The Flash
From Sega Retro
The Flash | ||||||||||||||||||||||||||||||
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System(s): Sega Master System | ||||||||||||||||||||||||||||||
Publisher: Sega (Europe), Tec Toy (Brazil) | ||||||||||||||||||||||||||||||
Developer: Probe Software | ||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | ||||||||||||||||||||||||||||||
Licensor: DC Comics | ||||||||||||||||||||||||||||||
Sound driver: Master System Audio Driver | ||||||||||||||||||||||||||||||
Genre: Action[1] | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
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The Flash is a Sega Master System action platform game developed by Probe Software and published by Sega. Based on the titular American comic series The Flash, it was first released in Europe in August 1993[5] and was later brought to Brazil and Portugal.
Contents
Story
The supervillain the Trickster has taken control of Central City and made himself mayor. He has declared the Flash a criminal and turned the entire city against him. He has also stolen five priceless gems from the city treasury. The Flash must find the gems and put a stop to the Trickster. He is assisted by his friend Tina McGee at STAR Labs.
Gameplay
The game is a side-scrolling platformer played as the superhero the Flash, who moves with superspeed. The goal of each level is to locate a switch that opens the way to the exit, then find the exit. There are six episodes, each containing two levels and concluding with increasingly difficult fights against the Trickstermobile.
The Flash moves with and and crouches with . He can move with superspeed with or . He jumps with and jumps down from platforms with +. He jumps higher when not moving. When standing still, the Flash can perform a vibrating attack, a short-ranged projectile attack, with . The vibrating attack can be pointed in any direction using the D-Pad. It can attack enemies, and it is also the only way to open item boxes. A long bar representing the Flash's SuperSpeed Energy appears on the left edge of the screen. SuperSpeed Energy is used whenever Flash moves with superspeed or uses his vibrating attack. It can be recharged by standing in front of Star Food Vendors that appear in the levels.
When moving (including when in midair), the Flash can briefly spin into whirlwind with . He can attack enemies in this state. Flash also has a special whirlwind attack that he can enter by pressing and rapidly, which keeps him in the whirlwind state for several seconds or until he takes damage but can only be done a limited number of times. The Flash starts each episode with the ability to do this once but can gain additional uses through items.
The Flash has four health points, depicted as small lightning bolts in the corner of the screen. He loses a life if he loses all of his health points. Each level has a 60-second time limit, and the Flash also loses a life if time runs out. The game ends if he loses all of his lives. The player starts with no continues but can find some hidden in the levels. The game awards 10,000 bonus points at the end of the level for completing it without losing a life.
Items
All items except for Flash Symbols are found inside Trickster Blocks.
Flash Symbol | |
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Collect for 100 bonus points at the end of the level. | |
Trickster Block | |
Destroy using Flash's vibrating attack to reveal an item. | |
Pizza | |
Restores one, two, or three health points to the Flash, depending on how many slices are present. | |
Gem | |
Collect for 100,000 bonus points at the end of the level. | |
Clock | |
Increases the amount of time that the player has left to complete the level. | |
Restart | |
Checkpoint where the Flash is revived after losing a life. | |
Whirlwind | |
Gives the Flash the ability to use his special whirlwind attack another time. | |
Magnetic Field Protection Unit | |
Surrounds the Flash in a protective shield that renders him invulnerable for a duration. | |
1-Up | |
Gives the player an extra life. | |
Continue | |
Gives the player a continue. |
Objects
Star Food Vendor | |
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Replenishes the Flash's SuperSpeed Energy bar when he stands in front of it. If the machine is "Out of Order," it is non-functional. | |
Switch | |
Opens the way to the level exit. The Flash must find and flip the switch (by moving in front of it) in every level to unlock the exit. | |
Exit | |
Exits the current level. |
Episodes
Trickster for Mayor! | |
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Roller Coaster Runner! | |
Warehouse Antics! | |
Trouble at Megacorp! | |
At Peace in the Park! | |
The Trickster's Funhouse! | |
Magazine articles
- Main article: The Flash/Magazine articles.
Production credits
- Programming: Gary Priest
- Production: Tony Beckwith
- Graphics: Mark Knowles, Kev Bulmer
- Sound: Jeroen Tel
- QA Department: Barg, Simon Bland, James Stewart, Robert Halfhide
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 10 reviews |
Master System, EU |
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Master System, EU (Classic Master System) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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256kB | Cartridge (EU) | 8kB backup |
References
- ↑ File:TheFlash SMS EU Box.jpg
- ↑ 2.0 2.1 Sega Pro, "October 1993" (UK; 1993-09-09), page 34
- ↑ 3.0 3.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 126
- ↑ Computer Trade Weekly, "" (UK; 1994-08-15), page 10
- ↑ Sega Power, "August 1993" (UK; 1993-07-01), page 13
- ↑ File:Flash SMS credits.png
- ↑ Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 146
- ↑ Mega Force, "Décembre 1993" (FR; 1993-12-10), page 133
- ↑ Micromanía (segunda época), "Junio 1993" (ES; 1993-0x-xx), page 49
- ↑ Mean Machines Sega, "October 1993" (UK; 1993-08-28), page 85
- ↑ Player One, "Décembre 1993" (FR; 1993-1x-xx), page 156
- ↑ Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 33
- ↑ Sega Master Force, "September 1993" (UK; 1993-07-22), page 18
- ↑ Sonic the Comic, "26th June 1993" (UK; 1993-06-26), page 11
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 109
The Flash | |
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Main page | Maps | Hidden content | Magazine articles | Reception |