|Publisher: Eidos (US/EU), Victor Soft (JP)|
|Developer: Core Design (US/EU), Victor Soft (JP)|
|System(s): Sega Saturn|
|Sound driver: SCSP/CD-DA (56 tracks)|
|Number of players: 1|
Victor Soft developed an enhanced Japanese version of the game. They published the game in Japan, pluralizing the title to Tomb Raiders (トゥームレイダース).
Initially developed with the Sega Saturn in mind, the game was quickly ported to the Sony PlayStation and PCs.
At the time of release Tomb Raider was considered a revolutionary title, combining platforming, puzzle solving and action sequences together in a 3D environment, something that, until this point, had not been done before. It was often said to be a 3D alternative to Prince of Persia (until, of course, 3D Prince of Persia games were released). Tomb Raider was also notable for starring a female protagonist, Lara Croft.
With the Saturn's failure to attract the greater market share, development for the sequels were focused on Sony's console, and Lara Croft became an unofficial mascot for the system. The Tomb Raider series would not see a return to Sega platforms until Tomb Raider: The Last Revelation on the Sega Dreamcast.
The original Tomb Raider was re-made in the 2007 release of Lara Croft Tomb Raider: Anniversary.
Despite being the target platform for the game, the Western Saturn version of Tomb Raider is widely considered to be the weakest of the three ports, primarily due to not being optimized for the way the Saturn hardware handles 3D graphics. There are also minor differences to level layouts (specifically some secret areas) because the Saturn version was rushed to launch three months before the PlayStation copy.
The Saturn Tomb Raider runs faster than its PlayStation counterpart in many situations. However, the Western Saturn version's graphics are simpler (particularly when it comes to lighting - it lacks reflections on the save crystals as well as alpha transparency), and the game is unusually dark in comparison. Pre-rendered videos are also slightly smaller in terms of resolution, although the Saturn's D-Pad is regarded as being more suitable to this game than the PlayStation's.
The Japanese Saturn version, released in 1997, was enhanced by Victor Soft, with more detailed environments, higher texture quality, longer draw distance, improved water effects, and higher frame rate. The environments were more detailed than the PlayStation and PC versions. This version was optimized to take advantage of the way the Saturn handles 3D graphics.
|Sega Retro Average|
| Based on|
|Saturn, JP (Satakore)|