Difference between revisions of "Mortal Kombat II"
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Revision as of 15:45, 23 October 2010
Mortal Kombat II |
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System(s): Arcade, Sega Mega Drive, Sega 32X, Sega Saturn, Sega Master System, Sega Game Gear, Amiga, DOS, Game Boy, PlayStation, PlayStation Network, SNES |
Publisher: Acclaim |
Developer: Midway |
Genre: Action |
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Mortal Kombat II is the sequel to the critically acclaimed Mortal Kombat.
Contents
Mega Drive
The Mega Drive version was developed by Probe Entertainment. Differences from the Arcade version include a limited color pallette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some easter eggs that are exclusive to this version such as the Oooh Nasty debug option which replaces the Dan Forden Toasty image with a kids drawing and gives Raiden a "Fergality" special move.
Sega 32X
Mortal Kombat II (known as Mortal Kombat II: Kyuukyoku Shinken in Japan) was ported to the 32X by Probe Entertainment, the same company behind the Genesis version of the same game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January of 1995. The game was released in Europe and Japan in 1995.
This port is built off of the Genesis version, but features enhanced graphics and utilizes a much greater color palette. Backgrounds, character sprites, and the health bars are among the few things that are much more detailed in this version.
It also boasted many enhanced sound effects that sounded very similar to the arcade version and added numerous sound effects missing in it's Genesis counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight schedule, however, it retained the Genesis version's soundtrack.
The port received many lukewarm reviews due to it's inferior soundtrack, but is preferred by some over the SNES version for it's tight controls.
Master System and Game Gear
Like other Sega Console versions, it was developed by Probe Entertainment. The Game Gear and Master System versions are identical aside from the screen size. Eight characters and Shao Kahn are present but several were removed such as Raiden, Baraka, Johnny Cage, Kung Lao, Noob Saibot, and Kintaro. Several levels are also missing and the only level with a stage fatality is the Kombat Tomb. Each character has one fatality removed along with friendships. As expected, the graphics and sound take a hit and voice samples are non existant.
Saturn
This port is essentially an enhanced version of the Probe Entertainment-developed PlayStation port. Improvements from the PS1 port include the use of arranged CD-quality audio tracks over the console's sound processor, slightly better load times, and the ability to pre-load morphs for Shang Tsung (much like Mortal Kombat Trilogy).
Unlike the PlayStation port, however, there is no option to enable Shao Kahn's dialogue (such as his announcing of the rounds). Kitana's death screams are also missing.
Both of these ports, however, have been received negatively by many gamers. They're widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost 2.5 years after the original arcade version, so many found there to be no excuse for these issues.
Manuals
32X Version
Physical Scans
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Mega Drive Version
32X Version
Saturn Version
Master System Version
Game Gear Version
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