Difference between revisions of "Prototype"

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m (Reverted edits by 189.156.81.181 (Talk); changed back to last version by Scarred Sun)
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m (→‎Examples of well-known prototypes: Moved Xtreme to Available, though should probably put Other Xtreme versions in unavailable)
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* ''[[Sonic Crackers]]'' (Sega Mega Drive/Genesis)
 
* ''[[Sonic Crackers]]'' (Sega Mega Drive/Genesis)
 
* ''[[Sonic 3D Beta|Sonic 3D]]'' (Sega Mega Drive/Genesis)
 
* ''[[Sonic 3D Beta|Sonic 3D]]'' (Sega Mega Drive/Genesis)
 
===Unavailable===
 
 
* ''[[Sonic X-treme]]'' ([[Sega Saturn]])
 
* ''[[Sonic X-treme]]'' ([[Sega Saturn]])
  
 
[[Category:Definitions]]
 
[[Category:Definitions]]
 
[[Category:Prereleases| ]]
 
[[Category:Prereleases| ]]

Revision as of 11:27, 17 July 2007

A prototype is a stage of design before the final one. Prototype video games are created during development for playtesting and bug reporting purposes. Usually, a prototype game doesn't leave the developers' offices, but occasionally one finds its way out and onto the internet.

Prototypical stages

  • Alpha - the first or a very early build, demonstrating the game's engine with one or two levels.
  • Beta - bearing some resemblance to the final game, often containing bugs or missing features.
  • Release candidate / prerelease - outwardly identical to the final game, but may contain minor bugs which have yet to be fixed. Prereleases are often sent to journalists to preview/review, and are sometimes released as demo or shareware software.

Examples of well-known prototypes

Available on the internet