Difference between revisions of "Prototype"
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* ''[[Sonic the Hedgehog CD build 510]]'' ([[Sega CD|Sega Mega CD]]) | * ''[[Sonic the Hedgehog CD build 510]]'' ([[Sega CD|Sega Mega CD]]) | ||
* ''[[Sonic Crackers]]'' (Sega Mega Drive/Genesis) | * ''[[Sonic Crackers]]'' (Sega Mega Drive/Genesis) | ||
− | * ''[[Sonic 3D | + | * ''[[Sonic 3D (cartridge prototype)]]'' (Sega Mega Drive/Genesis) |
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[[Category:General Interest]] | [[Category:General Interest]] | ||
[[Category:Prereleases| ]] | [[Category:Prereleases| ]] |
Revision as of 10:13, 1 June 2009
A prototype is a stage of design before the final one. Prototype video games are created during development for playtesting and bug reporting purposes. Usually, a prototype game doesn't leave the developers' offices, but occasionally one finds its way out and onto the internet.
Prototypical stages
- Pre-Alpha: Only used in certain games for very early development
- Alpha: All the development up to beta
- Beta: All major game modes and features are closed; game is now being heavily tested for bugs by SOA's QA
- Final/Gold: Finished and sold product
Examples of well-known prototypes
- Sonic the Hedgehog 2 (Nick Arcade prototype) (Sega Mega Drive/Genesis)
- Sonic the Hedgehog 2 (Simon Wai prototype) (Sega Mega Drive/Genesis)
- Sonic the Hedgehog CD build 510 (Sega Mega CD)
- Sonic Crackers (Sega Mega Drive/Genesis)
- Sonic 3D (cartridge prototype) (Sega Mega Drive/Genesis)