Eternal Champions

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Eternal Champions

Eternal Champions
Publisher: Sega
Developer: Sega Interactive
System(s): Sega Mega Drive, Virtual Console, Steam
ROM Size: 3MB
Sound Driver: GEMS
Genre: Action













Number of Players: 1-2
Release Date RRP Code
Sega Mega Drive/Genesis JP 1994-02-18 ¥7,800 G-4114
Sega Mega Drive/Genesis US 1993-08-14 $? 1145
Sega Mega Drive/Genesis EU 1993 £?
Sega Mega Drive/Genesis EU (Classic) 1995 £? 1145-50
Sega Mega Drive/Genesis DE 1993 149DM  ?
Sega Mega Drive/Genesis AU (Platinum) 1995 $?  ?
Sega Mega Drive/Genesis BR 199x R$?  ?
Sega Mega Drive/Genesis KR 199x ₩? GM93041JG
Sega Mega Drive/Genesis AS 199x  ? 1145
Virtual Console JP 2007-11-20 600 points  ?
Virtual Console US 2007-12-03 800 points  ?
Virtual Console EU 2008-02-15 800 points  ?
PCs US (Steam) 2010-09-13 $2.99  ?
PCs EU (Steam) 2010-09-13 £1.99  ?


{{#ifeq: 0 | 3 |


Eternal Champions (エターナルチャンピオンズ) is a Sega Mega Drive fighting game developed by Sega Interactive. Built to make money off the popular Street Fighter II and Mortal Kombat franchises, the player has a choice of a variety of different fighters from different time zones and there is a high level of violence.

The original game has since been re-released on the Wii's Virtual Console service. It also saw a comic strip in the early days of Fleetway's Sonic the Comic.

Eternal Champions was followed by the Sega Mega CD title Eternal Champions: Challenge from the Dark Side.


Contents

Storyline

Taken from ingame text: "Welcome to my chamber. I am the Eternal Champion, keeper of this vast fighting complex. It exists in a place and time corrupted by centuries of misuse and destruction.

My purpose in this grand scheme is to maintain the balance between good and evil, light and darkness, hope and despair.

Now this balance has been lost and the very fabric that holds the world together will be torn apart.

Your future, my present, has been destroyed by a cruel and unjust twist of fate.

Nine individuals from various periods in time were killed before their lives could affect this dark existence.

I have observed each of their short lives and have been powerless to stop the chaos.

I have spent the centuries harnessing my own power for this very moment. I am the pure and untouched energy of all the great martial arts masters that have lived before me. Their skill, wisdom, knowledge, and inner-strength are at my command.

Even with the force of their collective powers, I can only reward one of the nine individuals with the gift of life. Any of them can have an equally profound effect on the future. For this reason, the contest must take place.At the end of this contest, only one will remain. The victor will be returned to life a few seconds before his death, allowing him to avoid the past with the knowledge to change the future.

Only one may live so that the balance may be achieved.

Let the contest begin..."

Gameplay

The player fights their way through fights in the contest hoping to face the Eternal Champion and return to their life. If the player loses a round in contest mode, they not only have to fight the person they fought prior to the person they lost to, but also the person before that fighter. There is also a training room to build up a player's skills with various challenges to try, a two player mode, and a tournament mode for up to 32 people to fight in one-on-one contests with a choice between 3 different modes of tournament play. Characters can perform special moves by inputting combinations. Each special move costs an amount of inner strength, which is the little Yin/Yang symbol that appears next to the health bar at the top of the screen during a fight. In stages, if an opponent lands on the correct spot, they will be killed by something from the background in a finishing move known as an Overkill.

Basic Controls

Although the game can be played with a 3-Button Sega Genesis/Mega Drive gamepad, it will leave the player at a major disadvantage. A Six Button Genesis/Mega Drive gamepad is required to fully enjoy the game and use all of the controls at once. The following are the default controls for a six button controller:

Kicks

  • A Snap (Weak Kick)
  • B Thrust (Medium Kick)
  • C Wheel (Strong Kick)

Punches

  • X Straight (Weak Punch)
  • Y Lunge (Medium Punch)
  • Z Swing (Strong Punch)

Other controls

  • Start Pause game
  • Up Jump
  • Down Crouch
  • Left Move forward or backward depending upon the direction the characters are facing
  • Right Move forward or backward depending upon the direction the characters are facing
  • Left or Right in the opposite direction of the one the character is currently facing while opponent is attacking to do a Block

Taunt

Each Character has a taunt. Taunts decrease some of the user's Inner Strength to decrease the opponent's Inner Strength by an even larger amount. Activated with X + Z

3 Button Controller Usage

Much like Genesis ports of the Street Fighter games, the player can press the start button to switch between punches and kicks. However, due to this, the pause game feature is activated by pressing A+B+C. (which may interfere with moves that require all three buttons pressed at once.) Aside from the previously mentioned, the controls are about the same.

Activator

The game was also sold with the activator and therefore is compatible with it. The game's manual has a list of moves for the activator.

Trivia

  • The game uses some sound effects from Street Fighter II for the hit, block, and missed punch/kick attacks.
  • According to the series' Executive Producer and Designer, Michael Latham, the character Dawson from Eternal Champions: Challenge From the Dark Side, was originally planned to appear in this game. Chin Wo and Blast, secret characters from Challenge From the Dark Side, were also planned for the original game as well. These characters were scrapped due to ROM limitations.
  • There was also a male clown character concept who eventually became Jetta Maxx. According to Latham, this clown's special move ideas were used for the Senator secret character in Eternal Champions: Challenge From the Dark Side
  • The CPU is able to attack the player even if it's Inner Strength is empty. This was fixed in the sequel.

Credits

Developed By: Sega Interactive Development Division
Lead Artist & Animator: Albert Co
Lead Programmer: John Kuwaye
Programmers: Steven Lashower, Jack Loh, Michael Terlecki, Pravin Wagh, Christopher Warner, Ala D. Diaz
Artists: David C. Russ, William Kier, Maureen Kringen, Art Wong, Kevin Lee, Rachel Wong Coleman, Steve Knotts, Larry Flores
Designer: Michael Latham
Executive Producer: Michael Latham
Producer: Mark Nausha
Technical Director: Christopher Warner
Music Composers: DMP Entertainment, Joe Delia, John Hart, Jeff Marsh

Physical Scans



















































Sega Mega Drive/Genesis 86 Sega Retro Average
Based on 7 reviews
Publication Score Source
EGM 62
Game Players 97
Mega Fun 82
Mean Machines Sega 97 №16, p60/61/62/63/64/65
Player One 78
Power Unlimited 90
Sega Pro 94 №29, p36/37
Mega Drive, US
EC MD US Box.jpg

Cover

Eternalchampions md us cart.jpg
Cart
Mega Drive, US (Mega Hit Series)
Mega Drive, EU
EC MD EU Box Alt.jpg

Cover

Mega Drive, EU (Blue)
EC MD EU Box.jpg

Cover

EternalChampions MD EU Cart Blue.jpg
Cart
Mega Drive, EU
(Classic Mega Drive)
EC MD EU Box Classic.jpg

Cover

Mega Drive, JP
EC MD JP Box.jpg

Cover

Mega Drive, AU (Sega Platinum Collection)
EternalChampions MD AU Box Platinum.jpg

Cover

Mega Drive, Asia
EC MD Asia Box PAL.jpg

Cover

Mega Drive, BR
EC MD BR Box.jpg

Cover

Eternalchampions md br manual.pdf
Manual
Mega Drive, KR
EC MD KR Box.jpg

Cover

EternalChampions MD KR cart.jpg
Cart

External Links