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F355 Challenge

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F355Challenge title.png
F355 Challenge
Publisher: Sega,
Sega Dreamcast
Acclaim (US/EU),
Sony PlayStation 2
Sony Computer Entertainment (EU)
Developer:
System(s): Sega NAOMI Multiboard, Sega Dreamcast, PlayStation 2
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Racing Controller, Dreamcast Jump Pack, Visual Memory Unit, Dreamcast Taisen Cable
Genre: Racing































Number of players: 1-2
Release Date RRP Code
Arcade
JP
1999-07Media:DCM JP 20000526 2000-18.pdf[1] ¥?  ?
Arcade
World
1999-07  ?


Sega Dreamcast
JP
¥5,800 HDR-0100
Sega Dreamcast
US
$44.99[2] T-8119N
Sega Dreamcast
UK
£39.99[3] T-8118D-50
Sega Dreamcast
FR
?F T-8118D-50
Sega Dreamcast
DE
DM ? T-8118D-50
Sega Dreamcast
ES
?Ptas T-8118D-50
Sega Dreamcast
IT
?
Sega Dreamcast
FR/NL
? T-8118D-59



Sony PlayStation 2
JP
¥6,800 (7,140)[4] SLPM-65178
Sony PlayStation 2
US
$? SLUS-20558
Sony PlayStation 2
UK
£? SCES-50956
Sony PlayStation 2
FR
€? SCES-50956
Sony PlayStation 2
DE
€? SCES-50956
Sony PlayStation 2
ES
€? SCES-50956
Sony PlayStation 2
IT
€? ?
Sony PlayStation 2
AU
$? ?



F355 Challenge (F355 チャレンジ) is an arcade racing game developed by Sega AM2 for Sega NAOMI Multiboard hardware. It is the brainchild of AM2 head and Ferrari enthusiast Yu Suzuki, and was originally released in 1999.

Like previous Sega AM2 racing games, F355 Challenge is based on a real event endorsed and run by supercar manufacturer, Ferrari - the "Ferrari Challenge". Here, Ferrari owners come together and race across various race tracks across North America. At the time, they were likely running an "F355 Challenge" for the Ferrari F355 as the car was still current, however this changes year-on-year (at the time of writing for example, they are running F430 and 458 challenges, though the basic goals are the same).

Gameplay

As the name suggests, the game has you race in a Ferrari F355 against other cars around a series of tracks. No other cars feature within the game though there are a number of options allowing you to modify your car to your liking. The player races through a dozen tracks based on real locations aiming to finish first. Up to two players are supported on-screen at once.

The arcade F355 Challenge is also notable for its deluxe configuration, which adds an extra two screens on either side of the "main" monitor. This allows players to look left or right and see more of the playfield. It is impossible in F355 Challenge to change the view - games are always played as if the player was sitting in the driver's seat.

Tracks

* exclusive to home versions.

History

Development

F355 Challenge was conceived by Yu Suzuki, who had been working for over ten years trying to deliver a true driving experience to video game consumers. The game can be seen as a spiritual sequel to the 1986 release of OutRun, however was designed with a completely different style of gameplay in mind. Whereas OutRun (and many other Sega arcade racers) aim for a unrealistic and fast-paced arcade experience, F355 Challenge aims to be as realistic as possible, giving the user the experience of driving a Ferrari without actually owning one.

It is rumoured that Yu Suzuki's personal Ferrari F355 was used as a basis for many of the features included in this game.

The game features a hard rock soundtrack by Japanese singers Genki Hitomi and Minoru Niihara.

Legacy

The arcade version was followed by F355 Challenge 2: International Course Edition in 2001. F355 Challenge 2 is largely the same game but gives arcade users the five console-only tracks from F355 Challenge

Versions

Less than a year after its arcade debut, F355 Challenge was ported to the Sega Dreamcast, in the west sporting a subtitle, F355 Challenge: Passione Rossa. Following the demise of the Dreamcast, it was also brought to the PlayStation 2, this time as Ferrari F355 Challenge. The home ports feature a number of options not seen in the arcade original, most notably five unlockable tracks.

While the use of NAOMI hardware makes the Dreamcast port almost identical to the arcade game, the PlayStation 2 version makes several noticeable cutbacks, rendering in a lower screen resolution and sporting a simpler lighting model.

Production credits

Dreamcast version

Presented by Sega
Original Game ©Sega Enterprises, Ltd. 1999
©Sega Enterprises, Ltd./CRI 2000
Developed By AM2 of CRI

PlayStation 2 version

AM2/SEGA Unit:
TOSE Unit:
  • Director: Hiroyoshi Inoue
  • Assistant Director and Game Designer: Teruyuki Okumura
  • Assistant Director: Gouki Kitamura
  • Main Programmer: Takashi Higashijima
  • Programmers: Kiyotaka Omura, Hisashi Sugimoto, Ryuzo Konda, Ken Morimoto
  • Main Designer: Noboru Shirahase
  • Designers: Ryuki Shimatani, Koukichi Yamamoto, Tetsuo Nishikawa, Yusuke Yamazaki, Keiju Go, Kouji Nakajima
  • Sound: Takeshi Sato
  • Producer: Yu Suzuki
  • General Producer: Hissashi Suzuki
  • The Developers wish to Thank the Following: City of Long Beach, Grand Prix Association of Long Beach Inc., Autodromo Nazionale Monza S.I.S.A., SpA, Twinring Motegi, Sportsland Sugo, Suzuka Circutland, Atlanta Motor Speedway, Laguna Seca Raceway (Sports Car Racing Association of the Monterey Peninsula, Nürburgring GmbH, Sepang International Circuit SDN BHD and Ferrari

In Cooperation with TOSE Co. Ltd
Created by Sega AM2
Original Game ©Sega Corporation
©Sega-AM2 Co.,Ltd/Sega Corporation, 2000, 2002

Digital manuals

Magazine articles

Main article: F355 Challenge/Magazine articles.

Promotional material

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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Dreamcast print advert in
Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Dreamcast print advert in
Dreamcast Magazine (JP) #81: "2000-27 (2000-08-18)" (2000-08-04)
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Dreamcast print advert in
Official Dreamcast Magazine (UK) #12: "October 2000" (2000-xx-xx)
also published in:
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Dreamcast print advert in
Dreamcast: Le Magazine Officiel (FR) #6: "Septembre/Octobre 2000" (2000-xx-xx)
</div>
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<div style="width:Expression error: Unexpected < operator.px; padding-left:2px; padding-top:9px; padding-right:2px;">Dreamcast print advert in
Dreamcast: Le Magazine Officiel (FR) #7: "Décembre 2000/Janvier 2001" (2000-xx-xx)
</div>

Artwork

Photo gallery

Physical scans

NAOMI version

Sega Retro Average 
Publication Score Source
100 №10, p95[6]
Arcade
100
Based on
1 review

NAOMI, World(?)

Dreamcast version

Sega Retro Average 
Publication Score Source
80 №24, p74-76[7]
60 №228, p81[3]
83 №2000-26ex, p23Media:DCM JP 20000811 2000-26ex.pdf[8]
90 №, p33[9]
70 №89, p90-91[10]
73 №608, p37
70 №1, p84[11]
Sega Dreamcast
75
Based on
7 reviews

Dreamcast, US
F355Challenge DC US Box Back.jpgF355Challenge DC US Box Front.jpg
Cover
F355Challenge DC US Disc.jpg
Disc
Ferrarrif355 dc us manual.pdf
Manual
Ferrarrif355 dc us inlay.jpg
Inlay
Dreamcast, JP
F355Challenge DC JP Box Back.jpgF355Challenge DC JP Box Front.jpg
Cover
F355Challenge DC JP Disc.jpg
Disc
Dreamcast, UK
F355Challenge DC EU backcover.jpgF355Challenge DC EU Box Front.jpg
Cover
F355Challenge DC EU Disc.jpg
Disc
Dreamcast, FR/NL
F355Challenge DC FR-NL Box Back.jpgF355Challenge DC EU Box Front.jpg
Cover
F355Challenge DC EU Disc.jpg
Disc
Dreamcast, DE
F355Challenge DC DE Box Back.jpgNospine-small.pngF355Challenge DC DE cover.jpg
Cover
F355Challenge DC EU Disc.jpg
Disc
Dreamcast, IT
F355Challenge DC IT back.jpgNospine-small.pngF355Challenge DC EU Box Front.jpg
Cover
F355Challenge DC EU Disc.jpg
Disc
Dreamcast, ES
F355Challenge DC EU Box Front.jpg
Cover
F355Challenge DC EU Disc.jpg
Disc

PlayStation 2 version

PlayStation 2, US
F355Challenge PS2 US Box.jpg
Cover
PlayStation 2, EU
F355Challenge PS2 EU Box.jpg
Cover
PlayStation 2, JP
F355Challenge PS2 JP Box.jpg
Cover
FerrariF355 PS2 JP disc.jpg
Disc
PlayStation 2, UK

F355Challenge PS2 EU Disc.jpg
Disc
PlayStation 2, FR

F355Challenge PS2 EU Disc.jpg
Disc
PlayStation 2, DE
F355Challenge PS2 DE Box.jpg
Cover
F355Challenge PS2 EU Disc.jpg
Disc
PlayStation 2, ES

F355Challenge PS2 EU Disc.jpg
Disc
PlayStation 2, IT

PlayStation 2, AU

Technical information

In the Dreamcast version, the opening cutscene renders up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.

External links

References

  1. File:DCM JP 20000526 2000-18.pdf, page 151
  2. File:ODCM US 09.pdf, page 103
  3. 3.0 3.1 File:CVG UK 228.pdf, page 81
  4. 4.0 4.1 http://www.sega.jp/ps2/f355/ (archived 2002-10-15 00:04)
  5. File:DreamcastMagazine UK 13.pdf, page 2
  6. File:Arcade UK 10.pdf, page 95
  7. File:Arcade UK 24.pdf, page 74
  8. File:DCM JP 20000811 2000-26ex.pdf, page 23
  9. File:Dorimaga 20021011 JP.pdf, page 33
  10. File:Edge UK 089.pdf, page 90
  11. File:VideoGamer UK 01.pdf, page 84