Difference between revisions of "Sega G80"

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The '''Sega G80''' is an arcade system produced by [[Sega]] in 1981. There are two versions of the G80 — one that displays raster graphics and one that displays vector graphics.
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The '''Sega G80''' is an arcade system produced by [[Sega]] in 1981. It can be considered a successor to the [[Sega VIC Dual]] system, and was Sega's arcade platform of choice before the release of the [[Sega System 1]].
  
G80 games use swappable CPU boards for games. An interesting feature of the G80 — and where it gets its name from — is that the CPU, a modified [[Z80]] running at 3.86712MHz, is stored on the cart. The G80 is identical to the Z80, except the
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The G80 was designed to be a more versatile system than those seen in arcade cabinets of the past. Rather than rely on bespoke cabinet designs for each game, Sega opted for a more cost-effective "Convert-a-Game" system (as it was marketed in the US), in which games housed on CPU boards could be easily swapped by arcade operators. It also marks Sega's recognition of the likes of [[Atari]]'s ''[[Asteriods]]'' and ''Lunar Lander'', as two variants of the G80 system exist - one which displays raster graphics, and another that displays vector graphics.
ld (address),a
 
instruction (opcode 32h) was modified to mangle the address written to — a form of copy protection. The mangling system is [http://mamedev.org/source/src/mame/machine/segag80.c.html rather complicated, and differed from game to game].
 
  
==Specifications==
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The G80 gets its name from its CPU - a modified [[Z80]] processor (which is attached to each game).  The G80 is largely identical to the Z80, however the "ld (address),a" instruction (opcode 32h) was modified to mangle the address written to — an early form of copy protection. The mangling system is [http://mamedev.org/source/src/mame/machine/segag80.c.html rather complicated, and differs from game to game].
* Main CPU: see above
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The raster version of the Sega G80 board is not fondly remembered in the history of video games, however the platform did provide a basis for many reasonably successful vector-based games from the company, some of which, such as ''[[Space Fury]]'', ''[[Tac/Scan]]'' and perhaps most famously, ''[[Star Trek: Strategic Operations Simulator]]'', saw home console/computer ports.
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==Technical Specifications==
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* Main CPU: Modified [[Z80]] running at 3.86712MHz
 
* Sound: some combination of the following (depending on the game)
 
* Sound: some combination of the following (depending on the game)
 
** Pure discrete sound
 
** Pure discrete sound
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* Board composition: one board
 
* Board composition: one board
  
==List of Games (Raster Version)==
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==List of Games==
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===Raster===
 
* ''[[005]]'' (1981)
 
* ''[[005]]'' (1981)
 
* ''[[Astro Blaster]]'' (1981)
 
* ''[[Astro Blaster]]'' (1981)
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* ''[[Space Odyssey]]'' (1981)
 
* ''[[Space Odyssey]]'' (1981)
  
==List of Games (Vector Version)==
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===Vector===
 
* ''[[Battle Star]]'' (1982)
 
* ''[[Battle Star]]'' (1982)
 
* ''[[Eliminator]]'' (1981)
 
* ''[[Eliminator]]'' (1981)
* ''Eliminator 4 Player'' (1981)
 
 
* ''[[Space Fury]]'' (1981)
 
* ''[[Space Fury]]'' (1981)
 
* ''[[Star Trek: Strategic Operations Simulator]]'' (1982)
 
* ''[[Star Trek: Strategic Operations Simulator]]'' (1982)

Revision as of 13:52, 4 June 2013

Notavailable.svg
Sega G80
Manufacturer: Sega
Release Date RRP Code

The Sega G80 is an arcade system produced by Sega in 1981. It can be considered a successor to the Sega VIC Dual system, and was Sega's arcade platform of choice before the release of the Sega System 1.

The G80 was designed to be a more versatile system than those seen in arcade cabinets of the past. Rather than rely on bespoke cabinet designs for each game, Sega opted for a more cost-effective "Convert-a-Game" system (as it was marketed in the US), in which games housed on CPU boards could be easily swapped by arcade operators. It also marks Sega's recognition of the likes of Atari's Asteriods and Lunar Lander, as two variants of the G80 system exist - one which displays raster graphics, and another that displays vector graphics.

The G80 gets its name from its CPU - a modified Z80 processor (which is attached to each game). The G80 is largely identical to the Z80, however the "ld (address),a" instruction (opcode 32h) was modified to mangle the address written to — an early form of copy protection. The mangling system is rather complicated, and differs from game to game.

The raster version of the Sega G80 board is not fondly remembered in the history of video games, however the platform did provide a basis for many reasonably successful vector-based games from the company, some of which, such as Space Fury, Tac/Scan and perhaps most famously, Star Trek: Strategic Operations Simulator, saw home console/computer ports.

Technical Specifications

  • Main CPU: Modified Z80 running at 3.86712MHz
  • Sound: some combination of the following (depending on the game)
    • Pure discrete sound
    • Speech board, with Intel 8035 + GI SP0250 speech synthesis chip
    • USB board, with Intel 8035 and hacked up tone generation with timers and dacs for volume.
  • Video resolution: 256 x 224 (raster version)
  • Board composition: one board

List of Games

Raster

Vector


Sega arcade boards
Originating in arcades









Console-based hardware








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