Difference between revisions of "Yuji Uekawa"

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| image=YujiUekawa.png
'''Yuji Uekawa''''s (上川 祐司) first major project was cult favorite ''[[Ristar]]'', a character of his own design. His first Sonic title was the Saturn version of ''[[Sonic 3D Blast]]'', where he was a Special Stage artist. Since ''[[Sonic R]]'', he's been the main series character designer. His hip, stylized drawings gave Sonic an entirely new visual personality in ''[[Sonic Adventure]]'', and he's since loaned his talents to a number of Sonic Team titles, including ''[[Samba de Amigo]]'' and ''[[Billy Hatcher and the Giant Egg]]''.
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| employment={{Employment
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| start=1992{{ref|https://web.archive.org/web/20230324000310/https://www.ndw.jp/sonic25th-interview01/}}
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| divisions=[[Sega CS1]],{{ref|https://web.archive.org/web/2/https://twitter.com/SiFi_TZK/status/1650138242291990529}} [[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]}}
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{{Employment
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| company=[[Sonic Team (company)|Sonic Team]]
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}}
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{{Employment
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| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[Global Entertainment R&D Dept. 1]], [[Sega CS2 (2008-current)|Sega CS2]]
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}}
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{{Employment
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| company=[[Sega Games]]
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=
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}}
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| role=Artist, Designer
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| education=
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}}
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{{sub-stub}}'''{{PAGENAME}}''''s (上川 祐司) first major project was cult favorite ''[[Ristar]]'', a character of his own design. His first Sonic title was the Saturn version of ''[[Sonic 3D Blast]]'', where he was a Special Stage artist. Since ''[[Sonic R]]'', he's been the main series character designer. His hip, stylized drawings gave Sonic an entirely new visual personality in ''[[Sonic Adventure]]'', and he's since loaned his talents to a number of Sonic Team titles, including ''[[Samba de Amigo]]'' and ''[[Billy Hatcher and the Giant Egg]]''.
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==Production history==
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{{ProductionHistory|Yuji Uekawa|Uekawa Yuji|Kamikawa|上川 祐司}}
  
==Production History==
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[[Category:Use ProductionHistory template]]
{{multicol|
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* ''[[Sonic X]]'' (2003) — Original Character Design
* ''[[Ristar]]'' (1995) — Character Designer
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* ''[[sonic:Sonic Boom (TV series)|Sonic Boom]]'' (2014) — Sonic Character & Universe Supervision
* ''[[Astal]]'' (1995) — Character Production
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* ''[[Sonic 3D Blast]]'' (1996) — Artist
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==Interviews==
* ''[[Sonic Jam]]'' (1997) — Artist
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{{mirror}}
* ''[[Sonic R]]'' (Saturn Version) (1997) — Character Designer (Sega Enterprises Ltd.)
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[http://sonic.sega.jp/SonicChannelOld/creators/001/index.html Yuji Uekawa interview by Sonic Channel (April 3, 2006)] [[https://browniehideout.wordpress.com/2022/07/06/creators-interview-001-uekawa-yuuji/ Translated]]
* ''[[Sonic R]]'' (PC Version) (1998) — Character designer (Sega Enterprises Ltd.) (Sega)
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* ''[[Sonic Adventure]]'' (1998) — Character designer, Character motion designer, "Chaos" character designer
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==Photographs==
* ''[[ChuChu Rocket!]] (DC Version)'' (1999) — Art Director
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
* ''[[ChuChu Rocket!]] (GBA Version)'' (2001) — Art Director
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* ''[[Sonic Shuffle]]'' (2000) — Supervisor (Sonic Team)
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==References==
* ''[[Samba de Amigo]]'' (2000) — Character Designer
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<references/>
* ''[[Samba de Amigo Ver. 2000]]'' (2000) — Character Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Player Character Designer, Product Support
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Player Character Designer, Product Support
 
* ''[[Sonic Advance]]'' (2001) — Art Director
 
* ''[[Sonic Mega Collection]]'' (2002) — Illustration (Compiled Under The Supervision of SONICTEAM, LTD.)
 
* ''[[Sonic Advance 2]]'' (2002) — Art Director
 
* ''[[Sonic Pinball Party]]'' (2003) — Art Director
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Art Director (Sonic Adventure DX Staff), Lead Character Designer (Sonic Adventure DX Staff), Lead Visual Artist (Sonic Adventure DX Staff), Character Designer (Sonic Adventure Original Staff), Character Motion Designer (Sonic Adventure Original Staff), "Chaos" Character Designer (Sonic Adventure Original Staff)
 
* ''[[Billy Hatcher and the Giant Egg]]'' (2003) — Character Coordinator
 
* ''[[Sonic Battle]]'' (2003) — Design Coordinator
 
* ''[[Sonic Heroes]]'' (2003) — Menu Screen Artist, Product Support
 
* ''[[Sonic Advance 3]]'' (2004) — Art Director
 
* ''[[Puyo Pop Fever]]'' (GBA Version) (2004) — Art Director
 
* ''[[Sonic Mega Collection Plus]]'' (2004) — Illustrator (Sega Corporation)
 
* ''[[Sonic Gems Collection]]'' (2005) — Illustrator (Sega Corporation)
 
* ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]'' (2005) — Special Thanks
 
* ''[[Sonic Rush]]'' (2005) — Art Director
 
* ''[[Sonic Riders]]'' (2006) — Character Art Director
 
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Publicity Artwork
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Promotional Visuals
 
* ''[[Sonic Rush Adventure]]'' (2007) — Art Director
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — Sonic Family Character Supervisor
 
* ''[[The House of the Dead 2 & 3 Return]]'' (2007) — Promotional Visuals
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 Versions) (2008) — Publicity Artwork
 
* ''[[Sonic and the Black Knight]]'' (2009) — Cut Scene Artist, Promotional Visuals
 
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (2009) — Sonic Family Character Supervisor
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
 
* ''[[Sonic Free Riders]]'' (2010) — Scenario Supervisor, Sonic Character Supervisor
 
* ''[[Sonic the Hedgehog 4 Episode I]]'' (2010) — Artist
 
* ''[[Sonic Colors]]'' (2010) — Sonic Character Supervisor (Sega)
 
* ''[[Sonic Generations]]'' (2011) — Sonic Character Supervisor (Sega)
 
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' (2011/2012) — Sonic Character Supervisor
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Character Artist
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
 
* ''[[Sonic Lost World]]''  (Wii U & 3DS Version) (2013) — Sonic Character Supervisor
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Sonic Character Supervisor (Sega Development Team)
 
* ''[[sonic:Super Smash Bros. for Nintendo 3DS|Super Smash Bros. for Nintendo 3DS]]'' (2014) — Supervisor (Original Games)
 
* ''[[Sonic Boom: Rise of Lyric]]'' (2014) — Character Supervisor (Sonic Team) (Sega of Japan) (Sega)
 
* ''[[Sonic Boom: Shattered Crystal]]'' (2014) — Character Supervisor (Sega of Japan CS2) (Sega of Japan)
 
* ''[[sonic:Super Smash Bros. for Wii U|Super Smash Bros. for Wii U]]'' (2014) — Supervisor (Original Games)
 
}}
 
  
{{DEFAULTSORT:Uekawa, Yuji}}
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[[Category:Lead Artists]]
[[Category:Sonic Team Developers]]
 

Latest revision as of 12:30, 18 November 2023

YujiUekawa.png
Yuji Uekawa
Employment history:
Divisions:
Divisions:
Role(s): Artist, Designer

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Yuji Uekawa's (上川 祐司) first major project was cult favorite Ristar, a character of his own design. His first Sonic title was the Saturn version of Sonic 3D Blast, where he was a Special Stage artist. Since Sonic R, he's been the main series character designer. His hip, stylized drawings gave Sonic an entirely new visual personality in Sonic Adventure, and he's since loaned his talents to a number of Sonic Team titles, including Samba de Amigo and Billy Hatcher and the Giant Egg.

Production history

Games

Music

  • Sonic X (2003) — Original Character Design
  • Sonic Boom (2014) — Sonic Character & Universe Supervision

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Yuji Uekawa interview by Sonic Channel (April 3, 2006) [Translated]

Photographs

Main article: Photos of Yuji Uekawa

References