From Sega Retro


Hang-On Title.png
Publisher: Sega,
NEC PC-8801
Pax Softnica,
Pony Canyon
System(s): Sega Hang-On hardware, Sega Master System, MSX, PC-88
ROM size:
856kB, [1]
Sega Master System
Genre: Racing

Release Date RRP Code
1985-07[2]  ?

Sega Master System
¥4,300 C-502
Sega Master System
£? 4580
Sega Master System
EU (Card)
£9.99 Media:Raze UK 11.pdf[3] ?
Sega Master System
DE (Card)
?DM ?
Sega Master System
Sega Master System
AU (Card)
$? 4080
Sega Master System
NT$? K-303

¥? ?
NEC PC-8801
¥? ?

Hang-On (ハングオン) is a 1985 arcade game developed by Sega AM2. One of Yu Suzuki's designs, Hang-On is notable for being the first full body experience arcade game, as some cabinets were shaped like bikes that the user had to ride on. It was built on the arcade Sega Hang-On hardware that later powered Space Harrier.

The objective of the game is similar to OutRun - keep racing until the time runs out while making sure not to hit any other racers or obstacles.

The arcade version of the game includes advertisements for Bridgestone, Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor cigarettes". The advertising for cigarettes both in Hang-On and the later Super Monaco GP was criticised as these games were also marketed for children. Many re-releases of these games omit these adverts.


The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though he later learned the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name. (GameCenter CX, Episode 10, Fuji TV, 2003)

"To develop this game," Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day." His and AM2's efforts culminated in Hang-On. It began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many games of the late 1980s, two decades before motion controls became popular on video game consoles.[1]

It was also one of the first arcade games to use Sega's Super Scaler technology, allowing three-dimensional sprite-scaling at high frame rates, which was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s.[4][5] Hang-On's chiptune music was also notable for introducing digitized drum sounds.

Commercial Performance

The game was a commercial success in the arcades. In the UK arcade charts published by Computer & Video Games, it was the #2 arcade game of 1986, based on its performance at a London West End arcade. It was second only to Konami's Nemesis.[6]

Sequels and Re-releases

Hang-On was ported to the Sega Mark III as a launch title (along with Teddy Boy Blues) in Japan. Consequently, it was brought overseas to the Sega Master System and also made available on launch in Europe (where it was distributed on Sega Card with launch Master System consoles in several regions). The Master System Hang-On later became a built-in game and in 1990 was re-released on cartridge, also in Europe.

In North America, the Master System Hang-On was never released on its own, instead being part of Hang-On / Safari Hunt (built into some Master System consoles and also released on cartridge) and later Hang-On / Astro Warrior.

Hang-On was also made available for MSX computers, and was succeeded by Super Hang-On in 1987, which gained wider recognition as it was ported to more systems, including the Sega Mega Drive. A similar game known as Hang-On II was released for the SG-1000.

Hang-On is featured as a mini-game in both Shenmue and Shenmue II. It is also possible to buy a Sega Saturn port of Hang-On in Shenmue under the Sega Ages label - this version was not released in real life, but as similar games such as OutRun and Space Harrier were re-released for the Saturn, it is entirely possible that a version of Hang-On was planned too.

The Hang-On bike is a hidden vehicle in Power Drift. An unlockable gear in Sonic Riders will play the Hang-On theme when used, as will inputting the name "H.O" in the high score table of Daytona USA.

Critical Reception

Upon release, the arcade game was critically acclaimed. It was reviewed by Clare Edgeley in the December 1985 issue of Computer and Video Games. She stated that Hang-On "is the most realistic racing game to hit the arcades for a long while." She described it as a "fantastic" and "thrilling ride" on a motor bike "you have to sit on" that is "life size" with "the throttle and brake" where "they would be on a real machine." She criticized the "expensive" price of 50 pence per play (equivalent to £1.32 or $2.09 in 2014) but noted, "with practice you will be able to stretch it for miles." She stated "the most unique feature is the act of cornering" where "you have to physically lean the bike over" and the "bike on screen follows suit" while not doing so has the bike "career straight off the track" but noted it requires "a bit of muscle power". She concluded that it combines "superb graphics" with "the physical act of riding a bike" and is "great."Media:CVG UK 050.pdf[7]

The arcade game also received a positive review in the February 1987 issue of Sinclair User, where it was reviewed again by Clare Edgeley, retrospectively. She stated that Hang-On "launched on an unsuspecting world" with a "totally new dimension of gaming", a "motor cycle which you could sit on and tilt from side to side to corner the bends." She described this as "Amazing" and "Such a simple idea" that she was "surprised someone didn't come up with it earlier." She noted that, when "cornering, the angle you need to tilt the bike corresponds to your speed", where "the faster you take a bend, the greater the angle you have to tilt the bike, and then remember to bring it back to the level for the straight", and the need to "dodge hazards and other bikers" by tilting "the bike slightly" to "slide out in that direction." She also noted that, since its release, Sega "seems to have cornered the market" for "bike simulations" with Hang-On and Enduro Racer.[6]


Promotional Material

Physical Scans

Arcade Version

Arcade, US (deluxe)
Arcade, US (upright)
HangOn Arcade US Marquee.jpg
Arcade, US (sit-down)
HangOn Arcade US Marquee.jpg
Arcade, ES
Arcade, JP (sit-down)
HangOn Arcade JP Manual.pdf

Master System Version

Sega Retro Average 
Publication Score Source
83 №71, p77Media:CVG UK 071.pdf
80 №77, p121Media:CVG UK 077.pdf
80 №2/40
80 №23, p57
78 №3, p47Media:SegaPro UK 03.pdf
Sega Master System
Based on
5 reviews

Master System, EU (cartridge)
HangOn SMS EU cover.jpg
HangOn SMS EU Cart.jpg
Master System, JP
HangOn SMS JP cover.jpg
HangOn SMS JP Card Back.jpgHang-On SMS JP card.jpg
Master System, EU (card)
HangOn SMS EU cardcover.jpg
HangOn SMS EU Card.jpg
Master System, DE (card)

HangOn SMS DE cardback.jpgHangOn SMS DE card.jpg
HangOn SMS DE manual.pdf
Master System, IT (card)
HangOn SMS EU cardcover.jpg
HangOn SMS IT Card Back.jpgHangOn SMS IT Card.jpg
Master System, AU (cartridge)

HangOn SMS AU Cart.jpg
Master System, TW

MSX Version

HangOn MSX JP Box Front.jpg
HangOn MSX JP Cart.jpg

PC-8801 Version

PC-8801, JP

NEC Retro has more information related to Hang-On.
Games in the Hang-On Series
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (1987) | GP Rider (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013)
Hang-On related media
Albums Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015)
  3. File:Raze UK 11.pdf, page 76
  6. 6.0 6.1
  7. File:CVG UK 050.pdf, page 89