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Fighting Vipers 2

From Sega Retro

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FightingVipers2 title.png
Fighting Vipers 2
Publisher: Sega
Developer:
Distributor: Deith Leisure (UK)[1]
System(s): Sega Model 3 Step 2.0, Sega Dreamcast
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick
Genre: Fighting































Number of players: 1-2
Release Date RRP Code
Arcade
JP
1998-03[2] ¥?  ?
Arcade
World
1998-08[1]  ?


Sega Dreamcast
JP
¥5,800 HDR-0133
Sega Dreamcast
JP (Dorikore)
¥2,800 HDR-0133-1
Sega Dreamcast
UK
£? MK-51154-50
Sega Dreamcast
FR
?F MK-51154-50
Sega Dreamcast
DE
DM ? MK-51154-50
Sega Dreamcast
ES
?Ptas MK-51154-50
Sega Dreamcast
AU
$89.95[3] ?



Fighting Vipers 2 (ファイティングバイパーズ2) is the sequel to Fighting Vipers, originally released for Sega Model 3 Step 2.0 arcade hardware in 1998 before being ported to the Sega Dreamcast in 2001. The Dreamcast version of the game was not released in North America.

Gameplay

Fighting Vipers 2 is an update over the original game, featuring all the original cast plus two new characters; Charlie and Emi. Mahler is also selectable from the start.

New to Fighting Vipers 2 is a "route" system, avoiding previous trends where players would fight opponents in the same order every time. Opponents on the "upper" route are typically stronger, effectively creating multiple difficulty settings without the need for an arcade operator to tweak internal settings. Also added is a ranking system which rewards players for using complex and interesting moves, and penalises those which just use simple attacks.

The move from the original game's Model 2 architecture allows for more complex background scenery, which characters can knock into when being slammed out of the arena walls.

History

Development

Work on Fighting Vipers 2 began in early 1997, after the completion of the Sega Saturn game, Fighters Megamix[4]. Members of the team travelled to Alcatraz Island, taking photos of the abandoned prison complex for inspiration[4].

The project took roughly ten months to complete[5], with three months of that work involving playtesting[6]. Initially the project used the Step 1.0 variant of Model 3 technology, however development migrated to Step 2.0 when it became available[5]. Like its predecessor (and unlike Virtua Fighter) very little motion capture was used due to the exaggerated moves of the characters, the technology only coming into use for the introduction sequences and victory poses[6]. This means the majority of the animations were created by hand by AM2.

Character designs were created by Japanese artist "Imaitoons" rather by an in-house Sega developer. Emi's teddy bear robot suit is one of his notable creations[6].

The T-Rex skeleton in Tokio's stage uses about 4,000 polygons[5], despite it being purely for decoration (and as a piece of scenery to throw characters into at the end of matches).

Production credits

Arcade version

Dreamcast version

FightingVipers2 Staff
Dreamcast version
  • Director: Masanao Kita
  • Chief Programmer: Toshio Arai
  • Chief Designer: Ryuichi Noguchi
  • Sound Designer: Takafumi Nishimura
  • Programmers: Takatuna Sawada, Jun Odaira
  • Designers: Takahiro Sakuma, Takashi Watanabe, Tohru Honda, Masahiro Fujimori, Tsuyoki Iijima, Shunji Miyake
  • In Cooperation with: Scarab
  • Presented by: Sega
  • Original Game: © Sega Corporation, 1998

© Sega Corporation/CRI, 2001

Magazine articles

Main article: Fighting Vipers 2/Magazine articles.

Artwork

Physical scans

Model 3 version

Arcade, JP

Arcade, World

Dreamcast version

Sega Retro Average 
Publication Score Source
65 №19, p88
82 №109, p86/87[7]
87 №2001-02, p22Media:DCM JP 20010119.pdf[8]
87 №2002-18, p34[9]
50 №95, p86[10]
63 №1, p38
75 №632, p32 
56 №3, p56[11]
77 №3/01, p44[12]
Sega Dreamcast
71
Based on
9 reviews

Dreamcast, EU
FV2 DC EU Box Back.jpgFV2 DC EU Box Front.jpg
Cover
FV2 DC EU Disc.jpg
Disc
Dreamcast, EU (White)

Fightingvipers2 dc eu white disc.jpg
Disc
Dreamcast, JP
FV2 DC JP Box Back.jpgFV2 DC JP Box Front.jpg
Cover
FightingVipers2 DC JP Spinecard.jpg
Spinecard
FightingVipers2 DC JP Disc.jpg
Disc
FightingVipers2 DC JP InlayBack.jpg
Inlay
Dreamcast, JP (Dorikore)

Technical information

In the Dreamcast version, Honey's character model is rendered with about 6300 polygons.

External links

  • Sega of Japan catalogue pages (Japanese): Dreamcast

References

  1. 1.0 1.1 File:CVG UK 200.pdf, page 76
  2. {{{1}}}
  3. File:Hyper AU 093.pdf, page 68
  4. 4.0 4.1 File:SSM UK 34.pdf, page 52
  5. 5.0 5.1 5.2 File:SSM UK 34.pdf, page 53
  6. 6.0 6.1 6.2 File:SSM UK 34.pdf, page 54
  7. File:ConsolesPlus FR 109.pdf, page 86
  8. File:DCM JP 20010119.pdf, page 22
  9. File:Dorimaga 20021011 JP.pdf, page 34
  10. File:Edge UK 095.pdf, page 86
  11. File:Playbox FR 03.pdf, page 56
  12. File:VideoGames DE 2001-03.pdf, page 16


Games in the Fighting Vipers Series
Arcade
Fighting Vipers (1995) | Fighting Vipers 2 (1998)
Sega Saturn
Fighting Vipers (1996) | Fighters Megamix (1996)
Sega Dreamcast
Fighting Vipers 2 (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 19: Fighting Vipers (2005)
Xbox 360
Sony PlayStation 3
Fighting Vipers (2012)
Fighting Vipers related media
Music
Fighting Vipers Original Soundtrack (1996) | Fighting Vipers Sega Saturn Original Soundtrack (1996) | Fighting Vipers 2 The Sound Album (1998)
Book
Fighting Vipers (1996) | Fighting Vipers: Crimson Angel (1996) | Fighting Vipers Sega Saturn Manual 2: Biting the Vipers (1996) | Fighting Vipers: My Sweet Honey (1996) | (1997) Fighting Vipers Perfect Guide (1997) | Fighters Mega Books Mix Ultimate Guide (1997) | Fighting Vipers 2 Official Guide (1998)
Film
Sega Official Video Library Vol. 1: Fighting Vipers (199x)