Difference between revisions of "Burglar Bill"
From Sega Retro
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Guide Burglar Bill through the many cellars of the mysterious mansion, collecting the treasures scattered through them. But beware! Each room is guarded by deformed creatures under the control of the creator, the mansion's owner. | Guide Burglar Bill through the many cellars of the mysterious mansion, collecting the treasures scattered through them. But beware! Each room is guarded by deformed creatures under the control of the creator, the mansion's owner. | ||
− | + | Poison tipped objects litter the cellars making your passage through them very dangerous. After collecting the five objects from each room, a door allows access to the next of the ten rooms, with a new challenge in store for Bill. | |
==Screenshots== | ==Screenshots== |
Revision as of 23:32, 22 July 2019
Burglar Bill | ||||||||||
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System(s): SC-3000 | ||||||||||
Publisher: Poseidon Software | ||||||||||
Developer: Michael Boyd | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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Burglar Bill is platform video game originally written for the SC-3000 by Michael Boyd and released by Poseidon Software in 1986. It is the first of three games in the Burglar Bill series. The game was inspired by the ZX Spectrum game Manic Miner.
Burglar Bill is featured on the SC-3000 Survivors Multicart MkII.
Plot
While doing the rounds of the local village one dark night, Bill comes across a large dark mansion situated on the top of a small hill. Seeing no lights on, Bill decides to check the place over. Inside, Bill comes across a large, wooden door. Opening the door, Bill makes his way down the winding stairway into the darkness below...
Guide Burglar Bill through the many cellars of the mysterious mansion, collecting the treasures scattered through them. But beware! Each room is guarded by deformed creatures under the control of the creator, the mansion's owner.
Poison tipped objects litter the cellars making your passage through them very dangerous. After collecting the five objects from each room, a door allows access to the next of the ten rooms, with a new challenge in store for Bill.