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Fighting Vipers

From Sega Retro

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Fighting Vipers Title.png
Fighting Vipers
Publisher: Sega
Developer:
Distributor:
Arcade
Deith Leisure (UK)[1]
System(s): Sega Model 2B CRX, Sega Saturn, PlayStation Network, Xbox Live Arcade
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Genre: Fighting































Number of players: 1-2
Release Date RRP Code
Arcade
JP (Incomplete[3])
1995-09[2] ¥?  ?
Arcade
JP (Complete)
1995-11[4] ¥?  ?
Arcade
US
1995 $?  ?
Arcade
EU
1996-02[5] £?  ?



Sega Saturn
JP
¥6,800 GS-9101
Sega Saturn
US
$49.99 81041
Sega Saturn
UK
£44.99[6] MK81041-50
Sega Saturn
FR
?F MK81041-50
Sega Saturn
DE
DM ? MK81041-50
Sega Saturn
ES
?Ptas MK81041-50
Sega Saturn
BR
R$? 191x13
Sega Saturn
KR
₩? MK-81041-08



Xbox 360
JP (Download)
¥400pts ? ?
Xbox 360
US (Download)
$400pts ? ?
Xbox 360
EU (Download)
€400pts ? ? ?
Xbox 360
AU (Download)
$?pts ? ?



Sony PlayStation 3
JP (Download)
¥762 (800) NPJB-00252



Fighting Vipers (ファイティングバイパーズ) is a 3D fighting game developed by Sega AM2 for the Sega Model 2B CRX in 1995. It was ported the same year to the Sega Saturn with significantly reduced graphics. A version of the game was released for the PlayStation 2 as part of the Sega Ages series in Sega Ages 2500 Series Vol. 19: Fighting Vipers.

Story

Hyper-adrenal combatants in full-body armour, battling night and day in back-alley rings - only such young gurba warriors have earned the right to be called VIPERS...

Now in Armstone City, the mayor has formally announced a fighting tournament on a grand scale, with the final bout to be held atop the staggering City Tower in the centre of town.

With City Tower as their ultimate goal, eight young VIPERS start down the path to victory, a path which only one will see the end...

Gameplay

Fighting Vipers features a similar style of gameplay to Sega AM2's more renowned Virtua Fighter series, specifically Virtua Fighter 2, using a simply Guard, Punch and Kick attack buttons with a focus on combo moves (the Saturn version using its three extra buttons for three smaller combos).

The game is set apart with two unique features. Most notably, each of the 9 characters featured in the game sports armor of some kind or another, this armor can be broken off by opponents leaving characters much more vulnerable and able to take much more damage, a human shaped meter in the top corners of the screen monitors the damage to your armor. Secondly walls surround each arena, caging the combatants in, allowing for attacks in conjunction with them (bouncing off etc), if the correct combination is hit at the round's finale, characters can punch their opponent straight through the walls.

Characters

FightingVipers Grace portrait.png Grace
Grace is a 19 year old African-American born in Armstone City whose armor is themed after the protective gear for In-Line Skating, including the skates themselves. Grace is making her living as a fashion model, though she once dreamed of becoming a professional figure skater, though her lover and coach betrayed her, leaving her disillusioned.
FightingVipers Bahn portrait.png Bahn
Despite only being a 17 year old High School Student from Nishino Machi, Bahn is a powerful and imposing fighter in a long coat and hat, who has come overseas to find and fight his father, whom he has never met and abandoned him and his mother when they were small, he has declared himself 'Gengis Bahn III'.
FightingVipers Raxel portrait.png Raxel
The narcissistic lead singer and guitarist for a hair metal band called 'Death Crunch' with KISS-styled armour (pretty much looking like Ace Frehley's outfit) and carrying a red Gibson Flying-V electric guitar, Raxel is the son of an Armstone City councilman, a drop out who left home after a fight with said father, Raxel has simply entered the tournament to heighten his own profile and become further famous.

Note: Raxel's name is strikingly similar to Guns N' Roses' frontman Axl Rose. There is no official confirmation however that he is in any way based on him, as he doesn't really look like Rose, but more like ex-Skid Row singer Sebastian Bach or Poison's vocalist Bret Michaels.

FightingVipers Tokio portrait.png Tokio
A 16 year old pretty boy rebelling against a strict kabuki actor's household, Tokio is a former leader of a street gang called 'Black Thunder' but left after feeling responsible for another gangmember's death. He has entered the tournament for a challenge and for thrills.
FightingVipers Sanman portrait.png Sanman
A mysterious fat oriental-looking man about whom nothing is known, other than his birthday (3rd of March) and an obsession with the number 3, hence the name for which he goes (san in the Japanese for "three"). Sanman drives a large customised scooter.
FightingVipers Jane portrait.png Jane
A butch and muscled 18 year old part-time construction worker, Jane trained her whole life to join the Navy, but did not make it past training. She was discharged after repeatedly losing control of herself during fights and injuring fellow seamen. Jane now wants to test just how tough she is, hence entering the Fighting Vipers tournament.
FightingVipers Honey portrait.png Candy/Honey
A petite 16 year old Fashion Student with a pleasant nature, Candy designed her trademark plastic fairy suit herself, and has entered the tournament to promote her original fashion line. Candy became, by far, the most popular of the characters, and remains so, particularly in Japan.
FightingVipers Picky portrait.png Picky
A 14 year old stereotypical skateboarder, Picky's armour is styled after protective gear for skateboarders, he carries his skateboard on his back, and hits opponents with it. Picky began skateboarding to impress his first love, but later on he left her for Candy.
Mahler
The ninth character, not selectable, and unlockable in the Sega Saturn port, Mahler is a 20 year old mystery with a grudge against the Mayor of Armstone City [who has organised the tournament] wearing poisonous armour resembling a snake. He isn't officially registered as a member of the tournament.
FightingVipers BM portrait.png B.M.
B.M. is boss of the game and is a powered up version of Mahler.
FightingVipers SS Kuma portrait.png KumaChan
Background Character on Sanman stage. He playable in the Sega Saturn port by playing 50 games. 2 Player character is Pandachan.
FightingVipers SS Pepsi portrait.png Pepsiman
Pepsiman is the mascot for Pepsi and Pepsi related products in Japan. He rescues those in need of thirst by delivering Pepsi, and often gets inflicted with pain from unforeseen consequences. He is only available in the Japanese version of the Sega Saturn version. To face him, you start the game in Arcade mode, and allow the CPU to attack you without fighting back. Before your HP reaches 0, the game will issue a "New Challenger" to which the game will return to the character select screen and slowly scroll to Pepsiman's position, while playing his theme song. Defeating Pepsiman allows you to play as him through the regular game. A new Option menu item will appear upon unlocking the character that allows you to revert the secret, causing the player to have to unlock him again.

The game also features the Pepsi logo in the background and on certain characters (such as Picky's skateboard).

History

Development

Release

The Sega Saturn version was recalled a few weeks after its Japanese launch due to a bug which could potentially wipe all game saves[9]. Later releases of the game (including Western versions) were fixed.

Honey (or Candy as she became known) presented a problem for US retailers, as one of the rewards for finishing the game as her is a render of the character in a suggestive pose. Given that the character is only 16 years of age, Sega of America took steps to censor the more risqué content from the game, also removing her schoolgirl outfit due to fears retailers would not stock the title. The PAL version remains uncensored[10].

Versions

Fighting Vipers continues the steady progression of first-party Sega Saturn fighting games become more like their arcade counterparts. By rendering the the 3D cage (or walls) surrounding the playfield, it was one of the first games of its type to technically render 3D backgrounds (although these walls are promptly removed when showing the character's finishing pose).

The high resolution of Virtua Fighter 2 was dropped in favour of mimicking the arcade version's lighting system (the Saturn version of Virtua Fighter 2 has no lighting, though most of the game takes place in direct sunlight anyway). This was not always the case, however - early screenshots of Fighting Vipers prior to the '96 Tokyo Toy Show opted for a similar look to Virtua Fighter 2. The Saturn version also includes a full motion video introduction.

The Saturn Fighting Vipers offers versus, playback and training modes. Players can save their matches and play them again in playback Mode, while in training mode the player is talked though the moves of each character one-by-one.

Production credits

Arcade version

Saturn version

Source: In-game creditsMedia:FightingV_Saturn_JP_SSEnding.pdf[11]
Source: Other credits
US Staff
  • Producer: Steve Hutchins
  • Product Manager: Seth Gerson
  • Assistant Localization Producer: Osamu Shibamiya
  • Marketing Manager: Anne Moellering
  • Production Manager: Eileen Sacman
  • Art Director: Eric Smith
  • Art Designers: Scott Allen, Masud Husain
  • Special Thanks to: Arvin Carlson, Matt Dunbar, Manny Granillo, Mike Needham, John Orantes, Undyne Stafford, Andrew Stein, Mark Subotnick, The SEEDY Crew
  • Lead Tester: Jeff B. Junio
  • Assistant Leads: Lorne Asuncion, Rick Greer, Peter Young
  • Testers: Rey Alferez, Jason Bartholomew, Stephen Bourdet, Michael Dobbins, Essie Hamadani, Len Jung, Cesar Lemus, B. Lee, Dennis Lee, Christopher Lucich, Tony Lynch, Mark McCunney, Abraham Navarro, Sean Potter, Fred Selker, Timothy Spengler, Steve Thompson

Track list


1. [data track] ({{{time}}})


2. Fallen (An' I Can't Get Up) (02:29)
From: Training
Composed by: David Leytze


3. Let it Ride/All Bets Off (00:22)
From: Continue
Composed by: David Leytze


4. Game Over (00:06)
From: Game Over
Composed by: David Leytze


5. Choose Your Weapon (00:47)
From: Character select
Composed by: David Leytze


6. Pepsiman (00:22)
From: Pepsiman
Composed by: James Shimoji


7. Pepsiman Win (00:06)
From: Pepsiman Win
Composed by: James Shimoji


8. To Tell the Truth (01:31)
From: Name Entry
Composed by: David Leytze


9. Sundance Kids (02:22)
From: Bahn Stage
Composed by: David Leytze


10. The City by Night (02:57)
From: Grace Stage
Composed by: David Leytze


11. Occam's Razor (02:37)
From: Picky Stage
Composed by: David Leytze


12. Look to the Skies (02:50)
From: Tokio Stage
Composed by: David Leytze


13. Thirty-30 (02:22)
From: Sanman Stage
Composed by: David Leytze


14. Bay Side Blues (01:58)
From: Honey Stage
Composed by: David Leytze


15. The Trouble with Raxel (02:09)
From: Raxel Stage
Composed by: David Leytze


16. Look Out Below (02:29)
From: Jane Stage
Composed by: David Leytze


17. King of the Mountain (02:22)
From: B.M. Stage
Composed by: David Leytze


18. Viper Venom (01:22)
From: Opening
Composed by: David Leytze


19. Hills Like the Snake (01:25)
From: Ending
Composed by: David Leytze
Running time: 30:36

Magazine articles

Main article: Fighting Vipers/Magazine articles.

Promotional material

EGM2 US 29.pdf

Saturn print advert in














EGM² (US) #29: "November 1996" (1996-xx-xx)

EGM US 089.pdfEGM US 089.pdfEGM US 089.pdfEGM US 089.pdfEGM US 089.pdfEGM US 089.pdf

Saturn print advert in














Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)
Error creating thumbnail: convert: no decode delegate for this image format `' @ error/constitute.c/ReadImage/501.
convert: no images defined `/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_4c56eb448b5c.jpg' @ error/convert.c/ConvertImageCommand/3210.
Saturn print advert in














Sega Saturn Magazine (JP) #29: "1996-15 (1996-09-13)" (1996-08-23)

SSM JP 19960927 1996-16.pdfSSM JP 19960927 1996-16.pdf

Saturn print advert in














Sega Saturn Magazine (JP) #30: "1996-16 (1996-09-27)" (1996-09-13)

SSM UK 14.pdf

Saturn print advert in














Sega Saturn Magazine (UK) #14: "December 1996" (1996-11-14)
also published in:

MegaForce FR 54.pdfMegaForce FR 54.pdf

Print advert in














Mega Force (FR) #54: "Novembre/Décembre 1996" (1996-xx-xx)

Hyper AU 039.pdf

Print advert in














Hyper (AU) #39: "January 1997" (199x-xx-xx)

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
100 №172, p74-77[5]Media:CVG UK 172.pdf
Arcade
100
Based on
1 review

Model 2, US
Model 2, JP

Saturn version

Sega Retro Average 
Publication Score Source
100 №180, p52-55[6]Media:CVG UK 180.pdf
80 №38, p60/61[13]Media:Edge UK 038.pdf
93 №403, p30
96 Vol 4, №11, p18
95
94
85 №99, p140/141
81 №48, p42/43
88 №99
90
80 №57, p68/69[14]Media:Joypad FR 057.pdf
87
88 №1996/10, p40/41[15]Media:MegaFun DE 1996-10.pdf
95 №49, p58/59[16]Media:MeanMachinesSega49UK.pdf
82 №69, p104/105
84 №85, p42/43/44/45
94 №12, p66/67[17]Media:SSM_UK_12.pdf
90 №1996-15, p238[18]Media:SSM_JP_19960913_1996-15.pdf
88 №, p9Media:SnGwSISDRZK Book JP.pdf[19]Media:SnGwSISDRZK Book JP.pdf
95 №94, p10
Sega Saturn
89
Based on
20 reviews

Saturn, US
FightingVipers Saturn US Box Back.jpgFightingvipers sat us frontcover.jpg
Cover
FightingVipers Saturn US Disc.jpg
Disc
Fightingvipers sat us manual.pdf
Manual
Saturn, EU
Fightingvipers sat eu cover.jpg
Cover
Fightingvipers sat eu disc.jpg
Disc
Saturn, JP
Fightingvipers sat jp backcover.jpgFightingvipers sat jp frontcover.jpg
Cover
FightingVipers Saturn JP Spinecard.jpg
Spinecard
Fightingvipers sat jp disc.jpg
Disc
Fighting Vipers Sega Saturn Japan Manual.pdf
Manual
FightingVipers Saturn JP Box Inlay.jpg
Inlay
Saturn, BR
FightingVipers Saturn BR Box Front.jpg
Cover
Saturn, KR
FightingVipers Saturn KR Box Back.jpgNospine-small.pngFightingVipers Saturn KR Box Front.jpg
Cover

XBLA version

Sega Retro Average 
Publication Score Source
80 March 2013, p85
Xbox Live Arcade
80
Based on
1 review

XBLA, World

External links

  • Fighting Vipers on Xbox Marketplace: UK, US, JP

References

  1. File:CVG UK 169.pdf, page 72
  2. File:CVG UK 168.pdf, page 74
  3. File:SSM_UK_02.pdf, page 20
  4. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24577
  5. 5.0 5.1 File:CVG UK 172.pdf, page 74
  6. 6.0 6.1 File:CVG UK 180.pdf, page 52
  7. File:CVG UK 180.pdf, page 49
  8. http://www.jp.playstation.com/software/title/jp0177npjb00252_00fightingvipers00.html
  9. File:MeanMachinesSega49UK.pdf, page 11
  10. File:MeanMachinesSega50UK.pdf, page 12
  11. File:FightingV_Saturn_JP_SSEnding.pdf
  12. File:SSM UK 15.pdf, page 100
  13. File:Edge UK 038.pdf, page 60
  14. File:Joypad FR 057.pdf, page 68
  15. File:MegaFun DE 1996-10.pdf, page 40
  16. File:MeanMachinesSega49UK.pdf, page 58
  17. File:SSM_UK_12.pdf, page 66
  18. File:SSM_JP_19960913_1996-15.pdf, page 240
  19. File:SnGwSISDRZK Book JP.pdf, page 11


Games in the Fighting Vipers Series
Fighting Vipers (1995) | Fighters Megamix (1996) | Fighting Vipers 2 (1998) | Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)
Fighting Vipers related media
Music
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)
Book
Fighting Vipers (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | Fighting Vipers Perfect Guide (1997) | Fighting Vipers 2 Official Guide (1998)