Difference between revisions of "Fire Shark/Region coding"

From Sega Retro

 
Line 23: Line 23:
 
| pal_fullscreen=no
 
| pal_fullscreen=no
 
}}
 
}}
 
+
{{RegionCodeTable|
 +
| romregion=PAL
 +
| ntscj_image=SameSameSame MD JP TitleScreen.png
 +
| ntscu_image=FireShark MD EU Title.png
 +
| pal_image=FireShark MD EU Title.png
 +
| ntscj_state=yes
 +
| ntscu_state=yes
 +
| pal_state=partial
 +
| pal_music=yes
 +
| pal_fullscreen=no
 +
}}
 
{{FireSharkOmni}}
 
{{FireSharkOmni}}

Latest revision as of 16:12, 17 December 2019

Back to: Fire Shark.

NTSC-J ROM

SameSameSame MD JP TitleScreen.png

NTSC-J console
Works as expected.

FireShark MDTitleScreen.png

NTSC-U console
Works as expected.

FireShark MDTitleScreen.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

NTSC-U ROM

SameSameSame MD JP TitleScreen.png

NTSC-J console
Works as expected.

FireShark MDTitleScreen.png

NTSC-U console
Works as expected.

FireShark MDTitleScreen.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

PAL ROM

SameSameSame MD JP TitleScreen.png

NTSC-J console
Works as expected.

FireShark MD EU Title.png

NTSC-U console
Works as expected.

FireShark MD EU Title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No


Fire Shark

FireShark MDTitleScreen.png

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Sega Mega Drive
Prototypes: 1990-07-30