Difference between revisions of "ResQ"
From Sega Retro
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'''Program By:''' Pete Featherstone<br/> | '''Program By:''' Pete Featherstone<br/> | ||
'''Graphics By:''' Jason Backhouse<br/> | '''Graphics By:''' Jason Backhouse<br/> |
Revision as of 14:03, 24 March 2016
ResQ |
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System(s): Sega Mega Drive |
Publisher: Psygnosis |
Developer: Tempest Software |
Genre: Action |
Number of players: 1 |
Status of prototype(s): Prototype dumped |
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ResQ is an unreleased Sega Mega Drive developed by Tempest Software and set to be published by Psygnosis. It is a 2D action game with both space ship and on-foot segments. Had it been released, ResQ would have been an exclusive title for the Mega Drive.
Psygnosis cancelled ResQ very close to release for unknown reasons. It was reportedly programmed on 486 DOS PCs, with the artwork produced with Deluxe Paint II and III on Amiga 1200s. A prototype has since been unearthed, with an internal copyright date of 1993.
Notably, ResQ's bonus stages are depicted as third-person on-the-rails shooting segments which involve primitive 3D polyons, similar to the Super Nintendo's Star Fox.
Level Codes
- Mines 1: START
- Mines 2: FLAIS
- Mines 3: FSWKM
- Mines 4: TWSFS
- Mines 5: MWKYA
- Mines 6: TIACB
- 3D Stage: PHGAC
- Techno 1: JIAFL
- Techno 2: WRMRS
- Techno 3: TLIFH
- Techno 4: BLWVM
- Techno 5: DDKAG
- 3D Stage: IHIBA
- Caves 1: POAPV
- Caves 2: JDHAC
- Caves 3: TAPAP
- Caves 4: BCAFA
- Caves 5: TBMAS
- 3D Stage: SHCIB
- City 1: BOARF
- City 2: DASMD
- City 3: TFIAT
- Alien World: PSSYC
Production credits
Program By: Pete Featherstone
Graphics By: Jason Backhouse
Bonus Stage By: Bill Pullan
Music and FX By: Matt Furniss and Shaun Hollingworth of Krisalis
Produced By: Psygnosis
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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1MB | 1993 | (382 kB) (info) | Page |
Magazine articles
Mention in Mean Machines Sega #15 (1994-01)
Preview in Mega Console #4 (1994-05)
Preview in Sega Magazin #6 (1994-05)