X-Men: GamesMaster's Legacy
From Sega Retro
X-Men: GamesMaster's Legacy | |||||||||||||||||||||||||
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System(s): Sega Game Gear | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega of America, Paul Hutchinson | |||||||||||||||||||||||||
Distributor: Ecofilmes (PT) | |||||||||||||||||||||||||
Licensor: Marvel Entertainment Group | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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X-Men: GamesMaster's Legacy is an action game tied in with Marvel's X-Men franchise. It was released for the Sega Game Gear.
Contents
Story
The Legacy Virus is annihilating mutantkind, and the GamesMaster is holding the key. He offers the X-Men a chance to play his game and win the secret, but he also offers the same to their archenemies. The X-Men must split up to find the cure or perish forever.
Gameplay
The game is a side-scrolling action platformer. Cyclops and Storm are initially selectable, but a new character is rescued and becomes available to play after each level is completed. The Danger Room acts as a hub and allows the player to choose the character and the next stage. There are two difficulty levels: "Way wicked" (the easier option), and "Mental" (the harder option).
Characters move with and and crouch with . They can move while crouched with and . They attack with and jump with . Characters can double jump by pressing again in midair. The player can toggle the character's mutant ability by tapping START , which replaces the character's regular attack. Using mutant abilities drains the mutant power bar. Storm, Rogue, and Jean Grey can fly using mutant power (instead of double jumping) by pressing again in midair and using the D-Pad to move around.
The player can pause the game by holding START ; pressing while the game is paused returns to the Danger Room, allowing the player to change the character or play a different stage.
Characters have a health bar that goes down when they take damage from enemies or other hazards (including high falls). If a character loses all health, the character is lost for the rest of the game and the player must restart the zone with a different character. The game ends if the player loses every character.
Characters
Items
Heart | |
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Replenishes part of the character's health. | |
Power | |
Restores part of the character's mutant power. |
Combat zones
The player can choose to play the first five stages in any order, then the final three stages are played in order.
Production credits
- Producer: Jerry Markota
- Product Manager: Ami Matsumura-Blaire
- Programmer: Paul Hutchinson
- Artist: Alan Murphy
- Music & Sound: Paul Hutchinson
- Game Design: Jerry Markota
- Assistant Producers: John Pedigo, Marianne Arotzarena
- Level Design: Jerry Markota, Judy Hutchinson, Paul Hutchinson
- Additional Artist: Paul Hutchinson
- Story: Jerry Markota
- Special Thanks To: Lisa Geisenheimer, Mike Thomas
- And Also To: Dan Chang of Echidna for LZDC and tUME
- Play-Testing Game Lead: Tony Lynch
- Assistant Lead: Jeff Loney
- Testers: Joel Breton, Derek Carmichael, Chris Colon, Kim Rogers, Kwame Jeffers, Aaron Lochinger, Ben Cureton, Matt McKnight, Ilya Reeves, Tood Pifer, Rick Greer, Greg Fleming
- Cover artist: Ken Steacy
Magazine articles
- Main article: X-Men: GamesMaster's Legacy/Magazine articles.
Promotional material
also published in:
- GamePro (US) #66: "January 1995" (199x-xx-xx)[4]
- Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)[5]
- Sega Visions (US) #24: "May 1995" (1995-xx-xx)[6]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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64 | |
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Based on 5 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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512kB | Cartridge (US/EU) | |||||||||||
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512kB | 1994-08-10 | CD-R disc[12] | Page | |||||||||
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512kB | 1994-08-31 | CD-R disc[13] | Page | |||||||||
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512kB | 1994-09-06 | CD-R disc[14] | Page | |||||||||
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512kB | 1994-09-06 | CD-R disc[15] | Page |
References
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 374
- ↑ 2.0 2.1 2.2 Sega Magazine, "January 1995" (UK; 1994-12-15), page 113
- ↑ File:X-Men GamesMaster's Legacy GG credits.pdf
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 139
- ↑ Sega Visions, "February/March 1995" (US; 199x-xx-xx), page 75
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 69
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 44
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 154
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 82
X-Men: GamesMaster's Legacy | |
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Main page | Maps | Hidden content | Development | Magazine articles | Reception |
X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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