Difference between revisions of "Air Buster: Trouble Specialty Raid Unit"
From Sega Retro
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| genre=Shoot-'em-Up | | genre=Shoot-'em-Up | ||
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− | '''''Air Buster: Trouble Specialty Raid Unit''''' is a 1990 arcade shoot-'em-up by [[Kaneko]]. It was ported to a variety of home consoles such as the [[Sega Mega Drive]] | + | '''''Air Buster: Trouble Specialty Raid Unit''''' is a 1990 arcade shoot-'em-up by [[Kaneko]]. It was ported to a variety of home consoles such as the [[Sega Mega Drive]]. This port was released in 1991 in the US, and in Japan, where it was renamed '''''Aero Blasters: Trouble Specialty Raid Unit''''' (エアロブラスターズ). |
− | {{B}} shoots; | + | ==Gameplay== |
+ | Pressing {{B}} shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button {{A}} also shoots but holding {{A}} will charge a flash attack which damages everything on screen. Once it is fully charged, let go of {{A}} to perform the attack; but from then on the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level. | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 14:26, 21 November 2010
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Air Buster: Trouble Specialty Raid Unit |
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System(s): Sega Mega Drive |
Publisher: Kaneko |
Developer: Kaneko |
Genre: Shoot-'em-Up |
Air Buster: Trouble Specialty Raid Unit is a 1990 arcade shoot-'em-up by Kaneko. It was ported to a variety of home consoles such as the Sega Mega Drive. This port was released in 1991 in the US, and in Japan, where it was renamed Aero Blasters: Trouble Specialty Raid Unit (エアロブラスターズ).
Gameplay
Pressing shoots and can be held down for rapidfire; some powerups depend on rapidfire. Button also shoots but holding will charge a flash attack which damages everything on screen. Once it is fully charged, let go of to perform the attack; but from then on the player must then wait for the charge bar to empty (it will display a black bar telling how much time is remaining) before it is possible to charge another. Powerups can be found by destroying barrels scattered throughout each level.