|Developer: Western Technologies Inc.|
|System(s): Sega Mega Drive|
|Sound driver: GEMS|
|Number of players: 1|
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Series staple antagonist Magneto infects the X-Men's training facility with a virus and must be stopped.
is a character specific mutant power that can only be used as long as special power is available, is for attacking, is for jumping. Quickly double tapping it results in a high jump. Stages must be cleared by reaching the exit, fighting bosses and collecting keys/solving puzzles. Characters can be switched 2-3 times during stages. If a character loses all health, he'll be gone permanently.
The game can't be completed on the lowest difficulty level as it stops after stage 3.
X-Men is one of the few video games in history which requires the use of the Mega Drive's reset button in order to progress through a certain point in the game. This means the game is impossible to beat when played on systems (or emulators) which lack a soft reset feature of some description.
This game became infamous for it's high difficulty level, which stems from the game's awkward hit detection, lack of continues and difficult to grasp boss battles and stage layouts. While plenty of shortcuts (mainly through Nightcralwer) and failsafe boss strategies (e.g. a full health Wolverine can take every hit from the lighthouse boss and still win) exist, these were made difficult to explore by the way the game was designed.
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|Sega Retro Average|
| Based on|
|Mega Drive, AU|
|X-Men games for Sega systems|
|Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased)|
|Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996)|
|X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997)|
|X-Men: Mojo World (1996)|
|X-Men: Mind Games (Unreleased)|
|X-Men related media|
|Sega Tunes: X-Men 2: Clone Wars (1996)|