Difference between revisions of "ToeJam & Earl"
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− | '''''ToeJam & Earl''''' is an action game developed by Johnson Voorsanger Productions, and published by [[Sega]] for the [[Sega Mega Drive]]. It stars two extra-terrestrial rappers who, by way of pilot error, end up crash-landing on Earth. While there, they must search for the missing pieces of their spacecraft in hopes of reassembling it. The game frequently parodies and satirizes 1990s urban culture, and includes common 90's slang and a funk soundtrack. Much of this charm is what drew people toward the game. | + | '''''ToeJam & Earl''''' is an action game developed by Johnson Voorsanger Productions, and published by [[Sega]] for the [[Sega Mega Drive]]. It stars two extra-terrestrial rappers who, by way of pilot error, end up crash-landing on Earth. While there, they must search for the missing pieces of their spacecraft in hopes of reassembling it. The game frequently parodies and satirizes 1990s urban culture, and includes common 90's slang and a funk soundtrack. Much of this charm is what drew people toward the game. The game was followed by [[Toejam & Earl in Panic on Funkotron]]. |
==Gameplay== | ==Gameplay== |
Revision as of 23:07, 12 June 2010
ToeJam & Earl |
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System(s): Sega Mega Drive, Virtual Console |
Publisher: Sega |
Developer: Johnson Voorsanger Productions |
Genre: Action |
ToeJam & Earl is an action game developed by Johnson Voorsanger Productions, and published by Sega for the Sega Mega Drive. It stars two extra-terrestrial rappers who, by way of pilot error, end up crash-landing on Earth. While there, they must search for the missing pieces of their spacecraft in hopes of reassembling it. The game frequently parodies and satirizes 1990s urban culture, and includes common 90's slang and a funk soundtrack. Much of this charm is what drew people toward the game. The game was followed by Toejam & Earl in Panic on Funkotron.
Gameplay
The game takes place in a surreal isometric world representing Earth, where land is in the form of a stack of randomly-generated floating islands. In each island the player must collect missing pieces of the spacecraft while also collecting various powerups that can aid in avoiding enemies or quickly navigating the island.
Each island is linked via an elevator. If the player falls off the edge of an island, they land onto the previous island where they will have to find the elevator again.
Gameplay ends when the player finds all 10 pieces of the spacecraft.
Production Credits
Game Design: Greg Johnson
Game Program: Mark Voorsanger
Additional Programming: Robert Leyland
Music Direction: Mark Miller
Music Composition: John Baker
Artwork: Greg Johnson, Avril Harrison
Sound Fx: Robert Leyland, Mark Miller
Invaluable Aid: Paul Reiche, Fred Ford
Producer: Scott Berfield
Awesome Support: Hugh Bowen