Difference between revisions of "Spot Goes to Hollywood"

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'''''Spot Goes to Hollywood''''' is an isometric sequel to ''[[Cool Spot]]''. It was developed by [[Eurocom]] and published by [[Virgin Interactive]] in 1995 for the [[Sega Mega Drive]]. A [[Sega 32X]] game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.
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'''''Spot Goes to Hollywood''''' is an isometric sequel to ''[[Cool Spot]]''. It was developed by [[Eurocom]] and published by [[Virgin Interactive]] in Europe and [[Acclaim Entertainment]] in North America in 1995 for the [[Sega Mega Drive]]. A [[Sega 32X]] game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.
  
 
[[Spot Goes to Hollywood (Saturn)|Significantly enhanced versions with different levels]] appeared on the [[Sega Saturn]] and PlayStation in 1997. These versions were developed by [[Burst]].
 
[[Spot Goes to Hollywood (Saturn)|Significantly enhanced versions with different levels]] appeared on the [[Sega Saturn]] and PlayStation in 1997. These versions were developed by [[Burst]].

Revision as of 13:05, 16 September 2015

For the Sega Saturn game, see Spot Goes to Hollywood (Saturn).

n/a

SgtH Title.png

Spot Goes to Hollywood
System(s): Sega Mega Drive, Sega Saturn
Publisher: Virgin Interactive (EU), Acclaim Entertainment (NA)
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code

Spot Goes to Hollywood is an isometric sequel to Cool Spot. It was developed by Eurocom and published by Virgin Interactive in Europe and Acclaim Entertainment in North America in 1995 for the Sega Mega Drive. A Sega 32X game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.

Significantly enhanced versions with different levels appeared on the Sega Saturn and PlayStation in 1997. These versions were developed by Burst.

Story

7-Up mascot, Spot has become trapped within a movie projector, and must now travel between different movie genres attempting to escape (and rescue other spots, similar to Cool Spot).

Unlike previous Spot games, the 7 Up beverage is not referenced at any point in Spot Goes to Hollywood (aside from in copyright details). This is in contrast to Cool Spot which had its bonus stages set within giant 7 Up bottles, and frequently made nods to the drink (though much of this was censored in the PAL version of the game).

Gameplay

Spot Goes to Hollywood plays much the same as Cool Spot, however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.

As the game takes place in a fictional (from Spot's perspective) world, it is not designed with spot's small size in mind.

Production Credits

Mega Drive Version

Developed by: Eurocom Entertainment Software
Lead Programmers: Ian Denny, Tim Swann
Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers
Art and Animation: Andy Bee, Matt Dixon, Colin Garratt, Adrian Mannion, Clive Stevenson
Additional Art: Nigel Bentley, Pete Lyon
Project Management: Hugh Binns, Tim Rogers, Mat Sneap
Tools Programming: Nick Flemming, Tim Rogers
Maps and Level Design: Steve Bak, Hugh Bins, Ian Denny, Steve Duckworth, Colin Garratt, Kevin Grantham, Adrian Mannion, Mat Sneap
Music and Sound: Tommy Tallarico
Testing: Kevin Holt, Richard Moody, Libby Whitham
Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
Published by: Virgin Interactive Entertainment
Producer: Robb Alvey
Associate Producer: Grady Hunt, Mike Merrin
Assistant Producer: Craig McCoy
Vice President Production: Erix Lux
Q.A. Manager: Dave Maxey
Group Head: Stacey Mendoza
Lead Analyst: Gordon Madison
Anaylsts: Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn

Promotional Material

Physical Scans

Mega Drive Version

Sega Retro Average 
Publication Score Source
87 №49, p108/109
79
71
63
83 №36, p50/51
87 №48, p66/67
77
91 №37, p22-27[1]
82 №60, p98
74
88 №74, p50/51
85 №53, p40/41
90 №1, p86
Sega Mega Drive
81
Based on
13 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[2]
Consoles + (FR)
87
[3]
Cool Gamer (RU)
70
[4]
Digitiser (UK)
79
[5]
Electronic Gaming Monthly (US) NTSC-U
71
[6]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
80
[8]
Game Players (US) NTSC-U
63
[9]
GamePro (US) NTSC-U
65
[10]
GamePro (UK)
90
[11]
Hobby Consolas (ES) PAL
89
[12]
Hyper (AU)
78
[13]
Joypad (FR)
87
[14]
LeveL (CZ)
75
[15]
LeveL (CZ)
71
[16]
MAN!AC (DE) PAL
75
[17]
Mega Fun (DE) PAL
64
[18]
Mean Machines Sega (UK) PAL
91
[1]
Player One (FR)
82
[19]
Power Up! (UK)
74
[20]
Power Unlimited (NL)
74
[21]
Sega Magazin (DE) PAL
64
[22]
Sega Power (UK) PAL
88
[23]
Sega Pro (UK) PAL
85
[24]
Svet Kompjutera (YU)
88
[25]
Sega Megazone (AU)
81
[26]
Sega Saturn Magazine (UK)
90
[27]
Todo Sega (ES)
85
[28]
Tricks 16 bit (RU)
56
[29]
Video Games (DE) PAL
68
[30]
Sega Mega Drive
78
Based on
30 reviews

Spot Goes to Hollywood

Mega Drive, US
SGtH MD US Box.jpg
Cover
SGtH MD US Cart.jpg
Cart
Mega Drive, EU
SGtH MD EU Box.jpg
Cover
SGtH MD EU Cart.jpg
Cart
Mega Drive, BR
Spothollywood md br cover.jpg
Cover
Mega Drive, AU
Spot Goes To Hollywood MD AU Cover.jpg
Cover

Cancelled 32X version

Notavailable.svg
Spot Goes to Hollywood
System(s): Sega 32X

A version of the game for the Sega 32X was in development around the same time as the Mega Drive version. It would have featured more detailed prerendered graphics, as well as a 3D Space Harrier-style bonus stage. The bonus stage was not used in the later Saturn version.

Magazine articles

  1. 1.0 1.1 File:MeanMachinesSega37UK.pdf, page 22 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega37UK.pdf_p22" defined multiple times with different content
  2. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 221
  3. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 108
  4. Cool Gamer, "9" (RU; 2002-10-13), page 204
  5. Digitiser (UK) (1996-01-25)
  6. Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
  7. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 361
  8. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 257
  9. Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 64
  10. GamePro, "March 1996" (US; 1996-xx-xx), page 62
  11. GamePro, "December 1995" (UK; 1995-10-28), page 42
  12. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 54
  13. Hyper, "October 1995" (AU; 1995-xx-xx), page 50
  14. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 66
  15. LeveL, "Únor 1996" (CZ; 1996-02-07), page 21
  16. LeveL, "Únor 1997" (CZ; 1997-02-01), page 86
  17. MAN!AC, "12/95" (DE; 1995-11-08), page 65
  18. Mega Fun, "12/95" (DE; 1995-11-21), page 40
  19. Player One, "Janvier 1996" (FR; 199x-xx-xx), page 98
  20. Power Up!, "Saturday, January 06, 1996" (UK; 1996-01-06), page 1
  21. Power Unlimited, "Jaargang 4/April 1996" (NL; 1996-0x-xx), page 30
  22. Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 16
  23. Sega Power, "January 1996" (UK; 1995-11-16), page 50
  24. Sega Pro, "January 1996" (UK; 1995-11-30), page 32
  25. Svet Kompjutera, "Septembar 1996" (YU; 1996-xx-xx), page 79
  26. Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 39
  27. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 86
  28. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 30
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 25
  30. Video Games, "12/95" (DE; 1995-11-21), page 72