Taz-Mania (Master System)
From Sega Retro
- For the Sega Mega Drive game, see Taz-Mania. For the Sega Game Gear game, see Taz-Mania (Game Gear).
Taz-Mania | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Technical Wave[1] | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Halifax (IT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Taz-Mania for the Sega Master System is a platform game released in 1993. It is based on the cartoon series with the same name.
Contents
Story
Legends tell of the Lost Valley, a place where a number of rare animals live. The rarest of these animals is the Giant Seabird, whose enormous eggs are the largest in the world. Taz rushes away to find the Lost Valley and capture a Giant Seabird egg so he can have a giant omelette.
Gameplay
The game is a platformer where players control Taz the Tasmanian Devil. Taz walks with and and ducks with . He jumps with and jumps higher if the button is held longer. He spins into a tornado by holding , which can be used to attack enemies. If the player holds or while spinning, Taz moves quickly in that direction. He can also spin while in the air, which increases his aerial travel distance. Spinning can also be used to break blocks on some levels. Taz has a meter that indicates his spin power: it goes down quickly when he is spinning and recharges quickly when he is not spinning. If he runs out of spin power while spinning, he stops, so spinning can only be used in short bursts.
Taz has a health bar that goes down as he takes damage from enemies or hazards (such as spikes or fireballs). He loses a life if he runs out of health. Taz loses a life from bottomless pits and lava regardless of how much health he has remaining. The game ends if Taz runs out of lives, but it can be continued from the beginning of the level if the player has continues remaining.
Items
Taz eats items by walking into them. He knocks items off the screen by spinning into them.
Roast Chicken | |
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Recovers part of Taz's health. | |
Bomb | |
Blows up and harms Taz. | |
Star | |
Grants Taz temporary invincibility. | |
1-Up | |
Gives the player an extra life. | |
Marker | |
Indicates the end of the level. |
Levels
Each level has three segments, the last of which is a boss encounter.
Plains | |
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Jungle | |
Caves | |
Ruins | |
The Lost Valley | |
Versions
Unusually, the three different versions of the game for the Mega Drive, Master System, and Game Gear were all created by different developers. The Master System version is the only version of the game that was developed by a Japanese team.
Production credits
- Produce: Satoshi Namekawa
- Directer and Chief Programmer: Yohsuke Sakaushi
- Programmers: Yusuke Abe, Toshiki Nakajima
- Character Designer: Akira Takahashi
- Map Designer: Kakuya Osanai
- Music Composer: Satoshi Namekawa, Kouichi Shimamura
- Thanks to: Asou-san, Shimamura-san
- ©1992 Warner Bros. Inc.
- ©1992 Sega Inc.
- Producer: Satoshi Namekawa
- Directer and Chief Programmer: Yohsuke Sakaushi
- Programmers: Yusuke Abe, Toshiki Nakajima
- Character Designer: Akira Takahashi
- Map Designer: Kakuya Osanai
- Music Composer: Takashi Masuzaki, Satoshi Namekawa, Kouichi Shimamura
- Thanks to: Hiroshi Asou, Masato Shimamura
- ©1992 Warner Bros. Inc.
- ©1992 Sega Inc.
Magazine articles
- Main article: Taz-Mania (Master System)/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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77 | |
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Based on 20 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) |
References
- ↑ http://gdri.smspower.org/wiki/index.php/Technical_Wave
- ↑ File:Taz Mania SMS EU Box.jpg
- ↑ Computer Trade Weekly, "" (UK; 1992-11-23), page 18
- ↑ 4.0 4.1 Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 14
- ↑ Computer Trade Weekly, "" (UK; 1992-11-23), page 18
- ↑ 6.0 6.1 Computer & Video Games, "December 1992" (UK; 1992-11-15), page 24
- ↑ 7.0 7.1 Sega Pro, "April 1993" (DE; 1993-03-26), page 30
- ↑ File:Taz-Mania SMS credits.pdf
- ↑ Consoles +, "Février 1993" (FR; 1993-0x-xx), page 122
- ↑ Computer + Video Giochi, "Gennaio 1993" (IT; 199x-xx-xx), page 99
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 160
- ↑ Game Power, "Marzo 1993" (IT; 1993-0x-xx), page 70
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 88
- ↑ HiScore, "15 Juli - 15 September" (DK; 1993-07-15), page 18
- ↑ Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 80
- ↑ Joypad, "Novembre 1992" (FR; 1992-1x-xx), page 82
- ↑ Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 180
- ↑ Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 98
- ↑ Player One, "Novembre 1992" (FR; 1992-11-10), page 92
- ↑ Sega Power, "December 1992" (UK; 1992-11-05), page 44
- ↑ Sega Pro, "March 1993" (UK; 1993-02-11), page 36
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Sega Zone, "December 1992" (UK; 1992-11-xx), page 56
- ↑ Sega Force, "1/93" (SE; 1993-01-14), page 20
- ↑ Sega Force, "December 1992" (UK; 1992-11-05), page 64
- ↑ Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 25
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 107
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