Difference between revisions of "Shenmue"

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{{Bob|bobscreen=|screenwidth=320px|system=[[Dreamcast]]|publisher=[[Sega]]|developer=[[AM2|Sega AM2]]|usa=Nov. 6, 2000|japan=Nov. 16, 1999|europe=Dec. 1, 2000|genre=3D Platformer}}
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{{OtherPage|desc=the Japanese re-release version|page=US Shenmue}}
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{{Bob
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| licensor=[[The Coca-Cola Company]]
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| system=[[Sega Dreamcast]]
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| sounddriver=
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| peripherals=[[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]]
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| players=1
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| genre=FREE Full Reactive Eyes Entertainment{{fileref|Shenmue DC JP BoxBack LimitedEdition.jpg}}, Action Adventure{{ref|https://web.archive.org/web/20080129103253/http://sega.jp/dc/990804/}}, Adventure{{ref|https://web.archive.org/web/20201107203157/https://sega.jp/history/hard/dreamcast/software.html}}
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| dc_code_jp=HDR-0016
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| dc_type_jp_1=Shokai Genteiban
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| dc_rating_jp_1=all
  
'''''Shenmue''''' (シェンムー, Shenmū} is an adventure game developed by [[AM2]] and published by [[Sega]] for the [[Sega Dreamcast]], produced and directed by [[Yu Suzuki]]. Suzuki coined a new genre title, "FREE" (Full Reactive Eyes Entertainment), for the game, based on its unparalleled interactivity and freedom, as well as the innovative real-time and weather systems. Shenmue was followed by a sequel, [[Shenmue II]].
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| dc_date_us=2000-11-07{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}{{ref|1=https://web.archive.org/web/20031216011124/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=200}}
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| dc_code_us=51059
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| dc_rating_us=t
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| dc_rrp_us=49.95{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}<!--49.99{{magref|gamepro|148|98}}-->
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| dc_date_us_1=2000-11-07{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}
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| dc_code_us_1=51059
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| dc_rrp_us_1=49.95{{intref|Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores}}
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| dc_type_us_1=Limited Edition
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| dc_date_eu=2000-12-01
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| dc_code_eu=MK-51059-50
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| dc_rating_eu=11
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| dc_rating_de=12
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| dc_date_fr=2000-12-01{{ref|1=https://web.archive.org/web/20010718114436/http://www.micromania.fr/zooms/?ref=17734}}{{ref|1=https://web.archive.org/web/20010719170106/http://www.amazon.fr:80/exec/obidos/tg/browse/-/557776/ref=vg_br_dp_1_lf/}}
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| dc_code_es=MK-51059-50
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| dc_rating_es=11
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| dc_date_au=2000-12-22{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}
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'''''{{PAGENAME}}''''', called '''''Shenmue: Ichishou Yokosuka''''' (シェンムー 一章 横須賀) in Japan (i.e. "Chapter I: Yokosuka") , is an adventure game produced and directed by [[Yu Suzuki]] and developed by [[Sega AM2]]. It was published by [[Sega]] for the [[Sega Dreamcast]] in late 1999.
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''Shenmue'' stands as one of the most significant video games ever published by Sega, at the time being the most expensive game ever produced, and having unparalleled interactivity and freedom, real-time day/night and weather systems, fully voiced non-playable characters and cutting edge graphics. Borrowing from many genres of video games, Suzuki coined a new genre name, "F.R.E.E." (Full Reactive Eyes Entertainment) to describe it.
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As the Japanese name suggests, ''Shenmue'' consists of the first chapter in what is currently an unfinished story.
  
 
==Story==
 
==Story==
The fictional story of ''Shenmue'' begins on November 29, 1986, in the perspective of the protagonist Ryo Hazuki (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki battling with a man dressed in Chinese attire, who demands he hand over an item known as the "Dragon Mirror". Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. As his father refuses to reveal the location of the mirror, Lan Di lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the Cherry blossom tree.
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[[File:NurnbergerSpielwarenmesse1999 Shenmue Character Ryo Hazuki illustration.png|thumb|200px|right|Ryo Hazuki, protagonist of ''Shenmue''.]]
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The fictional story of ''Shenmue'' begins on November 29, 1986, in the perspective of the protagonist [[Ryo Hazuki]] (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki battling with a man named Lan Di, dressed in Chinese attire, who demands he hand over an item known as the "Dragon Mirror". Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. As his father refuses to reveal the location of the mirror, Lan Di lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the Cherry blossom tree.
  
 
After Lan Di's henchmen recover the mirror, he asks Iwao if he knows of a man called "Sunming Zhao" and then kills him after forcibly asking him to stand as a warrior to face his end. As Ryo lies injured on the floor of the dojo, Lan Di and his men leave the Hazuki household. After Ryo has partially recovered he feels that he must dutifully gain revenge for the murder of his father, and begins to instigate inquiries into the incident with the local people of his hometown, Sakuragaoka.
 
After Lan Di's henchmen recover the mirror, he asks Iwao if he knows of a man called "Sunming Zhao" and then kills him after forcibly asking him to stand as a warrior to face his end. As Ryo lies injured on the floor of the dojo, Lan Di and his men leave the Hazuki household. After Ryo has partially recovered he feels that he must dutifully gain revenge for the murder of his father, and begins to instigate inquiries into the incident with the local people of his hometown, Sakuragaoka.
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Ryo's first clue is a car that some of his neighbours saw on the day of the murder. Though his leads are few and far between, Ryo slowly makes progress in his investigation by interviewing people all over Yokosuka. Just as he is about to run out of leads, a letter from a man named Yuanda Zhu suggests that he seek the aid of a certain Master Chen, who works at the harbour. Through Chen and his son Guizhang, Ryo learns that a local wharf gang known as the Mad Angels is connected to Lan Di's crime organization, the Chiyoumen. Ryo also learns that "the mirror" stolen by Lan Di is part of a set of two mirrors. After much investigation, he locates the second mirror underneath his father's dojo. This mirror is decorated with a Phoenix.
 
Ryo's first clue is a car that some of his neighbours saw on the day of the murder. Though his leads are few and far between, Ryo slowly makes progress in his investigation by interviewing people all over Yokosuka. Just as he is about to run out of leads, a letter from a man named Yuanda Zhu suggests that he seek the aid of a certain Master Chen, who works at the harbour. Through Chen and his son Guizhang, Ryo learns that a local wharf gang known as the Mad Angels is connected to Lan Di's crime organization, the Chiyoumen. Ryo also learns that "the mirror" stolen by Lan Di is part of a set of two mirrors. After much investigation, he locates the second mirror underneath his father's dojo. This mirror is decorated with a Phoenix.
  
Ryo takes a job on the waterfront in order to learn more about the Mad Angels gang, and eventually he causes them enough trouble that the gang kidnaps his friend (and principal love interest) Nozomi Harasaki. To rescue Nozomi, Ryo must first fight Guizhang, then team up with Guizhang to defeat all seventy members of the Mad Angels gang. Upon defeat, the gang's leader reveals to Ryo that Lan Di has left Japan for Hong Kong. With the aid of the Chen family as well as his family and friends, Ryo boards a boat to Hong Kong. Before the close of the first chapter (and subsequent end of the game itself), he is instructed by Master Chen to seek out the help of a master of the Chinese martial arts located in Wan Chai named Lishao Tao. Concluding the first chapter of Shenmue, Ryo boards a boat and travels to Hong Kong in pursuit of Lan Di.
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Ryo takes a job on the waterfront in order to learn more about the Mad Angels gang, and eventually he causes them enough trouble that the gang kidnaps his friend (and principal love interest) Nozomi Harasaki. To rescue Nozomi, Ryo must first fight Guizhang, then team up with Guizhang to defeat all seventy members of the Mad Angels gang. Upon defeat, the gang's leader reveals to Ryo that Lan Di has left Japan for Hong Kong. With the aid of the Chen family as well as his family and friends, Ryo boards a boat to Hong Kong. Before the close of the first chapter (and subsequent end of the game itself), he is instructed by Master Chen to seek out the help of a master of the Chinese martial arts located in Wan Chai named Lishao Tao.
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[[File:Shenmue039.jpg|thumb|200px|right|Shenhua, a mysterious young girl who haunts Ryo's dreams.]]
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Concluding the first chapter of Shenmue, Ryo boards a boat and travels to Hong Kong in pursuit of Lan Di.
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==Gameplay==
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''Shenmue'' was envisioned as the next evolution of RPGs, although its design incorporates a number of genres, attempting to simulate life in the mid-1980s while also including adventure elements, puzzle solving, fighting segments and even the occasional race. The game is very much story-driven, and uses very simple mechanics designed so that anyone could play (as opposed to the likes of ''Virtua Fighter'', which Yu Suzuki claimed were too daunting for younger players).
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Traditionally ''Shenmue'' is said to consist of three core gameplay modes:
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*'''Free Quest:''' Where Ryo can freely move aroundm, talk to passers by and interact with objects in an effort to obtain information.
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*'''Quick Time Events (QTE):''' "Dramatic" event scenes in which players have to press the {{left}}, {{up}}, {{right}}, {{down}}, {{A}}, {{B}}, {{X}} or {{Y}} buttons in a short amount of time.
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*'''Free Battle:''' Where Ryo fights opponents in a 3D arena, not dissimilar to AM2's older ''Virtua Fighter'' games. Ryo learns new moves throughout the adventure, and practising makes them more effective in battle.
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There are also a number of mini-games and side activities, such as darts and full versions of Sega arcade games ''[[Space Harrier]]'' and ''[[Hang-On]]''. When Ryo is given a job at the harbor later in the game, much of his day is spent driving a forklift; first for an early morning "warm up" race, and then to move crates between warehouses. Part of the game also sees Ryo ride a motorcycle.
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Gameplay in ''Shenmue'' is governed by an in-game clock, with certain events only occuring at certain times of day (or indeed times of the year, in some cases). Players are not, however, usually restricted by the date and time, and while their journey was originally set to influence the story in later chapters, this feature was never fully implemented. It is not possible to fast-forward the clock in this original game (save for when Ryo is asleep, which only becomes an option after 8pm); if an event requires the player to wait, they must do so in real time (although the clock runs much faster than real life).
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''Shenmue'''s "Magic Weather" system sees the game implement a full day-to-night cycle, and weather changes, reportedly based on observed real-world weather patterns of the mid-to-late 1980s. Characters will also react to the weather, with some taking out umbrellas when it begins to rain.
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The game was remarkable for its time for allowing the player to talk to every NPC they came across (who are in turn, fully voiced). As opposed to standing still and dispensing the same lines of dialogue, as is common to most RPGs, non-playable characters in ''Shenmue'' live their lives in accordance to Japan's then-5½-day working week, leaving their houses to start work, taking lunch breaks and going home at the end of the day{{intref|Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo}}. The development team also made sure each NPC has its own name, age and hobbies (including some of the animals).
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In several spots on the map, it is possible for Ryo to buy capsule toys. There are 168 different toys in the game, featuring characters and objects from ''[[Bonanza Bros.]]'', ''[[Daytona USA]]'', ''[[Fantasy Zone]]'', ''[[Golden Axe]]'', ''[[Hang-On]]'', ''[[NiGHTS into Dreams]]'', ''[[Panzer Dragoon]]'', ''[[Phantasy Star]]'', ''[[Rent A Hero]]'', ''[[Ristar]]'', ''[[Sonic Adventure]]'', ''[[Sonic the Fighters]]'', ''[[Space Harrier]]'', ''[[Virtua Fighter]]'' and ''[[Virtua Fighter Kids]]''. Alex Kidd also makes an appearance, as does [[Hidekazu Yukawa]], alongside a number of smaller versions of ''Shenmue'' objects.
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Items collected, money earned, and the in-game date is picked up and carried forward to the sequel, ''[[Shenmue II]]'', if that game detects a ''Shenmue'' save file.
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While there appears to be no time limit in ''Shenmue'', if the player does not finish the game by 15th April 1987, Lan Di will return, beat Ryo and the game will end. ''Shenmue II'' suggests the canonical ending is before 23rd February, 1987, but it is fully possible to finish the game in December 1986.
  
==Gameplay modes==
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===''Shenmue Passport''===
Gameplay in ''Shenmue'' is diverse; while most of the game is spent walking around the atmospheric, life-like Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, solving puzzles, and so forth), it is interspersed with many 'mini-games', including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games ''Space Harrier'' and ''Hang-On'' (both originally programmed by ''Shenmue'' creator and director, Yu Suzuki), dart games, and 'free fighting' sequences. Most of the action occurs in QTE scenes, which are cutscenes that differ in outcome depending on your accuracy in hitting buttons in a timely fashion. There is an arcade QTE minigame that involves Ryo punching pop-up targets quickly in the same way.
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While the core ''Shenmue'' game takes place across three GD-ROMs, a fourth "''Shenmue Passport''" disc is included in all versions of the game. ''Shenmue Passport'' uses the save data from the main game to provide more details about characters and settings, as well as what the player has achieved. It also allows the user to re-watch cutscenes and play music from the game, and contains the game's networking features, which at launch allowed players to submit "rankings" for various minigames across the game to an online leaderboard.
  
==Sonic Cameo==
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''Shenmue Passport'' doubles up as a pseudo-tech demo, in which high polygon versions of the characters' heads explain the core systems of the game.
Various Sonic the Hedgehog characters (and Sonic Team characters, such as NiGHTS.) appear as UFO Figurines collected through Gumball machines. They feature models based off ''[[Sonic the Fighters]]''.
 
  
==Credits==
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The Japanese version also includes ''F355 Challenge VM Operator'', which allows users to download replay data (which can be used to race against) for ''[[F355 Challenge]]'' (if a ''F355 Challenge'' save is detected). Debuting eight months before its Dreamcast incarnation, the feature was designed for the arcade [[NAOMI]]-based version of ''F355 Challenge'', though is compatible with both. This feature was removed from overseas versions.
===Production Credits===
 
Producer/Director/Story By: Yu Suzuki<br>
 
Screenplay: Masahiro Yoshimoto<br>
 
Game Director: Keiji Okayasu<br>
 
Scenario Director: Takao Yotsuji<br>
 
Planning Director: Eigo Kasahara<br>
 
Program Director: Keiji Okayasu<br>
 
Design Director: Masanori Ohe<br>
 
Sound Director: [[Takenobu Mitsuyoshi]]<br>
 
Motion Capture Unit Director: Hiroaki Jinno<br>
 
Voice Recording Director: Susumu Tashiro<br>
 
Promotion Director: Shigeru Ueda<br>
 
Production Manager: Hiroshi Aso<br>
 
Sound Production Manager: Tatsutoshi Narita<br>
 
Scenario Supervisor: Yu Yamamoto<br>
 
Game Adviser: Hiroaki Takeuchi<br>
 
Battle System Supervisor: Takayuki Haneda<br>
 
Interior Coordinator: Manabu Takimoto<br>
 
Location Manager & Adviser: Kazunari Uchida<br>
 
Action Item Supervisor: Kunio Sasayama<br>
 
Hakkyuku Ken Motions Supervisor: Master Gorenshi<br>
 
  
===Scenario===
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==History==
Director: Takao Yotsuji<br>
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===Development===
Main Scenario: Masahiro Yoshimoto<br>
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{{mainArticle|{{PAGENAME}}/Development}}
Free Scenario Plotters: Katsuo Naruse, Junichi Yagi, Tow Ubukata, Akira Okeya<br>
 
Free Scenario Management: Junichi Yoshida, Yoshijiroh Muramatsu, Kouichi Mizuide, Atsushi Komine<br>
 
Free Scenario Writers: Makoto Goya, Masatoshi Kurakata, Yasushi Ohtake, Kiyono Yoshioka, Yasuo Yamabe, Kiyomi Mizushima, Hideyo Ikeda<br>
 
Free Scenario Checkers: Katsuyuki Sugano, Yoshiaki Wakino<br>
 
Free Scenario Character Data Management: Takeshi Kagawa, Shigeyoshi Kumagai<br>
 
Scenario Flow Chief Editor: Tsuyoshi Murakami<br>
 
Scenario Flow Editors: Masanobu Fukazawa, Kenji Takei, Daisuke Tazaki, Tsutomu Uchiyama, Takahiro Iwami, Fumito Suzuki<br>
 
Main Script Writers: Takumi Hagiwara, Masayuki Hiramatu<br>
 
Script Writers: Eiichirou Tano, Yuuki Tone, Ryo Ono, Tatsuya Ohmachi, Koichiro Kurosawa, Kazuaki Ichinohe, Kouki Anbo, Masayoshi Takatori, Kenji Ishikawa<br>
 
Main Dialogue Editors: Toshirou Sasaki, Masayuki Ishikawa<br>
 
Dialogue Editors: Izumi Saito, Yasuyo Kudo, Yasushi Funakoshi, Kaori Uegaki, Miyuki Yamaguchi, Masaru Oowada<br>
 
  
===Planning===
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===Release===
Director: Eigo Kasahara<br>
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''Shenmue'' saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, ''Shenmue'' struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.
System Planning Chief Planner: Hideo Choumabayashi<br>
 
System Planning Planners: Akihito Ohta, Hideaki Takuno, Ken Odanaga<br>
 
Event Planning Chief Planner & Manager: Misako Hamada<br>
 
Event Planning Planners: Yoshihiro Okabayashi, Takeshi Gotou, Shin Ishikawa, Akitaka Ito, Isao Murayama, Masayuki Kinoshita, Yousuke Komada, Shirou Jibiki, Shinsaku Tanaka, Hiroaki Suzuki, Toshihiko Gondo<br>
 
Battle System Supervisor: Takayuki Haneda<br>
 
Battle System Planners: Kouji Kudou, Hiroshi Ando, Toshiaki Motozawa<br>
 
Periodical Motion Data Unit Supervisor: Makoto Osaki<br>
 
Periodical Motion Data Management: Dai Mizuguchi, Tomotaka Shirono<br>
 
Periodical Motion Data Production: Atsushi Ogata, Yoh Nakano, Tomoya Kouda, Tomoyuki Hirabayashi, Kentaro Arakawa, Yohsuke Kawano, Hitoshi Kagawa<br>
 
Map & Property Layout Chief Planner: Kataru Uchimura<br>
 
Map Planners: Koumei Akazawa, Chie Ishigaki<br>
 
Properties Planner: Kouichi Konita<br>
 
Motion Camera Directing Director: Katsunori Yamaji<br>
 
Motion Camera Directors: Kazuhiro Fushimi, Tomokuni Nishimine, Masataka Saito<br>
 
Assistant AVID Editors: Naonori Watanabe, Akihito Kadota<br>
 
Chief Game Coordinator: Shinichi Yoshino<br>
 
Assistant Game Coordinator: Shigeki Terajima<br>
 
Minutes: Kunio Sasayama, Mikio Mineyoshi, Yoshiyuki Akune<br>
 
Planning Section Assistants: Takashi Hirai, Takayuki Kanno, Kenichi Oguchi, Kazuaki Kunii<br>
 
  
===Software===
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During its first week of sale, 260,000 copies were sold in Japan{{magref|edge|82|122}}. In Europe it sold more than 300,000 copies{{intref|Press release: 2001-01-31: Sega to focus on content strengths to become the world's leading publisher of interactive entertainment}}, in total 1.2 million copies of the game were eventually sold worldwide{{intref|Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox}}.
Director: Keiji Okayasu<br>
 
System Main Programmers: Takeshi Hirai, Shigenobu Iga<br>
 
System Assistant Main Programmers: Makoto Wada, Kazunori Masuda, Sumito Aso<br>
 
System Programmers: Nobuyuki Sugano, Takayuki Iida, Masashi Hayashida, Hajime Ikebe, Satoru Sugisaki, Toshihiko Gouya, Hirohisa Kitamura, Satoshi Inoue, Takeshi Ubukata, Takashi Suwa, Satoru Takeshima, Toshiyuki Kita, Takao Yajima, Shoji Mimura, Yoshio Kakei, Tomonori Nagatani, Muneyuki Hirose, Toshio Arai, Yoshinori Koiwa, Shingo Tsuda, Takayui Maehara, Hiroomi Hatano, Mayumi Ito<br>
 
Event System Main Programmers: Yuzo Iwai, Kouji Hanaoka, Takeshi Hisajima, Takeshi Machida<br>
 
Programmers: Matsuhide Mizoguchi, Masakazu Nishii, Takatoshi Tatsumi, Hideaki Miyagushi, Shinichi Kawamoto, Toshiya Satoh, Kaichi Oda, Hidetomo Hara, Masahiro Ito, Tomohiro Tsuchiya, Toshiyuki Kurooka, Hiroto Matsuura, Katsuhiro Sanjyo, Takashi Yamaguchi, Yoshikazu Nagasawa, Hirohiko Yoneda, Kennosuke Koga, Masanori Nakamura, Sin Kuroiwa, Shingo Miyawaki, Tetsuya Takenaka, Yasushi Ebizuka, Muneyuki Hattori, Noritsugu Nitta, Shinichirou Mukaigashira, Masatoshi Hashimoto<br>
 
3D Library & Effect Chief Programmer: Takeyuki Ogura<br>
 
3D Library & Effect Programmers: Keiichi Yamamoto, Junichi Komori, Takehiro Shimizu, Hiroyuki Fukuchi, Kenji Ootomo
 
View Mode Chief Programmer: Manabu Matsumoto<br>
 
View Mode Programmers: Yoichi Ugajin, Nobuyuki Hakiri, Ryo Ikawa, Yoshinari Yamada, Arata Hanashima<br>
 
Battle System Chief Programmer: Hiroaki Shoji<br>
 
Battle System Programmers: Norihiro Sekine, Kenji Kawabata, Yasutaka Igarashi<br>
 
Data Management: Daisuke Hirai, Katsuyuki Sato, Yoshito Kyoso, Yusuke Matsuyama, Tooru Katou, Junichi Sakurai, Seikou Hokama
 
Software Section Assistant: Naoko Kikuchi<br>
 
  
===Graphics Design===
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In Japan, ''Shenmue'' is voiced and subtitled only in Japanese, whereas Western version add English. Japan would receive this localised version as ''[[US Shenmue]]''.
Director: Masanori Ohe<br>
 
2D Graphics Design Supervisor: Kenji Miyawaki<br>
 
2D Graphics Character Designer: Kenji Miyawaki<br>
 
2D Graphics Assistant Character Designer: Masaya Saida<br>
 
2D Graphics Designers: Hiroshi Kandou, Erika Aihara<br>
 
3D Character Main Designers: Tetsunari Iwasaki, Hideki Kawabata<br>
 
3D Character Designers: Takashi Doi, Takashi Ito, Nobuyuki Suzuki, Chisa Yamada, Yumiko Sonoyama, Kumiko Tamaki, Hiroki Koike, Mio Saitou, Takashi Yamaguchi, Chizuka Tamehira, Eiko Takahashi, Atsushi Miyazono, Yumiko Dobashi, Ringo Manabe, Kentaro Nishimura, Keita Yoshino, Daisuke Satou<br>
 
3D Back Ground Main Designers: Takehiko Mikami, Nobuyuki Matsuda, Takumi Matsui<br>
 
3D Back Ground Assistant Main Designers: Masato Nishimura, Hiroshi Sengoku, Masahiko Yagi, Yasushi Kameda, Hiromitsu Sasaki<br>
 
3D Back Ground Designers: Shinya Inoue, Mitsugu Tsuchida, Nobuaki Mitake, Hiroshi Yamada, Takehiro Izumo, Shigeo Kusaba, Hiroyasu Tamura, Teruya Suzuki, Mami Abe, Makoto Onuma, Rie Wada, Yoshinari Ito, Tatsuya Wakabayashi, Haruhiko Miwa, Chigusa Hosoda, Akiko Saitou, Tsukasa Shiroma, Ayako Kujirai, Takashi Saito, Masaaki Hirano, Tadatoshi Hara, Hiroki Hamashima, So Nakamura<br>
 
Motion Main Designers: Takeo Iwata, Hiroshi Yamaguchi<br>
 
Motion Designers: Mieko Ajima, Masaya Kusunose, Kiyoshi Ishimaru, Yoshiyuki Tanaka, Takahito Minei, Toshiaki Yamada, Naoki Ito, Shigemi Ohmori, Hideaki Fukai, Fumiyo Tanaka, Yasuhiro Sumimoto, Kousuke Wakamatsu, Daisuke Tachibana, Masatoshi Murakami, Taro Takemoto, Mari Watanabe, Koichi Okada, Satoko Sato<br>
 
Battle Motion Chief Designer: Hiroshi Kawasaki<br>
 
Battle Motion Designers Yasuyuki Fujii, Takehisa Yoshimura, Kenji Asari<br>
 
Motion Camera & Animations Supervisor: Hideyuki Ohi<br>
 
Motion Camera & Animations Coordinators: Hiroshi Noguchi, Katsuo Saitoh<br>
 
Motion Camera & Animations Designers: Kazuyoshi Asami, Shungo Seki, Hiroya Eguchi, Yuichi Uchida, Makiko Ishikawa, Takeya Sekiguchi, Koji Tsuchida<br>
 
Design Section Assistants: Tomotaka Shiroichi, Tohru Murayama, Nozomi Watanabe<br>
 
  
===Motion Capture Unit===
+
===Legacy===
Director: Hiroaki Jinno<br>
+
''Shenmue '' is said to have sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. However, the game developed a cult following and remains one of the highest rated Dreamcast games ever made. Many of its ideas regarding an open, freely explorable world have been revisited in the ''Yakuza'' series of games, starting with the original [[PlayStation 2]] ''[[Yakuza]]'' in 2005.
Action Director: Sho Tagaya<br>
 
Assistant Directors: Kazuhiro Tsuboy, Rei Kato, Genichirou Suzuki, Hitoshi Tawada, Chidori Hirano, Takuya Tsukamoto, Lumi Umehara, Yufu Shiomi, Kunihiko Matsunaga<br>
 
Research and Development: Hans Van Veenendaal<br>
 
System Operator & Manager: Yaekko Okadaya<br>
 
Unit Assistants Akihiko Nagao, Tomoko Morikawa, Takeyuki Izumi, Satoru Yanagai<br>
 
Hiroaki Jinno's Secretary: Tomoko Ieiri<br>
 
Casting Directors: Kenichi Kuramochi, Toshie Tabata<br>
 
Cast: Hiroshi Fujioka (Iwao Hazuki), Masaya Matsukaze (Ryo Hazuki), Haduki Ishigaki (Shenhua Rei)<br>
 
Motion Actors & Actresses: Seiji Matano, Yoshie Yamamoto, Shinmei Tsuji, Jinta Tsuboi, Ei Kawakami, Indy Takahashi, Aya Kosaka, Taiki Itou, Nobuyuki Hikichi, Yuuki Fujikura, Miduki Tsuruoka, Kensaku Maeda, Takafumi Ohwa, Yuki Shiina, Junji Oshima, Tetsuhiro Ikeda, Yuki Imahira, Yousuke Sakaki, Mayumi Sato, Takeshi Takimoto, Takakazu Tsukamoto, Chiyo Tsukamoto, Takashige Tsuda, Ryouhei Nakamura, Takashi Hashimoto, Tomonari Mizuno, Yubie Mitsuse, Wataru Murakami, Yumiko Watanabe<br>
 
Stunt Actors: Yuuichi Aida, Masanori Tomita, Hiromi Shinjyo, Kazuyuki Nakamoto, Hiromi Shinjyo, Kazuyuki Nakamoto, Kouji Hatta, Ryosuke Shiba<br>
 
Hakkyoku Ken Actor: Tetsuya Hattori<br>
 
  
===Sound & Music===
+
Initial plans were to create a trilogy of ''Shenmue'' games, and although ''[[Shenmue II]]'' saw a release (with a much smaller budget), ''[[Shenmue III]]'' spent more than a decade in development hell. In June 2015, a Kickstarter campaign for ''Shenmue III'' was announced by Yu Suzuki at Sony's [[E3 2015]] press conference. It was successfully funded with the game shipping in 2019.
Director: [[Takenobu Mitsuyoshi]]<br>
 
Assistant Director: Yasuhiro Takagi<br>
 
BGM Conversion Supervisor: Taro Hara<br>
 
BGM Conversion: Hiroyuki Hamada, Hideaki Miyamoto, Ryuji Iuchi<br>
 
Erhu Performed By: Jia Peng-Fang, Yuiran Oyama, Zhang Yong<br>
 
Sound Effects Supervisor: Seiichi Hamada<br>
 
Sound Effects Editors: Shizuo Kurahashi, Yasushi Matsuki, Shinji Otsuka, Masataka Nitta<br>
 
Orchestra Arranged By: Hayto Matsuo, Toshiyuki Watanabe<br>
 
Orchestra Album Production: Hiroki Horio, Hideyuki Fujii<br>
 
Conducted By: Hiroshi Kumagai<br>
 
Music Performed By: Kanagawa Philharmony Orchestra<br>
 
Clipper Tool Supervisor: Takashi Nozawa<br>
 
Clipper Tool Programmer: Masao Oshimi<br>
 
Sound Production Manager: [[Tatsutoshi Narita]]<br>
 
  
===Song of Shenhua===
+
In August 2018, a remastered version of ''Shenmue'' (bundled with ''Shenmue II'') was released as ''[[Shenmue I & II]]'' for [[Windows PC]]s, the [[PlayStation 4]], and [[Xbox One]].
Performed By: Ioli<br> 
 
Written By: Yumi Asada<br>
 
Composed By: Ryuji Iuchi<br>
 
Orchestra Arranged By: Hayato Matsuo<br>
 
 
===Wish...===
 
Performed By: Yumiko Yamamoto<br>
 
Written By: Yumi Asada<br>
 
Composed By: Ryuji Iuchi<br>
 
Arranged By: Nobuhiko Kashihara<br>
 
Directed By: Kaori Takai<br>
 
Executive Producer: Junji Fujita<br>
 
  
===Overseas Version Voice & Sound===
+
==Production credits==
Manager: [[Tatsutoshi Narita]]<br>
+
{{mainArticle|{{PAGENAME}}/Production credits}}
Voice Recording Chief Editor: Osamu Murata<br>
 
Voice Editors: Akihiko Onda, Ryohei Kohno, Megumi Takano<br>
 
Voice Recording Executive Producer: Shuichi Kakesu<br>
 
Voice Recording Producer: Koji Kobayashi<br>
 
Voice Recording Director: Hirotaka Tashiro<br>
 
Voice Recording Project Manager: Sohtarou Maeda<br>
 
Voice Recording Scripter: Shieko Tanakadatu<br>
 
Voice Recording Production Coordination: Kei Kimura, Megumi Igei, Kei Miura<br>
 
Voice Recording Assistant Manager: Emi Wakamatsu<br>
 
Voice Recording Production Account: Yuriko Mameshiro<br>
 
Translation Coordinator: Mayumi Sakazaki<br>
 
Translation Project Manager: Pako Hanaoka<br>
 
Translation Localize Engineer: Akiho Tazukuri<br>
 
Translation Chief Editor: Sid Lloyd<br>
 
Cast: Corey Marshall, Debora Rabbai, Ruth Hollyman, Paul Lucas, Robert Jefferson, Terry Osada, Eric Kelso, Dennis Falt, Ryan Drees, Jerry Ledbetter, Alex Hayns, Rob Croker, Eric Jacobson, Gregg Ladd, Anne Slater, Terry Osada, Guy Perryman, Lenne Hardt, Brian Matt-Uhl, Claire O'Connor, Cara Jones, William M. Sullivan, Lynn M. Harris, Dario Toda, Patrick De Volpi, Julia Yermakov, Jeff Manning, Jerri Sorels, Chris Wells, Colleen Lanki, Mireille Watanabe, Jeff Gedert, Kurt Common, Patrick Harlan, Robert Belgrade, Amanda Satchell,
 
Other Cast: Tom Clark, John Ogelvee, Bianca Allen, Walter Roberts, Brit Ofstedal, Carlos Teuscher, Mark Hagan, Kezia Tobin, Mike Thro, Kimberly Forsythe, Michael Naishtut, Clark Bowdoin, Miki Sato, Greg Irwin, Mona Alawdeen, Jun Shimoda, Monica Taylor Horgan, Scott McCulloch, Monika Hudgins, Douglas J. Kirl, Yuho Yamaguchi, Takashi Yamaguchi, Rumiko Varnes, David Chester, Ross Mihara, David Schaufele, Lonnie Hirsch, Dennis Gunn, Donna Burke<br>
 
Voice Talent Coordination: New York Imagic Inc.<br>
 
 
===Development Support===
 
R&D Dept. #4 Supervisors: [[Toshihiro Nagoshi]], Tetsuya Kaku<br>
 
R&D Dept. #4 Designers: Kazuhiro Izaki, Junichi Yamada<br>
 
R&D Dept. #4 Programmer: Hisashi Endo<br>
 
R&D Dept. #2 Supervisors: Makoto Osaki, Hiroshi Kataoka<br>
 
R&D Dept. #2 Programmers: Takashi Fujimura, Masayuki Sumi, Hideki Tanaka, Tetsuya Sugimoto, Takeshi Iwasaki, Hiroshi Masui, Masaki Katoh, Dai Matsuzaki, Masaru Moriguchi, Junnichiro Matsuura, Takayuki Muramatsu, Takuji Masuda, Shigeru Yoshida<br>
 
R&D Dept. #2 Designers: Naotake Nishimura, Makio Kida, Yoshiyuki Iwai, Yukitoshi Katsuyama, Takashi Matsuda, Tomoaki Inoue, Makoto Ando, Masakazu Takizawa, Munekazu Makino, Shinichiro Shimano, Toshiya Inoue<br>
 
System Library Unit: Masafumi Fujita, Takayuki Ohta, Mamoru Tashiro, Katsuyuki Matsubara, Kazuya Fujishima, Yohsuke Takeda, Norimasa Yoshizawa<br>
 
System Tools Unit Kanji Omatsu, Shigenobu Nakamura, Takeharu Tanimura, Toshinobu Sakurai, Akira Kudo, Daigo Iwatani, Kazuo Ishii, Toshihiro Hatanaka<br>
 
Motion Capture System: Hans Van Veenendaal<br>
 
Network Unit: Tohru Kobayashi, Keishi Suzuki, Yoshitaka Higashiyama, Yasuyuki Komiya, Tetsuo Takahashi, Haruki Kubota, Yuji Miyata, Atsutoshi Igarashi, Sayaka Watanabe, Ryousuke Ishihara<br>
 
  
===Overseas Version===
+
==Magazine articles==
Director: Eigo Kasahara<br>
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
Localization Chief: Isao Murayama<br>
 
Localization Staff: Junichi Kobayashi, Shu Hiratou<br>
 
Main Programmer: Makoto Wada<br>
 
Translation Supervisor: Monika Hudgins<br>
 
Overseas Coordinator: [[Shinobu Shindo]]<br>
 
Chinese Advisor: Qi Ning<br>
 
Shenmue Passport Localization Chief: Shigeki Terajima<br>
 
Shenmue Passport Main Programmer: Takayuki Ohta<br>
 
Shenmue Passport Programmer: Noriaki Yoshizawa<br>
 
  
===Sega of America Dreamcast, Inc.===
+
==Promotional material==
U.S. Executive in Charge: [[Shinobu Toyoda]]<br>
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
Localization Coordination: [[Jin Shimazaki]], Osamu Shibamiya<br>
 
Producer: [[Jason Kuo]]<br>
 
Dialogue Editors: [[Jason Kuo]], Christopher Lucich<br>
 
Director Promotions: Heather Kashner<br>
 
Product Manager: Robert Alvarez<br>
 
Product Marketing Specialist: Dennis Lee<br>
 
Director Product Marketing: John Golden<br>
 
Public Relations: Heather Hawkins<br>
 
Director Event Planning: Kathleen Joyce<br>
 
Creative Services: Angela Santos<br>
 
Lead Tester: Michael Rhinehart<br>
 
  
===Sega Europe Ltd.===
+
==Artwork==
Product Director: Naohiko Hoshino<br>
+
{{mainArticle|{{PAGENAME}}/Artwork}}
Executive Localization Producer: Kats Sato<br>
 
Localization Producer: David Nulty<br>
 
Assistant Localization Producer: Kuniyo Matsumoto<br>
 
Product Marketing Manager: Jim Pride, Mathew Quaeck<br>
 
Public Relations for UK: Stuart Turner<br>
 
Public Relations for France: Anne Roppe<br>
 
Public Relations for Germany: Tina Sakowsky<br>
 
Public Relations for Spain: Esther Barral<br>
 
Text Translator (France): Dave Thompson<br>
 
Text Translator (Germany): Angelika Michitsch<br>
 
Text Translator (Spain): Roberto Parraga<br>
 
Testing Manager: Jason Cumberbatch<br>
 
Lead Tester: Peter O'Brien<br>
 
Special Thanks: Kenji Miyawaki, Masaya Saida, Hiroshi Kandou, Erika Aihara, Hiroshi Sengoku, Shigenobu Iga, Toshirou Sasaki, Izumi Saito, Yasuyo Kudo, Tatsuya Ohmachi, Masayoshi Takatori, Shinji Otsuka<br>
 
  
===Debugging===
+
==Physical scans==
Director: Shinichi Yoshino<br>
+
{{ratings
Assistant Director: Shigeki Terajima<br>
+
| icon=DC
Debug Management: Takayuki Suzuki, Yutaka Kawasaki, Masaki Harada, Kenji Yamane, Shinichiro Inoue, Masaaki Somaki, Motokazu Tsubono, Masaichi Taira<br>
+
| gamesmaster=94
Debug Foremen: Kenichiro Suizu, Yuji Nakamura, Yousuke Ito, Masaki Takahashi, Hirokazu Toyoshima<br>
+
| gamesmaster_source={{num|91}}, ''[http://sega-ages.blogspot.co.uk/2010/08/old-shenmue-articles-and-reviews.html p80-85]''
Debuggers: Seiichi Kawasaki, Kazutaka Otsuka, Atsushi Miyamoto, Daisuke Hosogi, Youichi Maruta, Junji Enomoto, Kazuya Sakamoto, Takuma Sato, Hidetoshi Oota, Hitoshi Nishimura, Takayuki Hirano, Shinya Fujita, Hiroshi Matsui, Takayuki Yanagishita, Ken Kaneko, Mayuko Mizomoto, Masahiro Ito, Hiromi Miura, Yusuke Matsui, Makiko Arii, Kazunari Tajima, Masaki Sakamoto, Teruhito Uchida, Akiko Nishida, Taiji Ochiai, Masashi Yamakawa, Naoyuki Harada, Makoto Sakuma, Masaaki Motohashi, Kazumi Kikawa, Takeshi Yokoyama, Masayuki Baba, Noriaki Tanaka, Satoshi Yamagata, Hisanaga Toriumi, Koichiro Mizutani, Makoto Tanaka, Seiji Hirasawa, Akihiko Chatani, Kyouichi Hashimoto, Naoto Numata, Rie Yokohama, Kazuhiro Aida, Daisuke Sato, Takuma Akiba, Kiyokazu Arai, Yukihiro Kawakami, Ryo Kobayashi, Hideaki Koike, Ken Sato, Kyouji Yokomichi, Shinpei Fukasawa, Yuji Nagatomo, Tatsuya Suzuki, Toshiro Nemoto, Yutaka Watai, Masashi Wakabayashi, Yasuhiro Ide, Yusuke Baba, Tomoya Nakamura, Yoshitaki Ito, Gouma Enomoto, Tomohiro Hata, Hiryu
+
| gi=60
Aoki, Kazuhiro Agata, Tatsuaki Tsujimoto, Takumi Murai, Yoshikazu Nagai, Kim Chun Gun, Isamu Kimura, Junichi Mitsuma, Takeya Kojima, Shinichi Naito, Rie Onozeki, Koichi Hagiwara, Wataru Taguchi, Takayuki Ishii, Yuichi Yonetani, Yusuke Utsunomiya, Tomoaki Abe, Noritugu Hironaka, Gen Tonotsuka, Kenta Tsuruoka, Shin Nakazawa, Satoru Morita, Tsunenori Ushiama, Hiroyuki Ono, Daisuke Orio, Noritaka Kumagai, Ryosuke Itabashi, Akira Nakamura, Shinichi Nishiyama, Kentarou Mine, Hiroyuki Kondoh, Shunsuke Satoh, Jin Suganami, Taishi Tsukiji, Katsuhiko Morihiro, Fumio Yusa, Keisuke Yoda, Satoshi Asakawa, Hideyuki Okano, Nobuaki Ihara, Satoshi Kamekawa, Kazuya Kojima, Kengo Tominaga, Mitsuhiro Haneishi, Hiroaki Yukawa, Tomoya Kubo, Toshiaki Kurihara, Kenji Akagi, Tomoko Koyama, Benjie Galvez, Lindsi Kimizuka, Chris Meyer, Paulita Escalona, Ed Brady, Rick Ribble Jr., Gabrielle Brown, Steve Peck, Joe Gora, Todd Slepian, Keehwan Her, Benjamin Daniels, Joshua Schaaf, Anita Wisniewski, Nicholas J. Schaaf, Takashi Yuki, Hiroaki Muguchi, Yusuke Suzuki, Tatsuya Fukumura, Yuuta Sasaki, Syuichi Takeuci<br>
+
| gi_source={{num|92|page=120}}
 +
| superplay=100
 +
| videogamer=70
 +
| videogamer_source=''[https://web.archive.org/web/20060630014756/www.hazukidojo.com/index.php?page=Shenmue%20-%20Press%20Ratings&m=shenmue Video Gamer]''
 +
}}
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=JP
 +
| front=ShenmueDreamcastJFront.jpg
 +
| back=ShenmueDreamcastJBack.jpg
 +
| square=yes
 +
| spinecard=ShenmueDreamcastJSpine.jpg
 +
| disc1=ShenmueDreamcastJDisk1.jpg
 +
| disc2=ShenmueDreamcastJDisk2.jpg
 +
| disc3=ShenmueDreamcastJDisk3.jpg
 +
| disc4=ShenmueDreamcastJDisk4.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=JP (Shokai Genteiban)
 +
| front=Shenmue DC JP BoxFront LimitedEdition.jpg
 +
| back=Shenmue DC JP BoxBack LimitedEdition.jpg
 +
| spinemissing=yes
 +
| square=yes
 +
| disc1=Shenmue DC JP Disc1.jpg
 +
| disc2=Shenmue DC JP Disc2.jpg
 +
| disc3=Shenmue DC JP Disc3.jpg
 +
| disc4=Shenmue DC JP Disc4.jpg
 +
| manual=Shenmue DC JP Manual LimitedEdition.pdf
 +
| jewelcase=yes
 +
| jewelcasefront=Shenmue dc jp front cover.jpg
 +
| jewelcaseback=Shenmue dc jp back cover.jpg
 +
| item1=Shenmue_DC JP Disc5 LimitedEdition.jpg
 +
| item1name=Soundtrack CD
 +
| item2=Shenmue DC JP Manual2 LimitedEdition.pdf
 +
| item2name=Manual2
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=US
 +
| front=ShenmueDCUSFront.jpg
 +
| back=ShenmueDCUSBack.jpg
 +
| square=yes
 +
| manual=Shenmue DC US Manual.pdf
 +
| inlayfront=ShenmueDCUSInlay1.jpg
 +
| inlay=ShenmueDCUSInlay2.jpg
 +
| disc1=Shenmue DC US Disc1.jpg
 +
| disc2=Shenmue DC US Disc2.jpg
 +
| disc3=Shenmue DC US Disc3.jpg
 +
| disc4=Shenmue DC US Disc4.jpg
 +
| item1=Shenmue DC US Manual Passport.pdf
 +
| item1name=''Passport'' manual
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=US (Limited Edition)
 +
| front=ShenmueLEDCUSFront.jpg
 +
| back=ShenmueLEDCUSBack.jpg
 +
| square=yes
 +
| inlayfront=ShenmueLEDCUSInlay1.jpg
 +
| inlay=ShenmueLEDCUSInlay2.jpg
 +
| manual=Shenmue (Limited Edition) DC US Manual.pdf
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=EU (cover)
 +
| front=Shen dc eu front cover.jpg
 +
| back=Shen dc eu back cover.jpg
 +
| square=yes
 +
| spine=Shenmue dc eu spine.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=EU (Discs 1 & 2)
 +
| front=Shen dc eu front cover.jpg
 +
| back=Shen dc eu back cover1.jpg
 +
| square=yes
 +
| disc1=Shen dc eu disc1.jpg
 +
| disc2=Shen dc eu disc2.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=EU (Discs 3 & 4)
 +
| front=Shen dc eu front cover.jpg
 +
| back=Shen dc eu back cover2.jpg
 +
| square=yes
 +
| disc3=Shen dc eu disc3.jpg
 +
| disc4=Shen dc eu pass.jpg
 +
| manual=
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=BR
 +
| front=Shenmue DC BR Box Front.jpg
 +
| back=
 +
| square=yes
 +
| disc=
 +
}}
  
===Promotion & Publicity===
+
==Technical information==
Director: Shigeru Ueda<br>
+
In ''Shenmue'', the backgrounds consist of up to 57,150{{ref|https://web.archive.org/web/20200222194409/https://imgur.com/OUDTrfx}} polygons, while the characters can have up to 14,361{{ref|https://web.archive.org/web/20200222194522/https://imgur.com/wn0KBPW}} polygons each. This was the highest character polygon count in any video game at the time, surpassing the [[Sega NAOMI]] [[arcade]] game ''[[Dead or Alive 2]]'' released several months earlier. It was significantly higher than the polygon counts on other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (''[[Quake III Arena]]'') and 2500 polygons per character (''[[Half-Life]]'').{{ref|https://web.archive.org/web/20200222194633/https://forum.thegamecreators.com/thread/46032#msg477010}} The character polygon count of ''Shenmue'' was surpassed by the Dreamcast game ''[[Sports Jam]]'' in 2000.
Promotion Coordinator: Yasushi Nakajima<br>
 
Publicity Section Manager: Ai Kotani<br>
 
Publicity Staff: Akemi Shimizutani, Chiaki Yagi, Utako Okukawa<br>
 
Publicity Designers: Akira Yamanaka, Kazunori Oh, Mayumi Horisawa<br>
 
Assistant Designers: Kanae Saitoh, Ryouko Raita, Hideyuki Kurose, Taku Kihara
 
Video Recording: Motoyuki Okus<br>
 
Marketing Producer: Kunihisa Ueno<br>
 
Marketing Manager: Kenichi Sato<br>
 
Marketing Director: Seijiro Sannabe<br>
 
Marketing Coordinator: Toyohisa Hiwatari<br>
 
Executive Marketing Producer: Hideki Okamura<br>
 
  
===Special Thanks To===
+
===ROM dump status===
Main Scenario: [[Tetsuya Mizuguchi]], Soichi Ueda<br>
+
{{romtable|
Free Scenario: Shunsuke Ozawa, Retsu Iwakata, Takashi Tsuzuki, Kenichi Tomizawa, Kotaro Iizuka, Etsuo Hashimoto, Masaru Takeuchi, Tikashi Nakajima, Nobuyuki Kato, Atsushi Kameo, Ryuji Arai, Midoro Ito, Hideki Inaba<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 1|quality=|prototype=}}
Script Writers: Takashi Nagasaki, Katsuyoshi Ogawa, Junji Suzuki, Shinji Miyagi, Satoshi Gentem Suzuki, Hidenori Aizawa, Tadashi Mitsuya, Hideyuki Shimoyama, Kouichi Kuriyama<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 2|quality=|prototype=}}
Planners: Hiroaki Kubo, Myonho Kin, Hisatomo Tanaka, Masato Izumi, Tetsuya Kawabata, Youichi Shibuya, Manabu Tsukamoto, Nobukatsu Hiranoya, Hideyuki Togashi, Gaku Inada, Daisuke Sugihara, Tsuyoshi Tsugami, Goro Motohashi, Yuji Watanabe, Yukinobu Arikawa, Takashi Ishii<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 3|quality=|prototype=}}
System Programmers: Satoshi Mifune, Takashi Amani, Kentaro Fujita, Yuichiro Mine, Hiroshi Yamada, Akimasa Tako, Mahito Kida, Tomoharu Yanase, Masaru Hatsuyama, Toshiyuki Kuwabara, Tsuyoshi Kogata, Nariya Takemura, Takuya Nagami, Hiroyuki Oda, Shinya Sato, Tsutomu Kondou, Shinya Yamada, Hiroki Matsui<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=Disc 4|quality=|prototype=}}
Event System Programmers: Shojiro Aoki, Hiroshi Takahashi, Hiroshi Mizuochi, Daisuke Iwata, Kenichi Yokoo, Kei Takashima, Hajime Sawada, Masato Hagishita, Mario Ikeda, Takeshi Kurosawa, Shuntaro Takazawa, Yoshiaki Tanaka<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 1|quality=|prototype=}}
Image Board Designers: Koichi Ohata, Jin Fukuchi, Akiyoshi Harada, Masaki Koizumi<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 2|quality=|prototype=}}
Character Designer: Mika Tamura<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 3|quality=|prototype=}}
Assistant 2D Graphics Designer: Shuma Fujiwara<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=Disc 4|quality=|prototype=}}
3D Character Designers: Jyunko Kawamura, Yukiko Tsuzuki, Hajime Matsubara, Yusuke Takagi, Katsuo Sano, Jeffery Buchanan
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 1|quality=|prototype=}}
3D Back Ground Designers: Mika Ninomiya, Tsuyoshi Okahisa, Makoto Kawatori, Keisuke Miyauchi, Hiroko Mano, Jun Satake, Hiroyuki Kabuto, Katsuhumi Yoshimori, Tetsuji Hayakawa, Masafumi Hatanaka, Keisuke Shimizu, Takayuki Ebata, Jyunichi Kashiwagi<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 2|quality=|prototype=}}
Motion Designers: Hiroyuki Nakagomi, Kiyohiko Yamashita, Makoto Wada, Kouji Ootsuka, Yuuri Ohtake, Chien-Sen Peng, Kouji Shinozaki, Michiko Osaki, Masashige Hiranuma, Kazuhiko Takeshita, Kazuaki Arai, Naoaki Tasaka<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 3|quality=|prototype=}}
Motion Camera & Animations: Eugene P. Lynch, Mike Bendele, Hiroaki Ohta<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=Disc 4|quality=|prototype=}}
Motion Camera Supervisor: Kazuya Konaka<br>
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-08-18|source=GD-R|comments=|quality=|prototype=yes}}
Motion Capture Director: Ryu Kaneda<br>
+
}}
Motion Capture Staff: Kouzo Tamura, Takeshi Suzuki, Kazuo Kawasaki, Takashi Sasaki, Fumiko Yoshida, Yukihisa Saito, Hiroshi Ichimaru, Ayako Akitaya, Chieko Muto, Takahiro Suzuki, Takuma Hatori, Koki Yamamoto, Yu Inatuki, Yoshimi Aikawa, Isao Iwakuma<br>
 
Sound & Music: Akiko Hashimoto, Ryoko Okada, Shingo Murakami, Tadahiro Nitta, Yayoi Okumura, Naoto Nagai, Fumio Ito, Shinichirou Miki, Yasuhide Takeuchi<br>
 
Publicity Section: Jun Kasahara<br>
 
Technical Research Section: Yoshifusa Hayama<br>
 
Material Support: Qi Ning, Shunichi J. Watanabe<br>
 
Production Assistants: Yaeko Ichikawa, Yasuko Ohtani, Chizuru Ohtani, Miwako Watanabe, Akiko Wada, Kinya Ishikawa<br>
 
Production Managers: Hiroshi Aso, Junichi Tsuchiya<br>
 
Assistant Production Managers: Sadako Hattori, Takami Shibasaki<br>
 
  
===Promotional Material Production===
+
==External links==
JAY FILM Producer: Shuichi Kakesu<br>
+
* Sega of America webpage: [https://web.archive.org/web/20031216011124/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=200 Dreamcast]
JAY FILM Assistant Producer: Soutaro Maeda<br>
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990804/ Dreamcast]
JAY FILM Editor: Tsuyoshi Imai<br>
+
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-6145a484bbf1 What's Shenmue? - Part I: Why a niche game for a failed console continues to inspire passion in its fans more than a decade later, and how it broke Kickstarter and Guinness World Records]'' article by Amir Moosavi at ''[https://medium.com Medium]''
JAY FILM Assistant Editors: Yayoi Otake, Youko Kobayashi, Shigeo Miyagi, Junichi Ito<br>
+
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-7415134fd9c0 What's Shenmue? - Part II: The Death of the Dreamcast and Shenmue’s Uncertain Fate]'' article by Amir Moosavi at ''[https://medium.com Medium]''
JAY FILM Supervisor: Masahiko Nagasawa<br>
+
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-91b3add6dbbd What's Shenmue? - Part III: The Brief Lives of Shenmue Online & Shenmue City, the Birth of Ys Net, and the Seeds of an Idea]'' article by Amir Moosavi at ''[https://medium.com Medium]''
Digital Design Studio Producer: Mitsunori Kabashima<br>
+
*''[https://medium.com/@MoosaviAmir/what-s-shenmue-feb33078ef60 What's Shenmue? - Part IV: Part IV: Fear, Uncertainty, Doubt and Hope]'' article by Amir Moosavi at ''[https://medium.com Medium]''
Digital Design Studio Designers: Yujiro Hato, Hiroki Ogino, Chihiro Miyagawa, Takeshi Nakayama<br>
 
Think Inc. Producer: Hiroaki Takeuchi<br>
 
Think Inc. Staff: Mika Sato, Hajime Yoshida, Yasunori Inoue, Emiko Fujiki, Shinya Kobayashi, Katsuichiro Ishikawa<br>
 
81 Entertainment Executive Promotion Producer: Yasushi Akimoto<br>
 
81 Entertainment Promotion Managers: Masatoshi Kawaguchi, Mitsuru Takahashi<br>
 
81 Entertainment Promotion Coordinator: Shunichi Kobayashi<br>
 
Dentsu Promotion Coordinators: Hiroyuki Kurihara, Seikichi Ueda<br>
 
Dentsu Creative Director: Yuya Furukawa<br>
 
Dentsu Promotion Planner: Kazunori Kase<br>
 
Dentsu Event Planner: Daigorou Nishimura<br>
 
Dentsu Tec Event Directors: Hiromitsu Watanabe, Chikanori Higurashi<br>
 
  
===The Producer Wish To Thank The Following===
+
==References==
Promotion: AOI Studio Co. Ltd, Digital Media Lab, Inc., Digital System, Libero, NHK Enterprises 21, Inc., Polydor K.K, Sega Music, Studio 4℃, Tsutaya, Minoru Takahashi Design Room, Tetorapdtransthorty<br>
+
<references/>
Acotors/Actresses & Extra: AC Factary, Phoenix, Toho Gakuen, Wild Stunt Team, Animex Company, Central Children's Talent Co. Ltd., Himitsukiti, Kaimonkensya, Mantle Pudding Theater, Tokyo Orange<br>
 
Costumes & Properties: Nouveie Vague, Toho E-B Co. Ltd., From Up, Mindoll<br>
 
Voice: 81 Produce, Artsvision, Haikyo, Half Hp Studio Co. Ltd, Magic Capsule Co. Ltd, MBA Corporation, Motoko Inagawa Office, Office Chk, Osawa Office, Production Baobab, Ezaki Production<br>
 
Production: 2D6G, Advanced Technology & Information, Ancient, ASCII Corporation, [[Aspect Co. Ltd]], Avant Inc., Biox Co. Ltd, Compozila, Creek & River Co. Ltd, CSK Research Institute Corp., DigitalScape Co. Ltd, Eathly Production Inc., Elseware Ltd., H.I.C. Co. Ltd., I.T.L Corporation, I4 Corporation, Intelligence Ltd., Itec, Media Desgin & Art Ltd., Media Entertainment, MICROCABIN Corp., MRM, Muse The Staff, NeverLand Co. Ltd., Nextech Corporation, Office C.A Planning, One World, Phant, Receuit Staffing Co. Ltd., Scarab, Sims Co. Ltd., Succeed, System Sacom Corporation, Taki Design Laboratory, Thunderztone Japan Ltd., Toshiba Emi, T's Music, Westone, Arc System Works Co. Ltd., Dreams Co. Ltd., EPL Production Inc., Fukushina Sound Corporation, Garguyle Mechanics Inc., Media Junge Corp, Ouinet Co. Ltd., Rutubo Game, Sound Box, Ternpdaff Co. Ltd.<br>
 
Development Tools: Avid Japan K.K, Hitachi, Ltd, Nec Corporation, Sgi Japan Ltd., Sielectronics Ltd., Softimage Inc. Yamaha Corporation, [[ADX Codec|ADX]], MPEG Sofdec<br>
 
The Up With: Timex, Case Logic, Sumitomo Bank<br>
 
Created By: [[AM2|Sega AM2]]<br>
 
Presented by: [[Sega]]<br>
 
  
[[Category:Dreamcast Games]]
+
{{ShenmueOmni}}
 +
{{Shenmue}}
 +
[[Category:Unreleased Saturn games]]

Latest revision as of 13:25, 12 May 2023

For the Japanese re-release version, see US Shenmue.

n/a

  • NTSC-U/PAL
  • NTSC-J
  • NTSC-U/PAL (Passport)
  • NTSC-J (Passport)

Shenmue title.png

Notavailable.svg

ShenmuePassport DC US Title.png

ShenmuePassport DC JP Title.png

Shenmue
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Supporting companies:
Licensor: The Coca-Cola Company
Peripherals supported: Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: FREE Full Reactive Eyes Entertainment[1], Action Adventure[2], Adventure[3]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥6,800 (7,140)6,800e[2] HDR-0016
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Shokai Genteiban)
    ¥6,800 (7,140)6,800e[2] HDR-0031
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $49.9549.95[4] 51059
    ESRB: Teen
    Sega Dreamcast
    US
    (Limited Edition)
    $49.9549.95[4] 51059
    ESRB: Teen
    Sega Dreamcast
    EU
    MK-51059-50
    ELSPA: 11+ OK
    Sega Dreamcast
    DE
    MK-51059-50
    USK: 12
    Sega Dreamcast
    ES
    MK-51059-50
    ELSPA: 11+ OK
    Sega Dreamcast
    FR
    MK-51059-50
    SELL: Tous Publics
    Sega Dreamcast
    UK
    £39.9939.99[9][10] MK-51059-50
    ELSPA: 11+ OK
    Sega Dreamcast
    AU
    Sega Dreamcast
    BR
    Tectoy: 14+

    Shenmue, called Shenmue: Ichishou Yokosuka (シェンムー 一章 横須賀) in Japan (i.e. "Chapter I: Yokosuka") , is an adventure game produced and directed by Yu Suzuki and developed by Sega AM2. It was published by Sega for the Sega Dreamcast in late 1999.

    Shenmue stands as one of the most significant video games ever published by Sega, at the time being the most expensive game ever produced, and having unparalleled interactivity and freedom, real-time day/night and weather systems, fully voiced non-playable characters and cutting edge graphics. Borrowing from many genres of video games, Suzuki coined a new genre name, "F.R.E.E." (Full Reactive Eyes Entertainment) to describe it.

    As the Japanese name suggests, Shenmue consists of the first chapter in what is currently an unfinished story.

    Story

    Ryo Hazuki, protagonist of Shenmue.

    The fictional story of Shenmue begins on November 29, 1986, in the perspective of the protagonist Ryo Hazuki (芭月 涼 Hazuki Ryō) returning home to his family dojo to witness his father, Iwao Hazuki battling with a man named Lan Di, dressed in Chinese attire, who demands he hand over an item known as the "Dragon Mirror". Ryo intervenes in battle after his father is felled, but is injured by a blow from Lan Di. As his father refuses to reveal the location of the mirror, Lan Di lifts Ryo from the ground and threatens to kill him with a final blow, which prompts Iwao to reveal its location underneath the Cherry blossom tree.

    After Lan Di's henchmen recover the mirror, he asks Iwao if he knows of a man called "Sunming Zhao" and then kills him after forcibly asking him to stand as a warrior to face his end. As Ryo lies injured on the floor of the dojo, Lan Di and his men leave the Hazuki household. After Ryo has partially recovered he feels that he must dutifully gain revenge for the murder of his father, and begins to instigate inquiries into the incident with the local people of his hometown, Sakuragaoka.

    Ryo's first clue is a car that some of his neighbours saw on the day of the murder. Though his leads are few and far between, Ryo slowly makes progress in his investigation by interviewing people all over Yokosuka. Just as he is about to run out of leads, a letter from a man named Yuanda Zhu suggests that he seek the aid of a certain Master Chen, who works at the harbour. Through Chen and his son Guizhang, Ryo learns that a local wharf gang known as the Mad Angels is connected to Lan Di's crime organization, the Chiyoumen. Ryo also learns that "the mirror" stolen by Lan Di is part of a set of two mirrors. After much investigation, he locates the second mirror underneath his father's dojo. This mirror is decorated with a Phoenix.

    Ryo takes a job on the waterfront in order to learn more about the Mad Angels gang, and eventually he causes them enough trouble that the gang kidnaps his friend (and principal love interest) Nozomi Harasaki. To rescue Nozomi, Ryo must first fight Guizhang, then team up with Guizhang to defeat all seventy members of the Mad Angels gang. Upon defeat, the gang's leader reveals to Ryo that Lan Di has left Japan for Hong Kong. With the aid of the Chen family as well as his family and friends, Ryo boards a boat to Hong Kong. Before the close of the first chapter (and subsequent end of the game itself), he is instructed by Master Chen to seek out the help of a master of the Chinese martial arts located in Wan Chai named Lishao Tao.

    Shenhua, a mysterious young girl who haunts Ryo's dreams.

    Concluding the first chapter of Shenmue, Ryo boards a boat and travels to Hong Kong in pursuit of Lan Di.

    Gameplay

    Shenmue was envisioned as the next evolution of RPGs, although its design incorporates a number of genres, attempting to simulate life in the mid-1980s while also including adventure elements, puzzle solving, fighting segments and even the occasional race. The game is very much story-driven, and uses very simple mechanics designed so that anyone could play (as opposed to the likes of Virtua Fighter, which Yu Suzuki claimed were too daunting for younger players).

    Traditionally Shenmue is said to consist of three core gameplay modes:

    • Free Quest: Where Ryo can freely move aroundm, talk to passers by and interact with objects in an effort to obtain information.
    • Quick Time Events (QTE): "Dramatic" event scenes in which players have to press the Left, Up, Right, Down, A, B, X or Y buttons in a short amount of time.
    • Free Battle: Where Ryo fights opponents in a 3D arena, not dissimilar to AM2's older Virtua Fighter games. Ryo learns new moves throughout the adventure, and practising makes them more effective in battle.

    There are also a number of mini-games and side activities, such as darts and full versions of Sega arcade games Space Harrier and Hang-On. When Ryo is given a job at the harbor later in the game, much of his day is spent driving a forklift; first for an early morning "warm up" race, and then to move crates between warehouses. Part of the game also sees Ryo ride a motorcycle.

    Gameplay in Shenmue is governed by an in-game clock, with certain events only occuring at certain times of day (or indeed times of the year, in some cases). Players are not, however, usually restricted by the date and time, and while their journey was originally set to influence the story in later chapters, this feature was never fully implemented. It is not possible to fast-forward the clock in this original game (save for when Ryo is asleep, which only becomes an option after 8pm); if an event requires the player to wait, they must do so in real time (although the clock runs much faster than real life).

    Shenmue's "Magic Weather" system sees the game implement a full day-to-night cycle, and weather changes, reportedly based on observed real-world weather patterns of the mid-to-late 1980s. Characters will also react to the weather, with some taking out umbrellas when it begins to rain.

    The game was remarkable for its time for allowing the player to talk to every NPC they came across (who are in turn, fully voiced). As opposed to standing still and dispensing the same lines of dialogue, as is common to most RPGs, non-playable characters in Shenmue live their lives in accordance to Japan's then-5½-day working week, leaving their houses to start work, taking lunch breaks and going home at the end of the day[16]. The development team also made sure each NPC has its own name, age and hobbies (including some of the animals).

    In several spots on the map, it is possible for Ryo to buy capsule toys. There are 168 different toys in the game, featuring characters and objects from Bonanza Bros., Daytona USA, Fantasy Zone, Golden Axe, Hang-On, NiGHTS into Dreams, Panzer Dragoon, Phantasy Star, Rent A Hero, Ristar, Sonic Adventure, Sonic the Fighters, Space Harrier, Virtua Fighter and Virtua Fighter Kids. Alex Kidd also makes an appearance, as does Hidekazu Yukawa, alongside a number of smaller versions of Shenmue objects.

    Items collected, money earned, and the in-game date is picked up and carried forward to the sequel, Shenmue II, if that game detects a Shenmue save file.

    While there appears to be no time limit in Shenmue, if the player does not finish the game by 15th April 1987, Lan Di will return, beat Ryo and the game will end. Shenmue II suggests the canonical ending is before 23rd February, 1987, but it is fully possible to finish the game in December 1986.

    Shenmue Passport

    While the core Shenmue game takes place across three GD-ROMs, a fourth "Shenmue Passport" disc is included in all versions of the game. Shenmue Passport uses the save data from the main game to provide more details about characters and settings, as well as what the player has achieved. It also allows the user to re-watch cutscenes and play music from the game, and contains the game's networking features, which at launch allowed players to submit "rankings" for various minigames across the game to an online leaderboard.

    Shenmue Passport doubles up as a pseudo-tech demo, in which high polygon versions of the characters' heads explain the core systems of the game.

    The Japanese version also includes F355 Challenge VM Operator, which allows users to download replay data (which can be used to race against) for F355 Challenge (if a F355 Challenge save is detected). Debuting eight months before its Dreamcast incarnation, the feature was designed for the arcade NAOMI-based version of F355 Challenge, though is compatible with both. This feature was removed from overseas versions.

    History

    Development

    Main article: Shenmue/Development.

    Release

    Shenmue saw wide critical acclaim after release due to the many revolutionary features it brought to the world of video games. However, despite the praise, Shenmue struggled to sell. Some critics believed the game was far too slow and self indulgent. Though easy to sell to Japanese audiences, Western consumers found the game's themes unappealing.

    During its first week of sale, 260,000 copies were sold in Japan[17]. In Europe it sold more than 300,000 copies[18], in total 1.2 million copies of the game were eventually sold worldwide[19].

    In Japan, Shenmue is voiced and subtitled only in Japanese, whereas Western version add English. Japan would receive this localised version as US Shenmue.

    Legacy

    Shenmue is said to have sold at a massive loss, and it is predicted that every Dreamcast owner would have needed to buy the game twice in order for it to turn a profit. However, the game developed a cult following and remains one of the highest rated Dreamcast games ever made. Many of its ideas regarding an open, freely explorable world have been revisited in the Yakuza series of games, starting with the original PlayStation 2 Yakuza in 2005.

    Initial plans were to create a trilogy of Shenmue games, and although Shenmue II saw a release (with a much smaller budget), Shenmue III spent more than a decade in development hell. In June 2015, a Kickstarter campaign for Shenmue III was announced by Yu Suzuki at Sony's E3 2015 press conference. It was successfully funded with the game shipping in 2019.

    In August 2018, a remastered version of Shenmue (bundled with Shenmue II) was released as Shenmue I & II for Windows PCs, the PlayStation 4, and Xbox One.

    Production credits

    Main article: Shenmue/Production credits.

    Magazine articles

    Main article: Shenmue/Magazine articles.

    Promotional material

    Main article: Shenmue/Promotional material.

    Artwork

    Main article: Shenmue/Artwork.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    94 №91, p80-85
    60 №92, p120
    100
    70 Video Gamer
    Sega Dreamcast
    81
    Based on
    4 reviews
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    100
    [20]
    Ação Games (BR)
    90
    [21]
    Bonus (YU) NTSC-J
    96
    [22]
    Click! (PL)
    80
    [23]
    Consoles + (FR) NTSC-J
    91
    [24]
    Consoles + (FR) PAL
    91
    [25]
    Computer & Video Games (UK)
    100
    [26]
    Dreamcast Monthly (UK) PAL
    100
    [27]
    DC-UK (UK) PAL
    100
    [28]
    Dreamcast Magazine (JP) NTSC-J
    93
    [29]
    Dreamcast Magazine (UK)
    85
    [10]
    Dorimaga (JP) NTSC-J
    88
    [30]
    Edge (UK)
    80
    [31]
    Electronic Gaming Monthly (US) NTSC-U
    87
    [32]
    Entsiklopediya igr dlya Dreamcast (RU)
    81
    [33]
    Famitsu (JP) NTSC-J
    83
    [34]
    Fun Generation (DE) PAL
    91
    [35]
    GameFan (US) NTSC-U
    75
    [36]
    GamePlay RPG (FR) PAL
    97
    [37]
    GamePro (US) NTSC-U
    88
    [38]
    Gamers' Republic (US) NTSC-U
    67
    [39]
    Hyper (AU)
    94
    [40]
    Joypad (IT) NTSC-J
    90
    [41]
    MAN!AC (DE) PAL
    90
    [42]
    Man!ak (PL)
    90
    [43]
    Neo Plus (PL)
    90
    [44]
    Next Generation (US) NTSC-U
    100
    [45]
    Official Dreamcast Magazine (UK) PAL
    100
    [46]
    Official Dreamcast Magazine (US) NTSC-U
    100
    [47]
    Playbox (FR)
    96
    [48]
    Play (PL)
    92
    [49]
    PSX Extreme (PL)
    93
    [50]
    Power Unlimited (NL)
    78
    [51]
    Strana Igr (RU)
    100
    [52]
    Strana Igr (RU)
    100
    [53]
    Video Games (DE) PAL
    84
    [54]
    Sega Dreamcast
    91
    Based on
    36 reviews

    Shenmue

    Dreamcast, JP
    ShenmueDreamcastJBack.jpgShenmueDreamcastJFront.jpg
    Cover
    ShenmueDreamcastJSpine.jpg
    Spinecard
    ShenmueDreamcastJDisk1.jpg
    Disc 1
    ShenmueDreamcastJDisk2.jpg
    Disc 2
    ShenmueDreamcastJDisk3.jpg
    Disc 3
    ShenmueDreamcastJDisk4.jpg
    Disc 4
    Dreamcast, JP (Shokai Genteiban)
    Shenmue DC JP BoxBack LimitedEdition.jpgNospine-small.pngShenmue DC JP BoxFront LimitedEdition.jpg
    Cover
    Shenmue DC JP Disc1.jpg
    Disc 1
    Shenmue DC JP Disc2.jpg
    Disc 2
    Shenmue DC JP Disc3.jpg
    Disc 3
    Shenmue DC JP Disc4.jpg
    Disc 4
    Shenmue DC JP Manual LimitedEdition.pdf
    Manual
    Shenmue dc jp back cover.jpgShenmue dc jp front cover.jpg
    Jewel Case
    Shenmue DC JP Disc5 LimitedEdition.jpg
    Soundtrack CD
    Shenmue DC JP Manual2 LimitedEdition.pdf
    Manual2
    Dreamcast, US
    ShenmueDCUSBack.jpgShenmueDCUSFront.jpg
    Cover
    Shenmue DC US Disc1.jpg
    Disc 1
    Shenmue DC US Disc2.jpg
    Disc 2
    Shenmue DC US Disc3.jpg
    Disc 3
    Shenmue DC US Disc4.jpg
    Disc 4
    Shenmue DC US Manual.pdf
    Manual
    ShenmueDCUSInlay1.jpgShenmueDCUSInlay2.jpg
    Inlay
    Shenmue DC US Manual Passport.pdf
    Passport manual
    Dreamcast, US (Limited Edition)
    ShenmueLEDCUSBack.jpgShenmueLEDCUSFront.jpg
    Cover
    Shenmue (Limited Edition) DC US Manual.pdf
    Manual
    ShenmueLEDCUSInlay1.jpgShenmueLEDCUSInlay2.jpg
    Inlay
    Dreamcast, EU (cover)
    Shen dc eu back cover.jpgShenmue dc eu spine.jpgShen dc eu front cover.jpg
    Cover
    Dreamcast, EU (Discs 1 & 2)
    Shen dc eu back cover1.jpgShen dc eu front cover.jpg
    Cover
    Shen dc eu disc1.jpg
    Disc 1
    Shen dc eu disc2.jpg
    Disc 2
    Dreamcast, EU (Discs 3 & 4)
    Shen dc eu back cover2.jpgShen dc eu front cover.jpg
    Cover
    Shen dc eu disc3.jpg
    Disc 3
    Shen dc eu pass.jpg
    Disc 4
    Dreamcast, BR
    Shenmue DC BR Box Front.jpg
    Cover

    Technical information

    In Shenmue, the backgrounds consist of up to 57,150[55] polygons, while the characters can have up to 14,361[56] polygons each. This was the highest character polygon count in any video game at the time, surpassing the Sega NAOMI arcade game Dead or Alive 2 released several months earlier. It was significantly higher than the polygon counts on other consoles and PC at the time. In comparison, the highest polygon counts for PC games at the time were up to 15,000 polygons per scene (Quake III Arena) and 2500 polygons per character (Half-Life).[57] The character polygon count of Shenmue was surpassed by the Dreamcast game Sports Jam in 2000.

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (JP) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (US) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 1
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 2
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 3
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    GD-ROM (EU) Disc 4
    Sega Dreamcast
     ?
    CRC32
    MD5
    SHA-1
    2000-08-18 GD-R Page

    External links

    References

    1. File:Shenmue DC JP BoxBack LimitedEdition.jpg
    2. 2.0 2.1 2.2 2.3 2.4 http://sega.jp/dc/990804/ (Wayback Machine: 2008-01-29 10:32)
    3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-07 20:31)
    4. 4.0 4.1 4.2 4.3 Press release: 2000-11-07: Experience the Music of a Masterpiece With 'Shenmue Limited Edition'; Special Edition of Anticipated Dreamcast Game -- Shenmue -- Includes CD Containing Original Musical Scores
    5. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=200 (Wayback Machine: 2003-12-16 01:11)
    6. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3124 (Wayback Machine: 2002-07-16 19:52)
    7. http://amazon.co.uk/exec/obidos/tg/stores/feature/feature/-/videogames/50781 (Wayback Machine: 2001-02-11 06:17)
    8. https://groups.google.com/g/uk.games.video.dreamcast/c/1LWisEp0NEc/m/IMnrj25ybxEJ
    9. Computer & Video Games, "January 2001" (UK; 2000-12-13), page 85
    10. 10.0 10.1 Dreamcast Magazine, "No. 16" (UK; 2000-11-30), page 36
    11. http://www.amazon.de:80/exec/obidos/ASIN/B00004U2DF (Wayback Machine: 2005-03-07 05:03)
    12. http://www.micromania.fr/zooms/?ref=17734 (Wayback Machine: 2001-07-18 11:44)
    13. http://www.amazon.fr:80/exec/obidos/tg/browse/-/557776/ref=vg_br_dp_1_lf/ (Wayback Machine: 2001-07-19 17:01)
    14. http://www.centromail.es/top/ficha.asp?codmail=15768&codprov= (Wayback Machine: 2001-09-17 04:32)
    15. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
    16. Interview: Yu Suzuki (2014-09-18) by Shenmue Dojo
    17. Edge, "March 2000" (UK; 2000-02-22), page 122
    18. Press release: 2001-01-31: Sega to focus on content strengths to become the world's leading publisher of interactive entertainment
    19. Press release: 2001-10-12: Microsoft Announces Leading Sega Games for Xbox
    20. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 34
    21. Ação Games, "Janeiro 2001" (BR; 200x-xx-xx), page 43
    22. Bonus, "9/2000" (YU; 2000-12-25), page 51
    23. Click!, "1/2001" (PL; 2001-01-04), page 20
    24. Consoles +, "Février 2000" (FR; 2000-0x-xx), page 78
    25. Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 72
    26. Computer & Video Games, "January 2001" (UK; 2000-12-13), page 84
    27. Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 92
    28. DC-UK, "Christmas 2000" (UK; 2000-11-17), page 42
    29. Dreamcast Magazine, "2000-01 (2000-01-07,14)" (JP; 1999-12-24), page 26
    30. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
    31. Edge, "Christmas 2000" (UK; 2000-11-29), page 86
    32. Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 196
    33. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 204
    34. Famitsu, "2000-01-07,14" (JP; 1999-12-24), page 29
    35. Fun Generation, "01/2001" (DE; 2000-12-20), page 46
    36. GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 25
    37. GamePlay RPG, "Décembre 2000" (FR; 2000-1x-xx), page 48
    38. GamePro, "January 2001" (US; 200x-xx-xx), page 98
    39. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 72
    40. Hyper, "February 2001" (AU; 2000-12-20), page 40
    41. Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 54
    42. MAN!AC, "01/2000" (DE; 2000-12-06), page 40
    43. Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 39
    44. Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 56
    45. Next Generation, "December 2000" (US; 2000-11-21), page 100
    46. Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 8
    47. Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 56
    48. Playbox, "Décembre 2000" (FR; 2000-1x-xx), page 22
    49. Play, "Marzec 2001" (PL; 2001-xx-xx), page 28
    50. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 38
    51. Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 24
    52. Strana Igr, "Fevral 2000 1/2" (RU; 2000-xx-xx), page 46
    53. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
    54. Video Games, "01/2001" (DE; 2000-12-06), page 42
    55. https://imgur.com/OUDTrfx (Wayback Machine: 2020-02-22 19:44)
    56. https://imgur.com/wn0KBPW (Wayback Machine: 2020-02-22 19:45)
    57. https://forum.thegamecreators.com/thread/46032#msg477010 (Wayback Machine: 2020-02-22 19:46)


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    Books: Shenmue: Ichishou Yokosuka Saisoku Kouryaku Guide (2000) | Shenmue: Ichishou Yokosuka Kanzen Seiha no Sho (2000) | Shenmue: Ichishou Yokosuka Complete Guide (2000) | Shenmue: Ichishou Yokosuka World Guidance (2000) | Official Shenmue Perfect Guide (2000) | Prima's Official Strategy Guide: Shenmue (2000)
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    Prototypes: 2000-08-18



    Shenmue series of games
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