Difference between revisions of "SuperH"
From Sega Retro
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− | The '''SuperH''' (or '''SH''') is a family of microprocessors, originally developed by [[Hitachi]] during the 1990s as the successor to the H8 family, and now supported by Renesas. They were notable for their time as being capable, yet relatively cheap units with low power consumption. | + | The '''SuperH''' (or '''SH''') is a family of microprocessors, originally developed by [[Hitachi]] during the 1990s as the successor to the H8 family, and now supported by Renesas. They were notable for their time as being capable, yet relatively cheap units with low power consumption, with an efficient instruction set. |
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+ | The SuperH family was introduced in 1992.{{ref|[http://www.hotchips.org/wp-content/uploads/hc_archives/hc06/2_Mon/HC6.S4/HC6.4.2.pdf SH2: A Low Power RISC Micro for Consumer Applications]}} Between 1994 and 1996, 35.1 million SuperH devices were shipped worldwide, with a 32% share of the microprocessor market in 1996.{{ref|[http://segatech.com/technical/cpu/tech_sh4.html The SH7750 (SH-4 Series) MPU is a complete solution that helps reduce system OEM's time to market]}} | ||
Sega has used SuperH chips as the central processing unit for a number of video game consoles and arcade machines: | Sega has used SuperH chips as the central processing unit for a number of video game consoles and arcade machines: | ||
− | *[[SH-1]]: Used on [[Sega Saturn]] to control the CD-drive and to check copy protection on game discs | + | *[[SH-1]]: Used on the [[Sega Saturn]] console to control the CD-drive and to check copy protection on game discs. |
− | *[[SH-2]]: The main processor behind both | + | *[[SH-2]]: The main processor behind both the [[Sega 32X]] and [[Sega Saturn]]. Both consoles used two SH-2 processors in parallel. |
− | *[[SH-4]]: Used in the [[Sega Dreamcast]] and | + | *[[SH-4]]: Used in the [[Sega Dreamcast]] console and [[arcade]] systems such as the [[NAOMI]], [[Hikaru]] and [[NAOMI 2]]. It was particularly suited to 3D graphics, capable of calculating 1.4 GFLOPS and more than 10 million lit polygons per second.{{ref|[http://web.archive.org/web/20000823204755/computer.org/micro/articles/dreamcast_2.htm Sega Dreamcast: Creating a Unified Entertainment World] ([[wikipedia:IEEE|IEEE]])}}</ref> The SH-4 was introduced in 1997.{{ref|[http://segatech.com/technical/cpu/tech_sh4.html The SH7750 (SH-4 Series) MPU is a complete solution that helps reduce system OEM's time to market]}} |
SH-3 and SH-5 chips also belong to the family, but were never utilised by Sega. Towards the early 2000s, the family had perhaps out-lived its potential in video gaming, however the technology continues to see widespread use in other forms of electronics. | SH-3 and SH-5 chips also belong to the family, but were never utilised by Sega. Towards the early 2000s, the family had perhaps out-lived its potential in video gaming, however the technology continues to see widespread use in other forms of electronics. | ||
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+ | ==References== | ||
+ | <references/> | ||
{{disambig}} | {{disambig}} |
Revision as of 05:10, 24 October 2016
The SuperH (or SH) is a family of microprocessors, originally developed by Hitachi during the 1990s as the successor to the H8 family, and now supported by Renesas. They were notable for their time as being capable, yet relatively cheap units with low power consumption, with an efficient instruction set.
The SuperH family was introduced in 1992.[1] Between 1994 and 1996, 35.1 million SuperH devices were shipped worldwide, with a 32% share of the microprocessor market in 1996.[2]
Sega has used SuperH chips as the central processing unit for a number of video game consoles and arcade machines:
- SH-1: Used on the Sega Saturn console to control the CD-drive and to check copy protection on game discs.
- SH-2: The main processor behind both the Sega 32X and Sega Saturn. Both consoles used two SH-2 processors in parallel.
- SH-4: Used in the Sega Dreamcast console and arcade systems such as the NAOMI, Hikaru and NAOMI 2. It was particularly suited to 3D graphics, capable of calculating 1.4 GFLOPS and more than 10 million lit polygons per second.[3]</ref> The SH-4 was introduced in 1997.[2]
SH-3 and SH-5 chips also belong to the family, but were never utilised by Sega. Towards the early 2000s, the family had perhaps out-lived its potential in video gaming, however the technology continues to see widespread use in other forms of electronics.
References
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