Saturn Bomberman (サターンボンバーマン) is a 2D action video game developed and published by Hudson exclusively for the Sega Saturn console. It is part of the Bomberman series of games.
As well as offering a single-player campaign, Saturn Bomberman is notable for its multiplayer options, allowing up to 10 human players to compete on-screen through the with the use of the Saturn 6 Player Adaptor (and in Japan, Hudson made its own Bomberman-themed one). Even today some modern iterations of Bomberman lack this feature. Online play can be found in the the US and Japanese versions of the game, though the European version does not support this feature.
It is also the only Bomberman game on the Saturn to be released outside of Japan. Other releases for the console include Saturn Bomberman Fight!! (a largely unrelated game) and Bomberman Wars (a tactical RPG).
Working titles for this game appear to have been Bomberman SS and likely just Bomberman.
Saturn Bomberman is divided into three modes of play, though each mode plays in the traditional Bomberman fashion. The game is played on a grid where the player drops bombs and must defeat opposing foes and clear obstructions. Power-ups are distributed to enhances the character or increase the reach of dropped bombs or it's behavior.
These are the default controls. Controls can be changed to five different presets in the Options menu.
D-Pad - Move Character
- Bomb Set, Line Bomb
- Remote Control
- Power Glove - Dino Ability
or - Kick Stop
+ - Dismount Dinosaur
This game also supports the 3D Control Pad, however it must be switched to + mode (analog mode off) for it to function.
Normal Game is the story mode for Saturn Bomberman and supports up to two players. Players take control of White and Black Bomberman and must play through a series of levels based around different time periods.
The main antagonists are the Hige Hige bandits, who have gone on to be featured in other Bomberman titles and animated series including Bomberman Generation, Bomberman Jetters and more.
Stage 1 - Amusement World
Stage 2 - Samurai World
Stage 3 - Wild West World
Stage 4 - Dino World
Stage 5 - Mr Meanie's Future World
Battle Game serves as the multiplayer mode that goes up to 10 players through the use of two Saturn 6 Player Adaptors. You can also set up a series mode that allows specifications such as how many players playing, which stages are played and the rule set. In the US and Japanese versions of the game, players can make use of the Sega NetLink modem and link up one other system with up to 2 players per console for up to 4 player multiplayer online.
Depending on how many players are allowed to play determines which stages can be selected. Up to 8 players can choose from any of the gimmick stages. 10 player matches can only be played on the Wide Stage. This stage appears zoomed out to accommodate for the additional players and does not feature any gimmicks.
Instead of using differently colored Bomberman, players can choose from White and Black Bomberman as well as a host of other Hudson Soft based characters and mascots.
Kotetsu - Hudson mascot
Miss Honey - Hudson mascot
Bonk - PC-Genjin/Bonk series
Master Higgins- Adventure Island series
Milon - Milon's Secret Castle
Manjimaru - Tengai Makyou series
Kabuki - Tengai Makyou series
Kinu - Tengai Makyou series
In addition to the regular ten characters are two secret characters. To unlock them, navigate to the Battle Game Menu. Once it appears hold both and until a chime sounds. The two characters should be selectable then.
Yuna - Galaxy Fraulein Yuna series
Manto - Tengai Makyou series
When playing online, players are split between two teams with up to two players each. Red Team plays with White Bomberman and Miss Honey. Blue Team plays with Black Bomberman and Kotetsu. If one team has two human players and the other only has one, the remaining slot will be replaced by a computer controlled teammate. Maps are selected at random.
Hold the , and buttons for a few seconds when choosing a stage to unlock different stage variants. Press or to change the time of day. Each stage has four different variants.
Stage 1 - Path to Glory
Stage 2 - Soccer Stadium
Stage 3 - Jungle Trap
Stage 4 - Desert Twister
Stage 5 - Space Colony
Stage 6 - Bouncing Bomber
Stage 7 - Ninja House
Stage 8 - Factory Floor
Wide Stage - Field of Glory - Can only be played if "Wide" is selected in the rules setup. This is the only map that will fit up to 10 players.
Master Game is similar to Normal Game that supports one player only. Players play as White Bomberman and go through twenty rooms. At the end of the game, players are graded based on their performance.
The game features a number of items that are split across all three game modes. While most will provide players benefits, some items may also hinder them. A letter next to each one notes where the item can be found. N refers to Normal Game, B refers to Battle Game and M refers to Master Game.
During a Battle Game, players can pick up a Skull icon that will affect them with a specific sickness. Collecting a Devil icon causes everyone to be affected by a random illness. The player who collected the Devil icon will be highlighted until the illness ends for all players.
Can't Stop Sickness - Cannot stop moving unless the player runs into a wall
Reverse Sickness - Reverses the controls
Short Fuse Sickness - Bombs explode quickly after setting them
Long Fuse Sickness - Bombs take longer to explode after setting them.
Involuntary Transplantation - Switch places randomly with another player
During a Normal Game or a Battle Game, an egg can be discovered by blasting a softblock apart. Running into one will hatch out a Dinosaur. Not only will they provide the ability to take damage for the player, they also provide special abilities by pressing on the control pad.
Dinosaurs also have the ability to grow. In Normal Game, collecting food items such as Apples Running into another egg while riding the dinosaur or in Battle Game, running over another Egg will cause the Dinosaur to grow which boosts their powers. They can grow up to three levels.
Dinosaurs can be dismounted at any time by holding both and buttons.
Purple Dinosaur - Lets out ultrasonic waves that sets off bombs and reveals objects hiding under softblocks.
Blue Dinosaur - Able to kick bombs.
Green Dinosaur - Able to sprint into a wall without stopping. The higher level it is, it then provides a chance to stop a sprint and then provides the chance to turn corners.
Yellow Dinosaur - Able to stun opponents by roaring at them.
Pink Dinosaur - Able to jump over bombs and soft blocks. Once it gains levels it can then leap over hardblocks.
Saturn Bomberman makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for all three modes.
Saturn Bomberman Save Data
Producer: Jason Kuo
Net Link Producer: Paul Stathacopoulos
Lead Tester: Lance Nelson
Asst. Lead Testers: Jeff Junio, Jason Bartholomew, Jeremy Wheat, Hamilton Baylon
Director of Marketing: Anne Moellering
Product Manager: Andrew Stein
Product Specialist: Mark Subotnick
Packaging: Bob Schanfisch
Manual: Richard Walker
Special Thanks: Yoshi Nakano, Yutaka Yamamoto for Net Link development, Arvin Carlson, Eileen Sacman, Eric Smith, Marcelyn Ditter, Geraldine Dessimoz, Undyne Stafford, Mike Markey, Lydia Gabie, Kristin McClaskey, Marc Sherrod, Shin Hamanaka, Sheri Hockaday, Yusuke Kiriyama, Mark Lindstrom, Dave Locke, Annie Nelson, Dave Nulty, Judie Nybo, Keith Palmer, Osamu Shibamiya, Bernie Stolar, Shuji Utsumi, Sandy Castagnola, Heather Ravenberg, Kevin Kelly, Masaaki Kawamura, and SEEDY crew
SOA Test Department: Lorne Asuncion, Nicholas Azizian, Randy Blake, Holly Burdet, Don Carmichael, Joseph Damon, Marc Dawson, Mike Dobbins, Louis Dribin, Arnold Feener, Rick Greer, Jeff Hedges, Matt Ironside, Ty Johnson, Monica Kresse, Dennis Lee, Mark Lerma, Chris Lucich, Grant Luke, Tony Lynch, Mark McCunney, Lorne Miller, Abe Navaaro, Wesley Ng, Mark Paniagua, Germaine Scott, Yobo Shen, Roger Sammerville, Fernando Valderrama, Paulita Villatuya, Peter Young