|Sega Bass Fishing|
Number of Players: 1
Sega Bass Fishing, known as GetBass (ゲットバス) in Japan, is a video game fishing simulator developed by AM1 and published by Sega for the Model 3 Step 1.0 arcade hardware. The game was ported to the Sega Dreamcast and PC by SIMS. It should not be confused with the similar Sega Bass Fishing for the Wii, which serves as a sequel to this game.
Sega Bass Fishing is an arcade-style fishing game, in which players try to catch bass against a strict time limit. Gameplay is relatively simple - the player choses a position at which to cast and then reels in the line, attempting to interest fish with one of several types of lure. If a fish bites, the player needs to reel the fish in while observing the status of the line tension meter on the right hand side of the screen - if reeled in too quickly the line will break and time will be lost. The player may also need to move the line left or right to make sure the fish does not let go of the lure and again, so the line does not snap.
In the arcade original, the player is tasked with reeling in a specified amount of fish dictated by the stage. Vision may be impaired by murky water, and time bonuses are awarded for causing the fish to hit the scenery during the catching process. In the original 1997 version of the game there were only three stages (plus a hidden area) - the Dreamcast and PC ports up this to eight, and new different modes and settings.
The arcade game uses a specialised cabinet with a fishing controller made to resemble a fishing rod, complete with a windable reel. A home version of the peripheral, the Dreamcast Fishing Controller, was released for the Dreamcast, both separately and packaged with Sega Bass Fishing. The Dreamcast version of game can still be played without a Fishing Controller, but by default the player will be forced to use the and triggers.
In its day, Sega Bass Fishing was one of the more successful fishing simulators, and spawned several sequels including the Dreamcast game, Sega Bass Fishing 2 in 2001. Its legacy also led to the release of Sega Marine Fishing, also for the Dreamcast.
Other sequels include Sega Bass Fishing Duel for the PlayStation 2, Sega Bass Fishing for the Wii and Sega Bass Fishing Challenge released exclusively in arcades. The Dreamcast version of Sega Bass Fishing was also released as part of Dreamcast Collection for the Xbox 360 and PC, and has now seen a separate release for Xbox Live Arcade, PlayStation Network and Steam.
Planning: Kazuhiro Gouji, Takao Seki
Program: Junpei Satoh, Yoshiharu Suzuki, Masaki Namikoshi, Makihito Yokota, Masaru Sugahara
Graphic Design: Yoshiaki Aoki, Hideo Takashima, Hideyuki Katoh, Hiroyuki Yoshimi, Norio Ishii, Hitoshi Furukubo
Publicity Design: Akira Yamanaka
Sound Director: Sachio Ogawa
Voice: Hisaki Nimiya
Planning: Hideki Katagiri, Nobuo Matsushima, Tomoyuki Nishimura
Program: Yoshiki Sawamura, Hisanori Fukuoka, Katsumi Kohori, Yasushi Zenita, Masatoshi Satoh, Yasushi Haraguti
Graphic Design: Hiroyuki Kikkawa, Hiroko Katoh, Keisuke Nozawa
Sound Director: Makoto Iida
Publicity: Mika Araki
Special Thanks: Tatsuya Watanabe, Ichirou Kawaoka, Koji Ooto, Seiki Saito
Presented by: Sega
© Sega Enterprises, Ltd. 1997, 1999
Special Thanks: John Amirkhan, Sandra Castagnola, Sean Dodge, Joanne Eastman, Sheri Hockaday, Mike Lopez, Michael McCollum, Peter Moore, Shinobu Shindo, Sega Online
|76||Sega Retro Average|
|Based on 9 reviews|
|Dreamcast, US (Sega All Stars)|
|Dreamcast, AU (Controller)|
|Dreamcast, JP (Controller)|
|PC, AU (Valusoft)|
|PC, FR/NL (Sega Classics)|
|Sega Bass Fishing series|
|Sega Bass Fishing (1997) | Sega Marine Fishing (1999) | Sega Bass Fishing 2 (2001) | Sega Bass Fishing Duel (2002) | Sega Bass Fishing (Wii) (2008) | Sega Bass Fishing Challenge (2009)|