Difference between revisions of "Gens/GS II Compatibility List"
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! Game !! Region !! CRC32 !! Save Type !! Gens 2.14 !! Gens/GS r7 !! Gens/GS II !! Notes | ! Game !! Region !! CRC32 !! Save Type !! Gens 2.14 !! Gens/GS r7 !! Gens/GS II !! Notes | ||
{{GS2 | name=NBA Jam TE (Rev.00) | region= | crc32= | savetype=24C04 | gens214=no | gens214desc=Crashes with black/blue bars. | gensgsr7=no | gensgsr7desc=Crashes with black/blue bars. | gensgsii=yes | gensgsiidesc=git: rewrite-EEPRom / 706866de | notes=EEPROM must be emulated in order for the game to run.<br>EEPROM code is buggy; use Rev.01.}} | {{GS2 | name=NBA Jam TE (Rev.00) | region= | crc32= | savetype=24C04 | gens214=no | gens214desc=Crashes with black/blue bars. | gensgsr7=no | gensgsr7desc=Crashes with black/blue bars. | gensgsii=yes | gensgsiidesc=git: rewrite-EEPRom / 706866de | notes=EEPROM must be emulated in order for the game to run.<br>EEPROM code is buggy; use Rev.01.}} | ||
+ | {{GS2 | name=NBA Jam TE (Rev.01) | region= | crc32= | savetype=24C04 | gens214=no | gens214desc=Crashes with black/blue bars. | gensgsr7=no | gensgsr7desc=Crashes with black/blue bars. | gensgsii=yes | gensgsiidesc=git: rewrite-EEPRom / 706866de | notes=EEPROM must be emulated in order for the game to run.}} | ||
{{GS2 | name=Sonic & Knuckles | region=JUE | crc32= | savetype=N/A | gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=None of the Gens-based emulators support S&K's mapper hardware. Instead, use precombined ROMs to simulate lock-on.}} | {{GS2 | name=Sonic & Knuckles | region=JUE | crc32= | savetype=N/A | gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=None of the Gens-based emulators support S&K's mapper hardware. Instead, use precombined ROMs to simulate lock-on.}} | ||
{{GS2 | name=Sonic Crackers | region= | crc32= | savetype=N/A| gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=Game should crash immediately after the SEGA screen, but it doesn't due to lack of {{LinkRetro|post=786878|title="no-!DTACK" emulation.}}}} | {{GS2 | name=Sonic Crackers | region= | crc32= | savetype=N/A| gens214=yes | gens214desc=Works. | gensgsr7=yes | gensgsr7desc=Works. | gensgsii=yes | gensgsiidesc=Works. | notes=Game should crash immediately after the SEGA screen, but it doesn't due to lack of {{LinkRetro|post=786878|title="no-!DTACK" emulation.}}}} |
Revision as of 14:43, 14 April 2015
This is a preliminary compatibility list for Gens/GS II.
NOTE: Only commercially-released games should be added to this list. A separate list may be created later for hacks, homebrew games, and/or bootlegs.
For each game, the following information should be listed:
- Game name, region, and CRC32. (Region may be JUE for region-free ROMs.)
- Save type, e.g. SRAM, FeRAM, or a type of EEPROM. (Use N/A for none.)
- Does the game work on Gens 2.14, Gens/GS r7, and the latest Gens/GS II? For Gens/GS II, a `git describe` tag should be included.
- Any issues specific to an emulator should be listed in the emulator column.
- Any additional notes about the game.
Background colors for compatibility columns:
Description | Value |
---|---|
Game is playable with no major issues. | yes |
Game is playable, but has problems. | partial |
Game is unplayable and completely broken. | no |
Mega Drive titles | |||||||
---|---|---|---|---|---|---|---|
Game | Region | CRC32 | Save Type | Gens 2.14 | Gens/GS r7 | Gens/GS II | Notes |
NBA Jam TE (Rev.00) | 24C04 | Crashes with black/blue bars. | Crashes with black/blue bars. | git: rewrite-EEPRom / 706866de | EEPROM must be emulated in order for the game to run. EEPROM code is buggy; use Rev.01. | ||
NBA Jam TE (Rev.01) | 24C04 | Crashes with black/blue bars. | Crashes with black/blue bars. | git: rewrite-EEPRom / 706866de | EEPROM must be emulated in order for the game to run. | ||
Sonic & Knuckles | JUE | N/A | Works. | Works. | Works. | None of the Gens-based emulators support S&K's mapper hardware. Instead, use precombined ROMs to simulate lock-on. | |
Sonic Crackers | N/A | Works. | Works. | Works. | Game should crash immediately after the SEGA screen, but it doesn't due to lack of "no-!DTACK" emulation. | ||
Sonic the Hedgehog 3 | J/U/E | FeRAM | Works. | Works. | Works. | Entering "debug mode" while standing on a Carnival Night barrel should crash, but it doesn't. | |
Virtua Racing | N/A | No SVP emulation. | No SVP emulation. | No SVP emulation. | Requires emulation of the Sega Virtua Processor in order to run. |