Difference between revisions of "Power Drift"
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− | '''''Power Drift''''' is a 1988 racing game developed for the [[Sega Y Board]] arcade platform. It | + | '''''Power Drift''''' is a 1988 racing game developed for the [[Sega Y Board]] arcade platform. It was designed by [[Yu Suzuki]] and developed by his team at [[Sega AM2]]. |
− | ''Power Drift'' was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum | + | Like many games for the hardware, ''Power Drift'' makes heavy use of sprite scaling and rotation, often referred to as [[Super Scaler]] technology. It is one of the more ambitious efforts for what is largely considered "2D" hardware, attempting not only to simulate driving down a road (like ''[[OutRun]]''), but hills and bridges, as well as a camera which can tilt as the player drives around corners. There are also twelve playable characters. |
+ | |||
+ | Unlike other works by Yu Suzuki such as ''[[Space Harrier]]'', OutRun and ''[[After Burner]]''. ''Power Drift'' skipped most home consoles and did not appear on a home Sega system until the release of a [[Sega Saturn]] conversion in 1998 (as ''[[Sega Ages Power Drift]]''). It was instead ported to the PC Engine in Japan, and a variety of home computers in North America and Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum. All computer versions sacrifice many of the sprite effects, and though some were well received by the gaming press at the time, the limitations turn these versions into very different games. | ||
+ | |||
+ | The arcade version of ''Power Drift'' was also included in ''[[Yu Suzuki Game Works Vol. 1]]'' for the [[Sega Dreamcast]]. The arcade version has never been re-released in the western world. | ||
+ | |||
+ | A [[Sega Mega CD]] port of the game was reportedly advertised in numerous Japanese publications, for release sometime in 1993. | ||
==Production Credits== | ==Production Credits== | ||
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[[Category:TurboGrafx-16 Games]] | [[Category:TurboGrafx-16 Games]] | ||
[[Category:ZX Spectrum Games]] | [[Category:ZX Spectrum Games]] | ||
+ | [[Category:Unreleased Mega CD games]] |
Revision as of 13:19, 20 August 2012
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Power Drift | |||||
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System(s): Sega Y Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16, ZX Spectrum | |||||
Publisher: Sega, Asmik, Activision | |||||
Developer: Sega AM2, Copya System Software Studios Software Studios, New Frontier | |||||
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Power Drift is a 1988 racing game developed for the Sega Y Board arcade platform. It was designed by Yu Suzuki and developed by his team at Sega AM2.
Like many games for the hardware, Power Drift makes heavy use of sprite scaling and rotation, often referred to as Super Scaler technology. It is one of the more ambitious efforts for what is largely considered "2D" hardware, attempting not only to simulate driving down a road (like OutRun), but hills and bridges, as well as a camera which can tilt as the player drives around corners. There are also twelve playable characters.
Unlike other works by Yu Suzuki such as Space Harrier, OutRun and After Burner. Power Drift skipped most home consoles and did not appear on a home Sega system until the release of a Sega Saturn conversion in 1998 (as Sega Ages Power Drift). It was instead ported to the PC Engine in Japan, and a variety of home computers in North America and Europe, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, TurboGrafx-16 and ZX Spectrum. All computer versions sacrifice many of the sprite effects, and though some were well received by the gaming press at the time, the limitations turn these versions into very different games.
The arcade version of Power Drift was also included in Yu Suzuki Game Works Vol. 1 for the Sega Dreamcast. The arcade version has never been re-released in the western world.
A Sega Mega CD port of the game was reportedly advertised in numerous Japanese publications, for release sometime in 1993.
Production Credits
Amiga Version
Programmed by ZZKJ
Graphics by Saul
Music by Uncle Art
Produced by Neil
©1988 Sega Enterprises Inc.
All Rights Reserved.
Activision UK Ltd
Authorised User.
Game ©1989 Activision
A Software Studios Production
Amstrad CPC Version
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production
Commodore 64 Version
Code: Chris Butler
Music: Dave Lowe
©SEGA®1988,1989
Activision authorized user
MSX Version
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production.
MSX Version by New Frontier.
Coding by Zydro
Music by MC Alby
ZX Spectrum Version
(C) Sega 1989
(C) Activision Ltd. 1989.
Coding by John Mullings
Graphics by Clive Paul
Music and FX by Dave Lowe.
A Software Studios Production
PC Engine Version
Original Concept: Sega Enterprises Ltd.
Conversion to PC Engine:
- Programming: Ishikawa, Kudo Johnny B. Good Eiji
- Music: Don
- Graphics: Metali Kawachi
- Test Play: Push Pop Masa, Onetakesan, George, Andlle Kazama
- Special Thanks: C. S. All Stars
- Music Programming: Ishikawa
- System Creator: Eiji Kudo, Ishikawa
- Special Advisor: Hiroshi Okamoto, Kazuyuki Takasaki
- Tools: TRR Team
- Data Organisation: Baja Baja Kudo
- Visual Sketch: Metali Kawachi
- Music Direction: Bakabon Papa
- Graphics Direction: Zepher
- Program Direction: Kyusyu Danji
- Coordinator: Push Pop Masa
- Producer: Kazuyuki Takasaki
- Director: O-Boss Y.
- Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Gim Keiko
- Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Hokken Katsu, Taikon, Nari Ozzy
- Ochakumi: Jyoshidaisei Yuriko, Nari Ozzy, Naaa Kaaa Jieee
- Executive Director: Toshiyuki Futamura
- Executive Producer: Takahiro Minami
Gallery
Physical Scans
Amiga Version
Amstrad CPC Version
Atari ST Version
Commodore 64 Version
DOS Version
MSX Version
TurboGrafx-16 Version
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Based on 9 reviews |
TurboGrafx-16, JP |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x80px Cover
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50x50px Hucard |
ZX Spectrum Version
- ↑ ACE, "August 1990" (UK; 1990-07-xx), page 60
- ↑ Aktueller Software Markt, "Juni/Juli 1990" (DE; 1990-05-25), page 64
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 50
- ↑ GameFan, "Volume 1, Issue 2: December 1992" (US; 1992-xx-xx), page 9
- ↑ The Games Machine, "August 1990" (UK; 1990-07-19), page 52
- ↑ Génération 4, "Juin 1990" (FR; 1990-0x-xx), page 65
- ↑ Joystick, "Juin 1990" (FR; 1990-05-xx), page 86
- ↑ Power Play, "8/90" (DE; 1990-07-13), page 129
- ↑ Zzap!, "Novembre 1990" (IT; 1990-xx-xx), page 58