Difference between revisions of "Prismaticallization"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=Prismaticallization title.png |
| publisher=[[Arc System Works]] | | publisher=[[Arc System Works]] | ||
| developer=[[Arc System Works]] | | developer=[[Arc System Works]] | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
− | | peripherals=[[Dreamcast VGA Box]] | + | | peripherals=[[Dreamcast VGA Box]], [[Visual Memory Unit]] |
| players=1 | | players=1 | ||
− | | genre=Adventure | + | | genre=Adventure{{fileref|Prismaticallization DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20140805192431/http://sega.jp/dc/000809/}}{{ref|https://web.archive.org/web/20200201225739/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}} |
| releases={{releasesDC | | releases={{releasesDC | ||
− | | dc_date_jp=2000-08-24 | + | | dc_date_jp=2000-08-24{{ref|https://web.archive.org/web/20140805192431/http://sega.jp/dc/000809/}} |
| dc_code_jp=T-22002M | | dc_code_jp=T-22002M | ||
− | | dc_rrp_jp=5, | + | | dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20140805192431/http://sega.jp/dc/000809/}} |
+ | | dc_rating_jp=all | ||
}} | }} | ||
− | | | + | | otherformats={{NonSega|PS}} |
}} | }} | ||
− | {{sub-stub}}'''''{{PAGENAME}}''''' (プリズマティカリゼーション) is an | + | {{sub-stub}}'''''{{PAGENAME}}''''' (プリズマティカリゼーション) is an [[Sega Dreamcast]] visual novel developed and published by [[Arc System Works]]. |
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Plan:''' Shuichi Ikeda<!--Note: Spelled "池田 修一" in Japanese--> | ||
+ | *'''Character Design:''' Takuya Moritou | ||
+ | *'''Illustrate:''' Takuya Moritou | ||
+ | *'''Opening Animate:''' Takuya Moritou | ||
+ | *'''Scenario Write:''' Shuichi Ikeda<!--Note: Spelled "池田 修一" in Japanese--> | ||
+ | *'''Program:''' Shuichi Ikeda<!--Note: Spelled "池田 修一" in Japanese--> | ||
+ | *'''Program Transplant For Dc:''' Positron Inc. | ||
+ | *'''Sound Work:''' Takashi Kawaguchi | ||
+ | *'''Sound Data Convert For Dc:''' Brainstorm Inc. | ||
+ | *'''Debug:''' Yukio Tomi, Takuma Kunita, Kouzi Hamada | ||
+ | *'''Business Manage:''' Atsushi Hosokawa | ||
+ | *'''Special Thanks:''' Maya Takami, Yoshikazu Yanagawa, Hatsuaki Takami, Mio Matsuzawa | ||
+ | *'''Opening&Ending Song:''' Water Clock | ||
+ | *'''Font Supply:''' [[Dynalab Inc.]] | ||
+ | *'''Exective Producer:''' [[Minoru Kidooka]] | ||
+ | :'''Copyright 1999,2000 [[Arc System Works|Arc System Works Co.,Ltd.]]''' | ||
+ | | source=In-game credits (JP) | ||
+ | | console=DC | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
− | {{ratings | + | {{ratings|DC}} |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
| region=JP | | region=JP | ||
− | | front= | + | | front=Prismaticallization DC JP Box Front.jpg |
− | | back= | + | | back=Prismaticallization DC JP Box Back.jpg |
− | |||
| square=yes | | square=yes | ||
− | | disc= | + | | disc=Prismaticallization DC JP Disc.jpg |
+ | | inlay=Prismaticallization DC JP Inlay.jpg | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
==External links== | ==External links== | ||
− | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000809/ Dreamcast] | + | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000809/ Dreamcast] |
+ | * Sega.com Asia webpage: [https://web.archive.org/web/20020416080811/http://www.sega.com.hk/eng/info/auggame/prismaticallization.htm Dreamcast] | ||
+ | * Sega.com Asia webpage (Chinese): [https://web.archive.org/web/20020414194903/http://www.sega.com.hk/b5/info/auggame/prismaticallization.htm Dreamcast] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{PrismaticallizationOmni}} |
Latest revision as of 05:00, 16 October 2024
Prismaticallization | ||||||||||
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System(s): Sega Dreamcast | ||||||||||
Publisher: Arc System Works | ||||||||||
Developer: Arc System Works | ||||||||||
Peripherals supported: Dreamcast VGA Box, Visual Memory Unit | ||||||||||
Genre: Adventure[1][2][3] | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Prismaticallization (プリズマティカリゼーション) is an Sega Dreamcast visual novel developed and published by Arc System Works.
Contents
Production credits
- Plan: Shuichi Ikeda
- Character Design: Takuya Moritou
- Illustrate: Takuya Moritou
- Opening Animate: Takuya Moritou
- Scenario Write: Shuichi Ikeda
- Program: Shuichi Ikeda
- Program Transplant For Dc: Positron Inc.
- Sound Work: Takashi Kawaguchi
- Sound Data Convert For Dc: Brainstorm Inc.
- Debug: Yukio Tomi, Takuma Kunita, Kouzi Hamada
- Business Manage: Atsushi Hosokawa
- Special Thanks: Maya Takami, Yoshikazu Yanagawa, Hatsuaki Takami, Mio Matsuzawa
- Opening&Ending Song: Water Clock
- Font Supply: Dynalab Inc.
- Exective Producer: Minoru Kidooka
- Copyright 1999,2000 Arc System Works Co.,Ltd.
Magazine articles
- Main article: Prismaticallization/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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|
53 | |
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Based on 4 reviews |
Technical information
- Main article: Prismaticallization/Technical information.
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
References
- ↑ File:Prismaticallization DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/000809/ (Wayback Machine: 2014-08-05 19:24)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ Dreamcast Magazine, "2000-29 (2000-09-08,09-15)" (JP; 2000-08-25), page 22
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Famitsu, "2000-09-01" (JP; 2000-08-18), page 32
- ↑ Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 64
Prismaticallization | |
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Main page | Magazine articles | Technical information |