Difference between revisions of "Super Boy II"

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{{stub}}'''''Super Boy II''''' (슈퍼보이 II) is an unlicensed [[Sega Master System]] game developed by [[Zemina]] and released exclusively in South Korea in 1989. It is the direct sequel to ''[[Super Boy I]]'' and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run [[SG-1000]] games, so could be considered an SG-1000 game in disguise.
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{{sub-stub}}'''''{{PAGENAME}}''''' (슈퍼보이 II) is an unlicensed [[Sega Master System]] game developed by [[Zemina]] and released exclusively in South Korea in 1989. It is the direct sequel to ''[[Super Boy I]]'' and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run [[SG-1000]] games, so could be considered an SG-1000 game in disguise.
  
 
Like ''Super Boy I'', ''Super Boy II'' is a ''Super Mario Bros.'' clone, however offers a brand new set of levels not seen in any official ''Mario'' game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).
 
Like ''Super Boy I'', ''Super Boy II'' is a ''Super Mario Bros.'' clone, however offers a brand new set of levels not seen in any official ''Mario'' game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).

Revision as of 08:28, 9 April 2018

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SuperBoy2 title.png

Super Boy II
System(s): Sega Master System
Publisher: Zemina
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Master System
KR

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Super Boy II (슈퍼보이 II) is an unlicensed Sega Master System game developed by Zemina and released exclusively in South Korea in 1989. It is the direct sequel to Super Boy I and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run SG-1000 games, so could be considered an SG-1000 game in disguise.

Like Super Boy I, Super Boy II is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).

Physical scans

Master System version

Master System, KR
SuperBoy2 SMS KR Box.jpg
Cover

References