Difference between revisions of "Sega Hang-On hardware"
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'''Sega Hang-On hardware''' is an arcade system produced by [[Sega]] in 1985. It has no official name, but debuted with ''[[Hang-On]]'' (from which the name comes from) and went on to power several bike racing games of the mid-to-late 1980s. | '''Sega Hang-On hardware''' is an arcade system produced by [[Sega]] in 1985. It has no official name, but debuted with ''[[Hang-On]]'' (from which the name comes from) and went on to power several bike racing games of the mid-to-late 1980s. | ||
− | The system specifications are similar to those of the [[Sega System 16]], but has a stronger focus on graphics, adding a second of a second [[68000]] processor and a separate video board. Sega Hang-On hardware acts primarily as an advancement over the [[VCO Object]] board - it was designed to scale a large number of sprites in real-time, allowing for the creation of "pseudo-3D" graphics, in which a game can simulate a player moving towards the screen. At the time of release, this technology was considered groundbreaking, and would go on to fuel the [[Sega OutRun | + | The system specifications are similar to those of the [[Sega System 16]], but has a stronger focus on graphics, adding a second of a second [[68000]] processor and a separate video board. Sega Hang-On hardware acts primarily as an advancement over the [[VCO Object]] board - it was designed to scale a large number of sprites in real-time, allowing for the creation of "pseudo-3D" graphics, in which a game can simulate a player moving towards the screen. At the time of release, this technology was considered groundbreaking, and would go on to fuel the [[Sega OutRun hardware]] specification as well as [[Sega X Board|X Board]] and [[Sega Y Board|Y Board]] systems. |
As this board was designed to serve one purpose, only five games were produced to make use of this system, all of which opt for the third-person perspective. | As this board was designed to serve one purpose, only five games were produced to make use of this system, all of which opt for the third-person perspective. |
Revision as of 11:58, 2 February 2013
Sega Hang-On hardware | |||||
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Manufacturer: Sega | |||||
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Sega Hang-On hardware is an arcade system produced by Sega in 1985. It has no official name, but debuted with Hang-On (from which the name comes from) and went on to power several bike racing games of the mid-to-late 1980s.
The system specifications are similar to those of the Sega System 16, but has a stronger focus on graphics, adding a second of a second 68000 processor and a separate video board. Sega Hang-On hardware acts primarily as an advancement over the VCO Object board - it was designed to scale a large number of sprites in real-time, allowing for the creation of "pseudo-3D" graphics, in which a game can simulate a player moving towards the screen. At the time of release, this technology was considered groundbreaking, and would go on to fuel the Sega OutRun hardware specification as well as X Board and Y Board systems.
As this board was designed to serve one purpose, only five games were produced to make use of this system, all of which opt for the third-person perspective.
Technical Specifications
- Main CPU: 2 x MC68000 @ 10 MHz
- Sound CPU: Z80 @ 4 MHz
- Sound (1st configuration): YM2151 @ 4 MHz & SegaPCM @ 15.625 kHz
- Sound (2nd configuration): YM2203 @ 4 MHz & SegaPCM @ 31.250 kHz
- Video resoution: 320 x 224
- Board composition: CPU board and Video board
- Hardware features: 128 sprites on screen at one time, 2 tile layers, 1 text layer, 1 sprite layer with hardware sprite zooming, 1 road layer, translucent shadows
Gallery
List of Games
- Enduro Racer (1986)
- Hang-On (1985)
- Space Harrier (1985)
- Super Hang-On (1987)
- Limited Edition Hang-On (1991)
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Originating in arcades |
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PC-based hardware |
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