Difference between revisions of "GameWorks"

From Sega Retro

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{{outdated}}[[File:GameWorks logo.svg|right|300px]]
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[[File:GameWorks logo.svg|right|300px]]
'''GameWorks''' is a chain of entertainment venues featuring video games, simulators, redemption prizes, and a full service bar and restaurant. Smaller venues which lacked the bar and restaurant aspect of the chain, called GameWorks Studios, once existed, and were usually placed in shopping malls. There are currently 10 GameWorks venues in the United States and two in international locations. The first GameWorks was created by Steven Spielberg and opened in Downtown Seattle in March, 1997.
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'''GameWorks''' is a chain of entertainment venues featuring video games, simulators, redemption prizes, and a full service bar and restaurant. Smaller venues which lacked the bar and restaurant aspect of the chain, called GameWorks Studios, once existed, and were usually placed in shopping malls. There are currently 10 GameWorks venues in the United States and two in international locations. The first GameWorks was created by Steven Spielberg and opened in Downtown Seattle in March, 1997.  
  
The chain was created as a joint venture between [[Sega]], Universal Studios, and DreamWorks SKG. DreamWorks SKG withdrew their involvement in 2001, and the chain itself filed for bankruptcy in 2004. The chain was bought out by [[Sega Sammy Holdings]] in November 3, 2005 and is now operated by its subsidiary, SEGA Entertainment USA, Inc.
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The chain was created as a joint venture between [[Sega]], Universal Studios, and DreamWorks SKG. The first GameWorks opened in Downtown Seattle in March, 1997 to much fanfare. A typical facility cost about $10 million or more to build, and plans initially called for up to 150 locations. After earnings of the first stores proved disappointing, the scope of the chain was scaled back significantly. Nonetheless, Sega estimates that at its' height, the 18 U.S. locations that existed drew in over 15 million guests per year. Due to the costs involved in the venture, DreamWorks SKG withdrew their involvement in 2001, and the chain itself filed for bankruptcy in 2004. The chain was bought out by [[Sega Sammy Holdings]] in November 3, 2005 and was operated by its subsidiary, SEGA Entertainment USA, Inc., until May 2011. GameWorks has since been sold to a private investment group and is no longer affiliated with Sega, although some theming and redemption prizes are still based off of Sega game franchises.
  
GameWorks is home to many SEGA arcade games, from old classics like ''[[OutRun]]'' to the very newest, state-of-the-art simulators. The Las Vegas and Schaumburg venues have ''Virtual Bowling'', and many venues have interactive driving simulators such as ''[[Indy 500]]''. Games are played by loading a Play Card with credits, and then swiping the card through a reader on each game. Tickets can be won and exchanged for prizes at the redemption counter. Because the venue is run by Sega, the mascot of the company, Sonic the Hedgehog, can be seen on exclusive merchandise available at the redemption counter. Sonic themed paper plates and cups are available for use if a child's birthday party is booked at GameWorks, and Sonic mascot suits occasionally wander the venues to attract patrons.
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GameWorks is home to many Sega arcade games, from old classics like ''[[OutRun]]'' to the very newest, state-of-the-art simulators. Imported Japanese games and uncommon SEGA arcade titles such as [[Super Monkey Ball]] and [[Sonic Championship]] can be found at some venues. The Schaumburg Illinois venue has ''Virtual Bowling'', and many locations have interactive driving simulators such as ''[[Indy 500]]''. Games are played by loading a Play Card with credits, and then swiping the card through a reader on each game. Tickets can be won and exchanged for prizes at the redemption counter.  
 +
==2010 Restructuring==
 +
Due to the poor economy, GameWorks began to struggle financially as patrons could no longer afford to spend money on things like entertainment. As part of a major restructuring move, SEGA Entertainment USA, Inc. suddenly closed down seven GameWorks venues on March 29, 2010, in an attempt to focus the chain's mission on profitability and future growth. Employees and patrons were greeted with a sign on the door explaining the sudden closure of the venue. Media spokesmen for SEGA Entertainment USA reported that as a result of the closure, GameWorks employees at the closed locations lost their jobs, although some received 30 days of wages. The ten remaining locations and World Sports Grille in Tucson were to become the focus of renewed efforts going forward.
 +
==2011 Sale==
 +
In May 2011, Sega sold GameWorks, which now consisted of only seven locations, to an investor group headed by theme park and arcade chain veteran Steve Dooner. Now known as Gameworks Entertainment LLC, the company has moved its headquarters from the Chicago suburbs to Las Vegas. Dooner, GameWorks' new chief executive, said he originally tried to buy Gameworks in 2001 and discussed the possibilities of making the acquisition a second time in 2004 before the chain was declared bankrupt. His third and successful round of negotiations with Sega began in January 2010 and was extremely complex.
  
==2010 Restructuring==
+
Dooner plans to revitalize GameWorks by making broad changes  to technology, menus and marketing, increasing the company's emphasis on social media, and eventually opening new locations.
Due to the poor economy, GameWorks began to struggle financially as patrons could no longer afford to spend money on things like entertainment. As part of a major restructuring move, SEGA Entertainment USA, Inc. suddenly closed down seven GameWorks venues on March 29, 2010, in an attempt to focus the chain's mission on profitability and future growth. Employees and patrons were greeted with a sign on the door explaining the sudden closure of the venue. Media spokesmen for SEGA Entertainment USA reported that as a result of the closure, GameWorks employees at the closed locations lost their jobs, although some received 30 days of wages. The ten remaining locations and World Sports Grille in Tucson will become the focus of renewed efforts going forward.
 
  
 
==Locations==
 
==Locations==
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*Newport, Kentucky (Cincinnati, Ohio area)
 
*Newport, Kentucky (Cincinnati, Ohio area)
 
*Seattle, Washington
 
*Seattle, Washington
*Las Vegas, Nevada (with a Special Edition motion simulator)
 
 
*Ontario, California
 
*Ontario, California
 
*Tempe, Arizona
 
*Tempe, Arizona
*Sunrise, Florida (Anchor attraction at the Oasis at Sawgrass Mills Mall)
 
*Tampa, Florida (Ybor City district) (previously closed, reopened April 13, 2010)
 
*Miami, Florida (previously closed, reopened April 13, 2010)
 
  
 
Now closed/defunct:
 
Now closed/defunct:
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*Austin, Texas (GameWorks Studio in Lakeline Mall)
 
*Austin, Texas (GameWorks Studio in Lakeline Mall)
 
*Littleton, Colorado (GameWorks Studio in Park Meadows Mall)
 
*Littleton, Colorado (GameWorks Studio in Park Meadows Mall)
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*Las Vegas, Nevada (closed March 2012, is planned to re-open in a new location)
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*Tampa, Florida (Closed March 29, 2010, sold to new owner and reopened as GameTime)
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*Sunrise, Florida (Reopened as GameRoom)
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===International===
 
===International===

Revision as of 22:19, 13 April 2013

GameWorks logo.svg

GameWorks is a chain of entertainment venues featuring video games, simulators, redemption prizes, and a full service bar and restaurant. Smaller venues which lacked the bar and restaurant aspect of the chain, called GameWorks Studios, once existed, and were usually placed in shopping malls. There are currently 10 GameWorks venues in the United States and two in international locations. The first GameWorks was created by Steven Spielberg and opened in Downtown Seattle in March, 1997.

The chain was created as a joint venture between Sega, Universal Studios, and DreamWorks SKG. The first GameWorks opened in Downtown Seattle in March, 1997 to much fanfare. A typical facility cost about $10 million or more to build, and plans initially called for up to 150 locations. After earnings of the first stores proved disappointing, the scope of the chain was scaled back significantly. Nonetheless, Sega estimates that at its' height, the 18 U.S. locations that existed drew in over 15 million guests per year. Due to the costs involved in the venture, DreamWorks SKG withdrew their involvement in 2001, and the chain itself filed for bankruptcy in 2004. The chain was bought out by Sega Sammy Holdings in November 3, 2005 and was operated by its subsidiary, SEGA Entertainment USA, Inc., until May 2011. GameWorks has since been sold to a private investment group and is no longer affiliated with Sega, although some theming and redemption prizes are still based off of Sega game franchises.

GameWorks is home to many Sega arcade games, from old classics like OutRun to the very newest, state-of-the-art simulators. Imported Japanese games and uncommon SEGA arcade titles such as Super Monkey Ball and Sonic Championship can be found at some venues. The Schaumburg Illinois venue has Virtual Bowling, and many locations have interactive driving simulators such as Indy 500. Games are played by loading a Play Card with credits, and then swiping the card through a reader on each game. Tickets can be won and exchanged for prizes at the redemption counter.

2010 Restructuring

Due to the poor economy, GameWorks began to struggle financially as patrons could no longer afford to spend money on things like entertainment. As part of a major restructuring move, SEGA Entertainment USA, Inc. suddenly closed down seven GameWorks venues on March 29, 2010, in an attempt to focus the chain's mission on profitability and future growth. Employees and patrons were greeted with a sign on the door explaining the sudden closure of the venue. Media spokesmen for SEGA Entertainment USA reported that as a result of the closure, GameWorks employees at the closed locations lost their jobs, although some received 30 days of wages. The ten remaining locations and World Sports Grille in Tucson were to become the focus of renewed efforts going forward.

2011 Sale

In May 2011, Sega sold GameWorks, which now consisted of only seven locations, to an investor group headed by theme park and arcade chain veteran Steve Dooner. Now known as Gameworks Entertainment LLC, the company has moved its headquarters from the Chicago suburbs to Las Vegas. Dooner, GameWorks' new chief executive, said he originally tried to buy Gameworks in 2001 and discussed the possibilities of making the acquisition a second time in 2004 before the chain was declared bankrupt. His third and successful round of negotiations with Sega began in January 2010 and was extremely complex.

Dooner plans to revitalize GameWorks by making broad changes to technology, menus and marketing, increasing the company's emphasis on social media, and eventually opening new locations.

Locations

United States

  • Schaumburg, Illinois (with The House of the Dead 4 Special, Street Fighter IV arcade machines and new Stern pinball games on test)
  • Newport, Kentucky (Cincinnati, Ohio area)
  • Seattle, Washington
  • Ontario, California
  • Tempe, Arizona

Now closed/defunct:

  • Grapevine, Texas (closed June 27, 2010)
  • Auburn Hills, Michigan (closed March 29, 2010)
  • Minneapolis, Minnesota (closed March 29, 2010)
  • Columbus, Ohio (closed March 29, 2010, reopened as Kitchen Den Bar)
  • Indianapolis, Indiana (as GameWorks Studios)(closed March 29, 2010, reopened by Tilt)
  • Irvine, California (opened as Sega City, later became Fox Sports Grill, now vacant)
  • Long Beach, California (closed March 29, 2010, reopening as Kitchen Den Bar)
  • Philadelphia, Pennsylvania (GameWorks Studios)
  • Orange, California (now The Power House arcade)
  • City of Industry, California (now Tilt arcade)
  • Tucson, Arizona (GameWorks Studios) (has replaced by World Sports Grille, which is also operated by SEGA)
  • San Antonio, Texas (GameWorks Studio in The Quarry Market, closed April 2009)
  • Austin, Texas (GameWorks Studio in Lakeline Mall)
  • Littleton, Colorado (GameWorks Studio in Park Meadows Mall)
  • Las Vegas, Nevada (closed March 2012, is planned to re-open in a new location)
  • Tampa, Florida (Closed March 29, 2010, sold to new owner and reopened as GameTime)
  • Sunrise, Florida (Reopened as GameRoom)


International

  • Santo Domingo, Dominican Republic (at Mega Centro Mall)
  • Mexico City, Mexico (Opened in 2006)

Now closed/defunct:

  • Rio de Janeiro, Brazil (Despite being a very successful location, constantly full, it was closed due to disagreements with the local representative. They wanted to remove the restaurant, and only keep the 2 bars. The Brazilian company created its own arcade brand, called HotZone.)
  • Tumon, Guam (Closed in 2006)
  • Vienna, Austria (Opened in 2001, filed for bankruptcy around 2003)

Locations never built

  • Milwaukee, Wisconsin (struck down in the Pabst City project vote)
  • Westbury, New York (though a sign outside the Source mall touted its arrival, it never materialized; instead, 'Jillians' took over the location which is now Dave & Busters)
  • Harrisburg, Pennsylvania (building built in Harrisburg Mall but the project was abandoned in the wake of the financial crisis of 2007–2010)

External links