Difference between revisions of "Sonic Shuffle/Compliance"
From Sega Retro
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− | | 6.1_result= | + | | 6_image1=Sonicshuffle title.png |
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− | | 8.1_result= | + | | 7.1_image1=SonicShuffle DC US Demo.png |
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− | | 9.3_result= | + | | 8.1_image1=SonicShuffle DC US MainMenu.png |
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+ | | 8.2_image1=SonicShuffle DC US Versus GreyedOut.png | ||
+ | | 9.1_result=fail | ||
+ | | 9.2_result=na | ||
+ | | 9.3_result=na | ||
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+ | | 10.1_image1=SonicShuffle DC US Pause.png | ||
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− | | 12.1a_result= | + | | 12_comments=The game can be paused on the boards at the start of a player's turn, but cannot be paused during mini-games. |
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Revision as of 12:16, 10 September 2024
- Back to: Sonic Shuffle.
Sega Dreamcast compliance standards are defined by the Dreamcast Software Creation Standards, created by Sega of America. The following are points marked as "required". Some duplicates have been removed.
Contents
Controllers
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass |
Software reset
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass |
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Untested, assumed pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Fail | ||||
|
N/A | ||||
|
N/A |
Main game
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Partial | The game can be paused on the boards at the start of a player's turn, but cannot be paused during mini-games. | |||
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
Untested, assumed pass |
Saving
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Pass | ||||
|
Pass | ||||
|
Pass | ||||
|
N/A | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Pass | ||||
|
N/A | ||||
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass |
Disc usage
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass |
Jump Pack
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass | ||||
|
Untested, assumed pass |
Miscellaneous
Compilance | Screenshot(s) | Pass/fail | Comments | ||
---|---|---|---|---|---|
|
Untested, assumed pass | ||||
|
Untested, assumed pass |
Results
Pass | 26 |
---|---|
Fail | 1 |
Partial | 1 |
Untested | 49 |
Total | 77 |
References
- ↑ Sega Dreamcast Software Creation Standards, page 5
- ↑ Sega Dreamcast Software Creation Standards, page 8
- ↑ 3.0 3.1 Sega Dreamcast Software Creation Standards, page 9
- ↑ Sega Dreamcast Software Creation Standards, page 10
- ↑ Sega Dreamcast Software Creation Standards, page 12
- ↑ Sega Dreamcast Software Creation Standards, page 17
- ↑ 7.0 7.1 Sega Dreamcast Software Creation Standards, page 18
- ↑ 8.0 8.1 Sega Dreamcast Software Creation Standards, page 19
- ↑ Sega Dreamcast Software Creation Standards, page 20
- ↑ Sega Dreamcast Software Creation Standards, page 21
- ↑ Sega Dreamcast Software Creation Standards, page 15
- ↑ Sega Dreamcast Software Creation Standards, page 24
- ↑ Sega Dreamcast Software Creation Standards, page 27
- ↑ 14.0 14.1 Sega Dreamcast Software Creation Standards, page 28
- ↑ Sega Dreamcast Software Creation Standards, page 29
- ↑ 16.0 16.1 16.2 Sega Dreamcast Software Creation Standards, page 32
- ↑ 17.0 17.1 Sega Dreamcast Software Creation Standards, page 33
- ↑ 18.0 18.1 Sega Dreamcast Software Creation Standards, page 35
- ↑ Sega Dreamcast Software Creation Standards, page 38
- ↑ 20.0 20.1 Sega Dreamcast Software Creation Standards, page 39
- ↑ Sega Dreamcast Software Creation Standards, page 41
- ↑ Sega Dreamcast Software Creation Standards, page 42
- ↑ Sega Dreamcast Software Creation Standards, page 43
- ↑ 24.0 24.1 24.2 Sega Dreamcast Software Creation Standards, page 47
- ↑ 25.0 25.1 25.2 Sega Dreamcast Software Creation Standards, page 48
- ↑ 26.0 26.1 Sega Dreamcast Software Creation Standards, page 53
- ↑ 27.0 27.1 Sega Dreamcast Software Creation Standards, page 55
- ↑ 28.0 28.1 28.2 Sega Dreamcast Software Creation Standards, page 56
- ↑ Sega Dreamcast Software Creation Standards, page 57
- ↑ 30.0 30.1 30.2 Sega Dreamcast Software Creation Standards, page 58
- ↑ 31.0 31.1 Sega Dreamcast Software Creation Standards, page 59
- ↑ Sega Dreamcast Software Creation Standards, page 60
- ↑ 33.0 33.1 Sega Dreamcast Software Creation Standards, page 63
- ↑ 34.0 34.1 Sega Dreamcast Software Creation Standards, page 66
- ↑ 35.0 35.1 35.2 35.3 Sega Dreamcast Software Creation Standards, page 67
- ↑ Sega Dreamcast Software Creation Standards, page 68
- ↑ 37.0 37.1 37.2 37.3 37.4 Sega Dreamcast Software Creation Standards, page 69
- ↑ 38.0 38.1 38.2 38.3 Sega Dreamcast Software Creation Standards, page 70
- ↑ Sega Dreamcast Software Creation Standards, page 73
- ↑ Sega Dreamcast Software Creation Standards, page 74
- ↑ Sega Dreamcast Software Creation Standards, page 77
- ↑ Sega Dreamcast Software Creation Standards, page 105
- ↑ Sega Dreamcast Software Creation Standards, page 106
- ↑ 44.0 44.1 Sega Dreamcast Software Creation Standards, page 88
- ↑ 45.0 45.1 Sega Dreamcast Software Creation Standards, page 87
- ↑ Sega Dreamcast Software Creation Standards, page 125
- ↑ Sega Dreamcast Software Creation Standards, page 127
Sonic Shuffle | |
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Main page | Credits | Hidden content | Development | Magazine articles | Reception | Promotional material | Compliance | Technical information | Bootlegs
Prototypes: 2001-01-11
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