Difference between revisions of "Sega NAOMI 2"

From Sega Retro

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** Clock cycles: 6.5&nbsp;billion cycles/sec <small>(3×&nbsp;200&nbsp;MHz, 42×&nbsp;125&nbsp;MHz, 6&nbsp;MHz, 2×&nbsp;103.1&nbsp;MHz, 4×&nbsp;100&nbsp;MHz)</small>
 
** Clock cycles: 6.5&nbsp;billion cycles/sec <small>(3×&nbsp;200&nbsp;MHz, 42×&nbsp;125&nbsp;MHz, 6&nbsp;MHz, 2×&nbsp;103.1&nbsp;MHz, 4×&nbsp;100&nbsp;MHz)</small>
 
* GPU T&amp;L geometry coprocessor: [[wikipedia:Imagination Technologies|VideoLogic]] Elan @ 200&nbsp;MHz
 
* GPU T&amp;L geometry coprocessor: [[wikipedia:Imagination Technologies|VideoLogic]] Elan @ 200&nbsp;MHz
** Bus width: 512‑bit <small>(4×&nbsp;128‑bit)</small> {{fileref|UPD4564323 datasheet.pdf}}
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** Bus width: 512‑bit <small>(4×&nbsp;128‑bit)</small>{{fileref|UPD4564323 datasheet.pdf}}
 
** [[wikipedia:Computer graphics lighting|Lighting]]: Up to 16 light sources per polygon, [[wikipedia:Shading#Ambient lighting|ambient lighting]], [[wikipedia:Shading#Distance falloff|parallel lighting]], [[wikipedia:Shading#Point lighting|point lighting]], [[wikipedia:Shading#Spotlight lighting|spotlight lighting]]
 
** [[wikipedia:Computer graphics lighting|Lighting]]: Up to 16 light sources per polygon, [[wikipedia:Shading#Ambient lighting|ambient lighting]], [[wikipedia:Shading#Distance falloff|parallel lighting]], [[wikipedia:Shading#Point lighting|point lighting]], [[wikipedia:Shading#Spotlight lighting|spotlight lighting]]
 
** [[wikipedia:Vertex shader|Vertex support]]: Combined dynamic and static model processing
 
** [[wikipedia:Vertex shader|Vertex support]]: Combined dynamic and static model processing
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** Sega 315‑6268 (Altera EPM7032AELC44‑10) [[wikipedia:Complex programmable logic device|CPLD]] @ 103.1&nbsp;MHz: 2&nbsp;units, 104‑bit <small>(2×&nbsp;52‑bit)</small> internal, 32‑bit <small>(2×&nbsp;16‑bit)</small> external,{{fileref|EPM7032AE datasheet.pdf}} 1.3403&nbsp;GB/s
 
** Sega 315‑6268 (Altera EPM7032AELC44‑10) [[wikipedia:Complex programmable logic device|CPLD]] @ 103.1&nbsp;MHz: 2&nbsp;units, 104‑bit <small>(2×&nbsp;52‑bit)</small> internal, 32‑bit <small>(2×&nbsp;16‑bit)</small> external,{{fileref|EPM7032AE datasheet.pdf}} 1.3403&nbsp;GB/s
 
** Sega 315‑6269 (Altera MAX EPM7064AETC100‑10) CPLD @ 100&nbsp;MHz: 4&nbsp;units, 208‑bit <small>(4×&nbsp;52‑bit)</small> internal, 64‑bit <small>(4×&nbsp;16‑bit)</small> external,{{fileref|EPM7032AE datasheet.pdf}} 2.6&nbsp;GB/s
 
** Sega 315‑6269 (Altera MAX EPM7064AETC100‑10) CPLD @ 100&nbsp;MHz: 4&nbsp;units, 208‑bit <small>(4×&nbsp;52‑bit)</small> internal, 64‑bit <small>(4×&nbsp;16‑bit)</small> external,{{fileref|EPM7032AE datasheet.pdf}} 2.6&nbsp;GB/s
* GPU [[wikipedia:Digital-to-analog converter|DAC]]: 2× [[wikipedia:Rohm|Rohm]] BU1426KS @ 35.4695&nbsp;MHz {{fileref|BU142 datasheet.pdf}}
+
* GPU [[wikipedia:Digital-to-analog converter|DAC]]: 2× [[wikipedia:Rohm|Rohm]] BU1426KS @ 35.4695&nbsp;MHz{{fileref|BU142 datasheet.pdf}}
 
** Bus width: 48‑bit <small>(2×&nbsp;24‑bit)</small>
 
** Bus width: 48‑bit <small>(2×&nbsp;24‑bit)</small>
 
* Color depth: 32‑bit ARGB, 16,777,216 colors (24‑bit color) with 8‑bit (256 levels) alpha blending, YUV and RGB color spaces, color key overlay{{ref|[http://web.archive.org/web/20070811102018/http://www3.sharkyextreme.com/hardware/reviews/video/neon250/2.shtml Neon 250 Specs & Features]}}
 
* Color depth: 32‑bit ARGB, 16,777,216 colors (24‑bit color) with 8‑bit (256 levels) alpha blending, YUV and RGB color spaces, color key overlay{{ref|[http://web.archive.org/web/20070811102018/http://www3.sharkyextreme.com/hardware/reviews/video/neon250/2.shtml Neon 250 Specs & Features]}}
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*** FPGA Configuration: 8&nbsp;KB [[SRAM]]{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}{{fileref|EPC1064 datasheet.pdf}}
 
*** FPGA Configuration: 8&nbsp;KB [[SRAM]]{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}{{fileref|EPC1064 datasheet.pdf}}
 
** Sound RAM: 8&nbsp;MB
 
** Sound RAM: 8&nbsp;MB
** Backup [[SRAM]]: 32&nbsp;KB {{fileref|HM62256B datasheet.pdf}}
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** Backup [[SRAM]]: 32&nbsp;KB{{fileref|HM62256B datasheet.pdf}}
 
* System [[ROM]]: 2048.25&nbsp;KB <small>(2&nbsp;MB [[BIOS]] [[EPROM]], 256&nbsp;bytes [[EPROM|EEPROM]])</small>{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}
 
* System [[ROM]]: 2048.25&nbsp;KB <small>(2&nbsp;MB [[BIOS]] [[EPROM]], 256&nbsp;bytes [[EPROM|EEPROM]])</small>{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}
 
* [[Cartridge]] ROM: 168–448 MB
 
* [[Cartridge]] ROM: 168–448 MB
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** Video memory: 14.01&nbsp;GB/s <small>(13.01&nbsp;GB/s VRAM, 900&nbsp;MB/s ROM)</small>
 
** Video memory: 14.01&nbsp;GB/s <small>(13.01&nbsp;GB/s VRAM, 900&nbsp;MB/s ROM)</small>
 
* System RAM bandwidth: 15&nbsp;GB/s{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}
 
* System RAM bandwidth: 15&nbsp;GB/s{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}
** Main RAM: 1.6&nbsp;GB/s <small>(128‑bit, 100&nbsp;MHz)</small> {{fileref|HM5264 datasheet.pdf}}
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** Main RAM: 1.6&nbsp;GB/s <small>(128‑bit, 100&nbsp;MHz)</small>{{fileref|HM5264 datasheet.pdf}}
 
** VRAM: 13.01&nbsp;GB/s <small>(648‑bit)</small>
 
** VRAM: 13.01&nbsp;GB/s <small>(648‑bit)</small>
*** Elan: 11&nbsp;GB/s <small>(512‑bit, 166&nbsp;MHz)</small> {{fileref|UPD4564323 datasheet.pdf}}
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*** Elan: 11&nbsp;GB/s <small>(512‑bit, 166&nbsp;MHz)</small>{{fileref|UPD4564323 datasheet.pdf}}
*** PowerVR2: 2&nbsp;GB/s <small>(128‑bit, 125&nbsp;MHz)</small> {{fileref|HY57V161610D datasheet.pdf}}
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*** PowerVR2: 2&nbsp;GB/s <small>(128‑bit, 125&nbsp;MHz)</small>{{fileref|HY57V161610D datasheet.pdf}}
*** FPGA Configuration: 6&nbsp;MB/s <small>(8‑bit, 6&nbsp;MHz)</small> {{fileref|EPC1064 datasheet.pdf}}
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*** FPGA Configuration: 6&nbsp;MB/s <small>(8‑bit, 6&nbsp;MHz)</small>{{fileref|EPC1064 datasheet.pdf}}
 
** Sound RAM: 132&nbsp;MB/s <small>(16‑bit, 66&nbsp;MHz)</small>
 
** Sound RAM: 132&nbsp;MB/s <small>(16‑bit, 66&nbsp;MHz)</small>
** Backup SRAM: 44&nbsp;MB/s <small>(16‑bit, 22&nbsp;MHz)</small> {{fileref|HM62256B datasheet.pdf}}
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** Backup SRAM: 44&nbsp;MB/s <small>(16‑bit, 22&nbsp;MHz)</small>{{fileref|HM62256B datasheet.pdf}}
 
* System ROM bandwidth: 88&nbsp;MB/s{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}
 
* System ROM bandwidth: 88&nbsp;MB/s{{ref|[https://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp Sega NAOMI / NAOMI 2 (MAME)]}}
** BIOS EPROM: 80&nbsp;MB/s <small>(16‑bit, 40&nbsp;MHz)</small> {{fileref|CY2292 datasheet.pdf}}{{fileref|M27C160 datasheet.pdf}}
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** BIOS EPROM: 80&nbsp;MB/s <small>(16‑bit, 40&nbsp;MHz)</small>{{fileref|CY2292 datasheet.pdf}}{{fileref|M27C160 datasheet.pdf}}
** EEPROM: 8&nbsp;MB/s <small>(2×&nbsp;16‑bit, 2&nbsp;MHz)</small> {{fileref|AT93C46 datasheet.pdf}}
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** EEPROM: 8&nbsp;MB/s <small>(2×&nbsp;16‑bit, 2&nbsp;MHz)</small>{{fileref|AT93C46 datasheet.pdf}}
* Cartridge ROM bandwidth: 900&nbsp;MB/s <small>(50&nbsp;MHz)</small> {{fileref|S29GL-N datasheet.pdf}}
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* Cartridge ROM bandwidth: 900&nbsp;MB/s <small>(50&nbsp;MHz)</small>{{fileref|S29GL-N datasheet.pdf}}
 
** Note: High‑speed access allows ROM to effectively be used as RAM, and textures streamed directly from ROM.{{ref|[http://farm6.staticflickr.com/5471/12172411045_18bfc5912f_c.jpg Hideki Sato Sega Inteview (Edge)]}}
 
** Note: High‑speed access allows ROM to effectively be used as RAM, and textures streamed directly from ROM.{{ref|[http://farm6.staticflickr.com/5471/12172411045_18bfc5912f_c.jpg Hideki Sato Sega Inteview (Edge)]}}
 
* Cartridge RAM bandwidth: 100 MB/s <small>(16‑bit, 50&nbsp;MHz)</small>
 
* Cartridge RAM bandwidth: 100 MB/s <small>(16‑bit, 50&nbsp;MHz)</small>

Revision as of 01:37, 10 September 2016


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NAOMI2.jpg
Sega NAOMI 2
Manufacturer: Sega
Variants: Sega NAOMI 2 GD-ROM, Sega NAOMI 2 Satellite Terminal
Add-ons: GD-ROM
Release Date RRP Code

The Sega NAOMI 2 is an arcade board developed by Sega and is a successor to Sega NAOMI hardware. It was originally released in 2000. Since it uses similar NAOMI architecture (but significantly beefed up), it is also fully backwards compatible with its predecessor.

The NAOMI 2 is significantly more powerful than the NAOMI, including a dual CPU setup, new T&L GPU, dual rasterizer GPU, increased memory, and faster clock rates and bandwidth. This leads to games with much more polygons than a NAOMI game, rendered at much faster speeds, while the new T&L GPU adds advanced lighting and particle effects. It was also more affordable than the very expensive Sega Hikaru arcade system that preceded it.

As with the NAOMI, the NAOMI 2 was also available in GD-ROM and Satellite Terminal variants. It was Sega's last proprietary arcade system board; subsequent Sega arcade boards have been based on console and PC hardware.

Development

VideoLogic's Elan, the T&L geometry GPU coprocessor used in the NAOMI 2, had been in development since 1998, when the original NAOMI arcade system and Dreamcast console launched.[1]

Technical Specifications

NAOMI 2 Specifications

  • Main CPU: 2× Hitachi SH‑4 @ 400 MHz[2][3]
    • Units: 2× 128‑bit SIMD vector units with graphic functions, 2× 64‑bit floating‑point units, 2× 32‑bit fixed‑point units
    • Bus width: 256‑bit (2× 128‑bit) internal, 128‑bit (2× 64‑bit) external
    • Bandwidth: 13 GB/s internal, 6.4 GB/s external
    • Fixed‑point performance: 1440 MIPS
    • SH‑4 floating‑point performance: 5.6 GFLOPS (7 MFLOPS per 16 MB/s)
    • Geometry performance: More than 40 million polygons/sec, with lighting calculations (140 FLOPS per polygon)
    • Note: With Elan used as geometry coprocessor, the SH‑4's 128‑bit SIMD matrix unit can be dedicated to game physics, artificial intelligence, collision detection, overall game code, or further enhancing graphics. CPU load is reduced by 90% with Elan.[4]
  • Sound engine: Yamaha AICA Super Intelligent Sound Processor @ 67 MHz
    • Internal CPU: 32‑bit ARM7 RISC CPU @ 45 MHz
    • CPU performance: 17 MIPS
    • PCM/ADPCM: 16‑bit depth, 48 kHz sampling rate (DVD quality), 128 channels
    • Other features: DSP, sound synthesizer
  • Operating systems:
  • Storage media: ROM cartridge
  • Extensions: communication, 4‑channel surround sound, PCI, MIDI, RS‑232C
  • Connection: JAMMA Video compliant

Graphics

  • GPU: 11 core processors (Elan, 2× SH‑4 SIMD, 2× PowerVR2, 4 PLD, 2 DAC)
    • Core units: 62 units (Elan, 2× SH‑4 SIMD, 8 PowerVR2 cores, 49 PLD units, 2 DAC)
    • Bus width: 1344‑bit internal, 648‑bit external
    • Clock rate: 200 MHz
    • Clock cycles: 6.5 billion cycles/sec (3× 200 MHz, 42× 125 MHz, 6 MHz, 2× 103.1 MHz, 4× 100 MHz)
  • GPU T&L geometry coprocessor: VideoLogic Elan @ 200 MHz
    • Bus width: 512‑bit (4× 128‑bit)[5]
    • Lighting: Up to 16 light sources per polygon, ambient lighting, parallel lighting, point lighting, spotlight lighting
    • Vertex support: Combined dynamic and static model processing
    • Features: Reduces CPU load to 1/10th, multiple light type support (ambient, parallel, point, spot), hardware Z clipping, offscreen & backface culling[4]
    • Elan floating‑point performance: 7.5 GFLOPS[2]
    • Geometry performance: 10 million polygons/sec with 6 light sources (750 FLOPS per polygon)
  • GPU rasterizers: 2× NEC‑VideoLogic PowerVR2 (PVR2DC/CLX2/Holly) @ 200 MHz[2]
  • GPU rasterization PLD: 4 PLD, 49 units, 656‑bit internal, 224‑bit external, 125 MHz, 9.25 GB/s[8]
    • Altera FLEX EPF8452AQC160‑3 FPGA @ 125 MHz: 42 units, 336‑bit (42× 8‑bit) internal, 120‑bit external,[9] 5.3 GB/s
    • Sega 315‑6188 (Altera EPC1064PC8) FPGA Configuration Device @ 6 MHz: 8‑bit,[10] 6 MB/s
    • Sega 315‑6268 (Altera EPM7032AELC44‑10) CPLD @ 103.1 MHz: 2 units, 104‑bit (2× 52‑bit) internal, 32‑bit (2× 16‑bit) external,[11] 1.3403 GB/s
    • Sega 315‑6269 (Altera MAX EPM7064AETC100‑10) CPLD @ 100 MHz: 4 units, 208‑bit (4× 52‑bit) internal, 64‑bit (4× 16‑bit) external,[11] 2.6 GB/s
  • GPU DAC: 2× Rohm BU1426KS @ 35.4695 MHz[12]
    • Bus width: 48‑bit (2× 24‑bit)
  • Color depth: 32‑bit ARGB, 16,777,216 colors (24‑bit color) with 8‑bit (256 levels) alpha blending, YUV and RGB color spaces, color key overlay[13]
  • Display resolution: 31 kHz horizontal sync, 60 Hz refresh rate, JAMMA/VGA,[14] progressive scan
    • Single monitor: 496×384 to 800×608 pixels[15]
    • Dual monitor: 992×768 to 1600×608 pixels
  • Geometry pipeline:
    • Geometry bandwidth: 26 GB/s (13 GB/s Elan, 13 GB/s SH‑4 SIMD)
    • Floating‑point performance: 13.1 GFLOPS (7.5 GFLOPS Elan, 5.6 GFLOPS SH‑4 SIMD)
  • Rasterization pipeline:
    • Render/Shader units: 55 units (6 PowerVR2 cores, 49 PLD units)
    • Rendering bandwidth: 12.5 GB/s (3.2 GB/s PowerVR2, 9.25 GB/s FPGA units)
    • Raster operations: 3.13 billion 32‑bit operations/sec, 6.3 billion 16‑bit operations/sec, 12.5 billion 8‑bit operations/sec
  • Rendering fillrate:
    • GPixels/s: Opaque polygons
    • 2 GPixels/s: Translucent polygons[6]
    • 2–8 GPixels/s, depending on opacity/translucency of polygons
  • Texturing performance:
    • Texture fillrate: 2 GTexels/s
    • Textures per pass: 10 texture layers[2]
  • Vertex performance: 218 million vertices/sec (60 FLOPS per vertex)[16]
  • Polygon performance: 100 million polygons/sec (130 FLOPS per polygon)[2]
  • Polygon lighting performance:
    • 94 million polygons/sec: 1 light (140 FLOPS per polygon)
    • 50 million polygons/sec: 2 lights (262 FLOPS per polygon)
    • 17 million polygons/sec: 6 lights (750 FLOPS per polygon)
    • 7 million polygons/sec: 16 lights (1.97 kFLOPS per polygon)
  • Polygon texturing performance:[17]
    • 88 million polygons/sec: 1 light, 1 texture layer (149 FLOPS per polygon)
    • 43 million polygons/sec: 2 lights, 2 texture layers (306 FLOPS per polygon)
    • 15 million polygons/sec: 6 lights, 6 texture layers (882 FLOPS per polygon)
    • 6 million polygons/sec: 16 lights, 10 texture layers (2.19 kFLOPS per polygon)

Memory

  • Memory: 304–584 MB (136 MB RAM, 168–448 MB ROM)
    • Video memory: 240–352 MB (96 MB RAM, 144–256 MB ROM)
  • System RAM: 136 MB[8]
    • Main RAM: 32 MB SDRAM
    • VRAM: 96 MB
      • Elan: 32 MB SDRAM (geometry/model data)
      • PowerVR2: 64 MB SDRAM (2× 32 MB)
      • FPGA Configuration: 8 KB SRAM[8][10]
    • Sound RAM: 8 MB
    • Backup SRAM: 32 KB[18]
  • System ROM: 2048.25 KB (2 MB BIOS EPROM, 256 bytes EEPROM)[8]
  • Cartridge ROM: 168–448 MB
    • 2000 format: 168–280 MB (24 MB EPROM,[19] 144–256 MB FlashROM/MROM)
    • 2005 format: Up to 448 MB (128–448 MB FlashROM, 0–40 MB EPROM, 128 KB Flash PROM)[20]
  • L2 cache: 256 KB[2]

Bandwidth

  • Internal processor bandwidth: 39.3 GB/s
    • SH4 cache: 13 GB/s (256‑bit, 400 MHz)
    • GPU: 26 GB/s (1344‑bit, 200 MHz)
      • Elan: 13 GB/s (512‑bit, 200 MHz)
      • PowerVR2: 3.2 GB/s (128‑bit, 200 MHz)
      • PLD: 9.3 GB/s (656‑bit, 125 MHz)
      • DAC: 213 MB/s (48‑bit, 35.4695 MHz)
    • AICA: 256 MB/s (32‑bit, 67 MHz)
  • RAM/ROM memory bandwidth: 16.1 GB/s (15.1 GB/s system, 1 GB/s cartridge)
    • Video memory: 14.01 GB/s (13.01 GB/s VRAM, 900 MB/s ROM)
  • System RAM bandwidth: 15 GB/s[8]
    • Main RAM: 1.6 GB/s (128‑bit, 100 MHz)[21]
    • VRAM: 13.01 GB/s (648‑bit)
      • Elan: 11 GB/s (512‑bit, 166 MHz)[5]
      • PowerVR2: 2 GB/s (128‑bit, 125 MHz)[22]
      • FPGA Configuration: 6 MB/s (8‑bit, 6 MHz)[10]
    • Sound RAM: 132 MB/s (16‑bit, 66 MHz)
    • Backup SRAM: 44 MB/s (16‑bit, 22 MHz)[18]
  • System ROM bandwidth: 88 MB/s[8]
    • BIOS EPROM: 80 MB/s (16‑bit, 40 MHz)[23][24]
    • EEPROM: 8 MB/s (2× 16‑bit, 2 MHz)[25]
  • Cartridge ROM bandwidth: 900 MB/s (50 MHz)[26]
    • Note: High‑speed access allows ROM to effectively be used as RAM, and textures streamed directly from ROM.[27]
  • Cartridge RAM bandwidth: 100 MB/s (16‑bit, 50 MHz)

NAOMI 2 GD-ROM Specifications

The NAOMI GD‑ROM, released in 2001, is identical to the standard NAOMI, but uses GD‑ROM discs for storage instead of ROM cartridges. It comes with a DIMM Board, which is very similar to a ROM cartridge, but with RAM instead of ROM. When a game is installed, the GD‑ROM content is loaded onto the DIMM Board RAM, so that the game data runs from the DIMM Board rather than the GD‑ROM disc. The NAOMI 2 GD‑ROM specification includes the following differences:

  • Board composition: Motherboard + Daughter Board + DIMM Board
  • Storage media: GD‑ROM drive
    • GD‑ROM transfer rate: 1.8 MB/s (1800 KB/sec)

Memory

  • RAM: 392–648 MB (SDRAM)
    • Main RAM: 32 MB
    • VRAM: 96 MB
    • Sound RAM: 8 MB
    • DIMM RAM: 256–512 MB[28]
  • L2 cache: 256 KB
  • ROM: 26 MB
    • System ROM: 2048.25 KB (24 MB BIOS EPROM, 256 bytes EEPROM)
    • DIMM ROM: 24 MB (EPROM)

Bandwidth

  • RAM bandwidth: 16–17 GB/s
    • Main RAM: 1.6 GB/s
    • VRAM: 13.01 GB/s
    • Sound RAM: 132 MB/s
    • SRAM: 44 MB/s
    • DIMM RAM: 1.1–2.13 GB/s (1/2× 64‑bit, 133 MHz)[29][30]

List of Games

NAOMI 2 Games

NAOMI 2 GD-ROM Games

NAOMI 2 Satellite Terminal Games

References


Sega arcade boards
Originating in arcades









Console-based hardware








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