Difference between revisions of "Stellar Assault"

From Sega Retro

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==Gameplay==
 
==Gameplay==
The aim of ''Stellar Assault'' is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier ''[[Star Wars Arcade]]'', though more open-ended. It is also one of only a few games to use every button on the [[Six Button Control Pad (Mega Drive)|six button control pad]], including the MODE button.
+
The aim of ''Stellar Assault'' is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier ''[[Star Wars Arcade]]'', though more open-ended. It is also one of only a few games to use every button on the [[Six Button Control Pad (Mega Drive)|six button control pad]], including {{mode}}.
  
===Sectors===
+
===Space ships===
* Sector 1: Destroy both large ships and all enemy fighters.
+
{{sectionsNewStart|imagewidths=200px}}
* Sector 2: Destroy the three large ships and the warp gate in the center of the sector.
+
{{SectionsNew
* Sector 3: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
+
| name=Feather 1
* Sector 4: Destroy all ten large ships.
+
| image=Notavailable.svg
* Sector 5: Destroy the two large ships and the massive ship.
+
| desc=The Feather 1 is a smaller ship which is weaker, but easier to maneuver.
* Sector 6: Destroy the machine in the center of the sector.
+
}}
 +
{{SectionsNew
 +
| name=Feather 2
 +
| image=Notavailable.svg
 +
| desc=The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver.
 +
}}
 +
|}
 +
 
 +
===Missions===
 +
*'''Mission 1 - Graduation Day:''' Destroy both large ships and all enemy fighters.
 +
*'''Mission 2 - No Admittance:''' Destroy the three large ships and the warp gate in the center of the sector.
 +
*'''Mission 3 - Dodge 'Em:''' Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
 +
*'''Mission 4 - Armada:''' Destroy all ten large ships.
 +
*'''Mission 5 - Ganeluza Grandslam:''' Destroy the two large ships and the massive ship.
 +
*'''Mission 6 - G.L. Cannon:''' Destroy the machine in the center of the sector.
  
==Production Credits==
+
==Credits==
 
{{multicol|
 
{{multicol|
~In-game credits~
+
::~In-game credits~
 
+
'''Game design and total direction:''' [[Koji Tsuchida|Kohji Tsuchida]]<br>
'''Game Design & Total Direction:''' [[Koji Tsuchida|Kohji Tsuchida]]<br>
 
 
'''Main SH2-Programming:''' [[Toshiyuki Kuwabara]]<br>
 
'''Main SH2-Programming:''' [[Toshiyuki Kuwabara]]<br>
 
'''MC68000-Programming:''' [[Shigeru Yoshida]]<br>
 
'''MC68000-Programming:''' [[Shigeru Yoshida]]<br>
'''3D Modeling:''' R-Ma, G-Row, Tomohiro Maki<br>
+
'''3D modeling:''' R-Ma, G-Row, Tomohiro Maki<br>
'''Bitmap 2D Graphics:''' Tomohiro Maki<br>
+
'''Bitmap 2D graphics:''' Tomohiro Maki<br>
'''Mechanical Design:''' Art Mic, Kimitoshi Yamane<br>
+
'''Mechanical design:''' Art Mic, Kimitoshi Yamane<br>
 
'''Music:''' [[Teruhiko Nakagawa]], [[Masaru Setsumaru]]<br>
 
'''Music:''' [[Teruhiko Nakagawa]], [[Masaru Setsumaru]]<br>
'''Sound Effects:''' [[Masaru Setsumaru]], [[Teruhiko Nakagawa]], [[Tatsuya Kouzaki]]<br>
+
'''Sound effects:''' [[Masaru Setsumaru]], [[Teruhiko Nakagawa]], [[Tatsuya Kouzaki]]<br>
'''Sound Special Thanks:''' [[Naofumi Hataya]]<br>
+
'''Sound special thanks:''' [[Naofumi Hataya]]<br>
'''Text Coordinator:''' [[Ryoichi Hasegawa]]<br>
+
'''Text coordinator:''' [[Ryoichi Hasegawa]]<br>
'''Special Thanks:''' [[Takashi Shoji]], [[Hiroyuki Ohtaka]], [[Tomonobu Takahashi]], [[Masahide Kobayashi]], [[Takeshi Niimura]], Naoko Kuwabara<br>
+
'''Special thanks:''' [[Takashi Shoji]], [[Hiroyuki Ohtaka]], [[Tomonobu Takahashi]], [[Masahide Kobayashi]], [[Takeshi Niimura]], Naoko Kuwabara<br>
 
'''Director:''' [[Youichi Shimosato]], [[Katsunori Yamaji]]<br>
 
'''Director:''' [[Youichi Shimosato]], [[Katsunori Yamaji]]<br>
 
'''Producer:''' [[Hiroshi Aso|Hiroshi Asoh]]<br>
 
'''Producer:''' [[Hiroshi Aso|Hiroshi Asoh]]<br>
'''Executive Producer:''' [[Mamoru Shigeta]]<br>
+
'''Executive producer:''' [[Mamoru Shigeta]]<br>
  
~Other credits~
+
::~Other credits~
 
+
;'''Sega of America, Inc.'''
: '''Sega of America, Inc.'''
 
 
'''Producer:''' [[Jesse Taylor]]<br>
 
'''Producer:''' [[Jesse Taylor]]<br>
'''Assistant Producer:''' [[Greg Becksted]]<br>
+
'''Assistant producer:''' [[Greg Becksted]]<br>
'''Product Manager:''' Jaime Wojick<br>
+
'''Product manager:''' Jaime Wojick<br>
 
'''Manual:''' John McClain<br>
 
'''Manual:''' John McClain<br>
'''Game Lead:''' Stephen Bourdet<br> <!-- -Steve- Bourdet in the manual -->
+
'''Game lead:''' Stephen Bourdet<br> <!-- -Steve- Bourdet in the manual -->
'''Assistant Leads:''' Philip Co, Eric Simonich, Mark Pentek<br> <!-- -Phil- Co in the manual -->
+
'''Assistant leads:''' Philip Co, Eric Simonich, Mark Pentek<br> <!-- -Phil- Co in the manual -->
 
'''Testers:''' Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, [[Crisi Albertson]], Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, [[Matt Underwood]], Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain <!-- -Matt- Prescott and -Lance- Nelson in the manual -->
 
'''Testers:''' Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, [[Crisi Albertson]], Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, [[Matt Underwood]], Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain <!-- -Matt- Prescott and -Lance- Nelson in the manual -->
 
}}
 
}}
Line 68: Line 80:
 
==ROM dump status==
 
==ROM dump status==
 
{{romtable|
 
{{romtable|
{{rom|32X|quality=good|sha1=|size=|date=|source=Cartridge}}
+
{{rom|32X|quality=good|sha1=|size=2MB|date=|source=Cartridge}}
{{rom|32X|prototype=yes|quality=good|size=|date=1995-03-13|source=}}
+
{{rom|32X|prototype=yes|quality=good|size=2MB|date=1995-03-13|source=}}
{{rom|32X|prototype=yes|quality=good|size=|date=1995-03-13|source=}}
+
{{rom|32X|prototype=yes|quality=good|size=2MB|date=1995-03-13|source=}}
{{rom|32X|prototype=yes|quality=good|size=|date=1995-03-06|source=}}
+
{{rom|32X|prototype=yes|quality=good|size=2MB|date=1995-03-06|source=}}
{{rom|32X|prototype=yes|quality=good|size=|date=1995-03-02|source=}}
+
{{rom|32X|prototype=yes|quality=good|size=2MB|date=1995-03-02|source=}}
{{rom|32X|prototype=yes|quality=good|size=|date=1995-02-22|source=}}
+
{{rom|32X|prototype=yes|quality=good|size=2MB|date=1995-02-22|source=}}
{{rom|32X|prototype=yes|quality=good|size=|date=1995-02-13|source=}}
+
{{rom|32X|prototype=yes|quality=good|size=2MB|date=1995-02-13|source=}}
{{rom|32X|prototype=yes|quality=good|size=|date=1995-02-06|source=}}
+
{{rom|32X|prototype=yes|quality=good|size=2MB|date=1995-02-06|source=}}
 
}}
 
}}
  
==Physical Scans==
+
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=32X
 
| icon=32X
Line 86: Line 98:
 
| consolesplus_source={{num|44|page=79}}
 
| consolesplus_source={{num|44|page=79}}
 
| cvg=81
 
| cvg=81
| cvg_source={{num|164|page=68-69|pdf=CVG UK 164.pdf|pdfpage=68}}
+
| cvg_source={{num|164|page=68/69|pdf=CVG UK 164.pdf|pdfpage=68}}
 
| egm=51
 
| egm=51
 
| gamefan=85
 
| gamefan=85
 
| gameplayers=71
 
| gameplayers=71
 
| maniac=77
 
| maniac=77
 +
| megafun=77
 +
| megafun_source={{num|6/95|page=88|pdf=MegaFun DE 1995-06.pdf}}
 
| mms=80
 
| mms=80
| mms_source={{num|33|page=74-75|pdf=MeanMachinesSega33UK.pdf|pdfpage=74}}
+
| mms_source={{num|33|page=74/75|pdf=MeanMachinesSega33UK.pdf|pdfpage=74}}
 
| playerone=70
 
| playerone=70
| playerone_source={{num|55|page=113}}
+
| playerone_source={{num|55|page=113|pdf=PlayerOne FR 055.pdf|pdfpage=115}}
 
| segapower=87
 
| segapower=87
 
| segapower_source={{num|69|page=58-60}}
 
| segapower_source={{num|69|page=58-60}}
 
| segapro=82
 
| segapro=82
| segapro_source={{num|47|page=56-57}}
+
| segapro_source={{num|47|page=56/57}}
 
| topconsoles=65
 
| topconsoles=65
| topconsoles_source={{num|4|page=106-108}}
+
| topconsoles_source={{num|4|page=106-108|pdf=TopConsoles FR 04.pdf|pdfpage=106}}
 
| vgce=90
 
| vgce=90
 
| videogames=78
 
| videogames=78
Line 129: Line 143:
 
|manual=StellarAssault32XJPManual.pdf
 
|manual=StellarAssault32XJPManual.pdf
 
}}
 
}}
 +
 +
==References==
 +
<references/>

Revision as of 00:31, 11 February 2016

n/a

StellarAssault Title.png

Stellar Assault
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: Shooting

















Release Date RRP Code
Sega 32X
JP
¥7,8007,800 GM-4010
Sega 32X
US
84509
Sega 32X
EU
84509-50

Stellar Assault (ステラアサルト), is a first person space ship shoot-'em-up game developed and published by Sega for the Sega 32X in 1995. In North America it is known as Shadow Squadron, and during development it was known as Bullet Fighters.

Stellar Assault was followed by Japan-only sequel, Stellar Assault SS released for the Sega Saturn in 1998.

Gameplay

The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including  MODE .

Space ships

Notavailable.svg Feather 1
The Feather 1 is a smaller ship which is weaker, but easier to maneuver.
Notavailable.svg Feather 2
The Feather 2 is a stronger fighter craft, both attack and defense-wise, though it's harder to maneuver.

Missions

  • Mission 1 - Graduation Day: Destroy both large ships and all enemy fighters.
  • Mission 2 - No Admittance: Destroy the three large ships and the warp gate in the center of the sector.
  • Mission 3 - Dodge 'Em: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
  • Mission 4 - Armada: Destroy all ten large ships.
  • Mission 5 - Ganeluza Grandslam: Destroy the two large ships and the massive ship.
  • Mission 6 - G.L. Cannon: Destroy the machine in the center of the sector.

Credits

~In-game credits~

Game design and total direction: Kohji Tsuchida
Main SH2-Programming: Toshiyuki Kuwabara
MC68000-Programming: Shigeru Yoshida
3D modeling: R-Ma, G-Row, Tomohiro Maki
Bitmap 2D graphics: Tomohiro Maki
Mechanical design: Art Mic, Kimitoshi Yamane
Music: Teruhiko Nakagawa, Masaru Setsumaru
Sound effects: Masaru Setsumaru, Teruhiko Nakagawa, Tatsuya Kouzaki
Sound special thanks: Naofumi Hataya
Text coordinator: Ryoichi Hasegawa
Special thanks: Takashi Shoji, Hiroyuki Ohtaka, Tomonobu Takahashi, Masahide Kobayashi, Takeshi Niimura, Naoko Kuwabara
Director: Youichi Shimosato, Katsunori Yamaji
Producer: Hiroshi Asoh
Executive producer: Mamoru Shigeta

~Other credits~
Sega of America, Inc.

Producer: Jesse Taylor
Assistant producer: Greg Becksted
Product manager: Jaime Wojick
Manual: John McClain
Game lead: Stephen Bourdet
Assistant leads: Philip Co, Eric Simonich, Mark Pentek
Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain

ROM dump status

System Hash Size Build Date Source Comments
Sega 32X
CRC32
MD5
SHA-1
2MB Cartridge
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-13 Page
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-13 Page
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-06 Page
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-03-02 Page
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-02-22 Page
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-02-13 Page
Sega 32X
CRC32
MD5
SHA-1
2MB 1995-02-06 Page

Physical scans

Sega Retro Average 
Publication Score Source
32 №8, p130-133[2]
70 №44, p79
81 №164, p68/69[1]
51
85
71
77
77 №6/95, p88[3]
80 №33, p74/75[4]
70 №55, p113[5]
87 №69, p58-60
82 №47, p56/57
65 №4, p106-108[6]
90
Sega 32X
73
Based on
14 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
32
[2]
Consoles + (FR)
70
[7]
Computer & Video Games (UK)
81
[1]
Electronic Gaming Monthly (US) NTSC-U
51
[8]
Famitsu (JP) NTSC-J
65
[9]
Fusion (US)
67
[10]
GameFan (US) NTSC-U
85
[11]
Game Players (US) NTSC-U
71
[12]
GamePro (US) NTSC-U
75
[13]
HiTech (ES)
60
[14]
MAN!AC (DE) PAL
77
[15]
Mega Fun (DE) PAL
77
[3]
Mean Machines Sega (UK) PAL
80
[4]
Next Generation (US) NTSC-U
50
[16]
Player One (FR)
70
[5]
Play Time (DE)
79
[17]
Saturn Fan (JP) NTSC-J
66
[18]
Sega Power (UK) PAL
87
[19]
Sega Pro (UK) PAL
82
[20]
Sega Saturn Magazine (JP) NTSC-J
73
[21]
Sega Saturn Magazine (JP) NTSC-J
85
[22]
Todo Sega (ES)
88
[23]
Top Consoles (FR)
65
[6]
Video Games (DE) PAL
78
[24]
VideoGames (US) NTSC-U
90
[25]
Sega 32X
72
Based on
25 reviews

Stellar Assault

32X, US
StellarAssault 32X US Box Back.jpgStellarAssault 32X US Box Front.jpg
Cover
StellarAssault 32X US Cart.jpg
Cart
Shadowsquadron 32x us manual.pdf
Manual
32X, EU
StellarAssault 32X EU Box Back.jpgStellarAssault 32X EU Box Spine.jpgStellarAssault 32X EU Box Front.jpg
Cover
StellarAssault 32X EU Cart.jpg
Cart
32X, JP
Stellarassault 32x jp backcover.jpgStellarAssault MD JP BoxSpine.jpgStellarassault 32x jp frontcover.jpg
Cover
StellarAssault MD JP CartTop.jpg
StellarAssault 32X JP Cart Back.jpgStellar Assault 32X JP cart.jpg
Cart
StellarAssault32XJPManual.pdf
Manual

References

  1. 1.0 1.1 1.2 File:CVG UK 164.pdf, page 68 Cite error: Invalid <ref> tag; name ":File:CVG UK 164.pdf_p68" defined multiple times with different content
  2. 2.0 2.1 File:CDConsoles FR 08.pdf, page 130 Cite error: Invalid <ref> tag; name ":File:CDConsoles FR 08.pdf_p130" defined multiple times with different content
  3. 3.0 3.1 File:MegaFun DE 1995-06.pdf, page 88 Cite error: Invalid <ref> tag; name ":File:MegaFun DE 1995-06.pdf_p88" defined multiple times with different content
  4. 4.0 4.1 File:MeanMachinesSega33UK.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega33UK.pdf_p74" defined multiple times with different content
  5. 5.0 5.1 File:PlayerOne FR 055.pdf, page 115 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 055.pdf_p115" defined multiple times with different content
  6. 6.0 6.1 File:TopConsoles FR 04.pdf, page 106 Cite error: Invalid <ref> tag; name ":File:TopConsoles FR 04.pdf_p106" defined multiple times with different content
  7. Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 79
  8. Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
  9. Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
  10. Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78
  11. GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 16
  12. Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 40
  13. GamePro, "July 1995" (US; 1995-xx-xx), page 48
  14. HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 66
  15. MAN!AC, "06/95" (DE; 1995-05-10), page 60
  16. Next Generation, "July 1995" (US; 1995-06-20), page 71
  17. Play Time, "7/95" (DE; 1995-06-07), page 110
  18. Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
  19. Sega Power, "August 1995" (UK; 1995-06-15), page 58
  20. Sega Pro, "July 1995" (UK; 1995-06-08), page 56
  21. Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
  22. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  23. Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 40
  24. Video Games, "7/95" (DE; 1995-06-28), page 101
  25. VideoGames, "July 1995" (US; 1995-0x-xx), page 62