Sega Hang-On hardware

From Sega Retro

SpaceHarrierHardware motherboard.jpg
Sega Hang-On hardware
Manufacturer: Sega
Release Date RRP Code

Sega Hang-On Hardware is an arcade system produced by Sega in 1985. It has no official name, but debuted with Hang-On (from which the name comes from) and went on to power several bike racing games of the mid-to-late 1980s.

The system specifications are similar to those of the Sega System 16, but has a stronger focus on graphics, adding a second of a second 68000 processor and a separate video board. Sega Hang-On Hardware acts primarily as an advancement over the VCO Object board - it was designed to scale a large number of sprites in real-time, allowing for the creation of "pseudo-3D" graphics, in which a game can simulate a player moving towards the screen. At the time of release, this technology was considered groundbreaking, and would go on to fuel the Sega OutRun Hardware specification as well as X Board and Y Board systems.

As this board was designed to serve one purpose, only five games were produced to make use of this system, all of which opt for the third-person perspective.

Technical Specifications

  • Main CPU: 2 x MC68000 @ 10 MHz
  • Sound CPU: Z80 @ 4 MHz
  • Sound (1st configuration): YM2151 @ 4 MHz & SegaPCM @ 15.625 kHz
  • Sound (2nd configuration): YM2203 @ 4 MHz & SegaPCM @ 31.250 kHz
  • Video resoution: 320 x 224
  • Board composition: CPU board and Video board
  • Hardware features: 128 sprites on screen at one time, 2 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, 1 road layer, translucent shadows

Gallery

List of Games


Sega arcade boards
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