Difference between revisions of "Lock-On Technology"
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A special feature found on [[Sonic & Knuckles]] for the [[Sega Genesis]] that allowed a player to connect an older Sonic game, such as [[Sonic the Hedgehog 3]], to the cartridge for extended gameplay. Lock-On Technology works by using special circuitry that combines multiple ROM chips into a single address space. The result is that the console thinks that one big cartridge is plugged in. | A special feature found on [[Sonic & Knuckles]] for the [[Sega Genesis]] that allowed a player to connect an older Sonic game, such as [[Sonic the Hedgehog 3]], to the cartridge for extended gameplay. Lock-On Technology works by using special circuitry that combines multiple ROM chips into a single address space. The result is that the console thinks that one big cartridge is plugged in. | ||
Revision as of 20:10, 2 October 2004
A special feature found on Sonic & Knuckles for the Sega Genesis that allowed a player to connect an older Sonic game, such as Sonic the Hedgehog 3, to the cartridge for extended gameplay. Lock-On Technology works by using special circuitry that combines multiple ROM chips into a single address space. The result is that the console thinks that one big cartridge is plugged in.
Lock-On Technology also enables a special 256K ROM chip when Sonic the Hedgehog 2 is connected. This extra ROM chip is required for proper gameplay in Knuckles in Sonic 2.
When a non-Sonic game (or Sonic the Hedgehog) is plugged in, the result is a game of Blue Sphere special stages.