Difference between revisions of "Sega Model 3"

From Sega Retro

(Created page with 'The '''Sega Model 3''' is an arcade platform produced by Sega in partnership with Lockheed Martin in 1996. Lockheed Martin were responsible for the graphics processor. The Mo…')
 
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* Board composition: CPU + VIDEO + ROM boards
 
* Board composition: CPU + VIDEO + ROM boards
 
* Others: 10mbs connection, calendar IC
 
* Others: 10mbs connection, calendar IC
 +
 +
===Hardware Images===
 +
<gallery>
 +
File:Model3_cpu1.jpg|Main Board
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File:Model3_cpu2.jpg|Main Board 2
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File:Model3_sound.jpg|Sound board
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File:Model3_fullboard.jpg|Complete Board
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</gallery>
  
 
==List of Games==
 
==List of Games==

Revision as of 18:45, 12 July 2010

The Sega Model 3 is an arcade platform produced by Sega in partnership with Lockheed Martin in 1996. Lockheed Martin were responsible for the graphics processor. The Model 3 went through a number of revisions (steps) in which improvements were made the system and board architecture was changed.

Specifications

  • Main CPU: 32bits RISC PowerPC 603 66Mhz
  • Graphics chip: 2 x Lockheed Martin Real3D/PRO-1000
  • Sound CPU: 16bits 68EC000 11.3Mhz
  • Sound chip: Yamaha SCSP/YMF-292F/"LAKE" FH1 128-step DSP x 2, MIDI interface, 16 bits 64 voices 4 channel, maximum of 16.5 Mbytes ROM, 64 PCM channels
  • Audio RAM: 1meg (8 megabits, 512K per SCSP chip)
  • Main memory: 8 Mbytes 66mhz Ram, graphic ROM maximum of 64 Mbytes, backup RAM 64 Kbytes
  • Video resolution: 24KHz 496(H)x384(V) one or two plane
  • Scroll Window: two plane (24KHz/two plane mode), 16 colours/32,768 1024 palette x 2 bank, 256/32,768 64 palette x 2 bank
  • Geometrizer: 1,000,100 polygons/s for square polys, 2,000,200 for triangle polys
  • Renderer: 60,000,000 pixels/s
  • Video: Full color texture mapping, tri-linear interpolation, micro texture, shading high-specula gouraud shading , fix shading, flat shading, texture & edge multi layered anti-aliasing, lighting effects, parallel light, 4 spot light, pin spot light, special effect zoning-fog, 32 levels of translucency.
  • Board composition: CPU + VIDEO + ROM boards
  • Others: 10mbs connection, calendar IC

Hardware Images

List of Games