Difference between revisions of "Fire Shark/Region coding"
From Sega Retro
Line 23: | Line 23: | ||
| pal_fullscreen=no | | pal_fullscreen=no | ||
}} | }} | ||
− | + | {{RegionCodeTable| | |
+ | | romregion=PAL | ||
+ | | ntscj_image=SameSameSame MD JP TitleScreen.png | ||
+ | | ntscu_image=FireShark MD EU Title.png | ||
+ | | pal_image=FireShark MD EU Title.png | ||
+ | | ntscj_state=yes | ||
+ | | ntscu_state=yes | ||
+ | | pal_state=partial | ||
+ | | pal_music=yes | ||
+ | | pal_fullscreen=no | ||
+ | }} | ||
{{FireSharkOmni}} | {{FireSharkOmni}} |
Latest revision as of 16:12, 17 December 2019
- Back to: Fire Shark.
NTSC-J ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Partially optimised.
|
NTSC-U ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Partially optimised.
|
PAL ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Partially optimised.
|
Fire Shark | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Bootlegs
Prototypes: 1990-07-30
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