| Fighting Vipers | ||||||||||||||||||||||||||||||||||||||||||||||||
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| Publisher: Sega Developer: Sega AM2 System(s): Sega Model 2B CRX, Sega Saturn ROM Size: Genre: Fighting Number of Players: 1-2
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Fighting Vipers (ファイティングバイパーズ) is a 3D fighting game developed by Sega AM2 for the Sega Model 2B CRX in 1995. It was ported the same year to the Sega Saturn with significantly reduced graphics. A version of the game was released for the PlayStation 2 as part of the Sega Ages series in Sega Ages 2500 Series Vol. 19: Fighting Vipers.
Hyper-adrenal combatants in full-body armour, battling night and day in back-alley rings - only such young gurba warriors have earned the right to be called VIPERS...
Now in Armstone City, the mayor has formally announced a fighting tournament on a grand scale, with the final bout to be held atop the staggering City Tower in the centre of town.
With City Tower as their ultimate goal, eight young VIPERS start down the path to victory, a path which only one will see the end...
Fighting Vipers features a similar style of gameplay to Sega AM2's more renowned Virtua Fighter series, specifically Virtua Fighter 2, using a simply Guard, Punch and Kick attack buttons with a focus on combo moves (the Saturn version using its three extra buttons for three smaller combos).
The game is set apart with two unique features. Most notably, each of the 9 characters featured in the game sports armor of some kind or another, this armor can be broken off by opponents leaving characters much more vulnerable and able to take much more damage, a human shaped meter in the top corners of the screen monitors the damage to your armor. Secondly walls surround each arena, caging the combatants in, allowing for attacks in conjunction with them (bouncing off etc), if the correct combination is hit at the round's finale, characters can punch their opponent straight through the walls.
When ported, Fighting Vipers offered other modes besides Arcade and Vs. Playback Mode and Training Mode both of which are now used widely in the genre, by games such as Tekken and Soul Calibur. Players could save their matches and play them again in Playback Mode, while Training Mode talked you though the moves of each character one-by-one.
The game also features the Pepsi logo in the background and on certain characters (such as Picky's skateboard).
Director: Hiroshi Kataoka
Game Coordinator: Daichi Katagiri
Programmers: Daichi Katagiri, Susumu Morii
D.S.P. Programmer: Katsunori Itai
Character Designers: Masahiro "T" Sugiyama, Kaznori O
Stage Designers: Yasuko Suzuki, Hiroshi Kataoka
Background Designer: Takako Kawaguchi
Motion Designers: Daichi Katagiri, Susumu Takatsuka, Hiroki Iwasaki
Sound Designers: David Leytze, Kazuhiro Kouchi
Assistant Programmers: Eiji Ikuta, Hiroshi Masui, Norimasa Yoshizawa
Assistant Designer: Manabu Sato
Publicity by: Kanae Tomikawa, Akira Yamanaka
Special Thanks: VirtuaFighter Team, VirtuaCOP2 Team, and All Members of AM R&D #2
Producer: Yu Suzuki
Presented by: Sega Enterprises, Ltd
~In-game credits~
Director: Hiroshi Kataoka
Chief Programmers: Tetsuya Sugimoto, Hideya Shibazaki
Programmers: Masatoshi Shibata, Arata Hanashima, Masaru Nakamura, Susumu Morii, Shinji Ohshima, Yutaka Ito
Chief Graphic Designer: Yoji Kato
Character Designers: Manabu Sato, Kentarow Nishimura, Kaoru Nagahama
Movie Staff: Masahiro Sugiyama, Shin Kataoka, Wataru Kawashima
Assistant Graphic Designers: Takako Kawaguchi, Kazufumi Ohashi, Kaznori O
Music: David Leytze
Sound Designers: Makito Nomiya, Tetsuya Kawauchi
Jacket Designer: Akira Yamanaka
Publicity by: Fumio Kurokawa, Kanae Tomikawa
Exhibition Player: Motoki Shinohara (Bunbunmaru), Hisashi Obara (Ikebukuro Raxel), Kouichi Hirane (Daikumachi-Dark-Honey)
Guest Voice Actor: Hideki Kuroda (Pepsiman)
Special Thanks: Daichi Katagiri, Arcade "Fighting Vipers" Team, and All Staff of AM R&D #2
Producer: Yu Suzuki
Presented by: Sega Enterprises, Ltd.
~Other credits~
Producer: Steve Hutchins
Product Manager: Seth Gerson
Assistant Localization Producer: Osamu Shibamiya
Marketing Manager: Anne Moellering
Production Manager: Eileen Sacman
Art Director: Eric Smith
Art Designers: Scott Allen, Masud Husain
Special Thanks to: Arvin Carlson, Matt Dunbar, Manny Granillo, Mike Needham, John Orantes, Undyne Stafford, Andrew Stein, Mark Subotnick, The SEEDY Crew
Lead Tester: Jeff B. Junio
Assistant Leads: Lorne Asuncion, Rick Greer, Peter Young
Testers: Rey Alferez, Jason Bartholomew, Stephen Bourdet, Michael Dobbins, Essie Hamadani, Len Jung, Cesar Lemus, B. Lee, Dennis Lee, Christopher Lucich, Tony Lynch, Mark McCunney, Abraham Navarro, Sean Potter, Fred Selker, Timothy Spengler, Steve Thompson
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100 | Sega Retro Average | ||||||
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| Based on 1 review | ||||||||
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| Model 2, US |
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| Model 2, JP |
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88 | Sega Retro Average | ||||||||||||||||||||||||||||||||||||
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| Based on 11 reviews | ||||||||||||||||||||||||||||||||||||||
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| Games in the Fighting Vipers Series | |
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| Fighting Vipers (1995) | Fighters Megamix (1996) | Fighting Vipers 2 (1998) | Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005) | |
| Fighting Vipers related media | |
| Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998) | |
| Fighting Vipers (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | Fighting Vipers Perfect Guide (1997) | Fighting Vipers 2 Official Guide (1998) | |