Difference between revisions of "Morio Kishimoto"

From Sega Retro

Line 13: Line 13:
 
*''[[Sonic and the Secret Rings]]'' (2007) — Lead Game Designer
 
*''[[Sonic and the Secret Rings]]'' (2007) — Lead Game Designer
 
*''[[Sonic and the Black Knight]]'' (2009) — Lead Game Designer
 
*''[[Sonic and the Black Knight]]'' (2009) — Lead Game Designer
*''[[Sonic Colors]]'' (Wii Version) (2010) — Director, Lead Game Designer
+
*''[[Sonic Colors]]'' (Wii Version) (2010) — Director & Lead Game Designer
 
*''[[Sonic Lost World]]'' (Wii U Version) (2013) — Director
 
*''[[Sonic Lost World]]'' (Wii U Version) (2013) — Director
*''[[Sonic Forces]]'' (2017) — Director, Lead Game Designer
+
*''[[Sonic Forces]]'' (2017) — Director & Lead Game Designer
  
 
==References==
 
==References==
 
<references />
 
<references />

Revision as of 14:18, 6 November 2017

320x240px
Morio Kishimoto
Role(s): Designer, director

This teeny-tiny article needs some work. You can help us by expanding it.


Morio Kishimoto is a game director within Sonic Team. He did not start his video game career at Sega, but rather at Sammy overseeing their videogame projects which were either 2D fighting games o conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interrested in joining Sega. Initially he wanted to work on arcade games, but was not interrested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of Sonic and the Secret Rings, and rose through the ranks becoming a director.[1]

Production History

References