • Technical Support: Mr. Yuki29, Star Light ♥, Asami Don
  • Designer: M.Mioshi, SSS, SK, Shodown, X.X.X
  • Sound: Jojou ha Kitapy, Yamapy I
  • Planner: K.I
  • Special Thanks: Y.O, Ya Shu!, Ken Kimra, Tabei Chan, Kamata San, Sanjyou, Yamatan GT X, Speaker.R, Vow Wow John Kawai, 68 Freak BBS Z'N, EP82Boy, Atsushi, Sekotch, Stg.Oyaji, Yuritan, Sasa, Nakata21, Kei Fukunaga, and... All SNK Staff!
  • Presented by: SNK
Source:
In-game credits
Art of Fighting MD EU credits.pdf
[7]


Magazine articles

Main article: Art of Fighting/Magazine articles.

Promotional material

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Print advert in (JP) #1994-02: "February 1994" (1994-01-08)
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Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU)
40
[8]
(JP) NTSC-J
68
[9]
(IT) NTSC-J
82
[10]
(FR)
89
[11]
(RU)
50
[12]
(UK)
59
[13]
(US) NTSC-U
50
[14]
(US) NTSC-U
58
[15]
(US) NTSC-U
90
[16]
(US) NTSC-U
48
[17]
(GR)
89
[18]
(DE)
33
[19]
(JP) NTSC-J
50
[20]
(FR) PAL
82
[21]
(DE) PAL
63
[22]
(UK) NTSC-J
52
[23]
(UK) NTSC-J
57
[24]
(DE) NTSC-J
61
[25]
(US) NTSC-U
73
[26]
(UK) NTSC-U
65
[27]
(RU)
5
[28]
(UK) NTSC-J
24
[29]
(DE) PAL
63
[30]
(UK) NTSC-J
58
[31]
(UK) NTSC-J
67
[32]
(UK) NTSC-J
69
[33]
(BR)
76
[34]
(JP) NTSC-J
65
[35]
(UK) PAL
75
[36]
(ES)
87
[37]
(AU) (AU)
62
[38]
(ES)
79
[39]
(RU)
50
[40]
(DE) PAL
74
[41]
(US)
70
[42]
Sega Mega Drive
62
Based on
35 reviews

Art of Fighting

Mega Drive, JP
ArtofFighting MD JP Box.jpg
Cover
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Cart
Artoffighting md jp manual.pdf
Manual
Mega Drive, US
ArtofFighting MD US Box.jpg
Cover
Artoffighting md us cart.jpg
Cart
Mega Drive, EU
ArtofFighting MD EU Box.jpg
Cover
ArtofFighting MD EU Cart.jpg
Cart
ArtofFighting MD EU Manual.png
Manual
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Manual (back)
ArtofFighting MD EU PCB.jpeg
PCB
Mega Drive, PT
AoF MD PT cover.jpg
Cover
ArtofFighting MD EU Manual.png
Manual
ArtofFighting MD PT Manual.jpg
PT manual
Mega Drive, KR
ArtofFighting MD KR Box.jpg
Cover
ArtofFighting MD KR Cart Back.jpgArtofFighting MD KR Cart.jpg
Cart
Mega Drive, SG/MY/BN

ArtofFighting MD JP Cart.jpg
Cart

Technical information

Main article: Art of Fighting/Technical information.

External links

References

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NEC Retro has more information related to Ryuuko no Ken
  1. File:ArtofFighting MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. Sonic Times, "Volume 2 Number 9: October 1994" (US; 1994-xx-xx), page 8
  4. Sega Pro, "April 1994" (UK; 1994-02-24), page 12
  5. File:Ryuuko no Ken MD JP credits.pdf
  6. File:Art of Fighting MD US credits.pdf
  7. File:Art of Fighting MD EU credits.pdf
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 39
  9. Beep! MegaDrive, "February 1994" (JP; 1994-01-08), page 20
  10. Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 30
  11. Consoles +, "Mars 1994" (FR; 1994-0x-xx), page 136
  12. Cool Gamer, "9" (RU; 2002-10-13), page 18
  13. Computer & Video Games, "March 1994" (UK; 1994-02-15), page 33
  14. Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 78
  15. Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 34
  16. GameFan, "Volume 2, Issue 4: March 1994" (US; 1994-xx-xx), page 14
  17. GamePro, "September 1994" (US; 1994-xx-xx), page 62
  18. Gamer, "Noémvrios 1994" (GR; 1994-xx-xx), page 1
  19. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 46
  20. Hippon Super, "February 1994" (JP; 1994-01-06), page 43
  21. Joypad, "Juin 1994" (FR; 1994-0x-xx), page 100
  22. MAN!AC, "07/94" (DE; 1994-06-08), page 57
  23. Sega Mega Drive Advanced Gaming, "May 1994" (UK; 1994-xx-xx), page 36
  24. Mega, "April 1994" (UK; 1994-03-17), page 41
  25. Mega Fun, "04/94" (DE; 1994-03-23), page 109
  26. Mega Play, "August 1994" (US; 1994-0x-xx), page 60
  27. MegaTech, "April 1994" (UK; 1994-03-18), page 20
  28. Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 55
  29. Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 78
  30. Play Time, "4/94" (DE; 1994-03-09), page 155
  31. Sega Power, "May 1994" (UK; 1994-03-31), page 32
  32. Sega Pro, "Easter 1994" (UK; 1994-03-24), page 46
  33. Sega Zone, "April 1994" (UK; 1994-03-24), page 50
  34. SuperGamePower, "Abril 1994" (BR; 1994-0x-xx), page 24
  35. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  36. Sonic the Comic, "July 22nd 1994" (UK; 1994-07-09), page 10
  37. Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 32
  38. (AU) (AU) "Season 1, episode 4" (1994-05-21, ) (+0:00)
  39. Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 58
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 15
  41. Video Games, "5/94" (DE; 1994-04-27), page 96
  42. VideoGames, "September 1994" (US; 1994-0x-xx), page 73


Art of Fighting

ArtofFighting Title.png

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Sega Mega Drive
Prototypes: 1994-07-11 | 08-01