Difference between revisions of "Putt & Putter (Master System)"
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+ | {{otherPage|desc=the [[Sega Game Gear]] game|page=Putt & Putter (Game Gear)}} | ||
{{Bob | {{Bob | ||
| bobscreen=PuttAndPutter_SMSTitleScreen.png | | bobscreen=PuttAndPutter_SMSTitleScreen.png | ||
Line 4: | Line 5: | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[SIMS]] | | developer=[[SIMS]] | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Tec Toy]]|region=BR}} | ||
| system=[[Sega Master System]] | | system=[[Sega Master System]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
| peripherals= | | peripherals= | ||
| players=1-2 | | players=1-2 | ||
− | | genre=Sports | + | | genre=Sports{{fileref|PuttandPutter SMS EU Box.jpg}}{{fileref|PuttandPutter SMS KR Box.jpg}} |
+ | | subgenre=golf | ||
| releases={{releasesSMS | | releases={{releasesSMS | ||
− | | sms_date_eu=1992 | + | | sms_date_eu=1992-06{{magref|segapower|33|11}} |
| sms_code_eu=5122 | | sms_code_eu=5122 | ||
+ | | sms_date_uk=1992-08{{magref|ctw|400|15}}<!--1992-06{{magref|segapower|33|11}}--> | ||
+ | | sms_code_uk=5122 | ||
+ | | sms_rrp_uk=32.99{{magref|segapro|12|35}}<!--29.99{{magref|segapower|33|31}}--> | ||
| sms_date_au=199x | | sms_date_au=199x | ||
| sms_date_br=199x | | sms_date_br=199x | ||
| sms_date_kr=199x | | sms_date_kr=199x | ||
| sms_code_kr=GB1017JG | | sms_code_kr=GB1017JG | ||
+ | | sms_date_pt=199x | ||
}} | }} | ||
}} | }} | ||
− | + | '''''Putt & Putter''''' for the [[Sega Master System]], known as '''''Minigolf''''' in Brazil, is an isometric minigolf game developed by [[SIMS]]. It should not be confused with the [[Putt & Putter (Game Gear)|Game Gear version]], which contains completely different maps. | |
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|Putt & Putter SMS, Gameplay.png|width=200|Gameplay}} | ||
+ | {{ScreenThumb|Putt & Putter SMS, Scorecard.png|width=200|Scorecard}} | ||
+ | The game is a golf game that combines elements of pinball and minigolf. The goal is to putt a ball into the hole in the fewest strokes. Holes all have various obstacles that must be negotiated including sand traps, moving platforms, and bumpers. Almost all holes are surrounded by water, and shots ending up off the course are given a one-stroke penalty. The holes are viewed from an isometric viewpoint. The boundaries of the hole flash red, and the ball bounces off the sides rather than falling out of bounds. | ||
+ | |||
+ | The main game consists of 18 holes, divided into three stages. The player must finish each stage either in par or under-par to move on to the next stage. There are bonus stages after the first and second stages, in which the player has five shots to try to get the ball into the hole and earns an extra ball for every successful attempt. Clearing Bounds (which disappear after being hit three times) also earns extra balls. There is also a Practice mode that consists of six simpler holes that introduce the mechanics of the game. | ||
+ | |||
+ | The player starts the game with five balls. Each hole has a par rating depending on its difficulty, indicating the number of strokes it should take to complete. Beating the par rating rewards the player with an extra ball for each stroke under par: one bonus ball for a birdie (one under par), two bonus balls for an eagle (two under par), and three bonus balls for an albatross (three under par). Conversely, finishing over par costs the player balls, so a bogey (one over par) costs one ball, a double bogey (two over par) costs two balls, and so forth. The game ends if the player runs out of balls. The player is retired from the hole for going five over par. | ||
+ | |||
+ | Each hole starts by placing the ball on the tee mat, a small square at the beginning of the course, using the D-Pad to position the ball and {{2}} to place it. The player can pan around the course by moving the cursor the D-Pad before each shot; holding {{1}} increases the movement speed of the cursor. The player makes a shot by pressing {{2}}, which causes a power meter to appear. An animation of the ball indicates the trajectory of the shot (including how it will rebound after hitting the edges of the course). The power meter cycles from empty to full, indicating the lowest and highest putting power respectively, and the player hits the ball with {{2}} when the power meter is at the desired level. During gameplay, the player can view a scorecard showing the results of each hole with {{1}}+{{2}}. | ||
+ | |||
+ | There is a two-player mode where players compete on any of the three stages. Both players' balls are in play simultaneously, and players alternate strokes. It is possible for one ball to hit the other without penalty (including knocking the opponent's ball into hazards). Each hole lasts until both players have finished; a player is also retired after ten strokes without completing the hole. The player who completes the game with the best score (by completing each hole in the fewest strokes) wins the match. | ||
+ | |||
+ | ===Hazards=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Water | ||
+ | | sprite={{sprite | Putt & Putter SMS, Hazards.png | 1.5 | crop_width=64 | crop_height=32 | crop_x=0 | crop_y=0}} | ||
+ | | desc=If a ball falls in a water hazard, the player loses a stroke. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Treadmill | ||
+ | | sprite={{sprite | Putt & Putter SMS, Hazards.png | 1.5 | crop_width=64 | crop_height=32 | crop_x=64 | crop_y=0}} | ||
+ | | desc=If a ball falls on a treadmill hazard, it scrolls to the end, potentially out of bounds and costing the player a stroke. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Obstacles=== | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Bound | ||
+ | | sprite={{sprite | Putt & Putter SMS, Obstacles.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}} | ||
+ | | desc=Causes the ball to bounce off at an angle and increase its speed. Bounds disappear after being hit three times. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stationary Bar | ||
+ | | sprite={{sprite | Putt & Putter SMS, Obstacles.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}} | ||
+ | | desc=Causes the ball to bounce off at an angle. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Control Bar | ||
+ | | sprite={{sprite | Putt & Putter SMS, Obstacles.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
+ | | desc=Movable bar that can be repositioned by the player with {{left}} and {{right}} after a shot. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Switch | ||
+ | | sprite={{sprite | Putt & Putter SMS, Obstacles.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}} | ||
+ | | desc=Toggles the movement of a treadmill hazard if hit by the ball. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Standing Bridge | ||
+ | | sprite={{sprite | Putt & Putter SMS, Obstacles.png | 2 | crop_width=16 | crop_height=40 | crop_x=32 | crop_y=0}} | ||
+ | | desc=An obstruction that turns into a bridge (for passing over water) after it is knocked down. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Moving Bridge | ||
+ | | sprite={{sprite | Putt & Putter SMS, Obstacles.png | 2 | crop_width=48 | crop_height=24 | crop_x=0 | crop_y=40}} | ||
+ | | desc=A bridge over water that moves, requiring careful timing to pass over safely. | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Warps | ||
+ | | sprite={{sprite | Putt & Putter SMS, Obstacles.png | 2 | crop_width=32 | crop_height=32 | crop_x=48 | crop_y=0}} | ||
+ | | desc=Teleports the ball from the entrance ("IN") to the exit ("OUT"), maintaining its speed and trajectory. | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Holes=== | ||
+ | {{mainArticle|{{PAGENAME}}/Maps}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Programmer:''' [[Wataru Minegishi|Wat]] | ||
+ | *'''Planner:''' Lehto | ||
+ | *'''Designer:''' Lehto, Matsu | ||
+ | *'''Music Composer:''' [[Yoko Wada|Pygmy Wada]] | ||
+ | *'''Special Thanks to:''' [[Kou]], [[Yone]], [[T.Asano]], T.Hagiwara, [[S.Kawa]], Manma, Chaos Brain, Danna, Baham, Pretty Toshi, Hoehoe, Kaw | ||
+ | *Presented by Sega | ||
+ | |source=In-game credits | ||
+ | |pdf=Putt and Putter SMS credits.pdf | ||
+ | |console=SMS | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|SMS}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Master System | | console=Master System | ||
Line 40: | Line 119: | ||
| cover=PuttandPutter SMS EU Box.jpg | | cover=PuttandPutter SMS EU Box.jpg | ||
| cart=PuttandPutter SMS EU Cart.jpg | | cart=PuttandPutter SMS EU Cart.jpg | ||
+ | | manual=Putt & Putter SMS EU Manual.pdf | ||
+ | }}{{Scanbox | ||
+ | | console=Master System | ||
+ | | region=PT | ||
+ | | cover=PuttandPutter SMS PT cover.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
| region=AU | | region=AU | ||
− | | cover= | + | | cover=PuttandPutter SMS AU cover.jpg |
| cart=PuttandPutter SMS AU Cart.jpg | | cart=PuttandPutter SMS AU Cart.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
Line 50: | Line 134: | ||
| cover=PuttandPutter SMS BR cover.jpg | | cover=PuttandPutter SMS BR cover.jpg | ||
| cart=MinigolfSMSBRCart.jpg | | cart=MinigolfSMSBRCart.jpg | ||
+ | | manual=Minigolf-SMS-BR-Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Master System | | console=Master System | ||
Line 55: | Line 140: | ||
| cover=PuttandPutter SMS KR Box.jpg | | cover=PuttandPutter SMS KR Box.jpg | ||
| cart= | | cart= | ||
+ | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|SMS|sha1=760D330047A77B98E2FFF786052741DC7E3760E8|md5=C13DAB68A85FEF5BA28AE0F5BA4FD05F|crc32=357D4F78|size=128kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}} | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{Putt&PutterSMSOmni}} |
Revision as of 13:16, 28 September 2024
- For the Sega Game Gear game, see Putt & Putter (Game Gear).
Putt & Putter | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Master System | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: SIMS | |||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||
Genre: Sports[1][2] (golf) | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
|
Putt & Putter for the Sega Master System, known as Minigolf in Brazil, is an isometric minigolf game developed by SIMS. It should not be confused with the Game Gear version, which contains completely different maps.
Contents
Gameplay
The game is a golf game that combines elements of pinball and minigolf. The goal is to putt a ball into the hole in the fewest strokes. Holes all have various obstacles that must be negotiated including sand traps, moving platforms, and bumpers. Almost all holes are surrounded by water, and shots ending up off the course are given a one-stroke penalty. The holes are viewed from an isometric viewpoint. The boundaries of the hole flash red, and the ball bounces off the sides rather than falling out of bounds.
The main game consists of 18 holes, divided into three stages. The player must finish each stage either in par or under-par to move on to the next stage. There are bonus stages after the first and second stages, in which the player has five shots to try to get the ball into the hole and earns an extra ball for every successful attempt. Clearing Bounds (which disappear after being hit three times) also earns extra balls. There is also a Practice mode that consists of six simpler holes that introduce the mechanics of the game.
The player starts the game with five balls. Each hole has a par rating depending on its difficulty, indicating the number of strokes it should take to complete. Beating the par rating rewards the player with an extra ball for each stroke under par: one bonus ball for a birdie (one under par), two bonus balls for an eagle (two under par), and three bonus balls for an albatross (three under par). Conversely, finishing over par costs the player balls, so a bogey (one over par) costs one ball, a double bogey (two over par) costs two balls, and so forth. The game ends if the player runs out of balls. The player is retired from the hole for going five over par.
Each hole starts by placing the ball on the tee mat, a small square at the beginning of the course, using the D-Pad to position the ball and to place it. The player can pan around the course by moving the cursor the D-Pad before each shot; holding increases the movement speed of the cursor. The player makes a shot by pressing , which causes a power meter to appear. An animation of the ball indicates the trajectory of the shot (including how it will rebound after hitting the edges of the course). The power meter cycles from empty to full, indicating the lowest and highest putting power respectively, and the player hits the ball with when the power meter is at the desired level. During gameplay, the player can view a scorecard showing the results of each hole with +.
There is a two-player mode where players compete on any of the three stages. Both players' balls are in play simultaneously, and players alternate strokes. It is possible for one ball to hit the other without penalty (including knocking the opponent's ball into hazards). Each hole lasts until both players have finished; a player is also retired after ten strokes without completing the hole. The player who completes the game with the best score (by completing each hole in the fewest strokes) wins the match.
Hazards
Water | |
---|---|
If a ball falls in a water hazard, the player loses a stroke. | |
Treadmill | |
If a ball falls on a treadmill hazard, it scrolls to the end, potentially out of bounds and costing the player a stroke. |
Obstacles
Holes
- Main article: Putt & Putter (Master System)/Maps.
Production credits
Magazine articles
- Main article: Putt & Putter (Master System)/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
68 | |
---|---|
Based on 11 reviews |
Master System, BR |
---|
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
128kB | Cartridge (EU) |
References
- ↑ File:PuttandPutter SMS EU Box.jpg
- ↑ File:PuttandPutter SMS KR Box.jpg
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 11
- ↑ Computer Trade Weekly, "" (UK; 1992-08-17), page 15
- ↑ Sega Pro, "October 1992" (UK; 1992-09-10), page 35
- ↑ File:Putt and Putter SMS credits.pdf
- ↑ Aktueller Software Markt, "November 1992" (DE; 1992-10-09), page 146
- ↑ Console Mania, "Ottobre 1992" (IT; 1992-xx-xx), page 66
- ↑ Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 78
- ↑ Joystick, "Juillet/Août 1992" (FR; 1992-0x-xx), page 204
- ↑ Micromanía (segunda época), "Agosto 1992" (ES; 1992-0x-xx), page 70
- ↑ Player One, "Septembre 1992" (FR; 1992-09-10), page 123
- ↑ Sega Power, "August 1992" (UK; 1992-07-02), page 31
- ↑ Sega Pro, "October 1992" (UK; 1992-09-10), page 34
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Supersonic, "Septembre 1992" (FR; 1992-xx-xx), page 23
- ↑ Video Games, "9/92" (DE; 1992-08-26), page 100
Putt & Putter (Master System) | |
---|---|
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